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{{Infobox Tribe
{{Tribe_Sebom_real|title1 = Bardur|image1 = Bardur.png|starting_tech = [[Hunting|Hunting]]|price = Free|color = Black|release_date = Feb 4, 2016}}<blockquote>''Surviving the harsh eternal winter of the Bardur woods is not an easy task, but Bardur seems to thrive here.''</blockquote><div align="right"><blockquote>- Tribe description</blockquote></div>Bardur is the third of the 12 regular [[tribes]] in Polytopia. It is one of the four free tribes in the game, the others being [[Xin-xi]], [[Imperius]], and [[Oumaji]]. Bardur starts with the [[Hunting]] [[technology]].
 
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| image1 = Bardur.png
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| starting_tech = [[Hunting]]
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| color = Black
  +
| price = Free
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| release_date = February 4, 2016
 
}}{{Quote|Surviving the harsh eternal winter of the Bardur woods is not an easy task, but Bardur seems to thrive here.|Tribe description}}The '''Bardur''' [[tribe]] is the third of the 12 regular tribes in Polytopia. It is one of the four free tribes in the game, the others being [[Xin-xi]], [[Imperius]], and [[Oumaji]]. Bardur starts with the [[Hunting]] [[technology]].
   
  +
Bardur is a strong tribe because it can upgrade its capital on turn 0 and it has many forests that can be used to build [[Lumber Hut]]s and [[Sawmill]]s.
Bardur is one of the three strongest tribes in the game, the others being [[Luxidoor]] and [[Kickoo]]. In addition to the fact that Bardur can upgrade its capital on Turn 0, Bardur's strength mainly comes from an abundance of resources (namely animals, Forests, and fruit) that it can quickly harvest. Notice that the technologies required to exploit those resources (Hunting, [[Forestry]], and [[Organization]], respectively) are either already researched or immediately available to research at the start of the game. (Compare this to Hoodrick, which has to first research Hunting before it can research Forestry.)
 
 
Forests are an especially powerful resource once [[Forestry]] is researched. They can be [[Clear Forest|cleared]], and the number of [[stars]] multiple Forests are worth is substantial (especially early-game). This versatile option allows you to upgrade [[cities]] by harvesting other resources, train units, and buy technologies per your needs. Alternatively, [[Lumber Hut]]s can be used (often in conjunction with [[Sawmill]]s) to quickly upgrade cities and obtain [[Super Unit]]s. Either way, Forests allow for very quick economic growth. 
 
   
 
== Resources ==
 
== Resources ==
Bardur has +Fruit, --Crop, and ++Game.
+
Bardur has +fruit, --crop, and ++game.
 
{|
 
{|
! [[File:Bardur fruit.png|thumb|40x40px|center]]
+
![[File:Bardur fruit.png|40x40px|center]]
! [[File:Crop.png|thumb|40x40px|center]]
+
![[File:Crop.png|40x40px|center]]
! [[File:Bardur forest.png|thumb|40x40px|center]]
+
![[File:Bardur forest.png|40x40px|center]]
! [[File:Bardur game.png|thumb|40x40px|center]]
+
![[File:Bardur game.png|40x40px|center]]
! [[File:Bardur mountain.png|thumb|40x40px|center]]
+
![[File:Bardur mountain.png|40x40px|center]]
! [[File:Metal.png|thumb|40x40px|center]]
+
![[File:Metal.png|40x40px|center]]
! [[File:Fish.png|thumb|40x40px|center]]
+
![[File:Fish.png|40x40px|center]]
 
|-
 
|-
| style="background: lime;" |
+
| style="background: lime; text-align: center;" |1.5
| style="background: red;" |
+
| style="background: red; text-align: center;" |0.1
 
| style="background: yellow;" |ᅠ
 
| style="background: yellow;" |ᅠ
| style="background: cyan;" |
+
| style="background: cyan; text-align: center;" |2
 
| style="background: yellow;" |ᅠ
 
| style="background: yellow;" |ᅠ
 
| style="background: yellow;" |ᅠ
 
| style="background: yellow;" |ᅠ
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|}
 
|}
   
== Appearance ==
+
==Strategy==
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{{Main|Bardur/Strategy}}
[[File:Bardur.JPG|thumb|250px]]
 
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==Lore==
* [[Organization|Fruit]]: Øgelfuss Berries (blueberries)
 
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*[[File:Bardur Tribe Moon.png|thumb]]2020 Tribe Moon: The process of choosing the next Bardur Jarl is simple, they choose candidates and roll a dice. Bardurians believe the will of the gods is best found in circumstances of chance and chaos, such as the heat of battle.
* Land: Fields covered in white snow
 
 
*[https://www.instagram.com/p/BCGW6w_n1aB/ Instagram:]And just when you thought you were safe, the Bardur jumps out of the woods, dressed in wet bear furs and faces smeared with blueberry jam.
* [[Forestry|Forests]]: Spruce trees
 
* [[Hunting|Animals]]: Bærion (plural: Bærians)
 
* [[Climbing|Mountains]]: Icy white mountains
 
* [[Cities]]: Wooden blocks with orange lights and either black or grassy roofs
 
* Helmets: Horned helmets
 
* Color: Black
 
   
== Lore ==
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=== Webshop ===
  +
*A Bærion in the wild is not to be played with, but if you ever manage to get close enough, [a] special comb is your only chance to tame it into a reliable warrior companion. Take a firm grip of the ear (preferably the left one), tug it gently three times backwards, and if you haven't been eaten by then, you will have a faithful companion for life.<ref>[https://polytopia.threadless.com/designs/bjorn-phonecase/accessories/phone-case Bærion phone case]</ref>
From the web shop:
 
* A Bærion in the wild is not to be played with, but if you ever manage to get close enough, [a] special comb is your only chance to tame it into a reliable warrior companion. Take a firm grip of the ear (preferably the left one), tug it gently three times backwards, and if you haven't been eaten by then, you will have a faithful companion for life. [https://polytopia.threadless.com/designs/bjorn-phonecase/accessories/phone-case Source]
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*In Barduria, children go through a prestigious ritual in order to become a respected member of their community. The ritual includes a cold forest, a bunch of wild Bærians, and a tent. Most of them never make it back home. Instead, the Bærians grow big and fat and are enjoyed both as a tasty feast and [as] a great warrior companion.<ref>[https://polytopia.threadless.com/designs/bardur-tee/ Bardur Tee]</ref>
* In Barduria, children go through a prestigious ritual in order to become a respected member of their community. The ritual includes a cold forest, a bunch of wild Bærians, and a tent. Most of them never make it back home. Instead, the Bærians grow big and fat and are enjoyed both as a tasty feast and [as] a great warrior companion. [https://polytopia.threadless.com/designs/bardur-tee/ Source]
+
*Pine needles, hot water, and rabbit fat are all you need to make [http://ullefurgh.net/ Ullefurgh], the favourite beverage of the Bardur youth. Ullefurgh is traditionally drunk from cups made of Bærion fangs.<ref>[https://polytopia.threadless.com/designs/bardur-mug/ Bardur mug]</ref>
* Pine needles, hot water, and rabbit fat are all you need to make [http://ullefurgh.net/ Ullefurgh], the favourite beverage of the Bardur youth. Ullefurgh is traditionally drunk from cups made of Bærion fangs. [https://polytopia.threadless.com/designs/bardur-mug/ Source]
 
From [https://www.instagram.com/p/BCGW6w_n1aB/ Instagram:] And just when you thought you were safe, the Bardur jumps out of the woods, dressed in wet bear furs and faces smeared with blueberry jam.
 
   
== Strategy ==
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== Design ==
  +
=== Appearance ===
  +
{{Tribe Appearance
  +
| Image = Bardur.JPG
 
| Fruit = Øgelfuss Berries (blueberries)
 
| Animal = Bærion (plural: Bærians)
 
| Field = Fields covered in white snow
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| Forest = Spruce trees
  +
| Mountain = Snowy white mountains
 
| City = Wooden blocks with orange lights, skulls as decoration, and either black or grassy roofs
  +
| Helmet = Horned helmet
  +
}}
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=== Music ===
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{{Tribe Music
 
| ambience = Strong gusts of wind, a quiet tinkling sound, and wolves howling in the distance.
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| theme = Features a prominent baseline.
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| theme_link = https://www.youtube.com/watch?v=2GEKb6rfky0
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| song = Yrmil Grøl
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| artist = The Bardur Quartet
  +
}}
   
==== Main article: [[Bardur Strategy]] ====
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=== City Naming Syllables ===
  +
ark, bu, fla, gru, gu, lak, lin, ork, rø, tof, ur
{{UnderConstruction}}
 
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== City Buildings ==
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=== City Buildings ===
 
<gallery>
 
<gallery>
  +
 
Bardur city 1.png
 
Bardur city 1.png
 
Bardur city 2.png
 
Bardur city 2.png
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Bardur city 5.png
 
Bardur city 5.png
 
Bardur city castle.png
 
Bardur city castle.png
  +
 
</gallery>
 
</gallery>
   
== Trivia ==
+
==Trivia==
* The Bardur resemble Scandinavian Vikings.
+
*The Bardur resemble Scandinavian Vikings.
  +
*[[File:The Battle of Polytopia Bardur Theme|thumb|The old Bardur theme without the melody]]In [[Update History|update 1.13.2]], the Bardur theme was changed, adding a melody line over the "old theme." Midjitone, the sound designer of Polytopia, stated that the melody was present in the original version of the theme, but it was removed prior to the initial release of the game for some reason.<ref>Midjitone on [https://www.reddit.com/r/Polytopia/comments/clj1pz/im_midjitone_the_games_sound_designer_and_you_can/evvn5fb Reddit]</ref>
* In the ambience playing throughout Bardur lands, strong gusts of wind, a quiet tinkling sound, and wolves howling in the distance are heard.
 
  +
*The original in-game description of Bardur read, "Surviving the harsh eternal winter of ''Barduria''...". "Barduria" was changed to "the Bardur woods," perhaps due to copyright issues.
* In [[Update History|update 1.13.2]], the Bardur theme was changed, adding a melody line over the "old theme." Midjitone, who writes the music for Polytopia, stated in [https://www.reddit.com/r/Polytopia/comments/clj1pz/im_midjitone_the_games_sound_designer_and_you_can/ a Reddit AMA] that the melody was present in the original version of the theme, but, for some reason, it was removed prior to the initial release of the game.
 
  +
* The original description in-game for Bardur read "''Surviving the harsh eternal winter of <u>Barduria</u>". ''The reason why it was changed is unknown, since Barduria as a place name is used elsewhere in official lore.[[File:The Battle of Polytopia Bardur Theme|thumb|250px|The old Bardur theme (without the melody)]]
 
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== References ==
  +
<references />
   
 
{{Navbox Tribes}}
 
{{Navbox Tribes}}

Revision as of 20:58, 1 June 2021

Surviving the harsh eternal winter of the Bardur woods is not an easy task, but Bardur seems to thrive here.

–Tribe description

The Bardur tribe is the third of the 12 regular tribes in Polytopia. It is one of the four free tribes in the game, the others being Xin-xi, Imperius, and Oumaji. Bardur starts with the Hunting technology.

Bardur is a strong tribe because it can upgrade its capital on turn 0 and it has many forests that can be used to build Lumber Huts and Sawmills.

Resources

Bardur has +fruit, --crop, and ++game.

Bardur fruit
Crop
Bardur forest
Bardur game
Bardur mountain
Metal
Fish
1.5 0.1 2

Strategy

Main article: Bardur/Strategy

Lore

  • Bardur Tribe Moon
    2020 Tribe Moon: The process of choosing the next Bardur Jarl is simple, they choose candidates and roll a dice. Bardurians believe the will of the gods is best found in circumstances of chance and chaos, such as the heat of battle.
  • Instagram:And just when you thought you were safe, the Bardur jumps out of the woods, dressed in wet bear furs and faces smeared with blueberry jam.

Webshop

  • A Bærion in the wild is not to be played with, but if you ever manage to get close enough, [a] special comb is your only chance to tame it into a reliable warrior companion. Take a firm grip of the ear (preferably the left one), tug it gently three times backwards, and if you haven't been eaten by then, you will have a faithful companion for life.[1]
  • In Barduria, children go through a prestigious ritual in order to become a respected member of their community. The ritual includes a cold forest, a bunch of wild Bærians, and a tent. Most of them never make it back home. Instead, the Bærians grow big and fat and are enjoyed both as a tasty feast and [as] a great warrior companion.[2]
  • Pine needles, hot water, and rabbit fat are all you need to make Ullefurgh, the favourite beverage of the Bardur youth. Ullefurgh is traditionally drunk from cups made of Bærion fangs.[3]

Design

Appearance

Bardur
  • Fruit: Øgelfuss Berries (blueberries)
  • Animal: Bærion (plural: Bærians)
  • Field: Fields covered in white snow
  • Forest: Spruce trees
  • Mountain: Snowy white mountains
  • City: Wooden blocks with orange lights, skulls as decoration, and either black or grassy roofs
  • Helmet: Horned helmet

Music

Bardur Music
Link Description
Theme
Nature Strong gusts of wind, a quiet tinkling sound, and wolves howling in the distance.
[{{{song_link}}} "Yrmil Grøl"] By The Bardur Quartet. Published by Polytopia Music.


City Naming Syllables

ark, bu, fla, gru, gu, lak, lin, ork, rø, tof, ur

City Buildings

Trivia

  • The Bardur resemble Scandinavian Vikings.
  • The_Battle_of_Polytopia_Bardur_Theme

    The Battle of Polytopia Bardur Theme

    The old Bardur theme without the melody

    In update 1.13.2, the Bardur theme was changed, adding a melody line over the "old theme." Midjitone, the sound designer of Polytopia, stated that the melody was present in the original version of the theme, but it was removed prior to the initial release of the game for some reason.[4]
  • The original in-game description of Bardur read, "Surviving the harsh eternal winter of Barduria...". "Barduria" was changed to "the Bardur woods," perhaps due to copyright issues.

References