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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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A building is an immovable object located on a tile. There are three main categories of buildings: resource buildings, monuments, and temples. Other buildings include roads and the Embassy. Buildings are constructed by the player. Each type of building can only be built on specific terrain types.
Resource Buildings[]
Image | Name | Description | Terrain | Unlocked by | Cost (stars) |
---|---|---|---|---|---|
Customs House | Produces 2 stars per turn for every adjacent Port. | Field | Trade | 5 | |
Farm | Produces two population. | Field with crop | Farming | 5 | |
Forge | Produces two population for every adjacent Mine. | Field | Smithery | 5 | |
Lumber Hut | Produces one population. | Forest | Forestry | 2 | |
Mine | Produces two population. | Mountain with metal | Mining | 5 | |
Port | Produces two population, turns land units into Boats, and forms city connections. | Water | Sailing | 10 | |
Sawmill | Produces one population for every adjacent Lumber Hut. | Field | Mathematics | 5 | |
Windmill | Produces one population for every adjacent Farm. | Field | Construction | 5 |
Monuments[]
A monument is a building awarded for completing a task. Each monument produces 3 population and is worth 400 points. Monuments can be built on field and shallow water terrain.
Image | Name | Task | Technology |
---|---|---|---|
Altar of Peace | Pacifst: Make no attacks for five turns. | Meditation | |
Emperor's Tomb | Wealth: Gather 100 stars. | Trade | |
Eye of God | Explorer: Explore all tiles. | Navigation | |
Gate of Power | Killer: Kill 10 enemy units. | N/A | |
Grand Bazaar | Trade: Connect five cities to the capital. | Roads | |
Park of Fortune | Metropolis: Have a level 5+ city. | N/A | |
Tower of Wisdom | Genius: Research all technology. | Philosophy |
Temples[]
- Main article: Temples
Temples produce one population and initially worth 100 points; their point value increases over time.
Image | Name | Terrain | Unlocked by | Cost (stars) |
---|---|---|---|---|
Temple | Field | Free Spirit | 20 | |
Forest Temple | Forest | Spiritualism | 15 | |
Mountain Temple | Mountain | Meditation | 20 | |
Water Temple | Shallow water, ocean | Aquatism | 20 | |
Ice Temple | Ice | Polarism | 20 |
Other[]
Image | Name | Description | Terrain | Unlocked by | Cost (stars) |
---|---|---|---|---|---|
Embassy | Provide income to both the tribe that builds and the tribe that hosts the Embassy. | Other tribes capitals | Diplomacy | 5 | |
Roads | Decrease movement cost and form city connections. | Field, forest | Roads | 2 |
Special Tribes[]
Image | Name | Description | Terrain | Unlocked by | Cost (stars) |
---|---|---|---|---|---|
∑∫ỹriȱŋ | |||||
Sanctuary | Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns. | Any land | Forestry | 5 | |
Polaris | |||||
Ice Bank | Produces three stars per turn for every 20 frozen tiles in the world. | Field, ice | Trade | 20 | |
Outpost | Produces one population and forms city connections. | Ice | Frostwork | 5 | |
Cymanti | |||||
Algae | Units and city connections can travel over it. | Water, ocean | Hydrology | 5 | |
Clathrus | Produces one star per turn for every adjacent Algae. Poisons enemy units that step on it. | Water, ocean | Trade | 5 | |
Fungi | Produces one population per turn for three turns. Poisons enemy units that step on it. | Any land with spores | Farming | 5 | |
Mycelium | Forms city connections within a three-tile radius and heals friendly units that end their turn on or adjacent to it. | Field, forest | Roads | 5 |
Removed[]
Image | Name | Description | Unlocked by | Cost (stars) |
---|---|---|---|---|
Lantern | Present in beta versions of Polaris. Never released. Function varied over time. | Varied over time | 5 | |
Library | Decreased the cost of researching new technology by 2 stars per adjacent temple. | Philosophy | 5 |
Game Mechanics | |
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Game | |
General | |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |