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'''Structures''' are generated objects randomly dispersed across the map during the world generation. Structures include [[cities]], [[Village|villages]] and [[ruins]]. Resources and [[terrain]] are not considered structures. |
'''Structures''' are generated objects randomly dispersed across the map during the world generation. Structures include [[cities]], [[Village|villages]] and [[ruins]]. Resources and [[terrain]] are not considered structures. |
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− | == |
+ | ==Buildings== |
+ | |||
+ | === General === |
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{| class="article-table" |
{| class="article-table" |
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!Image |
!Image |
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|Field |
|Field |
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|[[Trade]] |
|[[Trade]] |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Field |
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⚫ | |||
|5 |
|5 |
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|- |
|- |
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|} |
|} |
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− | == |
+ | === Unique to Special Tribes === |
− | {{UnderConstruction}} |
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{| class="article-table" |
{| class="article-table" |
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!Image |
!Image |
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|[[File:Sanctuary level 2.png|center|thumb|75x75px]] |
|[[File:Sanctuary level 2.png|center|thumb|75x75px]] |
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|[[Sanctuary]] |
|[[Sanctuary]] |
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− | |Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns. |
+ | |Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns. |
|Any land |
|Any land |
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|Forestry |
|Forestry |
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|[[File:Ice bank level 2.png|center|thumb|75x75px]] |
|[[File:Ice bank level 2.png|center|thumb|75x75px]] |
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|[[Ice Bank]] |
|[[Ice Bank]] |
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− | |Produces three stars per turn for every 20 frozen tiles in the world. |
+ | |Produces three stars per turn for every 20 frozen tiles in the world. |
− | |Field, ice |
+ | |Field, ice |
|Trade |
|Trade |
||
|20 |
|20 |
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|[[File:Algae.png|center|thumb|75x75px]] |
|[[File:Algae.png|center|thumb|75x75px]] |
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|[[Algae]] |
|[[Algae]] |
||
− | |Produces one population |
+ | |Produces one population and allows land units to walk on it. |
|Shallow water, ocean |
|Shallow water, ocean |
||
|[[Hydrology]] |
|[[Hydrology]] |
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|[[File:Clathrus level 2.png|thumb|center|75px]] |
|[[File:Clathrus level 2.png|thumb|center|75px]] |
||
|[[Clathrus]] |
|[[Clathrus]] |
||
− | |Produces one star per turn for each adjacent Algae. Poisons enemy units that step on it. |
+ | |Produces one star per turn for each adjacent Algae. Poisons enemy units that step on it. |
|Shallow water, ocean |
|Shallow water, ocean |
||
|Trade |
|Trade |
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|[[File:Fungi level 2.png|thumb|center|75px]] |
|[[File:Fungi level 2.png|thumb|center|75px]] |
||
|[[Fungi]] |
|[[Fungi]] |
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− | |Produces one |
+ | |Produces one population per turn for three turns. Poisons enemy units that step on it. |
|Any land with spores |
|Any land with spores |
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|Farming |
|Farming |
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|[[File:Mycelium level 2.png|thumb|center|75px|link=Special:FilePath/Mycelium_level_2.png]] |
|[[File:Mycelium level 2.png|thumb|center|75px|link=Special:FilePath/Mycelium_level_2.png]] |
||
|[[Mycelium]] |
|[[Mycelium]] |
||
− | | |
+ | |Forms city connections within a three-tile radius and heals friendly units that end their turn on or adjacent to it. |
|Field, forest |
|Field, forest |
||
|Roads |
|Roads |
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⚫ | |||
+ | |} |
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+ | |||
+ | === Removed === |
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+ | {| class="article-table" |
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+ | !Image |
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+ | !Name |
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+ | !Description |
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+ | !Technology |
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+ | !Cost (stars) |
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⚫ | |||
+ | |[[File:Old outpost 5.png|thumb|center|75px]] |
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+ | |[[Lantern]] |
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+ | |Varied over time |
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+ | |Varied over time |
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+ | |5 |
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+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|5 |
|5 |
||
|} |
|} |
Revision as of 20:34, 2 March 2021
Buildings are constructible objects built by players that provide population, points, and/or income (stars). Buildings include resource buildings, monuments, temples, and roads. Each building can only be built on specific terrain types.
Structures are generated objects randomly dispersed across the map during the world generation. Structures include cities, villages and ruins. Resources and terrain are not considered structures.
Buildings
General
Image | Name | Description | Terrain | Technology | Cost (stars) |
---|---|---|---|---|---|
Resource Buildings | |||||
Lumber Hut | Produces one population. | Forest | Forestry | 2 | |
Sawmill | Produces one population for each adjacent Lumber Hut. | Field | Mathematics | 5 | |
Farm | Produces two population. | Field with crop | Farming | 5 | |
Windmill | Produces one population for each adjacent Farm. | Field | Construction | 5 | |
Mine | Produces two population. | Mountain with metal | Mining | 5 | |
Forge | Produces two population for each adjacent Mine. | Field | Smithery | 5 | |
Port | Produces two population, turns land units into Boats, and forms city connections. | Shallow water | Sailing | 10 | |
Customs House | Produces 2 stars per turn for each adjacent Port. | Field | Trade | 5 | |
Monuments | |||||
Altar of Peace | Produces 3 population and is worth 400 points. Can only be built after completing its corresponding task. | Field, shallow water | Meditation | N/A | |
Emperor's Tomb | Trade | ||||
Eye of God | Navigation | ||||
Gate of Power | N/A | ||||
Grand Bazaar | Roads | ||||
Park of Fortune | N/A | ||||
Tower of Wisdom | Philosophy | ||||
Other Buildings | |||||
Temples | Produces one population and is initially worth 100 points. Point value increases over time. | Varies by temple type | 20, except for the Forest Temple, which costs 15 | ||
Roads | Decrease movement cost and form city connections. | Any land except mountain | Roads | 2 |
Unique to Special Tribes
Image | Name | Description | Terrain | Technology | Cost (stars) |
---|---|---|---|---|---|
∑∫ỹriȱŋ | |||||
Sanctuary | Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns. | Any land | Forestry | 5 | |
Polaris | |||||
Ice Bank | Produces three stars per turn for every 20 frozen tiles in the world. | Field, ice | Trade | 20 | |
Outpost | Produces one population and forms city connections. | Ice | Frostwork | 5 | |
Cymanti | |||||
Algae | Produces one population and allows land units to walk on it. | Shallow water, ocean | Hydrology | 5 | |
Clathrus | Produces one star per turn for each adjacent Algae. Poisons enemy units that step on it. | Shallow water, ocean | Trade | 5 | |
Fungi | Produces one population per turn for three turns. Poisons enemy units that step on it. | Any land with spores | Farming | 5 | |
Mycelium | Forms city connections within a three-tile radius and heals friendly units that end their turn on or adjacent to it. | Field, forest | Roads | 5 |
Removed
Image | Name | Description | Technology | Cost (stars) |
---|---|---|---|---|
Lantern | Varied over time | Varied over time | 5 | |
Library | Decreased the cost of researching new technology by 2 stars per adjacent temple. | Philosophy | 5 |
Structures
Image | Name | Description |
---|---|---|
City | Basic unit of a player's empire. Produces stars every turn and is worth a certain number of points. Units can be trained in cities. | |
Village | Becomes a city once captured. | |
Ruin | Grants a reward once examined by a unit. |
Game Mechanics | |
---|---|
Game | |
General | |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |