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}}{{Quote|Surviving the harsh eternal winter of the Bardur woods is not an easy task, but Bardur seems to thrive here.|Tribe description}}The '''Bardur''' [[tribe]] is the third of the 12 regular tribes in Polytopia. It is one of the four free tribes in the game, the others being [[Xin-xi]], [[Imperius]], and [[Oumaji]]. Bardur starts with the [[Hunting]] [[technology]]. |
}}{{Quote|Surviving the harsh eternal winter of the Bardur woods is not an easy task, but Bardur seems to thrive here.|Tribe description}}The '''Bardur''' [[tribe]] is the third of the 12 regular tribes in Polytopia. It is one of the four free tribes in the game, the others being [[Xin-xi]], [[Imperius]], and [[Oumaji]]. Bardur starts with the [[Hunting]] [[technology]]. |
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+ | Bardur is a strong tribe because it can upgrade its capital on turn 0 and it has many forests that can be used to build [[Lumber Hut]]s and [[Sawmill]]s. |
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− | Bardur is one of the three strongest tribes in the game, the others being [[Luxidoor]] and [[Kickoo]]. In addition to the fact that Bardur can upgrade its capital on Turn 0, Bardur's strength mainly comes from an abundance of resources (namely animals, Forests, and fruit) that it can quickly harvest. Notice that the technologies required to exploit those resources (Hunting, [[Forestry]], and [[Organization]], respectively) are either already researched or immediately available to research at the start of the game. (Compare this to Hoodrick, which has to first research Hunting before it can research Forestry.) |
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− | Forests are an especially powerful resource once [[Forestry]] is researched. They can be [[Clear Forest|cleared]], and the number of [[stars]] multiple Forests are worth is substantial (especially early-game). This versatile option allows you to upgrade [[cities]] by harvesting other resources, train units, and buy technologies per your needs. Alternatively, [[Lumber Hut|Lumber Huts]] can be used (often in conjunction with [[Sawmill|Sawmills]]) to quickly upgrade cities and obtain [[Super Unit|Super Units]]. Either way, Forests allow for very quick economic growth. |
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Bardur has +fruit, --crop, and ++game. |
Bardur has +fruit, --crop, and ++game. |
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![[File:Fish.png|40x40px|center]] |
![[File:Fish.png|40x40px|center]] |
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− | | style="background: lime; text-align: center;" | |
+ | | style="background: lime; text-align: center;" |1.5 |
− | | style="background: red; text-align: center;" | |
+ | | style="background: red; text-align: center;" |0.1 |
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| style="background: yellow;" |ᅠ |
| style="background: yellow;" |ᅠ |
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| style="background: yellow;" |ᅠ |
| style="background: yellow;" |ᅠ |
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| style="background: yellow;" |ᅠ |
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− | == |
+ | ==Strategy== |
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+ | |||
+ | === Webshop === |
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⚫ | *A Bærion in the wild is not to be played with, but if you ever manage to get close enough, [a] special comb is your only chance to tame it into a reliable warrior companion. Take a firm grip of the ear (preferably the left one), tug it gently three times backwards, and if you haven't been eaten by then, you will have a faithful companion for life.<ref>[https://polytopia.threadless.com/designs/bjorn-phonecase/accessories/phone-case Bærion phone case]</ref> |
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⚫ | *In Barduria, children go through a prestigious ritual in order to become a respected member of their community. The ritual includes a cold forest, a bunch of wild Bærians, and a tent. Most of them never make it back home. Instead, the Bærians grow big and fat and are enjoyed both as a tasty feast and [as] a great warrior companion.<ref>[https://polytopia.threadless.com/designs/bardur-tee/ Bardur Tee]</ref> |
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+ | |||
+ | == Design == |
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+ | === Appearance === |
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{{Tribe Appearance |
{{Tribe Appearance |
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| Image = Bardur.JPG |
| Image = Bardur.JPG |
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| City = Wooden blocks with orange lights, skulls as decoration, and either black or grassy roofs |
| City = Wooden blocks with orange lights, skulls as decoration, and either black or grassy roofs |
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| Helmet = Horned helmet |
| Helmet = Horned helmet |
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+ | }} |
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+ | === Music === |
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+ | {{Tribe Music |
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+ | | theme = Features a prominent baseline. |
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+ | | theme_link = https://www.youtube.com/watch?v=2GEKb6rfky0 |
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+ | | song = Yrmil Grøl |
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+ | | artist = The Bardur Quartet |
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}} |
}} |
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+ | === City Naming Syllables === |
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+ | ark, bu, fla, gru, gu, lak, lin, ork, rø, tof, ur |
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⚫ | * |
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− | ==Strategy== |
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− | ==City Buildings== |
+ | === City Buildings === |
<gallery> |
<gallery> |
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+ | |||
Bardur city 1.png |
Bardur city 1.png |
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Bardur city 2.png |
Bardur city 2.png |
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Bardur city 5.png |
Bardur city 5.png |
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Bardur city castle.png |
Bardur city castle.png |
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</gallery> |
</gallery> |
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==Trivia== |
==Trivia== |
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*The Bardur resemble Scandinavian Vikings. |
*The Bardur resemble Scandinavian Vikings. |
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⚫ | *[[File:The Battle of Polytopia Bardur Theme|thumb|The old Bardur theme without the melody]]In [[Update History|update 1.13.2]], the Bardur theme was changed, adding a melody line over the "old theme." Midjitone, the sound designer of Polytopia, stated that the melody was present in the original version of the theme, but it was removed prior to the initial release of the game for some reason.<ref>Midjitone on [https://www.reddit.com/r/Polytopia/comments/clj1pz/im_midjitone_the_games_sound_designer_and_you_can/evvn5fb Reddit]</ref> |
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⚫ | *[[File:The Battle of Polytopia Bardur Theme|thumb |
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*The original in-game description of Bardur read, "Surviving the harsh eternal winter of ''Barduria''...". "Barduria" was changed to "the Bardur woods," perhaps due to copyright issues. |
*The original in-game description of Bardur read, "Surviving the harsh eternal winter of ''Barduria''...". "Barduria" was changed to "the Bardur woods," perhaps due to copyright issues. |
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+ | |||
+ | == References == |
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+ | <references /> |
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{{Navbox Tribes}} |
{{Navbox Tribes}} |
Revision as of 20:58, 1 June 2021
Surviving the harsh eternal winter of the Bardur woods is not an easy task, but Bardur seems to thrive here.
–Tribe description
The Bardur tribe is the third of the 12 regular tribes in Polytopia. It is one of the four free tribes in the game, the others being Xin-xi, Imperius, and Oumaji. Bardur starts with the Hunting technology.
Bardur is a strong tribe because it can upgrade its capital on turn 0 and it has many forests that can be used to build Lumber Huts and Sawmills.
Resources
Bardur has +fruit, --crop, and ++game.
1.5 | 0.1 | ᅠ | 2 | ᅠ | ᅠ | ᅠ |
Strategy
- Main article: Bardur/Strategy
Lore
- 2020 Tribe Moon: The process of choosing the next Bardur Jarl is simple, they choose candidates and roll a dice. Bardurians believe the will of the gods is best found in circumstances of chance and chaos, such as the heat of battle.
- Instagram:And just when you thought you were safe, the Bardur jumps out of the woods, dressed in wet bear furs and faces smeared with blueberry jam.
Webshop
- A Bærion in the wild is not to be played with, but if you ever manage to get close enough, [a] special comb is your only chance to tame it into a reliable warrior companion. Take a firm grip of the ear (preferably the left one), tug it gently three times backwards, and if you haven't been eaten by then, you will have a faithful companion for life.[1]
- In Barduria, children go through a prestigious ritual in order to become a respected member of their community. The ritual includes a cold forest, a bunch of wild Bærians, and a tent. Most of them never make it back home. Instead, the Bærians grow big and fat and are enjoyed both as a tasty feast and [as] a great warrior companion.[2]
- Pine needles, hot water, and rabbit fat are all you need to make Ullefurgh, the favourite beverage of the Bardur youth. Ullefurgh is traditionally drunk from cups made of Bærion fangs.[3]
Design
Appearance
- Fruit: Øgelfuss Berries (blueberries)
- Animal: Bærion (plural: Bærians)
- Field: Fields covered in white snow
- Forest: Spruce trees
- Mountain: Snowy white mountains
- City: Wooden blocks with orange lights, skulls as decoration, and either black or grassy roofs
- Helmet: Horned helmet
Music
Link | Description |
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Theme | |
Nature | Strong gusts of wind, a quiet tinkling sound, and wolves howling in the distance. |
[{{{song_link}}} "Yrmil Grøl"] | By The Bardur Quartet. Published by Polytopia Music.
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City Naming Syllables
ark, bu, fla, gru, gu, lak, lin, ork, rø, tof, ur
City Buildings
Trivia
- The Bardur resemble Scandinavian Vikings.
- In update 1.13.2, the Bardur theme was changed, adding a melody line over the "old theme." Midjitone, the sound designer of Polytopia, stated that the melody was present in the original version of the theme, but it was removed prior to the initial release of the game for some reason.[4]
- The original in-game description of Bardur read, "Surviving the harsh eternal winter of Barduria...". "Barduria" was changed to "the Bardur woods," perhaps due to copyright issues.
References
- ↑ Bærion phone case
- ↑ Bardur Tee
- ↑ Bardur mug
- ↑ Midjitone on Reddit
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Special |