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Rebels incited to action by the Cloak to attack an enemy city. Daggers are the ultimate surprise attack guerrilla warfare units, meaning enemies won’t retaliate when they pounce.

The Dagger is a melee unit spawned exclusively when a Cloak infiltrates a city. The number of Daggers spawned is the same as the infiltrated city's level (maximum 5). The spawning mechanic will prioritize the infiltrated city (if unoccupied prior to being damaged during infiltration) then available tiles that provide a defense bonus, i.e. forests and mountains. A Dagger can spawn on water if there are no empty land tiles left, but it cannot spawn on terrain that the player has not unlocked movement to yet, and no Dagger will spawn if there is no empty tile within the infiltrated city's borders for a Dagger to spawn.

When a Dagger spawns on water or moves to a Port, it becomes a Pirate. The Pirate retains all of the skills of the Dagger including its melee surprise attack even to land targets, but cannot be upgraded into other naval units. Also, it gains a movement speed increase of +1, like a normal boat.

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Mermaid Dagger[]

This article is about the mermaid version of the Dagger. For mermaid units in general, see Mermaid Units.

The Aquarion tribe has the Mermaid Dagger unit instead of the Dagger. Like other mermaid units, the Mermaid Dagger differs from the Dagger only in being amphibious, allowing the Mermaid Dagger to move through both water and land, with a movement penalty on the latter.

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Trivia[]

  • The Dagger was originally named the "Rebel" during development.[1]
  • The sound a Dagger makes when attacking is not used by any other unit.
  • The theoretical cost of a Dagger is 2 stars because disbanding a Dagger one yields 1 star, which is half of its theoretical cost, and because it is worth 10 points of score (5 points per cost star).

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