Elryion is too over powered, he needs some sort of rival, those dragons and whales are too easy. Make a character that breeds dinosaurs or some shit so it's like the same concept with the egg (2-3 turns) and then grows into a big dinosaur that can take more then one step per turn.
The ideas just under me are legit and should be considered. The last 3-4 ideas are rlly dope.
There should be a new game mode where everything is more complicated with more attacks and more units to attack with etc.
I used to get stuck on islands a lot, not recently, but still, I think there should be 'fixed' maps options so there's like random map mode or maybe 3-6 maps that you could choose from to play in or just choose randomly generated ones up to the player. Sometimes when playing with friends it's rlly easy to make the excuse that there was water in the way or something like that regarding the map, the map always screws someone over. Thanks for considering!
Hello midjiwan, greetings from argentina. I have a suggestion for You about common tribes to make they more different playing. Each tribe having a unique unit, for example xin xi with archers over horses like mongols, or ai mo with monks with more life. Thank You, sorry for My English and hope You like it
Ability: Can teleport anywhere in a 4x4 area ( 5x5 when veteran ) and then damage troops physically or by range.
Cost: 8 stars
Only available to a certain special tribe.
It won't be op, it's pretty much a archer that can move extra tiles.
If you think it's op think about this... 3 archers = 9 stars, which is a total of 30 hp. Whilst psychic Poly = 8 Stars which is a total of 15 hp and simply is the exact same exempt it moves extra tiles and only has 15 hp. Which means that psychic Poly wouldn't be a unit that works in every strategy.
It also won't be op because it costs 8 stars whilst preventing it from being spammed, it's weaker than knight and catapult since it can't repeatedly kill units nor does it have long range, so players using this unit will most likely lose if they're not careful enough, therefore another reason why Psychic Poly isn't op.
Hello!I'm a Biiiiiiiig fan (for 3 years) of your game polytopia.The game is amazing.But when I and my 4 friends play it on PC recently we found it hard to record how the game had developed and know what the players were doing at the same time for example when we had a live broadcast.As a strategy game if polytopia can't provide a clear vision of the overall situation it will just lose a lot of fun.
So I have some suggestions on it:
1.Can we design a new role of player named like 'observer/spectator' who don't play a tribe but can observe the game in 2 modes?1.see any square without war fog.2.see exactly what one of the players can see,including technology tree,stars left,the score,and his/her vision.
2.To develop a game record which is available after the game is finished.When the player watch it the game is paused and he/she can choose to play it in some speed,and of course he/she have two kinds of vision just like 'the observer/spectator'.Red Alerts 3 and generals.io are good examples.
If the two can be joined the game,polytopia will not only be more pleasant but be more suitable for broadcast and competition,which will appeal to more potential players! :) Looking forward to your reply.
Okay so the Idea is basically this, As an optional feature that can be enabled or disabled (Maybe you would have to pay maybe not). Around the map maybe one for every one hundred tiles generated, there could be random Warrior, Archer, Rider or maybe a new unit kind of like the Nature Bunny that no tribe can get.. These would be generated same as ruins or villages. They would be hosile to anyone who crossed into their area (2x2 or 1x2 or 1x3) but otherwise would just patrol back and forth.
Or maybe another varient were they start relativly far away from other tribes in groups of two or three and just patrol the map looking for active tribes.
A huge reason why the 2nd may not be as fun is if you have just started then get jumped by three warriors
On Windows 10 with the Steam Deluxe bundle. Without me pressing any key or mouse button, my game map keeps scrolling constantly down and to the right as far as it can go. Quiting and resuming the game gives the same behaviour.
Has anyone else come up against this?
(Edit: and it happened again. Select a unit, then press Escape, and the scrolling starts)
The idea is simple : make a serie of 4 to 10 maps for each tribe that can that explain the strories of each of them.
The first map of each campain will be simple, with limited techs (only first techs) with an enemy with Static AI (he doesn't upgrade his village and he's not taking new one).
But the last map will be hardcore with powerfull enemies with multiple villages.
The map editor could even be released to the public to allow community to make maps and share them.
I imagine the map editor as a semi-procedural map where you can choose where there is water and land and where you can place biomes and villages, but the trees, fruits and the other things can be procedurally generated to facilitate creation.
What seems like a bright sunny paradise actually has a history of massive earthquakes and extreme volcanic activity, but when the Tūrzu settled here, they managed to appease the angry earth spirits. They are a hardy and loyal culture with a passion for improving their combat skills through both physical and spiritual means, but their deeply rooted superstitions prevent them from accepting other cultures.
Starts with unique tech immolation
Immolation (free spirit): unlocks plains shrine, unlocks plains temple, unlocks ability to immolate, and blessings
Devotion (meditation): unlocks mountain shrine, unlocks mountain temple, unlocks new task (faith), unlocks defense boost in mountains
Vulcanology (philosophy): unlocks flame priest, new task (genius), hearth, and literacy
Veterans: all of their veteran units have a new special skill; burning heart
Fire priest: replaces mind bender, cannot convert enemy units but has a weak ranged attack and some new skills. Skills; fire charge, dash, burning heart, auto-immolate. It also has different stats, it has 15 health and the same attack as an archer. It costs 5 stars to produce
Hearth spirit: super unit, has 30 health and less damage than a giant, but has 2 movement speed and new abilities; embrace, auto-immolate, burning heart.
Blessing: spend 2 stars to bring a unit 1 step closer to becoming a veteran, (can only be done once for every unit)
Immolate: like disbanding except the unit’s don’t die immediately, instead they become volatile and have a chance to execute one last MELEE (not ranged, even if it’s an archer) attack, the damage of this last attack is equal to their damage at full health, multiplied by 1.2x, if there are no enemies left you can choose to disband them normally. This action costs 0 stars just like disbanding with a normal tribe and returns some stars like normal. If the unit has already attacked that turn they cannot immolate in the same turn.
Auto-immolate: only fire priests and Hearth spirits have this skill, it’s the same as immolate but doesn’t need to be activated, the damage is done automatically to the unit that defeats them.
Burning heart: fire priests, Hearth spirits and veteran units have this skill, nearby allied units heal 2 health whenever this unit uses their own passive healing.
Fire charge: only fire priests have this skill, it allows them to target an allied unit and give them a chance to immolate, but unlike normal immolation they can use it even if they already attacked that turn.
Embrace: only Hearth spirits have this ability, it allows them to heal a single unit within a 2 tile radius for 10 health, can be used after moving.
shrines: must be built on mountains, provides one star per turn for every veteran unit you have created during that game (including the ones that were lost), but it caps out at 16 stars per turn and you can only make one shrine for each terrain type (one mountains shrine, one plains shrine, one ocean/water shrine, and one forest shrine)
Hearth: all units gain an attack buff of 1.2x when standing on mountains, in addition to the normal defense boost from devotion.
Earth attunement: this tribe can see every mountain on the map including units that walk on them and buildings built on them
New task (faith): this task replaces the pacifist task, to complete it you must promote 5 units to veteran. I changed the task because this tech is important for this tribe but the pacifist task contradicts the play-style they are meant to have. I also thought it would be cool for a tribe to have a unique task.
I upgraded my city and had to option to get a wall or resources. I minimized the app to discuss strategy with my friend. When I came back to the app, it sent me to the main screen, and I have no way of picking an upgrade bonus. This is definitely a bug, and it'll do irreparable harm to my empire!
I think it would be really useful to have the option to toggle replays off. Sometimes watching everything the other tribes have done that round can be annoying, especially when you are being resource choked and only get one move to their 100 🤣