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Buildings are unmovable objects located on a tile. Most buildings give population, points, and/or income (stars). Some buildings interact with units.

Buildings include resource buildings, monuments, temples, roads, cities, ruins, and villages. Constructible buildings can only be built on specific terrain types.

List of Buildings[]

General[]

Image Name Description Terrain Unlocked by Cost (stars)
Resource Buildings
Customs house 1.png
Customs House Produces 2 stars per turn for every adjacent Port. Field Trade 5
Farm.png
Farm Produces two population. Field with crop Farming 5
Forge level 1.png
Forge Produces two population for every adjacent Mine. Field Smithery 5
Lumber hut.png
Lumber Hut Produces one population. Forest Forestry 2
Mine.png
Mine Produces two population. Mountain with metal Mining 5
Port.png
Port Produces two population, turns land units into Boats, and forms city connections. Water Sailing 10
Sawmill level 1.png
Sawmill Produces one population for every adjacent Lumber Hut. Field Mathematics 5
Windmill 1.png
Windmill Produces one population for every adjacent Farm. Field Construction 5
Monuments
Xin-xi altar of peace.png
Altar of Peace Produces 3 population; is worth 400 points. Can only be built after completing its corresponding task. Field, water Meditation N/A
Xin-xi emperors tomb.png
Emperor's Tomb Trade
Xin-xi eye of god.png
Eye of God Navigation
Xin-xi gate of power.png
Gate of Power N/A
Xin-xi grand bazaar.png
Grand Bazaar Roads
Xin-xi park of fortune copy.png
Park of Fortune N/A
Xin-xi tower of wisdom.png
Tower of Wisdom Philosophy
Temples
Temple level 1.png
Temple Produces one population. Is initially worth 100 points; point value increases over time. Field Free Spirit 20
Forest temple level 1.png
Forest Temple Forest Spiritualism 15
Mountain temple level 1.png
Mountain Temple Mountain Meditation 20
Water temple level 1.png
Water Temple Water Aquatism 20
Ice temple level 1.png
Ice Temple Ice Polarism 20
Roads
Road Icon.png
Roads Decrease movement cost and form city connections. Field, forest Roads 2
Non-constructible Buildings
685A2FF3-085C-46D5-BBEB-741B4F144C83.png
Cities The basic unit of a player's empire. Produce income. Places where units are trained. N/A
Ruin.png
Ruins Grant a reward when examined by a unit. N/A
Village.png
Villages Become cities once captured. N/A

Special Tribes[]

Image Name Description Terrain Unlocked by Cost (stars)
∑∫ỹriȱŋ
Sanctuary level 2.png
Sanctuary Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns. Any land Forestry 5
Polaris
Ice bank level 2.png
Ice Bank Produces three stars per turn for every 20 frozen tiles in the world. Field, ice Trade 20
Outpost.png
Outpost Produces one population and forms city connections. Ice Frostwork 5
Cymanti
Algae.png
Algae Units and city connections can travel over it. Water, ocean Hydrology 5
Clathrus level 2.png
Clathrus Produces one star per turn for every adjacent Algae. Poisons enemy units that step on it. Water, ocean Trade 5
Fungi level 2.png
Fungi Produces one population per turn for three turns. Poisons enemy units that step on it. Any land with spores Farming 5
Mycelium level 2.png
Mycelium Forms city connections within a three-tile radius and heals friendly units that end their turn on or adjacent to it. Field, forest Roads 5

Removed[]

Image Name Description Unlocked by Cost (stars)
Old outpost 5.png
Lantern Present in beta versions of Polaris. Never released. Function varied over time. Varied over time 5
Library 1.png
Library Decreased the cost of researching new technology by 2 stars per adjacent temple. Philosophy 5
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