Polytopia Wiki
Tag: Visual edit
Tag: Visual edit
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{{Infobox unit
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{{Infobox Unit
| name = Defender
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| image = Defender-2.png
| image = Defender-1.png
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| unlock = [[Shields]]
| unlock = [[Shields]]
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| cost = 3 stars
| cost = 3 stars
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| attack = 1
| attack = 1
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| defence = 3
| defence = 3
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| movement = 1
| movement = 1
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| range = 1
| health = 15
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| health = 15
| range = 1
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| veteran = Yes
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| skills = Fortify
}}The Defender is a strong defensive [[Units|unit]] that can be trained after researching the[[ Shields]] [[technology]]. As their name implies, defenders have good defense while lacking in attack and movement. The [[Quetzali]] tribe starts the game with a Defender.
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}}The '''Defender''' is a strong defensive [[Units|unit]] that can be trained after researching the [[Shields]] [[technology]]. As their name implies, defenders have good defense while lacking in attack and movement. The [[Quetzali]] tribe starts the game with a Defender.
   
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==Strengths and Weaknesses==
== Stats ==
 
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Strengths:
* Attack: 1
 
 
*'''Defending cities.''' Full-health defenders cannot be one-hit by anything, so that naturally makes them good for holding a certain point.
* Defence: 3
 
 
*'''Holding choke points.''' Barring a sea invasion, if you put defenders across a point you don't want someone to reach, the enemy can't get through it, and even if they do, their army can't flood through it easily.
* Movement: 1
 
 
*'''Countering attacks.''' Unlike other units, defenders have very high counter damage. Since most enemies can't resist attacking a defender, one of these units can thin out overly ambitious neighbors in the early rounds.
* Health: 15 (20 after reaching Veteran status)
 
 
*'''Defending against weak swarms.''' In a [[city wall]], a defender has so much defence that damaged [[Warrior|Warriors]] and [[Rider|Riders]] will actually deal 0 damage to it, and the defender's retaliation will instantly kill the assailants.
* Range: 1
 
 
*'''Ship swarm.''' On a naval unit, all the original unit's stats are ignored except for the health of that unit. And since the Defender is the cheapest unit with 15 health besides [[Polytaur|Polytaurs]], you can just swarm the sea with them, quickly and cheaply securing naval dominance.
* Cost: 3 stars
 
* [[Unit Skills|Skills]]: Fortify
 
   
== Strengths and Weaknesses ==
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Weaknesses:
 
*'''Defending against mobs of strong units.''' A mob of [[Swordsman|swordsmen]] or knights can take down a defender, although they will suffer some damage.
Defenders are good for:
 
 
*'''Fighting ranged units.''' [[Archer|Archers]] can continually move back and snipe it, [[Ship|ships]] can shoot from off the coast, and [[Catapult|catapults]] deal too much damage for defenders to even be able to scratch it.
* '''Defending cities.''' Full-health defenders cannot be one-hit by anything, so that naturally makes them good for holding a certain point.
 
* '''Holding choke points.''' Barring a sea invasion, if you put defenders across a point you don't want someone to reach, the enemy can't get through it, and even if they do, their army can't flood through it easily.
 
* '''Countering attacks.''' Unlike other units, defenders have very high counter damage. Since most enemies can't resist attacking a defender, one of these units can thin out overly ambitious neighbors in the early rounds.
 
* '''Defending against weak swarms.''' In a [[city wall]], a defender has so much defence that damaged [[Warrior|Warriors]] and [[Rider|Riders]] will actually deal 0 damage to it, and the defender's retaliation will instantly kill the assailants.
 
* '''Ship swarm.''' On a naval unit, all the original unit's stats are ignored except for the health of that unit. And since the defender is the cheapest unit with 15 health besides [[Polytaur|Polytaurs]], you can just swarm the sea with them, quickly and cheaply securing naval dominance.
 
Defenders aren't good for:
 
* '''Defending against mobs of strong units.''' A mob of [[Swordsman|swordsmen]] or knights can take down a defender, although they will suffer some damage.
 
* '''Fighting ranged units.''' [[Archer|Archers]] can continually move back and snipe it, [[Ship|ships]] can shoot from off the coast, and [[Catapult|catapults]] deal too much damage for defenders to even be able to scratch it.
 
   
== Tips ==
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==Strategy==
 
* A very effective strategy used to be to build a wall of [[Warrior]]s (or [[Swordsman|Swordsmen]] if you have them) and block the defenders but not to attack. Bots with Defenders would attack, sustaining heavy damage (even on Crazy difficulty). The next turn, warriors could kill defenders with 5 or lower health. As of the Feb 2021 update, this is no longer effective against bot players, who have learned to use Defenders passively.
Strategies for Defenders:
 
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*Defenders can also be dealt with using ranged attacks, as their high defense means nothing if they cannot retaliate.
* Place Defenders on any [[city]] you gain, always. No unit, except the [[giant|Giant]], is better equipped to defend a city, and you can't reliably, infinitely, or cheaply produce giants- Defenders are all of these things.
 
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*Mind Benders are very effective against Defenders, who cannot kill them unless in large swarms.
* Shield walls are a nice strategy to hold a narrow part of a map if you know the enemy can't bypass it by sea. This scenario is unlikely, but if it happens, it is highly effective area denial. Place Defenders in a row across the point, and leave them there. Barring Catapults, Giants, or several Knights, the wall will hold. For added effectiveness, have a second set ready to replace the first one. This way, you can switch out a damaged defender for a fresh one, and let it heal with a better degree of safety from attack. (Ranged attacks still can beat the rotation.)
 
*Defenders are also especially useful in naval attacks because of their cost to health efficiency. Seeing as all units behave identically in [[Boat|boats]], the defender is particularly useful to create navies that can withstand multiple hits from other boats.
 
Strategies against Defenders:
 
* Ranged Units. Ranged units can rip apart defenders in no time, especially in droves. If the enemy tribe seems heavy on the defenders, break out the [[Archer|Archers]] or [[Ship|Ships]]. [[Catapult|Catapults]] are even better, if you can protect them.
 
* Sea attacks. For the same reason as ranged, but with the added benefit of the [[Unit Skills|dash skill]], allowing the boat to move and attack, so that even if you need to relocate to avoid return fire or to start trying to hold down a city, you can still fight.
 
* Giants are a nice counter to defender, as long as you keep them at high health levels. Fatigue ruins even giants.
 
* If the enemy starts spamming tons of defenders, build a wall of [[Warrior|Warriors]] (or [[Swordsman|Swordsmen]] if you have them) and block the defenders but do not attack. Then, just wait for the defenders to attack you. Since defenders have low attack, they take a lot of damage when they go on the offense. The next turn, warriors can kill defenders with 5 or lower health. This works against bots, but human players might not do this.
 
* Mind benders. Mind benders can destroy enemy defender walls and make holes.
 
   
== Trivia ==
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==Trivia==
* In the early days of the game, Defenders looked like this (see right).[[File:Imperius defender.png|thumb|228x228px|center|The old defender sprite.]]
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*[[File:Imperius defender.png|thumb|The old Imperius Defender]]Previously, Defenders had a black line on the shield, and a sword at their side.
   
== Gallery ==
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==Gallery==
 
<gallery>
 
<gallery>
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defenderX.png|The Xin-Xi Defender
 
defenderI.png|The Imperius Defender
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DefenderX.png|The Xin-Xi Defender
defenderB.png|The Bardur Defender
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DefenderI.png|The Imperius Defender
defenderO.png|The Oumaji Defender
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DefenderB.png|The Bardur Defender
defenderK.png|The Kickoo Defender
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DefenderO.png|The Oumaji Defender
defenderH.png|The Hoodrick Defender
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DefenderK.png|The Kickoo Defender
defenderL.png|The Luxidoor Defender
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DefenderH.png|The Hoodrick Defender
defenderV.png|The Vengir Defender
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DefenderL.png|The Luxidoor Defender
defenderZ.png|The Zebasi Defender
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DefenderV.png|The Vengir Defender
defenderA.png|The Ai-Mo Defender
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DefenderZ.png|The Zebasi Defender
defenderQ.png|The Quetzali Defender
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DefenderA.png|The Ai-Mo Defender
defenderY.png|The Yădakk Defender
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DefenderQ.png|The Quetzali Defender
defenderAq.png|The Aquarion Defender
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DefenderY.png|The Yădakk Defender
defenderE.png|The ∑∫ỹriȱŋ Defender
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DefenderAq.png|The Aquarion Defender
defender-1.png|The Defender Model
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DefenderE.png|The ∑∫ỹriȱŋ Defender
 
DefenderP.png|The Polaris Defender
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DefenderM.png|The Defender Model
 
Defender icon.png|The Defender Icon
 
Defender icon.png|The Defender Icon
def.png|Polaris defender
 
</gallery>
 
   
 
</gallery>
{{Navbox|header = [[Units]]|body = [[Warrior]], [[Rider]], [[Archer]], [[Swordman]], [[Catapult]], [[Knight]], [[Defender]], [[Giant]], [[Boat]], [[Ship]], [[Nature Bunny]], [[Mind Bender]], [[Battleship]], [[Scout]] (removed), [[Guard Tower]] (removed)}}
 
   
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{{Navbox UnitsV3}}
 
[[Category:Units]]
 
[[Category:Units]]
[[Category:Page Templates]]
 

Revision as of 16:32, 21 February 2021

The Defender is a strong defensive unit that can be trained after researching the Shields technology. As their name implies, defenders have good defense while lacking in attack and movement. The Quetzali tribe starts the game with a Defender.

Strengths and Weaknesses

Strengths:

  • Defending cities. Full-health defenders cannot be one-hit by anything, so that naturally makes them good for holding a certain point.
  • Holding choke points. Barring a sea invasion, if you put defenders across a point you don't want someone to reach, the enemy can't get through it, and even if they do, their army can't flood through it easily.
  • Countering attacks. Unlike other units, defenders have very high counter damage. Since most enemies can't resist attacking a defender, one of these units can thin out overly ambitious neighbors in the early rounds.
  • Defending against weak swarms. In a city wall, a defender has so much defence that damaged Warriors and Riders will actually deal 0 damage to it, and the defender's retaliation will instantly kill the assailants.
  • Ship swarm. On a naval unit, all the original unit's stats are ignored except for the health of that unit. And since the Defender is the cheapest unit with 15 health besides Polytaurs, you can just swarm the sea with them, quickly and cheaply securing naval dominance.

Weaknesses:

  • Defending against mobs of strong units. A mob of swordsmen or knights can take down a defender, although they will suffer some damage.
  • Fighting ranged units. Archers can continually move back and snipe it, ships can shoot from off the coast, and catapults deal too much damage for defenders to even be able to scratch it.

Strategy

  • A very effective strategy used to be to build a wall of Warriors (or Swordsmen if you have them) and block the defenders but not to attack. Bots with Defenders would attack, sustaining heavy damage (even on Crazy difficulty). The next turn, warriors could kill defenders with 5 or lower health. As of the Feb 2021 update, this is no longer effective against bot players, who have learned to use Defenders passively.
  • Defenders can also be dealt with using ranged attacks, as their high defense means nothing if they cannot retaliate.
  • Mind Benders are very effective against Defenders, who cannot kill them unless in large swarms.

Trivia

  • Imperius defender

    The old Imperius Defender

    Previously, Defenders had a black line on the shield, and a sword at their side.

Gallery