Buildings are constructible objects built by players that provide population, points, and/or income (stars). Buildings include resource buildings, monuments, temples, and roads. Each building can only be built on specific terrain types.

Structures are generated objects randomly dispersed across the map during the world generation. Structures include cities, villages and ruins. Resources and terrain are not considered structures.

Buildings

General

Image Name Description Terrain Technology Cost (stars)
Resource Buildings
Lumber hut.png
Lumber Hut Produces one population. Forest Forestry 2
Sawmill level 1.png
Sawmill Produces one population for each adjacent Lumber Hut. Field Mathematics 5
Farm.png
Farm Produces two population. Field with crop Farming 5
Windmill 1.png
Windmill Produces one population for each adjacent Farm. Field Construction 5
Mine.png
Mine Produces two population. Mountain with metal Mining 5
Forge level 1.png
Forge Produces two population for each adjacent Mine. Field Smithery 5
Port.png
Port Produces two population, turns land units into Boats, and forms city connections. Shallow water Sailing 10
Customs house 1.png
Customs House Produces 2 stars per turn for each adjacent Port. Field Trade 5
Monuments
Xin-xi altar of peace.png
Altar of Peace Produces 3 population and is worth 400 points. Can only be built after completing its corresponding task. Field, shallow water Meditation N/A
Xin-xi emperors tomb.png
Emperor's Tomb Trade
Xin-xi eye of god.png
Eye of God Navigation
Xin-xi gate of power.png
Gate of Power N/A
Xin-xi grand bazaar.png
Grand Bazaar Roads
Xin-xi park of fortune copy.png
Park of Fortune N/A
Xin-xi tower of wisdom.png
Tower of Wisdom Philosophy
Other Buildings
Temple level 1.png
Temples Produces one population and is initially worth 100 points. Point value increases over time. Varies by temple type 20, except for the Forest Temple, which costs 15
Road Icon.png
Roads Decrease movement cost and form city connections. Any land except mountain Roads 2

Unique to Special Tribes

Image Name Description Terrain Technology Cost (stars)
∑∫ỹriȱŋ
Sanctuary level 2.png
Sanctuary Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns. Any land Forestry 5
Polaris
Ice bank level 2.png
Ice Bank Produces three stars per turn for every 20 frozen tiles in the world. Field, ice Trade 20
Outpost.png
Outpost Produces one population and forms city connections. Ice Frostwork 5
Cymanti
Algae.png
Algae Produces one population and allows land units to walk on it. Shallow water, ocean Hydrology 5
Clathrus level 2.png
Clathrus Produces one star per turn for each adjacent Algae. Poisons enemy units that step on it. Shallow water, ocean Trade 5
Fungi level 2.png
Fungi Produces one population per turn for three turns. Poisons enemy units that step on it. Any land with spores Farming 5
Mycelium level 2.png
Mycelium Forms city connections within a three-tile radius and heals friendly units that end their turn on or adjacent to it. Field, forest Roads 5

Removed

Image Name Description Technology Cost (stars)
Old outpost 5.png
Lantern Varied over time Varied over time 5
Library 1.png
Library Decreased the cost of researching new technology by 2 stars per adjacent temple. Philosophy 5

Structures

Image Name Description
685A2FF3-085C-46D5-BBEB-741B4F144C83.png
City Basic unit of a player's empire. Produces stars every turn and is worth a certain number of points. Units can be trained in cities.
Village.png
Village Becomes a city once captured.
Ruin.png
Ruin Grants a reward once examined by a unit.
Game Mechanics
Buildings and Structures, Cities, City Connections, Combat, Game Modes, Movement, Player Relationships, Population, Ruins, Score, Stars, Technology, Terrain, Tribes, Units, Unit Abilities, Unit Skills, Villages
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