Polytopia Wiki
Tag: Visual edit
No edit summary
Tags: Visual edit Mobile edit Mobile web edit
(3 intermediate revisions by one other user not shown)
Line 3: Line 3:
 
'''Structures''' are generated objects randomly dispersed across the map during the world generation. Structures include [[cities]], [[Village|villages]] and [[ruins]]. Resources and [[terrain]] are not considered structures.
 
'''Structures''' are generated objects randomly dispersed across the map during the world generation. Structures include [[cities]], [[Village|villages]] and [[ruins]]. Resources and [[terrain]] are not considered structures.
   
==General Buildings==
+
==Buildings==
  +
  +
=== General ===
 
{| class="article-table"
 
{| class="article-table"
 
!Image
 
!Image
Line 68: Line 70:
 
|Field
 
|Field
 
|[[Trade]]
 
|[[Trade]]
|5
 
|-
 
|[[File:Library 1.png|thumb|center|75px]]
 
|[[Library]] (removed)
 
|Decreased the cost of researching new [[technology]] by 2 stars per adjacent [[Temples|temple]].
 
|Field
 
|[[Philosophy]]
 
 
|5
 
|5
 
|-
 
|-
Line 127: Line 122:
 
|}
 
|}
   
== Buildings Unique to Special Tribes ==
+
=== Unique to Special Tribes ===
{{UnderConstruction}}
 
 
{| class="article-table"
 
{| class="article-table"
 
!Image
 
!Image
Line 141: Line 135:
 
|[[File:Sanctuary level 2.png|center|thumb|75x75px]]
 
|[[File:Sanctuary level 2.png|center|thumb|75x75px]]
 
|[[Sanctuary]]
 
|[[Sanctuary]]
|Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns.
+
|Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns.
 
|Any land
 
|Any land
 
|Forestry
 
|Forestry
Line 150: Line 144:
 
|[[File:Ice bank level 2.png|center|thumb|75x75px]]
 
|[[File:Ice bank level 2.png|center|thumb|75x75px]]
 
|[[Ice Bank]]
 
|[[Ice Bank]]
|Produces three stars per turn for every 20 frozen tiles in the world.
+
|Produces three stars per turn for every 20 frozen tiles in the world.
|Field, ice
+
|Field, ice
 
|Trade
 
|Trade
 
|20
 
|20
Line 166: Line 160:
 
|[[File:Algae.png|center|thumb|75x75px]]
 
|[[File:Algae.png|center|thumb|75x75px]]
 
|[[Algae]]
 
|[[Algae]]
|Produces one population, allows land units to walk on water and ocean tiles.
+
|Produces one population and allows land units to walk on it.
 
|Shallow water, ocean
 
|Shallow water, ocean
 
|[[Hydrology]]
 
|[[Hydrology]]
Line 173: Line 167:
 
|[[File:Clathrus level 2.png|thumb|center|75px]]
 
|[[File:Clathrus level 2.png|thumb|center|75px]]
 
|[[Clathrus]]
 
|[[Clathrus]]
|Produces one star per turn for each adjacent Algae. Poisons enemy units that step on it.
+
|Produces one star per turn for each adjacent Algae. Poisons enemy units that step on it.
 
|Shallow water, ocean
 
|Shallow water, ocean
 
|Trade
 
|Trade
Line 180: Line 174:
 
|[[File:Fungi level 2.png|thumb|center|75px]]
 
|[[File:Fungi level 2.png|thumb|center|75px]]
 
|[[Fungi]]
 
|[[Fungi]]
|Produces one pop[[population|ulation]] at level 1, and increases by 1 with each level which increases every turn. It can grow to a maximum of level 3. Poisons enemy units that step on it.
+
|Produces one population per turn for three turns. Poisons enemy units that step on it.
 
|Any land with spores
 
|Any land with spores
 
|Farming
 
|Farming
Line 187: Line 181:
 
|[[File:Mycelium level 2.png|thumb|center|75px|link=Special:FilePath/Mycelium_level_2.png]]
 
|[[File:Mycelium level 2.png|thumb|center|75px|link=Special:FilePath/Mycelium_level_2.png]]
 
|[[Mycelium]]
 
|[[Mycelium]]
|Connect to cities and other Mycelium through [[Terrain|Field]], Forest, and [[Algae]] tiles within a 3 tile radius. You can only build one Mycelium per [[Cities|city.]] Mycelium heals any friendly [[Units|unit]] that ends their turn on or next to them by 4 hp.
+
|Forms city connections within a three-tile radius and heals friendly units that end their turn on or adjacent to it.
 
|Field, forest
 
|Field, forest
 
|Roads
 
|Roads
 
|5
  +
|}
  +
  +
=== Removed ===
  +
{| class="article-table"
  +
!Image
  +
!Name
  +
!Description
  +
!Technology
  +
!Cost (stars)
 
|-
  +
|[[File:Old outpost 5.png|thumb|center|75px]]
  +
|[[Lantern]]
  +
|Varied over time
  +
|Varied over time
  +
|5
  +
|-
 
|[[File:Library 1.png|thumb|center|75px]]
 
|[[Library]]
 
|Decreased the cost of researching new [[technology]] by 2 stars per adjacent [[Temples|temple]].
 
|[[Philosophy]]
 
|5
 
|5
 
|}
 
|}

Revision as of 20:34, 2 March 2021

Buildings are constructible objects built by players that provide population, points, and/or income (stars). Buildings include resource buildings, monuments, temples, and roads. Each building can only be built on specific terrain types.

Structures are generated objects randomly dispersed across the map during the world generation. Structures include cities, villages and ruins. Resources and terrain are not considered structures.

Buildings

General

Image Name Description Terrain Technology Cost (stars)
Resource Buildings
Lumber hut
Lumber Hut Produces one population. Forest Forestry 2
Sawmill level 1
Sawmill Produces one population for each adjacent Lumber Hut. Field Mathematics 5
Farm
Farm Produces two population. Field with crop Farming 5
Windmill 1
Windmill Produces one population for each adjacent Farm. Field Construction 5
Mine
Mine Produces two population. Mountain with metal Mining 5
Forge level 1
Forge Produces two population for each adjacent Mine. Field Smithery 5
Port
Port Produces two population, turns land units into Boats, and forms city connections. Shallow water Sailing 10
Customs house 1
Customs House Produces 2 stars per turn for each adjacent Port. Field Trade 5
Monuments
Xin-xi altar of peace
Altar of Peace Produces 3 population and is worth 400 points. Can only be built after completing its corresponding task. Field, shallow water Meditation N/A
Xin-xi emperors tomb
Emperor's Tomb Trade
Xin-xi eye of god
Eye of God Navigation
Xin-xi gate of power
Gate of Power N/A
Xin-xi grand bazaar
Grand Bazaar Roads
Xin-xi park of fortune copy
Park of Fortune N/A
Xin-xi tower of wisdom
Tower of Wisdom Philosophy
Other Buildings
Temple level 1
Temples Produces one population and is initially worth 100 points. Point value increases over time. Varies by temple type 20, except for the Forest Temple, which costs 15
Road Icon
Roads Decrease movement cost and form city connections. Any land except mountain Roads 2

Unique to Special Tribes

Image Name Description Terrain Technology Cost (stars)
∑∫ỹriȱŋ
Sanctuary level 2
Sanctuary Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns. Any land Forestry 5
Polaris
Ice bank level 2
Ice Bank Produces three stars per turn for every 20 frozen tiles in the world. Field, ice Trade 20
Outpost
Outpost Produces one population and forms city connections. Ice Frostwork 5
Cymanti
Algae
Algae Produces one population and allows land units to walk on it. Shallow water, ocean Hydrology 5
Clathrus level 2
Clathrus Produces one star per turn for each adjacent Algae. Poisons enemy units that step on it. Shallow water, ocean Trade 5
Fungi level 2
Fungi Produces one population per turn for three turns. Poisons enemy units that step on it. Any land with spores Farming 5
Mycelium level 2
Mycelium Forms city connections within a three-tile radius and heals friendly units that end their turn on or adjacent to it. Field, forest Roads 5

Removed

Image Name Description Technology Cost (stars)
Old outpost 5
Lantern Varied over time Varied over time 5
Library 1
Library Decreased the cost of researching new technology by 2 stars per adjacent temple. Philosophy 5

Structures

Image Name Description
685A2FF3-085C-46D5-BBEB-741B4F144C83
City Basic unit of a player's empire. Produces stars every turn and is worth a certain number of points. Units can be trained in cities.
Village
Village Becomes a city once captured.
Ruin
Ruin Grants a reward once examined by a unit.