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'''Buildings''' are constructible objects built by players that provide [[population]], [[points]], income ([[stars]]), or a [[movement]] bonus. Buildings include resource buildings, monuments, [[temples]], and [[Roads (Building)|roads]]. Each building can only be built on specific [[terrain]] types.
A list of all the Buildings/Structures found in the game. Buildings are the things you can build or place, such as farms; and structures are other naturally generated objects, such as villages and ruins.
 
   
  +
'''Structures''' are generated objects that [[units]] interact with randomly dispersed across the map at the beginning of the game. Structures include [[cities]], [[Village|villages]] and [[ruins]]. Resources and [[terrain]] are not considered structures.
  +
  +
==Buildings==
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  +
===General Buildings===
 
{| class="article-table"
 
{| class="article-table"
 
!Image
 
!Image
  +
!Name
!Building
 
 
!Description
 
!Description
  +
!Terrain
  +
!Unlocked by
  +
!Cost (stars)
 
|-
 
|-
  +
! colspan="6" |Resource Buildings
|[[File:Farm.png|thumb]]
 
|[[Farm]]
 
|Produces 2 population to the city it is in. Can only be built on [[Terrain|field tiles with crop]]. Costs 5 stars to build.
 
 
|-
 
|-
|[[File:Windmill_1.png|thumb]]
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|[[File:Lumber_hut.png|thumb|center|75px]]
|[[Windmill]]
 
|Produces 1 population to the city it is in for every adjacent [[Farm]]. Can only be built on [[Terrain|field tiles]]. Costs 5 stars to build.
 
|-
 
|[[File:Lumber_hut.png|thumb]]
 
 
|[[Lumber Hut]]
 
|[[Lumber Hut]]
  +
| Produces one population.
|Produces 1 population to the city it is in. Can only be built on [[Terrain|forest tiles]]. Costs 2 stars to build.
 
  +
|Forest
  +
|[[Forestry]]
  +
|2
 
|-
 
|-
|[[File:Sawmill_level_1.png|thumb]]
+
|[[File:Sawmill_level_1.png|thumb|center|75px]]
 
|[[Sawmill]]
 
|[[Sawmill]]
|Produces 1 population to the city it is in for every adjacent [[Lumber Hut]]. Can only be built on field tiles. Costs 5 stars to build.
+
| Produces one population for each adjacent Lumber Hut.
  +
|Field
  +
|[[Mathematics]]
  +
|5
 
|-
 
|-
|[[File:Mine.png|thumb]]
+
|[[File:Farm.png|thumb|center|75px]]
 
|[[Farm]]
  +
| Produces two population.
  +
|Field with crop
 
|[[Farming]]
  +
|5
 
|-
 
|[[File:Windmill_1.png|thumb|center|75px]]
 
|[[Windmill]]
  +
|Produces one population for each adjacent Farm.
  +
|Field
  +
|[[Construction]]
  +
|5
  +
|-
 
|[[File:Mine.png|thumb|center|75px]]
 
|[[Mine]]
 
|[[Mine]]
  +
| Produces two population.
|Produces 2 population to the city it is in. Can only be built on [[Terrain|mountain tiles with ore]]. Costs 5 stars to build.
 
  +
|Mountain with metal
  +
|[[Mining]]
  +
|5
 
|-
 
|-
|[[File:Forge_level_1.png|thumb]]
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|[[File:Forge_level_1.png|thumb|center|75px]]
 
|[[Forge]]
 
|[[Forge]]
|Produces 2 population to the city it is in for every adjacent [[Mine]]. Can only be built on [[Terrain|field tiles]]. Costs 5 stars to build.
+
| Produces two population for each adjacent Mine.
  +
|Field
  +
|[[Smithery]]
  +
|5
 
|-
 
|-
|[[File:Port.png|thumb]]
+
|[[File:Port.png|thumb|center|75px]]
 
|[[Port]]
 
|[[Port]]
|Produces 2 population to the city it is in and turns land units into [[Boat]]s. Can only be built on [[Terrain|shallow water tiles]]. Costs 10 stars to build.
+
| Produces two population, turns land units into [[Boat]]s, and forms [[City Connections|city connections]].
  +
|Water
  +
|[[Sailing]]
  +
|10
 
|-
 
|-
|[[File:Customs_house_1.png|thumb]]
+
|[[File:Customs_house_1.png|thumb|center|75px]]
 
|[[Customs House]]
 
|[[Customs House]]
  +
|Produces 2 stars per turn for each adjacent Port.
|Gives you +2 stars for each nearby port. Can only be built on [[Terrain|field tiles]]. Costs 5 stars to build.
 
  +
|Field
  +
|[[Trade]]
  +
|5
 
|-
 
|-
  +
! colspan="6" |Monuments
|[[File:Forest_temple_level_1.png|thumb]]
 
|[[Temples|Forest Temple]]
 
|Produces 1 population to the city it is in and gives you 100 points of score. Temples give you more points as time goes by. Can only be built on [[Terrain|forest tiles]]. Costs 15 stars to build.
 
 
|-
 
|-
|[[File:Temple_level_1.png|thumb]]
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|[[File:Xin-xi_altar_of_peace.png|thumb|center|75px]]
|[[Temples|Temple]]
+
|[[Altar of Peace]]
|Produces 1 population to the city it is in and gives you 100 points of score, this increases as time goes by. Can only be built on [[Terrain|field tiles]]. Costs 20 stars to build.
+
| rowspan="7" |Produces 3 population and is worth 400 points. Can only be built after completing its corresponding task.
  +
| rowspan="7" |Field, water
  +
|[[Meditation]]
  +
| rowspan="7" |N/A
 
|-
 
|-
|[[File:Mountain_temple_level_1.png|thumb]]
+
|[[File:Xin-xi_emperors_tomb.png|thumb|center|75px]]
|[[Temples|Mountain Temple]]
+
|[[Emperor's Tomb]]
  +
|Trade
|Produces 1 population to the city it is in and gives you 100 points of score, this increases as time goes by. Can only be built on [[Terrain|mountain tiles]]. Costs 20 stars to build.
 
 
|-
 
|-
|[[File:Water_temple_level_1.png|thumb]]
+
|[[File:Xin-xi_eye_of_god.png|thumb|center|75px]]
|[[Temples|Water Temple]]
+
|[[Eye of God]]
  +
|[[Navigation]]
|Produces 1 population to the city it is in and gives you 100 points of score, this increases as time goes by. Can only be built on [[Terrain|shallow water or ocean tiles]]. Costs 20 stars to build.
 
 
|-
 
|-
|[[File:Xin-xi_park_of_fortune_copy.png|thumb]]
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|[[File:Xin-xi_gate_of_power.png|thumb|center|75px]]
|[[Park of Fortune]]
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|[[Gate of Power]]
  +
|N/A
| rowspan="7" |Can be built after completing Tasks. Produces 3 population and 400 points of score to the city it is in. Can only be built on [[Terrain|field or shallow water tiles]].
 
 
|-
 
|-
|[[File:Xin-xi_altar_of_peace.png|thumb]]
+
|[[File:Xin-xi_grand_bazaar.png|thumb|center|75px]]
|[[Altar of Peace]]
+
|[[Grand Bazaar]]
  +
|[[Roads (Technology)|Roads]]
 
|-
 
|-
|[[File:Xin-xi_eye_of_god.png|thumb]]
+
|[[File:Xin-xi_park_of_fortune_copy.png|thumb|center|75px]]
|[[Eye of God]]
+
|[[Park of Fortune]]
  +
|N/A
 
|-
 
|-
|[[File:Xin-xi_tower_of_wisdom.png|thumb]]
+
|[[File:Xin-xi_tower_of_wisdom.png|thumb|center|75px]]
 
|[[Tower of Wisdom]]
 
|[[Tower of Wisdom]]
  +
|Philosophy
 
|-
 
|-
  +
! colspan="6" |Other Buildings
|[[File:Xin-xi_gate_of_power.png|thumb]]
 
|[[Gate of Power]]
 
 
|-
 
|-
|[[File:Xin-xi_grand_bazaar.png|thumb]]
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|[[File:Temple_level_1.png|thumb|center|75px|]]
|[[Grand Bazaar]]
+
|[[Temples|Temple]]
  +
| rowspan="5" | Produces one population and is initially worth 100 [[points]]. Point value increases over time.
  +
|Field
  +
|[[Free Spirit]]
  +
|20
 
|-
 
|-
|[[File:Xin-xi_emperors_tomb.png|thumb]]
+
|[[File:Forest temple_level_1.png|thumb|center|75px|]]
 
|Forest Temple
|[[Emperor's Tomb]]
 
  +
|Forest
  +
|[[Spiritualism]]
  +
|15
 
|-
 
|-
|[[File:2F6D2886-6F4E-4838-AC2C-BF320E1BBF89.jpeg|thumb]]
+
|[[File:Mountain temple_level_1.png|thumb|center|75px|]]
  +
|Mountain Temple
|[[Roads|Road]]
 
  +
|Mountain
|Can be built in anywhere on land except for enemy territory. Used for connecting [[cities]] and to move troops around quicker. Costs 2 stars to build.
 
  +
|[[Meditation]]
  +
|20
 
|-
 
|-
  +
|[[File:Water temple_level_1.png|thumb|center|75px|]]
  +
|Water Temple
  +
|Water
  +
|[[Aquatism]]
  +
|20
  +
|-
  +
|[[File:Ice temple_level_1.png|thumb|center|75px|]]
  +
|Ice Temple
  +
|Ice
  +
|Polarism
  +
|20
  +
|-
 
|[[File:Road Icon.png|thumb|center|75px]]
 
|[[Roads (Building)|Roads]]
  +
|Decreases [[movement]] cost and form city connections.
  +
|Any land except mountain
  +
|Roads
  +
|2
  +
|}
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  +
===Buildings Unique to Special Tribes===
  +
{| class="article-table"
 
!Image
 
!Image
  +
!Name
!Structure
 
 
!Description
 
!Description
  +
!Terrain
  +
!Unlocked by
  +
!Cost (stars)
 
|-
 
|-
  +
! colspan="6" |∑∫ỹriȱŋ
|[[File:685A2FF3-085C-46D5-BBEB-741B4F144C83.png|thumb]]
 
|[[City]]
 
|Created upon capturing of [[villages]], produces [[Resources|stars]] and trains [[units]].
 
 
|-
 
|-
|[[File:Village.png|thumb]]
+
|[[File:Sanctuary level 2.png|center|thumb|75x75px]]
|[[Villages|Village]]
+
|[[Sanctuary]]
  +
|Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns.
|Generated on field tiles. Can be captured by units to create [[cities]].
 
  +
|Any land
  +
|Forestry
  +
|5
 
|-
 
|-
  +
! colspan="6" |Polaris
|[[File:Ruin.png|thumb]]
 
  +
|-
  +
|[[File:Ice bank level 2.png|center|thumb|75x75px]]
  +
|[[Ice Bank]]
  +
|Produces three stars per turn for every 20 frozen tiles in the world.
  +
|Field, ice
  +
|Trade
  +
|20
  +
|-
  +
|[[File:Outpost.png|center|thumb|75x75px]]
  +
|[[Outpost]]
  +
|Produces one population and forms city connections.
  +
|Ice
  +
|[[Frostwork]]
  +
|5
  +
|-
  +
! colspan="6" |Cymanti
  +
|-
  +
|[[File:Algae.png|center|thumb|75x75px]]
  +
|[[Algae]]
  +
|Produces one population and allows land units to walk on it.
  +
|Water, ocean
  +
|[[Hydrology]]
  +
|5
  +
|-
  +
|[[File:Clathrus level 2.png|thumb|center|75px]]
  +
|[[Clathrus]]
  +
|Produces one star per turn for each adjacent Algae. Poisons enemy units that step on it.
  +
|Water, ocean
  +
|Trade
  +
|5
  +
|-
  +
|[[File:Fungi level 2.png|thumb|center|75px]]
  +
|[[Fungi]]
  +
|Produces one population per turn for three turns. Poisons enemy units that step on it.
  +
|Any land with spores
  +
|Farming
  +
|5
  +
|-
  +
|[[File:Mycelium level 2.png|thumb|center|75px|link=Special:FilePath/Mycelium_level_2.png]]
  +
|[[Mycelium]]
  +
|Forms city connections within a three-tile radius and heals friendly units that end their turn on or adjacent to it.
  +
|Field, forest
  +
|Roads
  +
|5
  +
|}
  +
  +
===Removed Buildings===
  +
{| class="article-table"
  +
!Image
  +
!Name
  +
!Description
  +
!Unlocked by
  +
!Cost (stars)
  +
|-
  +
|[[File:Old outpost 5.png|thumb|center|75px]]
  +
|[[Lantern]]
  +
|Unique to Polaris. Function varied over time.
  +
|Varied over time
  +
|5
  +
|-
  +
|[[File:Library 1.png|thumb|center|75px]]
  +
|[[Library]]
  +
|Decreased the cost of researching new [[technology]] by 2 stars per adjacent [[Temples|temple]].
  +
|[[Philosophy]]
  +
|5
  +
|}
  +
  +
==Structures==
  +
{| class="article-table"
  +
!Image
  +
!Name
  +
!Description
  +
|-
 
|[[File:685A2FF3-085C-46D5-BBEB-741B4F144C83.png|thumb|center|75px]]
  +
|[[Cities]]
  +
|The basic unit of a player's empire. Produces stars every turn and is worth a certain number of points. Place where units are trained.
  +
|-
  +
|[[File:Village.png|thumb|center|75px]]
  +
|[[Villages]]
  +
|Become a city once captured.
  +
|-
  +
|[[File:Ruin.png|thumb|center|75px]]
 
|[[Ruins]]
 
|[[Ruins]]
|Can generate on every tile. Gives a reward once examined by a unit.
+
|Grant a reward once examined by a unit.
 
|}
 
|}
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{{Navbox Game Mechanics}}
  +
[[Category:Game Mechanics]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Structures]]
 
[[Category:Structures]]

Revision as of 16:29, 30 May 2021

Buildings are constructible objects built by players that provide population, points, income (stars), or a movement bonus. Buildings include resource buildings, monuments, temples, and roads. Each building can only be built on specific terrain types.

Structures are generated objects that units interact with randomly dispersed across the map at the beginning of the game. Structures include cities, villages and ruins. Resources and terrain are not considered structures.

Buildings

General Buildings

Image Name Description Terrain Unlocked by Cost (stars)
Resource Buildings
Lumber hut
Lumber Hut Produces one population. Forest Forestry 2
Sawmill level 1
Sawmill Produces one population for each adjacent Lumber Hut. Field Mathematics 5
Farm
Farm Produces two population. Field with crop Farming 5
Windmill 1
Windmill Produces one population for each adjacent Farm. Field Construction 5
Mine
Mine Produces two population. Mountain with metal Mining 5
Forge level 1
Forge Produces two population for each adjacent Mine. Field Smithery 5
Port
Port Produces two population, turns land units into Boats, and forms city connections. Water Sailing 10
Customs house 1
Customs House Produces 2 stars per turn for each adjacent Port. Field Trade 5
Monuments
Xin-xi altar of peace
Altar of Peace Produces 3 population and is worth 400 points. Can only be built after completing its corresponding task. Field, water Meditation N/A
Xin-xi emperors tomb
Emperor's Tomb Trade
Xin-xi eye of god
Eye of God Navigation
Xin-xi gate of power
Gate of Power N/A
Xin-xi grand bazaar
Grand Bazaar Roads
Xin-xi park of fortune copy
Park of Fortune N/A
Xin-xi tower of wisdom
Tower of Wisdom Philosophy
Other Buildings
Temple level 1
Temple Produces one population and is initially worth 100 points. Point value increases over time. Field Free Spirit 20
Forest temple level 1
Forest Temple Forest Spiritualism 15
Mountain temple level 1
Mountain Temple Mountain Meditation 20
Water temple level 1
Water Temple Water Aquatism 20
Ice temple level 1
Ice Temple Ice Polarism 20
Road Icon
Roads Decreases movement cost and form city connections. Any land except mountain Roads 2

Buildings Unique to Special Tribes

Image Name Description Terrain Unlocked by Cost (stars)
∑∫ỹriȱŋ
Sanctuary level 2
Sanctuary Produces one star per turn for every adjacent wild animal. Attracts a wild animal to an empty adjacent forest every three turns. Any land Forestry 5
Polaris
Ice bank level 2
Ice Bank Produces three stars per turn for every 20 frozen tiles in the world. Field, ice Trade 20
Outpost
Outpost Produces one population and forms city connections. Ice Frostwork 5
Cymanti
Algae
Algae Produces one population and allows land units to walk on it. Water, ocean Hydrology 5
Clathrus level 2
Clathrus Produces one star per turn for each adjacent Algae. Poisons enemy units that step on it. Water, ocean Trade 5
Fungi level 2
Fungi Produces one population per turn for three turns. Poisons enemy units that step on it. Any land with spores Farming 5
Mycelium level 2
Mycelium Forms city connections within a three-tile radius and heals friendly units that end their turn on or adjacent to it. Field, forest Roads 5

Removed Buildings

Image Name Description Unlocked by Cost (stars)
Old outpost 5
Lantern Unique to Polaris. Function varied over time. Varied over time 5
Library 1
Library Decreased the cost of researching new technology by 2 stars per adjacent temple. Philosophy 5

Structures

Image Name Description
685A2FF3-085C-46D5-BBEB-741B4F144C83
Cities The basic unit of a player's empire. Produces stars every turn and is worth a certain number of points. Place where units are trained.
Village
Villages Become a city once captured.
Ruin
Ruins Grant a reward once examined by a unit.