Had to improvise, considering the Gaami doesn't have arms
What's on your mind?
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I see people saying turn 0 road warrior then create a warrior then buy tech.
Then I see others focusing on expansion and others not even using roads in the early game. So what really is the best? Thanks.
Sebastian saw the woman’s glory. She was brave and strong, who somehow saved him from the evil caravan. The other Vengir prisoners surrounded her as she said her name. Wendir Vengence… All the prisoners began to bow before her. Sebastian didn’t bow. Why would he bow in this situation?
The Okiva Festival was immense. Food, games, and multiple activities scattered the festival. Me and Ollie searched for the chief, who was nowhere to be seen, except for the huge pyramid. This wasn’t anywhere close to Kickoo village. Quetzali? I think so, but Ollie said this was a Kickoo settlement. I started to get nervous, but I brushed it off as just another worry.
We walked towards the temple, where we thought the chief was present. But the guards stopped us. “Stop! This temple is off limits to outsiders!” The guard put his hands out. “Can you tell us why their Quetzali here,” Ollie asked the guard. “This used to be a Kickoo refugee town, until our chieftain came, with his fellow Quetzali. The Kickoo praised the chieftain, and soon they started wearing bird masks. And then, this town of Okiva was now ours to take! Now can you go now!”
“What can we do in order to walk in,” I said. “I’m telling you,” The guard said, “This temple is off limits to outsiders! Unless you can prove yourself, I can’t let you in.”
“Oh reaallyy,” I said, pulling Vengence out and trying to slice his neck. However, the guard blocked it. The guard made a smug face, and then shoved me off. “That’s an impressive sword. En guard!” The guard tried to stab me, but I dodged it. I threw Vengence at the lance, and it knocked it out of the guard’s hand. I kicked him onto the floor, and the guard was laying there, in front of the temple.
“Your good,” The guard said, exhausted. “Tell me, where did you get that fighting style?” “From my grandpa,” I said. “Jasper Midnight.” “Jasper? The one and only?” The guard looked at me with excitement. “I used to work with him. I’m your godfather. Or supposed to be your godfather.” I put Vengence up against his neck. “What’s your name, peasant?”
He had a shocked expression in his eyes. He looked hopeless. “Artur, sir. Captain Artur,” he said. I remembered him now. He was my uncle, before the invasion of Xasturot took me away from him. He was the best uncle in the world. My favorite in the square…
“I proved myself, didn’t I,” I said. “Yes,” Artur said. “I’ll take you to the chieftain. Just to warn you, he’s not that nice. He’s in the temple, follow me.” We went into the temple, ready to meet the chieftain.
Hello everyone, I have begun work on a sequel to my last fanfic, The Last of DeVengance. So far I have four chapters out, and you are more than welcome to check it out on my blog!
User blog:Murb281/Aether & Hirkthr - A Fanfic | Polytopia Wiki | Fandom
Please read the first book first, that way some things make sense :)
User blog:Murb281/The Last of DeVengance - A Fanfic | Polytopia Wiki | Fandom
In the middle of a Bardur face off on a dry lands map, and have run into the issue of mountains hindering my movement of units like swordsmen who can only move so far with roads. Was thinking it might be cool to have a tunnel feature of some sort which would act like a road on any mountain tile, regardless of mines/temples on the mountain. Maybe five stars per tunnel? This could be helpful in close combat situations where giants and other low movement characters are stuck behind other units and can’t move along roads because of a mountain tile. Not necessarily a game changer but could be an interesting addition, what do you guys think?
Sebastian’s caravan ride was brutal. Prisoners from all over the wake of destruction caused by the Yaddak was painful for him. So far, life was treating him to brutal punishment. But then, something happened. The caravan stopped, and the doors opened, revealing a woman. Sebastian did not know who she is…but he wanted to find out.
I pulled Vengence out of its sheath and charged at the Doomux that were swarming us. Fortunately, Doomux are easy to kill, since there so weak. Unfortunately, Doomux are HARD to kill, since there fast. Their fast but so weak.
I still cannot believe we traveled ALL this way just to enter a Cymanti forest. I REALLY hoped this would be the place where Ankolilumaoki was, but noooo. Or maybe, this WAS the place, but overrun by Cymanti? What if this champion of Kalsi has some control over Cymanti bugs? Now I’m curious.
As I striked down the last of the Doomux, I looked at Ollie, signaling her it was time to get moving. We decided to leave our tents behind, because… I don’t know the reason. We were in a rush, and we forgot our tents. Sad.
The forest was immense. It was dark, we could hardly see, we could hardly move because it was foggy, and it was damp (which didn’t help us). Ankolilumaoki was nowhere in sight. “Ollie!!” I yelled to her. “Where the heck do we go!?” “I have no idea!!” Ollie yelled back to me. “Go through the trees!! They can’t follow us there!!” The trees… Perfect. We rushed through the trees, slicing down them with Vengence.
I also thought about Xastu. he… no, he wasn’t a HE. They were a girl. I’m certain of this fact now that I remember it. Xastu died, didn’t she? I don’t know, it was a long time since I was in Xasturot.
Eventually, we made it out of the darkness of the forest. The light shined on us, revealing a sight to behold. A temple, with bird mask wearing people. It was a thriving civilization, many tents and many foods. They were throwing a festival, with many people celebrating. This was like The Skull Party, except different. This was… Ankolilumaoki? No… It wasn’t corrupt enough. Refugee Town?
“Hey Ollie,” I said, as I turned to her. “What is this?” Ollie looked at the sign that was on the wall next to a set of stairs. “This town is… Okiva?” She pulled out her book of town names, and she found Okiva. “Ok, apparently Okiva is a Kickoo settlement turned Refugee Town. It was settled by authorities of Ankolilumaoki, because they needed to expand their reach. But when the first champion of Kalsi took over Ankolilumaoki, the rest of the citizens not under Kalsi’s control, they headed over to Okiva to live there in peace.”
“If that was the case, maybe they can help us find Ankolilumaoki,” I said to her. “Maybe,” Ollie said, “but we have to gain there trust first. Let’s go do some activities at their festival. Maybe we can prove to them that were strong, and maybe they’ll give us information about Ankolilumaoki.” “Alright,” I said, “But if I get my head on a spear, just know that’s your fault.” We walked towards Okiva, to somehow prove ourselves.
SEBASTIAN MIDNIGHT & THE SKULL PARTY Part 4 coming soon.
PLS PLS PLS
ADD REPLAYS TO SINGLE PLAYER
I REALLY WANT TO RECORD MY GAMES AND SHOW MY FRIENDS AND IT WOULD MAKE IT EASIER WITH SINGLE PLAYER REPLAYS
ALSO THANKS FOR SUCH A FUN GAME GODBLESS
Some enterprising cheaters, that cant win normally, have gained the system by abusing the skip turn feature. I suggest allowing each player 24hrs before being skipped. After the initial nonplaying player is skiped consecutive players can be skipped imidiately.
Here are some ideas for improving the game :
1. Mode play : Add a Mode play for 2v2 and 3v3 battles , Diplomacy is a great idea but still you should play might mode or Glory , you can not win with your teammates.
2. Contests and events : Create monthly league or cup contests to inspire users to spend more time in the game
3. End game : Add an option with the title " Draw" so people could suggest a draw in the late game , and they gain split ranking according to their scores , this could improve staying a longer time in the games that you have a little hope of winning .
4.Technology tree Suggestion :
Here i was thinking about history and i told my self there were small nations that could stand against big invasions , but in this game if you have a small territory you will probably loose, defensive strategies must be improved , so i thought what could help small territories to defend better against big opponents and it came up in mind the technology that could solve this situation is a new tec i named it : " Boarder walls"
Boarder walls could be built in any fields like roads with a price , they don`t have a counter attack , but they have bar health like units and they could be destroyed , but they prevent invasion of high speed units like knights and cymanti mobs into your lands , so you can make better use of archers and catapults .
The second technology that i was dreaming of is a defensive building that could hit enemy units while they are in its sight so i named it "Tower"
Towers could attack like units once per turn and they also have a health bar and could be destroyed .
With the "Boarderwalls" and "Towers" defensive strategies would be alot more effective
1. The new system ranking is a good idea they should improve it.
2. The new mode "live mode " is good for trying 1v1 .don`t forget trying it
3. Diplomacy ability and Embassy are great ideas , how ever i think embassies should produce more stars
4. Cloaks are fine but incite revolts are a bit strong i think
5. the change in the "mints" is a good idea because there should be multiple strategies producing stars .
6. Zebasi is already a powerful tribe so the change in the "construction" for
Producing one extra population i think is not fair.
7.But the main bug of the game is :
Sometimes the resources and your logistic location of tribe is not fairy distributed , I attached a photo for explaining this better ,
The green tribe is mine , the black one is my opponent , we both selected Burdur and look at the picture he has more access to the big land with the many cities while i am trapped by the seas .
Perhaps at least 16 like online, since we're too many people at my school for a 12 player local match. We promised so many people to take part in the "big match" that we play every recess/break but now we're too many and exceed the limit of 12 players. We really want to play one big match with more than 12 people before we graduate next year, so we'd highly appreciate this update :D
11 Votes in Poll
Hello, (I’m french so sorry for my english)
I play on an Iphone and I buy a tribe to play with my family. But I don’t receive any tribe and when i click on restaure purchases it write that i have no tribes. It’s also write that i am not connected to the server when i go in multiplayer menu
Finally, it’s write that i activate notifications but i don’t. There is no notifications settings for Polytopia in the settings device.
I join some photo to show you my problem
The Star of Songs has perplexed many for quite some time, only visible to us for the briefest of moments as the light from our sun begins to dwindle down at twilight. While not many know of its existence on our plane of reality, those who have the heart and soul to envision its dazzling beauty can see the little line striking across its middle. For it isn’t any line, any odd ring or stray cloud of spacedust. In fact, it is so, so much more beautiful than that, a true flat planet with all the wonders one could imagine.
However, this tale begins a little farther from that, atop a magical cloud that hovers just above what most know as the Square. This, a branch of the realm of fantasy, has been drifting through reality and Oneiroi along with its harboring body. Below that is Hirkthr, the underworld, and the two provide the stability and gravitational balance that keeps the Square in perfect orbit around its nebulous sun.
This fairytale realm, which most call the Aether, is home of many, many wondrous creatures besides the native Elyrioni, who have watched over this particular Square since the beginning of time. At one point in time, they had dwelled amongst the land with their fellow polytopians, a humanoid race very much like our own. However, after the Great Civil War amongst the Tribes and the Ancients, they decided that polykind was meant to rule themselves, and instead of participating in their mortal wars, left for their new homeworld, save for one battle hundreds of years later.
Even by the Square’s standards, with its beautiful landscapes and wondrous wildlife, the Aether shines far more vibrantly than one could possibly imagine. With its rainbow skies and crystal pure water, its mountains rising like bubbles over the enormous trees, one could go as far as saying it is too perfect. Even the vibrantly pink dirt, the grimiest thing in the land, smells so beautiful and refreshing that it would almost drive a polytopian mad, let alone a human. And scattered around, through all the edges of its floating islands, were the elaborate castles, tree homes, and huts of the Elyrioni, or in their tongue, Σ∫ỹriȱη.
And perhaps, this utter self-worship of their purity amongst the elf-like species, with their sharp-pointed ears and hair of anything but the usual colors, one day grew too strong. They saw the Square below them, a world that had just defeated the might of a cold, alien force that had threatened to dominate all of their reality, filled with blight from everyday ordeals. Children picked at one another, greedy thieves stole from the innocents, corrupt democracies and empires occasionally made dirty deals under the table. Even an iota of that insulted the high and proud Elyrioni, so much that just looking at it stabbed unwanted emotions into their souls. They didn’t want to see people suffering, for they would suffer themselves. No, it had to be pure, it had to be good, it had to all go away and be like them. Even the Ai-Mo, the tribe that sought out to make peace with all of their allies, it wasn’t enough. None of them had the light, the purity in their minds, the emotion in their hearts that not even they could describe in our terms.
It was a glorious hunger, a desire to cleanse, a desire to rip the current Square all up and paste it back together, where love and harmony would flourish and spread in the way they envisioned it. There would be a lot of great sadness, uncountable songs filled with sorrow on their epic crusade. But it would be worth it in the end, a Square where nothing of evil, anger, hate, selfishness or all of those horrible dark emotions even existed!
And so it was, a full-set decision based on the childish logic of their compulsive Sorcerers’ Circle, so filled by this unnamable emotion that their bodies radiated power, that they would take the matter into their own hands. With their united power, an enormous bolt of rainbow energy channeled from the Aether, blasting it deep into the ocean. From this sudden burst of pure energy rose a new continent, one that expanded the borders of the Square as it sent a grand tsunami throughout the land. Oh, it was glorious, so, so brilliant that they all had the same eager grin written across their faces as their seemingly dark eyes flashed amongst each other. They were making their fantasy real, and it was going to be so, so unfathomably delightful to watch it prosper and obliterate all inches of evil.
All of Polytopia gathered to watch the violently beautiful cascade of power rip through the sky the Yădakk from their caravans, the Oumaji from their sandy soils, the Bardurians from their frozen forests, the Kickoo from their shores and the Imperians from their white cities, all sharing the same look of unease. Nothing of the sort had ever happened on the Square, not since the great wars of the First Ages.
But none were as uneased by this as the Vengirians of the dark plains and spired mountains, that had known peace for six years since their quarrel with the Gaami. For their queen watched from the window of the iron palace of DeVengance, cradling her small child as her husband stood beside her. The rainbow light flashed in her pupils, aggravating an energy within her like a needle poking around her soul. Whatever she was looking at, whatever was behind that sickening scar of power beaconed an equal strength from below. She could feel it begin to rise from Hirkthr, feel the Gate of Power begin to flicker in and out.
Another turn had passed on the Square. And Wendir was never one to back down from a threat to her people.
I've always wondered since I got the game what software was used to make the models for the Polytopians. I would assume blender.
[Problems with Cymanti]
1) too many powerful units with too many broken abilities
2) poison is too powerful and too easy to spread
3) busted buildings (buildings that poison)
[Proposed Nerfs]
Addressing problem 1:
-kiton HP gets reduced to 15; poison is powerful and should be balanced with lowered stats or abilities. Kiton is a defender which exchanges the fortify ability for poison. Giving it 20 HP takes away from that trade-off and gives it more overall power than a defender, rather than simply a different strategy. Arguably it should lose the ability to poison on attack, and only be able to poison in retaliation. Poison is extremely powerful and not to be used lightly.
-doomux loses explosion ability; it becomes a worse knight, so either give it 20 HP or poison attack. On demand explosion is broken though.
-hexapod attack reduced to 2; this makes it identical to riders but Cymanti don't really need to have every single unit apart from warrior be special. 3 attack makes it just a better rider, at the same cost. This one unit can be the same as everyone else's I think
-phychi costs 5 stars instead of 3
-raychi loses splash poison on explosion, only deals splash damage and spreads algae, plus lowered attack; alternatively, loses splash poison and gains poison on attack
-exida loses splash poison, only deals damage to one target and poisons it; this is still a direct upgrade to catapult which is unfair, so give it 5 HP to balance
-centipede has 20 HP, so dash is a fair ability for essentially a half HP giant, but reduce its movement to 1 (it already has extremely powerful abilities in the segments/creating new centipedes if broken, and having explosion option)
Addressing problems 2 & 3:
-already done for the most part via unit nerfs, but fungi should not poison enemy units, as this is a passive defense that no other tribe has anything similar to. It costs nothing to maintain and just sits there daring your opponent to even try launching an attack on the city (not to mention they give 3 total population for 5 stars which is only balanced by the extra turns it takes, adding poison is too much)
-clathrus shouldn't poison either, since it just provides a free, passive way to control space and make your opponent move in more predictable ways constantly. Again this is something no other tribe has. Units are required to control space.
-absolutely no splash poison under any circumstances unless it's somehow balanced with an insane drawback (losing one unit doesn't count). It forces the opponent to heal all affected units thus wasting a turn, or be crippled and risk losing them the next turn. The main question here is what does Cymanti trade for being able to use this insane ability (nothing at the moment, besides the negligible effect of not having roads to boost movement)
Arguably they should have at least one more significant nerf in exchange for exclusive access to this ability, rather than being well balanced against the other tribes even without it
Give the player the ability to make custom tribes that you can use in "Pass and Play" mode. Using the random hats, we can make new tribes that are like the basic tribes.(Regular Tribes) For example, you can name the tribe what you want and then they can start with a chosen technology They can choose music thats already in the game for other tribes followed by the land, the fruits, the animals, trees and etc. They won't have special abilities like the "Special tribes," they would just act like a basic one. It would be customized to the player's liken. Now I personally bought all the tribes and would probably willing to buy this "tribe creator option" to make these new player made tribes.
This is self explanatory, i could go into detail, but you should already know what to do with this. Feel free to add ideas in the comments.