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The Amphibian is an amphibious unit exclusive to the Aquarion tribe. The Amphibian is unlocked by the Riding technology and replaces the Rider. The Amphibian has similar stats and skills to the Rider; however, the Amphibian can freely travel between land and water, but it cannot move through any land tile without roads. This is similar to the movement penalty mountains and forests (without roads) apply to all units, but the Amphibian experiences this effect on fields without roads as well. This leads it to be weaker than the Rider on land.

The Amphibian can automatically move in water because Aquarion unlocks that movement in the same technology as the Amphibian (Riding). However, to move in ocean, Free Diving or Navigation must be researched.

Strengths and Weaknesses[]

Strengths[]

  • Early-game expansion through water. The amphibian's high movement on water coupled with it's natural ability to go in it allows it to explore quickly through water and reach enemy continents quickly to take villages before the enemy can on Continents maps, and reach early villages on Archipelago and Water World maps.
  • Sniping enemy cities from water. Like the rider, the Amphibian can, thanks to the escape skill, hit a unit and then slide away, say on an enemy city. The Amphibian can come from a zone that the enemy doesn't control early-game, water, attack or even kill a unit if it was already damaged, and slide onto an enemy city.

Weaknesses[]

  • Exploring and fighting on land. Their higher cost compared to a Warrior for the same mobility on land makes it an expensive warrior with less defence.
  • Fighting Giants. Amphibians need to get 10 hits on a Giant to kill it, with most of the Amphibians dying. This costs 30 stars, and it is more cost-effective to use ranged units such as Archers or Catapults to kill a Giant.

Gallery[]

Trivia[]

Aquarion Mounted Units

A comparison of regular and Aquarion's unique mounted units.

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