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| image1 = Bardur.png
 
| image1 = Bardur.png
 
| starting_tech = [[Hunting]]
 
| starting_tech = [[Hunting]]
| color = Black
+
| color = Dark Brown {{Color box|#352514|#fff}}
 
| price = Free
 
| price = Free
 
| release_date = February 4, 2016
 
| release_date = February 4, 2016
}}{{Quote|Surviving the harsh eternal winter of the Bardur woods is not an easy task, but Bardur seems to thrive here.|Tribe description}}The '''Bardur''' [[tribe]] is the third of the 12 regular tribes in Polytopia. It is one of the four free tribes in the game, the others being [[Xin-xi]], [[Imperius]], and [[Oumaji]]. Bardur starts with the [[Hunting]] [[technology]].
+
}}{{Quote|Surviving the harsh eternal winter of the Bardur woods is not an easy task, but Bardur seems to thrive here.|Tribe description}}'''Bardur''' is the third [[tribe]] in Polytopia. It is a free regular tribe, and it starts with the [[Hunting]] [[technology]].
   
  +
Bardur is an economically powerful tribe throughout the whole game. Bardur's ability to upgrade their capital on turn 0 gives it a strong start, and its resource distribution towards increased forests and animals means Bardur cities will have a very easy time getting to higher levels even with just researching [[Forestry]]. Overall, Bardur is a strong pick in almost any scenario, and is an easy tribe to both learn and play.
Bardur is a strong tribe because it can upgrade its capital on turn 0 and it has many forests that can be used to build [[Lumber Hut]]s and [[Sawmill]]s.
 
   
== Resources ==
+
==Resources==
Bardur has +fruit, --crop, and ++game.
+
Bardur has 1.5x fruit, and no crop.*
 
{|
 
{|
 
![[File:Bardur fruit.png|40x40px|center]]
 
![[File:Bardur fruit.png|40x40px|center]]
Line 20: Line 20:
 
![[File:Fish.png|40x40px|center]]
 
![[File:Fish.png|40x40px|center]]
 
|-
 
|-
| style="background: lime; text-align: center;" |1.5
+
| style="background: lime; text-align: center;" |1.5x
| style="background: red; text-align: center;" |0.1
+
| style="background: red; text-align: center;" |none*
| style="background: blue;" |ᅠ
+
| style="background: yellow;" |ᅠ
| style="background: cyan; text-align: center;" |2
+
| style="background: yellow;" |
 
| style="background: yellow;" |ᅠ
 
| style="background: yellow;" |ᅠ
 
| style="background: yellow;" |ᅠ
 
| style="background: yellow;" |ᅠ
 
| style="background: yellow;" |ᅠ
 
| style="background: yellow;" |ᅠ
 
|}
 
|}
  +
<nowiki>*</nowiki>If forced in a 121 tile map, surrounding tribes can affect the spawn rate of crop in the capital city.
   
==Strategy==
+
==Lore ==
  +
{{Quote|It takes brave and strong people to make a home in a land of endless snow, but like the tall trees, the Bardur thrive. Mighty hunters with a knack for making a wonderful meal out of the most terrible beasts, the Bardur are known for their skills in survival.|Zoythrus on [https://store.steampowered.com/news/app/874390/view/2891837024434085782 Steam]}}
{{Main|Bardur/Strategy}}
 
  +
==Lore==
 
  +
===Tribe Celebrations ===
*[[File:Bardur Tribe Moon.png|thumb]]2020 Tribe Moon: The process of choosing the next Bardur Jarl is simple, they choose candidates and roll a dice. Bardurians believe the will of the gods is best found in circumstances of chance and chaos, such as the heat of battle.
 
  +
*[https://www.instagram.com/p/BCGW6w_n1aB/ Instagram:]And just when you thought you were safe, the Bardur jumps out of the woods, dressed in wet bear furs and faces smeared with blueberry jam.
 
 
*[[File:Bardur Tribe Moon.png|thumb|The 2020 Bardur Tribe Moon poster]]2020 Tribe Moon: The process of choosing the next Bardur Jarl is simple, they choose candidates and roll a dice. Bardurians believe the will of the gods is best found in circumstances of chance and chaos, such as the heat of battle.
  +
*[[File:2021 Bardur Tribe Moon.jpg|thumb|The 2021 Bardur Tribe Moon poster]]2021 Tribe Moon: Killing a Baerion is already difficult, but what about the crazy souls who dress up like one, sneak into their lairs, and attempt to kill them with their "bear" hands? This, and other impossible challenges, make up the initiation into the Baergøffoz, the Bardur's elite fighting force.
  +
*[[File:Tribe moon bardur 2022.jpg|thumb|The 2022 Bardur Tribe Moon poster]]2022 Tribe Moon: Living in Barduria is hard, with constant blizzards and Baerion attacks a regular occurrence, but that doesn't mean it's devoid of luxuries. This harsh tundra is home to a chain of hot springs that the Bardur like to use to unwind after a long day of braving the perils of their snowy home.
  +
*[[File:Bardur Tribe Moon 2023 - The Battle of Polytopia|thumb|The 2023 Bardur Tribe Moon video]]2023: Blizzard season is right around the corner, and the small Bardurian village of Gruark is preparing to usher in the brutal cold with their Førgul Festival! There will be singing, dancing, and plenty of Ulefurgh before everyone's stuck inside for a while.
  +
 
===Webshop===
   
=== Webshop ===
 
 
*A Bærion in the wild is not to be played with, but if you ever manage to get close enough, [a] special comb is your only chance to tame it into a reliable warrior companion. Take a firm grip of the ear (preferably the left one), tug it gently three times backwards, and if you haven't been eaten by then, you will have a faithful companion for life.<ref>[https://polytopia.threadless.com/designs/bjorn-phonecase/accessories/phone-case Bærion phone case]</ref>
 
*A Bærion in the wild is not to be played with, but if you ever manage to get close enough, [a] special comb is your only chance to tame it into a reliable warrior companion. Take a firm grip of the ear (preferably the left one), tug it gently three times backwards, and if you haven't been eaten by then, you will have a faithful companion for life.<ref>[https://polytopia.threadless.com/designs/bjorn-phonecase/accessories/phone-case Bærion phone case]</ref>
 
*In Barduria, children go through a prestigious ritual in order to become a respected member of their community. The ritual includes a cold forest, a bunch of wild Bærians, and a tent. Most of them never make it back home. Instead, the Bærians grow big and fat and are enjoyed both as a tasty feast and [as] a great warrior companion.<ref>[https://polytopia.threadless.com/designs/bardur-tee/ Bardur Tee]</ref>
 
*In Barduria, children go through a prestigious ritual in order to become a respected member of their community. The ritual includes a cold forest, a bunch of wild Bærians, and a tent. Most of them never make it back home. Instead, the Bærians grow big and fat and are enjoyed both as a tasty feast and [as] a great warrior companion.<ref>[https://polytopia.threadless.com/designs/bardur-tee/ Bardur Tee]</ref>
 
*Pine needles, hot water, and rabbit fat are all you need to make [http://ullefurgh.net/ Ullefurgh], the favourite beverage of the Bardur youth. Ullefurgh is traditionally drunk from cups made of Bærion fangs.<ref>[https://polytopia.threadless.com/designs/bardur-mug/ Bardur mug]</ref>
 
*Pine needles, hot water, and rabbit fat are all you need to make [http://ullefurgh.net/ Ullefurgh], the favourite beverage of the Bardur youth. Ullefurgh is traditionally drunk from cups made of Bærion fangs.<ref>[https://polytopia.threadless.com/designs/bardur-mug/ Bardur mug]</ref>
   
== Design ==
+
=== Other ===
  +
=== Appearance ===
 
 
*[https://www.instagram.com/p/BCGW6w_n1aB/ Instagram:] And just when you thought you were safe, the Bardur jumps out of the woods, dressed in wet bear furs and faces smeared with blueberry jam.
  +
  +
==Strategy ==
 
{{Main|Bardur/Strategy}}
  +
  +
When playing as Bardur, the best strategy in the first turn is almost always to hunt wild animals and take out your warrior. Have another warrior look around in the following direction. Then invest in organization or forestry to upgrade the villages to higher levels.
  +
  +
==Inspiration==
  +
The Bardur share many cultural aspects with the Scandinavian "Viking" cultures. They are ruled by a jarl, which is a title historically given to medieval Scandinavian nobility. Their wooden and stone architecture also resemble buildings used by those peoples during that time period. Their horned helmets also resemble those attributed to Vikings in popular culture. Many elements of their biome (pine trees, bears) are also things native to Scandinavia.
  +
  +
==Design==
 
{{Tribe Appearance
 
{{Tribe Appearance
 
| Image = Bardur.JPG
 
| Image = Bardur.JPG
Line 47: Line 64:
 
| Animal = Bærion (plural: Bærians)
 
| Animal = Bærion (plural: Bærians)
 
| Field = Fields covered in white snow
 
| Field = Fields covered in white snow
| Forest = Spruce trees
+
| Forest = Pine trees
 
| Mountain = Snowy white mountains
 
| Mountain = Snowy white mountains
 
| City = Wooden blocks with orange lights, skulls as decoration, and either black or grassy roofs
 
| City = Wooden blocks with orange lights, skulls as decoration, and either black or grassy roofs
 
| Helmet = Horned helmet
 
| Helmet = Horned helmet
 
}}
 
}}
  +
=== Music ===
 
 
===City Naming Syllables===
{{Tribe Music
 
| ambience = Strong gusts of wind, a quiet tinkling sound, and wolves howling in the distance
 
| original = https://www.youtube.com/watch?v=2GEKb6rfky0
 
| extended = Yrmil Grøl
 
| artist = The Bardur Quartet
 
}}
 
=== City Naming Syllables ===
 
 
ark, bu, fla, gru, gu, lak, lin, ork, rø, tof, ur
 
ark, bu, fla, gru, gu, lak, lin, ork, rø, tof, ur
   
=== City Buildings ===
+
===City Buildings===
 
<gallery>
 
<gallery>
   
Line 73: Line 84:
   
 
</gallery>
 
</gallery>
  +
  +
===Monuments===
  +
<gallery>
  +
  +
Bardur altar of peace.png
  +
Bardur emperors tomb.png
  +
Bardur eye of god.png
  +
Bardur gate of power.png
  +
Bardur grand bazaar.png
  +
Bardur park of fortune copy.png
  +
Bardur tower of wisdom.png
  +
  +
</gallery>
  +
 
===Music===
 
{{Tribe Music
 
| song = Yrmil Grøl
 
| artist = The Bardur Quartet
 
| song_link = https://www.youtube.com/watch?v=kQMmMJzHSnU
  +
|skin_name=Baergøff}}
  +
  +
== Skins ==
  +
  +
=== Baergøff Skin ===
  +
{{Quote|The Baergøff are the Bardur's elite hunters. Clad in the sanctified pelt of their first Baerion kill, they're ready for anything!|Baergøff skin description}}
  +
[[File:BaerSplash.jpg|thumb|The splash screen for the Baergøff skin in the Tribe Selection menu.]]The Baergøff skin was added in the first skin pack for Polytopia. Instead of the horned hat, Baergøff units wear a pelt of the Baerion, the Bardur animal.
  +
*The city buildings are similar to the original ones, except every module has a grassy sod roof.
  +
*Warriors and Riders use bear claws as weapons instead of clubs.
  +
*The Giant has a pelt draped around itself, as well as bear paw shoes.
  +
*The Archers use and throw wooden spears instead of a bow and arrow (they originally mistakenly still had a quiver, but this has since been fixed.)
  +
  +
====City buildings====
  +
<gallery>
  +
File:Baergoff house 1.png
  +
File:Baergoff house 2.png
  +
File:Baergoff house 3.png
  +
File:Baergoff house 4.png
  +
File:Baergoff house 5.png
  +
File:Baergoff capital.png
  +
</gallery>
  +
  +
====History====
  +
When it was first introduced in beta, the splash for the Baergøff skin was referred to as Baerion instead of Baergøff. This was changed with the skin's public release, but the Baerion name is still found in some files.
   
 
==Trivia==
 
==Trivia==
*The Bardur resemble Scandinavian Vikings.
 
 
*[[File:The Battle of Polytopia Bardur Theme|thumb|The old Bardur theme without the melody]]In [[Update History|update 1.13.2]], the Bardur theme was changed, adding a melody line over the "old theme." Midjitone, the sound designer of Polytopia, stated that the melody was present in the original version of the theme, but it was removed prior to the initial release of the game for some reason.<ref>Midjitone on [https://www.reddit.com/r/Polytopia/comments/clj1pz/im_midjitone_the_games_sound_designer_and_you_can/evvn5fb Reddit]</ref>
 
*[[File:The Battle of Polytopia Bardur Theme|thumb|The old Bardur theme without the melody]]In [[Update History|update 1.13.2]], the Bardur theme was changed, adding a melody line over the "old theme." Midjitone, the sound designer of Polytopia, stated that the melody was present in the original version of the theme, but it was removed prior to the initial release of the game for some reason.<ref>Midjitone on [https://www.reddit.com/r/Polytopia/comments/clj1pz/im_midjitone_the_games_sound_designer_and_you_can/evvn5fb Reddit]</ref>
 
*The original in-game description of Bardur read, "Surviving the harsh eternal winter of ''Barduria''...". "Barduria" was changed to "the Bardur woods," perhaps due to copyright issues.
 
*The original in-game description of Bardur read, "Surviving the harsh eternal winter of ''Barduria''...". "Barduria" was changed to "the Bardur woods," perhaps due to copyright issues.
  +
*In [[Update History|update 2.2.0.7406]], Bardur's color was changed from {{Color box|#000000|#fff}} (black) to {{Color box|#232323|#ffffff}} (dark gray), and then to {{Color box|#352514|#ffffff}} for increased clarity on certain displays. Accordingly, the names of Bardur's "leaders" were also changed, as they are randomly generated based on the tribe color.<ref>Zoythrus on private Discord chat: "It's simple, the game seeds a random name generator with the hex color, so when we changed the color, we got a new name / Bulak is dead. Long live Linlin!"</ref>
   
== References ==
+
==References==
 
<references />
 
<references />
   
 
{{Navbox Tribes}}
 
{{Navbox Tribes}}
 
[[Category:Tribes]]
 
[[Category:Tribes]]
  +
[[ru:Bardur]]

Latest revision as of 20:33, 1 February 2024

Surviving the harsh eternal winter of the Bardur woods is not an easy task, but Bardur seems to thrive here.

–Tribe description

Bardur is the third tribe in Polytopia. It is a free regular tribe, and it starts with the Hunting technology.

Bardur is an economically powerful tribe throughout the whole game. Bardur's ability to upgrade their capital on turn 0 gives it a strong start, and its resource distribution towards increased forests and animals means Bardur cities will have a very easy time getting to higher levels even with just researching Forestry. Overall, Bardur is a strong pick in almost any scenario, and is an easy tribe to both learn and play.

Resources[]

Bardur has 1.5x fruit, and no crop.*

Bardur fruit
Crop
Bardur forest
Bardur game
Bardur mountain
Metal
Fish
1.5x none*

*If forced in a 121 tile map, surrounding tribes can affect the spawn rate of crop in the capital city.

Lore[]

It takes brave and strong people to make a home in a land of endless snow, but like the tall trees, the Bardur thrive. Mighty hunters with a knack for making a wonderful meal out of the most terrible beasts, the Bardur are known for their skills in survival.

–Zoythrus on Steam

Tribe Celebrations[]

  • Bardur Tribe Moon

    The 2020 Bardur Tribe Moon poster

    2020 Tribe Moon: The process of choosing the next Bardur Jarl is simple, they choose candidates and roll a dice. Bardurians believe the will of the gods is best found in circumstances of chance and chaos, such as the heat of battle.
  • 2021 Bardur Tribe Moon

    The 2021 Bardur Tribe Moon poster

    2021 Tribe Moon: Killing a Baerion is already difficult, but what about the crazy souls who dress up like one, sneak into their lairs, and attempt to kill them with their "bear" hands? This, and other impossible challenges, make up the initiation into the Baergøffoz, the Bardur's elite fighting force.
  • Tribe moon bardur 2022

    The 2022 Bardur Tribe Moon poster

    2022 Tribe Moon: Living in Barduria is hard, with constant blizzards and Baerion attacks a regular occurrence, but that doesn't mean it's devoid of luxuries. This harsh tundra is home to a chain of hot springs that the Bardur like to use to unwind after a long day of braving the perils of their snowy home.
  • Bardur_Tribe_Moon_2023_-_The_Battle_of_Polytopia

    Bardur Tribe Moon 2023 - The Battle of Polytopia

    The 2023 Bardur Tribe Moon video

    2023: Blizzard season is right around the corner, and the small Bardurian village of Gruark is preparing to usher in the brutal cold with their Førgul Festival! There will be singing, dancing, and plenty of Ulefurgh before everyone's stuck inside for a while.

Webshop[]

  • A Bærion in the wild is not to be played with, but if you ever manage to get close enough, [a] special comb is your only chance to tame it into a reliable warrior companion. Take a firm grip of the ear (preferably the left one), tug it gently three times backwards, and if you haven't been eaten by then, you will have a faithful companion for life.[1]
  • In Barduria, children go through a prestigious ritual in order to become a respected member of their community. The ritual includes a cold forest, a bunch of wild Bærians, and a tent. Most of them never make it back home. Instead, the Bærians grow big and fat and are enjoyed both as a tasty feast and [as] a great warrior companion.[2]
  • Pine needles, hot water, and rabbit fat are all you need to make Ullefurgh, the favourite beverage of the Bardur youth. Ullefurgh is traditionally drunk from cups made of Bærion fangs.[3]

Other[]

  • Instagram: And just when you thought you were safe, the Bardur jumps out of the woods, dressed in wet bear furs and faces smeared with blueberry jam.

Strategy[]

Main article: Bardur/Strategy

When playing as Bardur, the best strategy in the first turn is almost always to hunt wild animals and take out your warrior. Have another warrior look around in the following direction. Then invest in organization or forestry to upgrade the villages to higher levels.

Inspiration[]

The Bardur share many cultural aspects with the Scandinavian "Viking" cultures. They are ruled by a jarl, which is a title historically given to medieval Scandinavian nobility. Their wooden and stone architecture also resemble buildings used by those peoples during that time period. Their horned helmets also resemble those attributed to Vikings in popular culture. Many elements of their biome (pine trees, bears) are also things native to Scandinavia.

Design[]

Bardur
  • Fruit: Øgelfuss Berries (blueberries)
  • Animal: Bærion (plural: Bærians)
  • Field: Fields covered in white snow
  • Forest: Pine trees
  • Mountain: Snowy white mountains
  • City: Wooden blocks with orange lights, skulls as decoration, and either black or grassy roofs
  • Helmet: Horned helmet

City Naming Syllables[]

ark, bu, fla, gru, gu, lak, lin, ork, rø, tof, ur

City Buildings[]

Monuments[]

Music[]

Bardur Music
Link Description
Theme
Nature
"Yrmil Grøl" By The Bardur Quartet. Published by Polytopia Music.
Baergøff Skin theme.

Skins[]

Baergøff Skin[]

The Baergøff are the Bardur's elite hunters. Clad in the sanctified pelt of their first Baerion kill, they're ready for anything!

–Baergøff skin description
BaerSplash

The splash screen for the Baergøff skin in the Tribe Selection menu.

The Baergøff skin was added in the first skin pack for Polytopia. Instead of the horned hat, Baergøff units wear a pelt of the Baerion, the Bardur animal.

  • The city buildings are similar to the original ones, except every module has a grassy sod roof.
  • Warriors and Riders use bear claws as weapons instead of clubs.
  • The Giant has a pelt draped around itself, as well as bear paw shoes.
  • The Archers use and throw wooden spears instead of a bow and arrow (they originally mistakenly still had a quiver, but this has since been fixed.)

City buildings[]

History[]

When it was first introduced in beta, the splash for the Baergøff skin was referred to as Baerion instead of Baergøff. This was changed with the skin's public release, but the Baerion name is still found in some files.

Trivia[]

  • The_Battle_of_Polytopia_Bardur_Theme

    The Battle of Polytopia Bardur Theme

    The old Bardur theme without the melody

    In update 1.13.2, the Bardur theme was changed, adding a melody line over the "old theme." Midjitone, the sound designer of Polytopia, stated that the melody was present in the original version of the theme, but it was removed prior to the initial release of the game for some reason.[4]
  • The original in-game description of Bardur read, "Surviving the harsh eternal winter of Barduria...". "Barduria" was changed to "the Bardur woods," perhaps due to copyright issues.
  • In update 2.2.0.7406, Bardur's color was changed from   (#000000) (black) to   (#232323) (dark gray), and then to   (#352514) for increased clarity on certain displays. Accordingly, the names of Bardur's "leaders" were also changed, as they are randomly generated based on the tribe color.[5]

References[]

  1. Bærion phone case
  2. Bardur Tee
  3. Bardur mug
  4. Midjitone on Reddit
  5. Zoythrus on private Discord chat: "It's simple, the game seeds a random name generator with the hex color, so when we changed the color, we got a new name / Bulak is dead. Long live Linlin!"