The Cymanti are a breakout group of Polytopians who moved to the swampy forests and learned to live with the Ciru Bug, which attaches to their faces and merges with their brains.
Led by their Shaman, the Cymanti train gigantic bugs, use their enemies to fertilize their fungi farms, and utilize crippling poisons to vanquish all who would threaten their marshy home!-Tribe description
Cymanti is a High-Tier Tribe (one of the best of the game) due to its great military and economic strength.
As a special tribe, Cymanti has modified technologies that unlock unique units, buildings, and abilities.
|Archery||Phychi, defence bonus in forest|
|Roads||Mycelium, Network task|
|Oceanology||Navigation||Raychi, Explorer task|
|Philosophy||Shaman, Literacy, Genius task|
|Trade||Clathrus, Wealth task|
Cymanti has +mountain and spores in place of crops. Spores have a forced spawn, meaning Cymanti is guaranteed at least two spores in their starting city.
- Main article: Cymanti/Strategy
The general strategy is to buy fungi so you get level 2 city on T1. You can still make a second unit like T0 tribe on T1 (warrior). Get riding/archery for fast expansion, depending on terrain, and later on, Shock tactics and Centipedes are your powerhouse, while your support are Exidas and Shamans.
You can also get a Clathrus going in mid-to-late game, as you can’t spam expensive units and upgrades without them, unless you have a ton of high level cities.
To explore overseas, research archery. The unit that the tech provides, the Psychi, is able to fly over water, and it’s cheaper to do than researching Oceanology and training Raychi. As well as this, Raychi can’t move onto land, so it cannot capture inland villages.
- Fruit: Aphea Nectar (droplets of nectar)
- Animal: Lytheti (yellow caterpillar)
- Field: Dark green moss-covered fields with reddish-brown soil
- Forest: Tall trees resembling redwoods
- Mountain: A large mound of soil
- City: Hives with varying amounts of holes, bumps, and black spots
- Helmet: Ciru Bug (a tan insect with two large eyes)
aph, bio, bo, ca, ce, chy, ci, co, cy, di, dio, ea, exo, hex, ho, ia, ich, li, lo, ly, my, neo, ner, phy, pod, rhi, seg, sis, sy, ta, the, tic, um, zi, zo
- In the ambience playing throughout Cymanti lands, the sounds of dripping water and insects are heard.
- The Cymanti tribe head is the only tribe head to have unique eyes. (the "normal eyes" are covered by the bug)
- Even though some of Cymanti's edited technologies could be better named, Midjiwan did not want to change too many technology names.
- Cymanti's units cannot move onto captured ports.
- Many aspects of Cymanti, including the Doomux and Phychi, were inspired by the anime Nausicaä of the Valley of the Wind.
- Before their release, images of various Cymanti gameplay aspects (such as Fungi, Algae, or Hexapods) were teased on social media, as well as in a video that revealed their release date.