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The United Tribes Of Polytopia (UTOP)

Presented by Zebastian

I: The Tribes

In a future Polytopia where warfare has been long considered extinct and primitive stands the multicultural Super Tribe of UTOP. It spans roughly 80% of the square and is made up of 7 semi-autonomous provinces that each have a role to play in the success of the whole.

The lush, mild-weathered plains of Imperia is where the central government is located. The inhabitants are called the Imperians, the modern-day incarnation of the historic Imperius. They are the peacekeepers of the nation, ensuring that violent crime never happens and that the public never finds out about what lies beyond the Black Spires... any dissenters are taken off to a secret facility to have their minds bent. They also own all the square's media sources and newspapers. Government transparency is virtually nonexistent, but no one seems to think that matters. Their capital houses all of the tribes' Altars of Peace.

Their southern neighbor is Zebasia, The wealthiest and the most populated of the provinces. The rich and fertile terrain made Zebasia the export capital of the square, shipping food and crops to every other province. Deposits of gold and other precious ores are also common. All the trade deals go on here. The enormous capital is patrolled by imposing Giants, and the Parliament house doubles as a stock exchange. This area contains all the Emperor's Tombs.

In the northwest lies the Northern region of Xi-Mo. Formed when the Ai-Mo and Xin-Xi made peace over a century ago, they have since grown into the knowledge and information capital of the world. It is also rumored that on a clear day if a wise man were to climb to the top of Mt. Xin-Xi, they would be able to see the whole nation, although no one has ever seen past the fog over the Northwestern Sea... Although the abundance of monasteries, shrines, and libraries may make this place seem like a nice place to live, this area also houses the Polytopian Intelligence Agency, the UTOP equivalent of the CIA or FBI. Their mountainous territory has all the Towers of Wisdom.

To the west lies the luxury capital of the world, Luxi. The elite class here adopted the name of the area's predecessors, the Luxidoor. The rich businessmen and rich heirs spend their lives here, hardly ever having to work a day in their lives. In the walled capital, elephant rides are an iconic symbol of social class. This area houses all of the Parks of Fortune.

The almost inhospitable far north is the home of the province of Barduria. Here, bears are common cuisine in the ski lodges, and forests are abundant. Its remoteness makes it ideal for weapons testing. Here, the weapons used by the Peacekeepers are manufactured, and, more secretly, the devastating super-weapons commissioned by the government made without the people noticing. Of all the provinces, the barbaric inhabitants that lived in this land were the most savage and there is a stereotype that the Bardur are still like that. This area houses all the Gates of Power.

The southeastern temperate rainforest is the home of the province of Kickoo. This tropical paradise is often frequented by Bardurians looking for a ray of sunshine. Beach resorts are common on the many islands of Kickoo, but sadly, most of the inhabitants are uneducated, living under the misguided impression that the world is a sphere. Nevertheless, the Kickoo are tenacious navigators. It was their scouts that helped give intel on enemy positions to the Coalition and ultimately were crucial in the unification the square. For this reason, the land has been awarded the Eyes of God of every tribe.

The outer rim territory along the southwest is called Oumaji. The vast Oumaji desert allows for easy, unrestricted travel around the outside of the nation, stretching between the Xi-Mo, Luxi, Zebasi and Kickoo. The extremely high Black Spire mountains on the south border stop rainfall from the nearby Northwest ocean and is a big factor in the dryness of the region. Here, where most goods from other regions are rare, demand has driven up the market, and it flourishes and thrives. The Emperor's Bazaar, the gigantic outdoor mall as big as a small city, made up of all the tribes' historic Grand Bazaars is the centerpiece in this desert province. Since the vast desert is so hard to govern, the Imperians (noticing this potential problem early on) implemented an ID-to-trade program, requiring all Oumaji to follow laws only within the large trade centers and trade routes. As such, many Oumaji moved their homes, as well as their businesses into the Emperor's Bazaar.

Small Hoodrick Island in the Northwest Ocean off the coast of Barduria houses the homely Hoodrick. They are a fiercely independent nation that, although an erstwhile member of the Coalition, were heavily opposed to joining the union, but remain allies to this day. They are a heavily socialist state that discourages wealth and poverty, this was in sharp contrast to the lifestyles of the Luxidoor, Imperians and Zebasi and proved an obstacle too difficult to overcome for them to join the union. Their law enforcement is a consortium of state-sanctioned guerilla street gangs authorized to take from the rich by force. They were trained in the centuries-old Hoodrick Island Guerilla Academy, a school that taught promising Hoodricks how to travel by tree and thwarted the infamous First Vengir Invasion back when the nations still warred. They have all their own monuments, except for their Emperor's Tomb (because no one is rich) and their Grand Bazaar (which actually makes up part of the Emperor's Bazaar, despite the Hoodrick not being in the union).


And Lastly...

The Vengir Nation. Imperia legends have it that the Vengir disappeared near the end of the Final War, defeated at the hands of the Coalition; and that the desolate wasteland was transformed into the beautiful plains of Imperia. Unfortunately, this is just a ruse perpetrated by the UTOP Government. The Vengir are still very much alive. Forced to adapt under imposed isolation, no external trade, and an environment out to get them, they became the most technologically advanced nation in the world. The fog across the Northwestern Ocean is actually artificially created, pumped out by a Vengir fog plant on the coast. They have already found out that there exists another unexplored subcontinent of the square, covered in a wasteland just like theirs. They started colonizing several centuries ago, and now they are almost ready to exact their counterattack on the nations that threw them to the dust long ago...

II: History

The first major site is an hour's sail from the shallow waters of the Oumaj desert, and roughly 10 feet deep. This site, designated as an International Heritage site by the Imperian government, paints a vivid picture of a subaquatic lifestyle: An amphibious civilization called the Aquarion that rode turtles and built temples in the thickets of seaweed found underwater. Fossilized turtle shells and cave paintings can be found scattered around the site. Although their ruins have been found on coastlines around the square, this one is the largest and most significant. In the ostensible interest of protecting it, the better part of the ruins have been closed off from the public by the government, however this is just a guise; The government has a laboratory there attempting to recreate the now-extinct turtle species large enough to ride that this tribe once used to conquer much of the coastal Quetzali.

The Other Tribes (various authors)

*Note: Only the Regia Solis are considered canon in Zebastian's story.

But fear not, for the Regia Solis is at the UTOP's side. A cast-off sect of the Imperians after discovering what lies beyond the Black Spires, they are a group of nobles and volunteers hand-picked to protect the square from the coming Vengir invasion plans, which they found were in motion. When they discovered what lay beyond the Black Spires, they quickly organized themselves and found an unsettled strip of land between the UTOP's territory and the Vengirean wastelands. The Imperians, deeming the Regia Solis important to the survival of the UTOP, signed a contract with the Regia Solis, allowing the Regia Solis to hand select members of the Imperian peacekeeping force as long as they remain a secret until the day of an invasion. They currently work for themselves, and possess as much knowledge as the PIA, even knowing a bit more. The scrolls of wisdom they have found in the Vengir wastelands speak of another universe, where a once glorious empire named Rome existed, and the Regia Solis' ultimate goal is to travel to that world somehow, with the help of Vengirean technology. They even know about other tribes.

Also somewhere in the other wasteland that Vengir has colonized, several other tribes still exist like Marinoo that their civilization looks like a mix of Zebasi and Imperius albeit not knowing them and Vengir which influenced part of their culture. There are also the Sushang, Ehdians, Shenabe and Frieso that are pretty technologically advanced. These civilizations live under the hand of Vengir ready for a go-signal to exact their revenge on Vengir by Regia Solis.


It all begun when a long time ago, even before Vengir was pushed into the fanmade tribes' lands, in the outer sandy beaches of Kickoo, lived a completely different tribe and culture called Ninauna, having to live in the beaches, forced by the Kickoo who ruled the inner lands, they learnt to terraform and plant, and worshiped the forests and trees as sources of life and gods.

One day, the Kickoo decided to take away the last lands of the Ninauna, and a massacre started wiping out almost all Ninaunas, which escaped using boats and ships and sailed to the unknown.

In the long trip, some unknown humanoid species brought them food and clean water helping them survive the long trip, the Ninauna told these unknown species the reason they looked for new lands, and so the Aquarion swore to bring Kickoo to justice one day, and avenge the dead. (The Vengir-Aquarion alliance is a myth)

Finally, the Ninauna found new lands in a rocky desert canyon, metting the Shenabe, which greeted them and gave them housing, in exchange, the Ninauna taught them how to grow lush in their barren lands, bringing a golden era to the alliance for ages, then the Vengir came, long time passed, so on.

The war broke between Shenabe thanks to cultural differences between Ninauna descendants and Shenabe pures, with two campaigns standing: The Ninauna Revolutionaries, known also as Paramas, with their goal being dividing the lands into two: Parama and Shenabea, and the Shenabe Royalty who wanted to keep Shenabe as a single state and wipe the Ninauna culture, but after a long political struggle, the lands were divided into two. The Shenabe with the cayon inlands, and the Paramas with the same place they arrived long ago, the outlands and coasts.

To this day, the myths about a humanoid water tribe roam the lands of fanmade tribes... Until stories of a aquatic tribe attacking Kickoo were heard by the Vengir and soon the Paramas knew... It was time to re-claim their land.

A day, Paramas vanished from the fan-made island, leaving Shenabe confused. It is thought that they gathered their entire population and sailed...

Are Paramas destroying UTOP by Aquarion's side?

Swania and Ogka

Somewhere far from the fan-made island, the Swania islands were home to the Ogka and Swanians. While the Swanians were natives of the clear swamps in the central island, the Ogka were natives from the volcanic islands around the Swanlands, and they were altogether a different race. No one knows how they came to be. But volcanoes around the Swania islands, which were supposedly dormant, blew up. That's why the Swania lands were so great for trees and life. When the Swanlands became contaminated thanks to ashes and gas emanating from volcanic eruptions, the king made a deal with the Ogka. The Ogka would get the land, but they would have to pay some money, so the Swania could move elsewhere. Eventually, they discovered a larger island to the west, with almost the exact same environment.

L'Oradouer and Narvicia

  1. A long time ago the tribes of Narvicia and L'Oradouer founded their first cities.When they met, they became fast friends. Their nations destabilized in the face of natural events,such as an earthquake that rattled both nations’ cities and left thousands dead in its’ wake. This weakened the capabilities of the military and the nations‘ economies. They were attacked by multiple tribes hoping to eradicate them in a weaker state.They tried with their damaged battleships and mind-benders which had spent time healing the people and their spirits but morale,food and supplies running low, they were subdued by the tribes. The last plan known as Protocol 43 or better known as the Contingency Plan was made by L'Oradouer which in the scenario both tribes were to board the L’Oradouer ships and go sailing away.They did this when half of their forces fought in the Battle of Semara, Narvicia. They brought their native plants and animals along with them. 2 years full of encounters with rogue ships and close calls later they discovered an island full of other tribes, they made friends with Ehdia, Shenabe, Paramas, Sushang and Regia Solis.They found the same environment there.When Regia Solis told them of a huge battle, they wanted to go there to get their homelands back, but the idea of a huge battle which entire cities were razed to the ground and thousands died because of two all-powerful tribes wanting to take over the entire square opposite theirs chilled their minds. They decide to help in the evacuation of the citizens of the tribes using their ships and sent their best divisions to help in the war effort.

The Journal of Maxius Fabian (Presented by Oaskldk)

Since it isn't really a "theory", I have decided to move it to a blog on my profile. Link

The Polytopian History Theory

Presented by TheWikiSurfer

Once, there was a place called Polytopia. Its inhabitants were a simple people, living life as hunter-gatherers. That is, until a couple hundred people banded together to make a tribe. They called themselves the Oumaji. The Oumaji resided in the middle of a sun-blessed desert where resources were extremely scarce. This caused infighting, and eventually, about 1/3 of the Oumaji population left to create the Zebasi.

What the early Zebasi found was astonishing. A Savannah with soil so fertile that even the worst of farmers could create a huge profit in only a few weeks. Meanwhile, in the southwestern area of the square, a new tribe was forming, one that valued peace, philosophy, and especially knowledge of warfare and wealth, unlike their cousins on the Oumaji/Zebasian coast. They were the Ai-Mo. They decided to settle in the highest, windiest mountain range on the square, so they could achieve tranquillity by meditating in the eternal evening sunset.

Back in the Oumaji capital, a royal engineer by the name of Moja Kubwa has invented a new, revolutionary method of transportation. While getting water from the Patakafu Oasis, he saw a zebra bucking a monkey off of it's back; he then rushed home, drew a design for a saddle. Now, he is rushing to the pharaoh's palace to present the designs. When he reaches the pharaoh's throne room, frazzled, he shoves the designs in the unwitting king's face. The king takes a closer look and exclaims "This man is a genius!" The other chief engineers looked at the blueprints and immediately alerted the generals to start producing riders. The Zebasi then follow suit.

Zebasi explorers in the northeastern area of the square encounter a friendly mountainous tribe who calls themselves the Xin-Xi. They are at odds with the barbarian tribes in the far north who are known as the Bardurian alliance, or for short, the Bardur. The Xin-Xi also mention their extraordinarily wealthy neighbors, the Luxidoor, who have recently evicted some of their own rebellious people, they now call the Quetzali and a small but powerful nomadic tribe who call themselves the Vengir into a barren wasteland.

The Vengir swore revenge against the Luxidoor and all it's allies and quickly took up swordsmanship.

Back in the Xin-Xi homeland, a scholar named Li Shuxian just wrote down some of the first mind-bending spells. Several hundred of his pupils traveled around the world and taught it to scholars in progress. They then created libraries dedicated to this subject.

In the northwest, a small city-state known as Imperia has started aggressively taking over town after town. They now control most of the square and have just encountered a tribe that was older than the Ai-Mo and Xin-Xi combined. These people were the Kickoo. The Kickoo were experts at catching fish and they religiously worshiped a race of fish people they called the Aquarion. The Imperius general was terrified of this idea and withdrew his troops from Kickonesia.

The Imperius eventually burned down all of Li Shuxian's great libraries to prevent citizens from rebelling against them. They did this because Li and his students had just figured out a method to convert humans into giants. This created the ruins that appear in Polytopia today.

Enraged, Li Shuxian pleaded the former king to go after the Imperius. He agreed that it was unfair that the Imperian general had burned down his libraries, and he wanted to reclaim his throne. Rallying the former army and all of Li's pupils, who could change enemies into friends in an instant, the Xin-Xi rebel military pushed back the Imperius into their native home. The Imperius were naturally, mad, so they pleaded their Kickoo neighbors to help. The Kickoo said no, because their mind benders had predicted that the Aquarion would try to destroy humanity, and the only ones who could stop them were the Kickoo. The Imperius stormed back to their homeland and vowed to kill everyone who would ever fight against the Imperius reign. Off the coast of the Ai-Mo mountain range, there was a large island known as Hoodraria. This was the home of the highly intelligent Hoodrick tribe, who had perfected archery, hunting, and mathematics. However, their clans infought a lot, which caused war, so one day a boy named George attempted to pull a sword out of a boulder. This was no ordinary sword. This was the sword of Peter the Great, the greatest pupil of Li Shuxian. He put it there and cursed it so only a man fit to be a king could take it out. Little George accomplished this, making him the new king. The Hoodrick are ready to invade their Ai-Mo neighbors. Li Shuxian and his former king was greatly astonished, that they joined the Hoodrick in the invasion. Also, the king thought if he couldn’t take back his throne, he would at least have other land to rule by helping in the invasion.The Quetzali, who was forced to live with the Ai-Mo by the Luxidoors, was rebelling against the Ai-Mo laws. With the new technology, the shield, that the Quetzali invented, their ready to take on the Luxidoor.

The Zebasi explorers in Xin-Xi still haven't left. This causes the Xin-Xi to request the Zebasi to leave. When they deny, the new emperor, Fang Zi declares war. The Luxidoor are outraged at the Xin-Xi because the Zebasi were their best trade ally. The Oumaji are also enraged at the Zebasi, who have been intruding on their land to steal precious zebras. The Kickoo are now in a full-fledged war against their former gods, the Aquarion, the Hoodrick, Xin-Xi, and Quetzali are attempting to invade the Ai-Mo, the Imperius have started mass production of troops, and the Vengir and Quetzali is preparing for a massive invasion of the Luxidoor.

Alas, the world is changing again. Who will you choose?

A Simulated Reality

No place on Earth looks like the world of Polytopia, but many aspects of Polytopia seem very familiar. This is because the world of Polytopia was fabricated by humans in order to study development in the human brain, and the world of Polytopia is indeed real.

It all started when a group of scientists decided to study the human brain. Using cloning technology, they were able to create artificial humans. The scientists purchased a large chunk of land, and they were able to artificially create environmental factors such as trees, plants, and snow.

Once the artificial environment was finished, the scientists scattered the clones all around the land. The clones, who had no memories, knew nothing other than the reality that they were placed in since they were born. Since humans have an instinct for survival, the clones began searching for resources, hunting animals, and creating villages. Many clones united and created tribes.

The tribes, however, were all incredibly similar to one another; their lifestyles and building techniques were almost identical. The scientists brought the clones back to their labs, where their memories were once again wiped, but this time, memories of the real world were injected into their minds. The memories given were different for each clone, but some clones got the same set of memories. In total, nine different sets of memories were given.

Once the clones were reintroduced to their environment, the results became much different. Clones who have received the same sets of memories stuck together while they stayed apart from clones with different memories. And so, the nine tribes of Polytopia were created: the Zebasi, Kickoo, Xin-xi, Oumaji, Bardur, Luxidoor, Imperius, Hoodrick, and Ai-mo.

Unfortunately, the peace did not last long. Due to high birth rates, the world became overpopulated, and there were not enough homes and resources for everyone. War broke out within all of the tribes, as they all struggled for power. Although no tribe managed to wipe each other out, the mighty Imperius became the most powerful of the tribes, holding the most territories and resources.

But the prosperity in the Imperius tribe did not last long. Since there were many resources, greed rose among the tribe, and the Imperius tribe was divided in two. One side wanted to keep the Imperious united while the other side demanded more resources. The two sides battled, and the war lasted for ages, but in the end, the side in favor of unity won, and the survivors of the losing side were banished into far-away lands, thus creating the Vengir.

The remaining Imperius tribe was very weak after the war, and it would take time for them to recover. The Kickoo, which was now the most powerful tribe, teamed up with the Zebasi and the Luxidoor to lead an attack on the Imperious. The alliance formed a powerful navy, which consisted of hundreds of transport ships as well as numerous battleships. The allied ships reached Imperius shores, where the Imperius tribe was massacred and forced back in defense of their capital.

The allies were close to defeating the Imperius, but it all changed when a new tribe--which was the product of scientists adding external genes to humans--arose from the seas. This tribe, called the Aquarion, was able to use land troops at sea, thus devastating the allied ships. In the end, the allied forces were pushed back, and the Aquarion made peace with the Imperius.

The Imperius Alliance In a far-off land of Polytopia, a separate continent from a larger world, many people sailed to this land to take residence because of its resources. These people all went their separate ways, but many people did not know how to do many things, and only knew certain ways of gathering resources. For safety and survival, these people united as a single tribe controlling the entire continent, known as the Imperius Alliance. This tribe was separated into different groups depending on which part of the continent they lived in, and what way of resource gathering they knew. Thess groups named themselves, calling themselves the tribe names we know today. When resources gathered by all these people mainly went to the Imperius capital, and very little food was given back to the groups. After several decades, these people all separated into the modern tribes.

The Tribal Almanac Presented by Great Machine

Tribes are organized communities that have the potential to grow into mighty empires. They have a code of ethics, an official capital, traditions and their various collections of powers and weaknesses. After 1x10^11 simulations, our investigators have collected data regarding the established civilizations. This Almanac does not comprehend the entirety of our current knowledge, but it is a proper start for those who must be introduced to our research department.

The game of empires has little to do with the players, and everything to do with the map. After only a few runs in the simulation, we understood enough about the several tribes to generate seeds for future squares that exploited the characteristics of their tactics to cripple them or assist them, balancing the power of the armies to create long stalemates, in order to increase the period of viable observation. Diplomacy eventually ruins this fragile equilibrium, but the human nature is a variable our organization simply cannot leave out of the equation.


The Xin-Xi are honorbound warriors. They are set to spawn in a relatively useful piece of land, with a natural beauty to it: cherry blossoms, high and abundant mountain ranges, fertile soil. The Xin-Xi is ruled by an Emperor, who, along with his inner circle of oligarchs and consuls, hold most of the power. The power of the Emperor transitions to an heir upon death, creating a dynasty. The emperors are known to lead armies into battle, and are expected to do such, even if there is no heir to their throne. If no suitable heir is found, the inner circle of the former emperor is to elect a new leader, and they may hold an election in which the populace votes, or simply choose one themselves.

The warrior culture is essential to this tribe's traditions. There is no greater honor to a citizen than to be granted military duty. War is a sacred art to the Xin-Xi, which greatly influences the effectiveness of their tactics. The Xin-Xi are particularly brutal invaders, and have little regard for the citizen population of occupied cities, as they view every tribal member as a warrior with the task of defending the city in case of invasion. Surrender is absolutely not tolerated, neither by the enemy nor by the Xin-Xi soldiers.

Due to the terrain surrounding them, with mountains that tend to block the way to fertile lands and enemy settlements, the Xin-Xi start their journey with the ability to climb the highest of mounts.


The Imperius are democratic crusaders, who believe their duty is to spread their democratic ideals throughout the land. Each city is run by an elected governor, which responds to the Senate in the capital. The governor of the capital is considered the tribe's de facto leader. The only exceptions for this system are occupied cities in which power is not yet consolidated, which are under martial law and managed by the occupation army.

Despite also holding a warrior culture, it is much less fanatical than the Xin-Xi. Imperius is very "balanced", holding each aspect of the empire, military, diplomacy, development, technology, in relatively equal importance.

The Imperius tribe spawns in Imperia, known for vast expanses of flat land for agriculture, and with the perfect climate to grow fruit, and as such, they can organize harvests.


Bardur are known for their conservative values among the tribes. They are ruled by a warlord, which usually employs bigger army diplomacy against other contestants to the throne. The political climate is, as such, very unstable, and a transition of power can take place anytime the current leader lets his guard down.

The Bardur, despite their military power, focus on efficient lumber mills and huts, exporting large ammounts of raw material to the various cities of the eternal winter land where they inhabit. Physical endurance, courage and hard work are greatly valued by the Bardur.

Due to their focus on exploration of wildlife resources, and the necessity to secure food sources in order to survive the everlasting winter of their homeland, the Bardur have efficient hunting teams to gather meat for the tribe.


The Oumaji are semi authoritarian, semi egalitarian, resourceful desert dwellers. These half spiritualistic, half intellectual people are ruled by small elite, which does a surprisingly good job assuring the comfort and quality of life of their masses. The Oumaji inhabit the endless expanse of the deserts, seemingly barren of resources to the untrained eye. They make good use of oasis to grow their food, and their clay cities are almost invisible in the sand. The Oumaji are also a nomadic people, holding cities that exchange population constantly. This ensures a strong cultural connection between the spread out settlements of the tribe.

The Oumaji travel vast distances to carry supplies to their population centers, starting their advendure with the ability to domesticate and train horses both for civilian and military use.


The Kickoo are by far the most "tribal" of the tribes. They are hunter gatherers who inhabit the tropical jungles of the square, both beautiful and dangerous to humans. The need to travel vast distances covered with such dense vegetation forces the Kickoo to rely on sailing instead of land trade to ensure connection between their settlements. Their defensive buildings are built in stone, like city walls, but habitations are often constructed with leaves and wood, with a very poor infrastructure and design that, along with the already unfitting terrain, make urbanization a challenge for the Kickoo. As such, their empires mostly consist of poorly developed, yet numerous small settlements across vast expanses of the jungles, most of which have a fairly busy port for trade and mobility. Settlements not located near the coast tend to be abandoned, unless a suitable resource, such as a mine, can take its place.

The Kickoo are ruled by a tribal counsil consisting of 5 shamans and a Chief, who are often related to each other. Together, they make most of the tribe's decisions. The Kickoo don't have an official religion, but are known to be very spiritualistic, and worship the earth, sun, moon, sea and other gods inspired by natural elements, as well as their ancestors.

Relying on the sea to develop their scattered cities, the Kickoo are experienced fishermen, and are prepared to begin sailing across shallow waters much earlier than most other tribes.


The Hoodrick are ruled by a king, and the Capital of their empire takes the form of a semi autonomous city state transformed into a military fortress to defend this monarch. The reason for this is the most important cultural aspect of the tribe: cutthroat politics. From the several shadow counsels that work to overthrow the monarch, no matter who he is, to the extremely well armed and trained bandit groups that gather wealth and resources to train massive militias, and to the uprising lone wolfs, the political instability within the Hoodrick tribe is absurdly high. The populace is used to living under this climate of constant pressure, and most support the political rise of any figure with the determination to seize power. Once he manages to steal the throne, the new monarch is usually a benevolent one: the people tend to be one of his priorities.

The Hoodrick are known, or at least rumoured to, have the most advanced and connected spy network of all the tribes, ready to feed a flow of precious data to his superiors or actually infiltrate other tribes' policies to make decisions that benefit the Hoodrick. Something passed on from fathers to sons, from leaders to the masses and from allies to foes: trust nobody. No matter how close, always assume they wish you dead.

The Hoodrick are masters of the bow and arrow, the King's army trained from a very young age in the art of archery, as well as efficient stealth tactings within the forest that surround their cities.


The Luxidoor are expansionist merchants. Unlike other tribes, who have a head of state, the Luxidoor are ruled by a union like alliance of several merchant companies based in their well defended, enormous capital. It lies under a complete Corporate Dominion: the different companies decide all of the tribe's affairs and compete with each other for the lands surrounding the capital and other cities of their empire. These different companies are dedicated to trade of a specific set of commodities, and a couple focus on recruiting, training and properly equipping an army to defend the tribe.

The military are a simple duty to the luxidoor tribe, and their true honor lies with their wealth. Commerce is central to their traditions. They look up to those who can mass a well earned fortune, but show little respect for those who inherited their wealth. Many parents are actually known to willfully give their children to the lower castes of the society, expecting them to rise above the masses by their own merit.

The Luxidoor like to establish trading posts and productive settlements, as are fans of sea exploration and trade. The Luxidoor people are known to have a natural wanderlust, a rejection of the familiar in the promise of adventure and profit. Their merchant fleets and caravans granted the companies the biggest luxuries of the square.

The Luxidoor have lived in luxury ever since the tribe first took shape. They begin their journey with a massive capital surrounded by city walls.


This tribe, pushed by other communities out of their home and into the barren wastelands of the square, are militarists and expansionists. The Vengir are a hardy breed of survivors used to getting by with few resources, but more than determined to conquer all the wealth and power they can. Driven by a spirit of righteous fury and revenge, the Vengir are a Technocracy, and the advancement of science and technology is central to their culture and traditions. The most powerful and influencial people within their meritocracy are the gifted minds that push the extent of their knowledge further. Because of this, the Vengir have a technologically advanced army much earlier than other tribes, and explore a good portion of land in the earlier within most simulations, due to the need to secure resources for their empire. Their morale is nearly unbreakable, and their constant expansion usually takes an alliance of enemy tribes united to fight them, or internal strife that slows their research to be stopped.

The Vengir's ruler is called Great Mechanist, a title that grants its holder with the control of the military, capital city development and Science Division management. This position can only be claimed by either a high ranking scientist or a political figure with experience in economical development. The Vengir people are known to be cold hearted, hateful and to never back down once they've set their iron spine to do something.

The sword was the first useful military technology developed by the Vengir, being that they were the first tribe to invent such weapon, and the art of Smithery is one of the few that warms the cold souls of the Vengir people. They start their journey with the ability to recruit swordsmans and construct Forges.


The Zebasi hold on to the ways of old. This tribe's clothing and housing may seem primitive, but they hide the fact that, in virtually every other aspect of their empire, technology, economy or military, they are on a relatively equal degree of development as other tribes.

The hierarchy of the Zebasi is one of their most important traditions: hunters and warriors, who defend the tribe, are treated as nobility. But the true head of state is actually called Sannos, which roughly translates into "Leader". The Sannos is elected by the tribe's warriors, who can in theory uplift anyone of their tribe to this title, but most times choose to grant the privilege to one of their own. The Zebasi people are known to be resourceful, clever and far too curious for their own good. The practise of witchcraft is common across the tribe's settlements, and is mostly regarded as a noble art.

The homeland of the Zebasi has rich soil, which the early generations learned to use quite effectively. They start their journey with the ability to transform flat lands into productive farmlands.


The Ai-Mo are Spiritual Seekers. This tribe inhabits the highest mountains of the square, and have developed a society based on peace, balance and harmony.

The religion of this tribe is one of the most important aspects of their culture: the Ai-Mo religion does not seek to answer the origins of mankind, nor does it hold divine figures as objects of worship. The Ai-Mo believe in the Whispers, an onmipresent force that binds all life, man, beast and plant alike, which cannot be directly measured, but can be harnessed and used. They claim that through several years of meditation, the primal instincts of men can be supressed to a point where one's soul can ascend to a superior plane of existence, inhabited by the Great Whispers, a dimension of pure psionic energy.

The Ai-Mo are ruled by a branch of the religion leaders, commanded by the Grand Priest and his inner circle. The higher castes of society can be penetrated by the masses, and their rise is usually the consequence of major contributions to theology, support of the populace, or any major contribution to the tribe in time of need.

The Ai-Mo people are known to be friendly, helpful and reliable, and integrate well into other empires, as long as their religious freedoms are not suppressed. They have a natural inclination to form strong alliances with other tribes to ensure peace and prosperity in their homeland and surroundings, even if it means restricting some of the power they could control. They do, however, struggle with some of other tribes due to their unique perspectives on certain issues: being devoted spiritualists, they struggle to coexist with the pragmatic materialists or more wordly people, and being pacifists, they find it hard to cooperate with militarist tribes (for example, Ai-Mo will almost never ally with the Vengir, as they are fanatic materialists and militarists).

After generations in isolation in the highlands, the Ai-Mo developed a strong bond with the promise of transcendence. Meditation is one of their daily activities, and they hold dear to them.


The Quetzali are Doctrinal Enforcers. These naturalist people settle the jungles of the square, and work to convert the square to their faith by whatever means necessary.

The Quetzali are ruled by an emperor, which is considered the physical embodiment of the spirits of Lao and Vaiana, the bird gods that manifest as the sun and the moon. According to their myth of Creation, Lao and Vaiana are the son and daughter of Aoul, the goddess of the sky, and Xolotl, the god of time. The emperor is worshipped as a living deity, and his bloodline is by far his most important asset: it is imperative that the current ruler leaves an heir to the throne before there is any chance of its sacred blood dying, allowing heresy to overthrow the order of the empire.

Besides their religion, the Quetzali also hold warfare to a great standart. Their army is trained hand-to-hand combat with spears. The Quetzali warriors are also among the strongest of the square. The people of the Quetzali tribe are known to be assertive, generous and militant in their beliefs.

The Quetzali tribe made the first shield prototype long ago, and since perfected the technology to allow for lighter, yet much stronger shields to be forged.


The Yădakk is a Capitalist empire that created the road, therefore making the tribe the most money via trade. Even so, they make a lot of enemies due to the fact of cities suddenly seeing a disappearance of their lush grass. The Yădakk is ruled by a president and a group of senates that equally govern the empire. The Yădakk religion is unknown, even the Yădakk don't know it. But some believe that there is a godess who rules all of everything and walks on the square with the people of Yădakk.


The Aquarion are a Mutant Hegemony. They are a tribe of mutated humans that, after hundreds of thousands of years in isolation from the homo sapiens' first settlements, developed amphibian tendencies. They are capable of breathing both in water and air, assuring quick sea expansion early on in the simulation, as their riders explore the rich oceans that surround their homeland. They claim to be the next phase in human evolution.

The Aquarion are ruled by the Purity Assembly, a counsil of elected city representatives that work to protect the interests of the Aquarion people against the land bound humans. They actively attempt to purge enemy cities of their population, and relocate vast groups of Aquarion citizens to their newly conquered territories. The people of Aquarion are known to have a deep hatred of anyone who is wasteful, as their culture values preservation and harmonic existence in symbiosis with the environment.

The Aquarion's abilities are not only the capacity to exist in land and sea environments alike. They can call upon the monsters of the deep ocean to help in their fight for purity.


The ∑∫ỹriȱŋ tribe were formed normally at birth from assorted tribes such as the Xin-xi had a magical impulse inside of them that gave the ∑∫ỹriȱŋ their powers, their blue hair and their yellow gem stone. The leader of the ∑∫ỹriȱŋ are the Wizard Fellowship, a group of especially magic individuals that were so powerful, they needed staves. Their magical abilities were gifted to them by Midjiwan, who was tired of just 12 tribes.

They don't hunt because they consider nature a holy spirit but they have the ability to make polytaurs. They used to be war based, using technology and warfare to keep them from falling, but after the Pacifian civil war, they changed to nature magic instead of war magic. Despite this, they nurture fire dragons for safe keeping.


No one knows if the Polaris exists or did ever exist. However, if the Polaris did exist, here is what most polytopians would think:

The Polaris were magical for the same reasons ∑∫ỹriȱŋ were. But the Polaris were magical in Ice magic, not nature magic. And they had powerful Gaamis give them their powers instead of Midjiwan or Midjitoo. The Polaris is ruled by a Gaami Icemaster, and ran on Monarchy and Capitalism. The Gaami Icemaster was 95% in control over the entire empire, the other 5% was led by the Snowflakers, a combination of elected generals who ran a large army. Most of them were moonies and other gaamis but some of them were people, too. The Polaris empire believe in the grand gigantic eels of the ice, which swim under the ice thousands of miles below, so far below that it is an ocean going to another square, connected with a long icefall. These creatures are Freeza, the deity of water, Melta, the serpent of fire, Eieca, the god of earth and Snola, the lord of air. These four serpents created the Gaamis and their Icemaster and were created by Meta, the lord of cold and created the square by breathing a snowball that hit the surface of space. It then splatted into a square shape that melted into rock and water (even though that's not how that works.)

The Polaris might not even exist ever, but if they do, they are very well hidden under the clouds.

TUM's fan made future Presented by: TUM

The questions that many Xin-Xi philosophers were questioning about are probably all the same, is what will the future of the square be? There are some theories where everyone is living in peace and harmony(presented by Zebastian 1) this is one of those theories.

After polytopia

So what does happen to the square? Well what ends up happening sounds impossible, but nobody wins and the square becomes not very populated for almost a century.

New Beginnings

Eventually a group of people that once lived in the Hoodrick island joined together to become the Campis . Because of the extreme land changes to the Hoodrick island, the newly developed tribe has now began to start ranching on the plentiful brown horses

Next, On the Nice woodland of the Elyrion, the forests became more autumnal, and the mountains clumped together and formed super huge mountains to create the Ehdia tribe

The Cycle Of The Square (and thoughts on the special tribes) Presented by Fireplay50

"Come children, for the Time Of Renewal approaches..." A deeper voices calls out to the multitude of children running about in the sandstone Great Hall of Yelajion.

"Whats the time of renewal Elder?" A younger voice says as the children seat themselves near a creature of lifeblock wearing a long tan cloak that covers it's sunbaked face.

"That is a wise question youngling. Many do not admit that they are sometimes ignorant about the world and its mysteries..." The Elder coughs lightly into a cloth that he holds close to his chest.

"The Time of Renewal is where the square that is our world changes into a new one. This means that the Oumaji Realm will be torn asunder but will be provides with a chance to do better next time."

"But why does it happen? Shouldn't we try to stop it from happening so we don't all die? I mean, we fight the Xinxi in self defence since they destroyed the Bardur and Imperius Tribes." A young girl with bright silver eyes asks.

The Elder pats the child lightly on her head as he nods patiently. "Well, we do not know how to stop it. But just as the sands of our homeland shift and change with each day so too must we be willing to be reborn into a new world to start again."

He takes a deep breath before continuing, leaning forward for the children to hear better.

"You all know the lessons from the temples across our land? They teach based on what they have learned from the ancient ruins of past worlds, that is how we know that we are reincarnated and that the Cycle exists. While I could be wrong, I believe we are meant to reach the stars upon a great machine much like a Catapult that flings the hardened earth at the Xinxi tribe."

One child, a surviving descendent of the Imperius Tribe, shifts his shirt to untuck his only hand and raises it. 

"Yes child?

The young child lowers his hand as his face is covered by concentration.

"What happens if a Tribe is wiped out like the Bardur? Would they still be reincarnated in the next Cycle?"

The Elder blinks as the rest of the children grow uneasy about the question due to the recent victories on the battlefield by the Xinxi.

He takes a moment to cough again before answering. 

"Well, according to Legend there once was a Tribe known as the Kickoo, they lived in lands known as 'Jungles' and were supposedly the greatest fishing Tribe to exist. But I do not know if they will ever reappear in the Cycle. But we do know that Our own Tribe and your Imperius Tribe had been reborn with no known survivors. So it is possible..."

The scarred child nods slowly, a look of relief on his face.

"Now, according to the Legends the next Cycle should happen in two Turns of the world. When that happens our Tribe along with all the others will be Reborn and given another Cycle to live through.

The Elder pauses as he glances outside. He then turns back to the children and smiles.

"Now gather your things as it's time for you all to return home now."

The children disperse as they think about the Legends and Cycle they live in. As they exit the Great Hall a child with only one arm stops to look at the Skylight above, thinking of the Kickoo Tribe and the Stars on the horizon...

[Note: This is a very old fanfic/theory from when the game was called Super-Tribes and the Kickoo had either just came out or were coming out soon. I never got around to publishing it somewhere but I hope you guys find it entertaining. Let me know what you think.] [Slightly edited for italics and a minor change at the end]

~Thoughts On Special Tribes~

I have this theory that the Aquarion & the ∑∫ỹriȱŋ tribes are actually very ancient ones from long before the more 'common' tribes formed their own cultures. I also believe that these two special tribes are ancient rivals bent on each others destruction.

This is because the Aquarian can tame Turtles and Crabs while the Elyrion can enchant creatures and breed Dragons. They both have a focus on more mystical powers though the Elyrion certainly double-down on that part and they feature the cliche/traditional(?) Fire vs Water theme. The Elyrion can sense the ancient ruins scattered across the Square while the Aquarian have an easy time exploring the Square due to their ability to cross land and water.

Because of the listed above I believe the two are actually rivals and the Elyrion have only revealed themselves because the Aquarian Capital emerged from the depths of the ocean. It makes me curious as to what the third special tribe will be and if it will continue the 'elemental' theme or go with something completely unexpected.

"The Square" presented by Gua.jaya

In the very beginning, there were no tribes. Then god said "Let there be light", and there was light. After 7 days of creating, a new world was formed. "The Square". At the start there were only different environment types, and animals, frolicking in the wildlife given to them.

World of Polytopia Presented by Anonymous

On March 12, 140 AE, The 19th "Ice Knights" Legion under the command of Örjan  Engdahl, and 15th Legion under the command of Maxius Fabain, defeat the Vengir horde at the battle of Linro, Turing the tide of the War.

50 years later, the Tribes of UTOP start to turn on each other, fueled by Government Corruption, Regional Governing and Tax disputes UTOP is officially dissolved. Polytopian Intelligence agency seceding organization, Imperial Propaganda and intelligence creates World of Polytopia. "WoP" is used to discredit and misinform Polytopians about the past and brainwashing them to hate UTOP.

Midjiwan's Creation Presented by Battleshipsrule

Many many cycles ago, before the first cycle, there were Midjiwan and Midjitoo, the deities. One day, Midjiwan and Midjitoo decided to create the square that would harbor many tribes. The two sat at a computer and set to work creating what was to be called Polytopia. However, in its early stages of development, Polytopia was barren of life. So, the gods created the first person. It didn't have a name, although some say its name was a combination of all the tribes that were to be, e.g. Xibokhovluzeaiqualyis. But most disagree. The deities also created more of these people to a count of about 1000. Then, abruptly, four main factions divided themselves and separated from eachother. As soon as these factions began, the first cycle and the first turn also began, The four factions were: Xin-xi, Imperius, Bardur and Oumaji. The Xin-xi began their journey in the mountains alongside lush blossom trees. As a result of the enviroment, the Xin-xi became naturally talented climbers and hikers. The Imperius lived in an average climate on the plains of Imperia, which were perfect for growing fruit. The Bardur were forced into the worse of the four climates, cold and dry. The Bardur needed pelts and coats, so they became the hunters. The Oumaji tribe lived in a hot desert climate, so getting food and water fast was necessary. However, this is not the reason that the Oumaji tribe developed their taste for riding.

Oumaji was growing more steadily in power than the other three tribes, so they made an alliance and planned to take the cities and stars of Oumaji for themselves. They began to attack the smaller, weaker cities. The Oumaji people had to find a way to escape the cities. The city of Ghghgh was about to be attacked when the general of the defending side, General Hamaji, saw a zebra buck a monkey off its back. "Zebras are decently fast." he thought. He quickly made a design of a saddle and presented it to the Kalim of that time. The Kalim quickly began placing saddles on zebras and using their skills to their advantage. The defense succeeded, and the Kalim made Hamaji famous as the general who invented riding. The Oumaji side then defeated all other attacks. As punishment for attacking and invading numerous Oumaji cities, the Kalim forced large amounts of people to be exiled from the tribes. Soon enough, the exiled people became more tribes. They were: Kickoo, Hoodrick and Luxidoor. Kickoo became the more powerful of those three while Luxidoor became the richest. Like their ancestor tribes, Hoodrick and Luxidoor allied and attacked the Kickoo cities. After many turns, the allied forces were winning. Kickoo, in desparation, created boats, and used them in battle. They would have succeeded, if Luxidoor hadn't asked Imperius for help. The trio overwhelmed the Kickoo and brought its production to an abrupt halt. Hoodrick, who had been scheeming this whole time, backstabbed Luxidoor as soon as Kickoo was defeated. Hoodrick won the war. They punished the other two tribes by themselves exiling population. These, like their ancestors, split into two tribes: Quetzali and Zebasi.

On turn 200, Xin-xi was resolved a civil war. One side, the Xin-xi, wanted to absorb all of the smaller tribes and work their way up to total domination. The other side, the Xi-mo, wanted to have peace within the square. The Xi-mo split off from the Xin-xi and became the Ai-mo, a peaceful group that meditated often. However the plan Midjiwan and Midjitoo had for Polytopia was not yet resolved. On turn 402, a new tribe known as Yadakk donned the Khalee plains and became masters of trade, quickly escalating its economy. By turn 430, the Yadakk was the richest tribe on the square, except for Luxidoor. The Bardur tribe saw an opprotunity when the capital city was almost abandoned on turn 499. The Bardur sent a few units to sieze the capital of Yadakk, which would have Bardur in control of the richest trade routes in history. The Bardurians siezed the city and became the most powerful tribe on the square. The other tribes were horrified that Bardur might ruin the best thing in a long time for them and that Bardur almost entirely destroyed Yadakk. So 1 turn later, the other tribes including the remains of Yadakk overtook what was called the Bardurian Trade Center (BTC) and gave control back to Yadakk. The other tribes punished the Bardur by destroying them and sending the few survivors to the bad lands where they will remain for another 1,000,000 cycles. They became the Vengir tribe and swore vengeance on the others for treating them so horribly. Some say that the Vengir had a cannibalist period, but that was soon outlawed. Midjiwan was angry at the other tribes for destroying the Bardur and angry at the Bardur for capturing the Yadakk capital. So Midjiwan recreated the Bardur and created a tribe called the Elyrquion to punish the others if they ever got out of hand ever again. The Kickoo took this so seriousely that they reverted their worship to the Elyrquion. Being a naturally good tribe, the Kickoo only discovered the Elyrquion by hitting one accidentally with a ship.

Peace passed for 500 turns until the Elyrquion tribe got into an argument amongst themselves. One side said that they wanted to live on land and practice true magic, where the other side said that the ocean was safer and had more recources. The tribe split and became the ∑∫ỹriȱŋ and the Aquarion. Some think that they are natural enemies.

While this dispute was going on, something more unusual was taking place. Midjiwan accidentally created five new tribes: Ahot'tir, Paramas, Moriton, L'Oradouer and Swania. The tribes began spreading and conquering the other 14 tribes. The war continued for 100 turns. The original tribes held back against the invaders and obliterated them easily. After all, they weren't part of Midjiwan's plan for the square. To make up for the destruction, Midjiwan created five Gaamis that were meant to help the tribes in need. During this time, Zebasi and Oumaji were at odds. Zebasi stole zebras from Oumaji, who were infuriated and attacked. Soon the tribes formed allies. Zebasi, Yadakk, Bardur and Imperius fought against Oumaji, Xin-xi, Quetzali and Luxidoor. ∑∫ỹriȱŋ and Aquarion also joined the battle later. For 500 turns the war raged on. Eventually, Midjiwan realized that this was no ordinary fight. The tribes could eliminate eachother, reseting the square back thousands of turns. Midjiwan put the Gaamis to use. He sent them to the lands of Quetzali.

Meanwhile, a group of Quetzali scouts were about to trek the vast square to see whether there were any forces about to attack when the Gaamis decended toward the city and froze them in place. That particular city was the only city that had discovered Engineering and had guard towers posted all around. When they saw that the Gaamis had frozen their allies, they attacked. The Gaamis destroyed the guard towers easily and retreated to cold lands, lands colder than Bardurians could imagine. The destruction of the guard towers caused the technology to be forgotten forever. The Gaamis took the scouts and said that they would let them go only if they were to create a new tribe amongst themselves and worship the Gaamis. The scouts agreed and the Gaamis let them go. The scouts became known as the Polaris tribe. That is also why you don't see scouts or guard towers. The Polaris tribe ventured down to the heat of the battle and stopped the fighting between the groups. There was some conflict between Polaris and Quetzali, but it didn't last long. Each tribe has lived in peace since then...

But the Vengir eventually passed their 1,000,000 cycle solitude and fought bravely against the other tribes. The Vengir War lead to betrayals like stealing recources. Soon enough all the tribes were against eachother. It has continued this way all the way up to the present. In the future, the tribes will make a compromise and form the UTOP. And thus, Midjiwan's creation has gone to plan.

Canon-Based Polytopian History Theory (by MilkandVinegar)

Before I write this theory down, I should mention this: What I have compiled here for the lore is only based off of whatever is cannon to the Polytopian universe already. None of the theory is based off of invented tribes, currently unheard-of events in cannon Polytopian history, or particular characters among the tribes (though the gods of the pantheon, i.e. Midjiwan & co., will be brought up). As well, I do ask that you should not immediately accept my theories. Rather, pray do research the cannon lore yourself, and only borrow ideas from mine to help you in your understanding of these matters.

How the mythical tribes formed: Aquarion, Elyrion, Polaris (by riothefio) ==

Long ago, in a universe not far too different from ours, there was a huge flat world. This world was known as “Polytopia.” On this strange world, there lived people, people, who collectively were known as Polytopians. They lived simple, hunter-gatherer lives, and for exactly ten thousand turns, all Polytopians lived in peace and harmony.

...All but one certain group, the Pacificans. The legitimacy of the Pacificans is heavily debated, but according to legend, on the very first turn, a group of hunter-gatherers, who were on an expedition to find food for their dying population, led by Pacifis I, stumbled upon a magical book in a clearing one day, which turned out to be the Polytopian god Midjiwan’s sacred diary. These hunter-gatherers, who heavily worshipped Midjiwan, dropped it in the sacred lake, lake Pacifica, and offered it back to Midjiwan. Midjiwan retrieved his diary from lake Pacifica, and rewarded the group of Polytopians who returned the diary to him.

Midjiwan lent these Polytopians, his diary, which contained scripts of everything about the square, as well as his blessings for a prosperous civilization that exists for thousands of turns. Using this new knowledge, the group, who became known as the Pacificans (after lake Pacifica), built a civilization on an island, called lake Atlansi, in the center of lake Pacifica, and had an even more advanced and mighty civilization than any other civilization in the history and future of the square, even that of modern day Polytopia. After 100 turns, the diary was returned to Midjiwan, and by now, the Pacificans were able to rely on themselves, and not just the diary. The civilization continued on for 5000 turns, without any outside interruption.

On turn 5001, on a stormy night, the last Emperor of the Pacificans, Aquarius, was killed by his half-brother, Pacifis XIV, putting an end to the perfect line of father-son succession that existed for 5000 turns. Pacifis XIV wanted to make all of the Polytopians outside of the kingdom, who were still hunter-gatherers, his slaves. But in order to first make them slaves, he thought, he had to first spread the technology  and knowledge that the Pacificans had, in order to assert technological dominance, as well as make the hunter-gatherers, who were very dumb, smarter, and to make them smarter, he built libraries all around the square, even on the most remote tiles. He built over 2000 libraries all over the square, spreading knowledge all around Polytopia.

Now you’d think this is good, spreading knowledge and all. But certainly, Midjiwan did not think so. He feared that this new jump in technology would ruin his plans for the square, and he knew that the hunter-gatherers would certainly use this knowledge to take down the Pacifican Kingdom that existed for thousands of turns, so that they can take the wealth and homes of the Pacificans without much work.

And that happened. Exactly what Midjiwan feared. To reverse this, he summoned the last Emperor’s son, Aquarius II (Pacifis XIV’s half-nephew), and ordered him to round up an army of Pacificans to defeat Pacifis XIV before things become too irreversible. 

Building his army was easy for Aquarius II. Virtually every Pacifican hated Pacifis XIV, and so each and every Pacifican citizen, even part of the Pacifican elite, contributed to the campaign of destroying every library on the square, and eliminating any hunter-gatherers who knew too much.

With the help from Midjiwan himself, Aquarius and the Pacificans fulfilled their task from Midjiwan, and on another stormy day, Pacifis XIV, after thirteen turns of his harsh reign, was killed, and then cut into a million pieces, so that he can never walk the square again, even if he somehow revived.

Pacifis’ palace was destroyed, and only the ruins of the libraries remained. With this, the Pacificans, led by Aquarius, decided that the only way to thrive without threat of  any outsiders is to completely isolate themselves from the rest of the square. They then destroyed everything in the Pacifican kingdom, leaving only an unpleasant wasteland on the once beautiful Atlansi island, where the Pacificans thrived for 5000 turns. From here, the Pacificans looked for a new home.

The Pacificans chose the ocean, where there is an abundance of food, and there is almost an infinite amount of salt-water that they can just convert to drinkable water. The Pacificans were able to easily adapt to underwater life, since they could just use their futuristic technology to be able to breathe, walk, and talk underwater without any issues. On top of that, the deepest parts of the ocean would remain untouched for tens of thousands of turns from the slow-progressing hunter-gatherers who couldnt even go beyong the shallow waters on the coast. Eventually, the Pacificans adapted to be able to do all of these things without any of their technologies. 

The early turns of the new underwater life wasn’t pleasant. There were dozens of pro-Pacifis revolts, rebellions, and then finally, a civil war. One side, the Aquarians, or Aquaris II’ supporters, and on the other side, the Elyrions, led by Elyrion the Wise, who is said to be a great-grandchild of Midjiwan, though this is disputed. The Aquarians wanted an underwater society, and pursued a recreation of the old Pacifican society, just underwater, while the Elyrions wanted to return to the surface, and just kick out any hunter-gatherer invaders, and completely restore Pacifica in it’s old form. The two sides eventually signed an armistice, they agreed that the Aquarians control the entire sea, and the Elyrions control every tile of land on the surface. 

The Elyrions, however, had trouble fighting off the hunter-gatherers, as their technologies were destroyed during the rebellion against Pacifis XIV. The Elyrions turned to nature, and with the nature goddess, Mijditoo, the Elyrions were able to isolate themselves and live in a culture of nature worship. The Elyrions built their new home in the center of the continent of Polysta, which was the huge continent in the center of the square.

A hundred turns after the civil war ended, one minority that lived in the far northern provinces of the Aquarion Kingdom, known as the Polaris, declared independence, as they hated the underwater way of life, since their home was in the ice and the Aquarion law enforced every citizen to know how to swim, fish, etc. The Polaris couldn’t even try to swim or fish, as their ice terrain prohibited them from doing so. The Aquarion let the Polaris go, as that province had no worth to the Kingdom. Besides, Polaris was completely cut off from the rest of the kingdom, so it wouldn't even change anything. The Polaris built a large city inside the hundreds of miles thick snow, hidden away from outside contact, not that anyone could get there even if they wanted to.

And that is the story of the three mythical tribes of Polytopia, and how they formed. The Aquarion succeeded in isolationism for thousands of turns, until the Final War. The Elyrion, protected by impenetrable natural defenses, lived for thousands of years, keeping to themselves, and only having contact with outsiders a few times. However, since the treaty after the Pacifican civil war (Aquarion-Elyrion war) stated that the Elyrion controlled every tile on land, and since new tribes formed out of the hunter-gatherers later on, and claimed land for themselves, the Elyrion did not get along well with most tribes. And for the Polaris…, well, no one knows, as they have no outside contact with the outside world. No one knows if the Polaris still exists, or if they even existed in the first place.

And lastly, the once beautiful and resource-rich Atlansi island, now an unpleasant wasteland, becomes home to the Vengir millenniums later, without the Vengir even knowing it.

This is MY original story. I've had issues with people stealing my stories before, so just please don't.

The history of the Xin-Xi tribe

Written by HoodrickMusica.

In the time before any tribe had begun, the country we now know as Xin-Xia, and also the rest of polytopia, was full of tiny groups of people. One of these was known as Zhin Si, who gave the mountain they lived beside a similar name- Mt. Xin-Xi.

Seven hundred years later, a person called Segujan Xenhtu decided to unite the people of Gensukonia (Now called Xin-Xia) and named his tribe after Mount Xin-Xi. Ten years later, Bardurians exploring from the far North saw the growing tribe, Xin-Xi as a threat to Barduria, because of Xin-Xia's growing army.

The Bardurians fought Xin-Xians in the Xin-Xo region. The Xin-Xo region contains the cities of Yopocha, Liszupo and Szuyo-Xi, and won, until the battle of Chapoli, deep in the Xin-Chaxi region. The Xin-Xians hid in caves deep in the mountains, and climbed down and completely destroyed the section of the Bardur army, called Mënsgiorvejkengi, and their leader, Juuyletsku Haderllakkryt. The war was a success for Xin-Xi.

Later they made an alliance with a nearby tribe, Ai-Mo.

Recently, about one thousand years later, the Xin-Xi have made an enemy with the Kickoo alliance. Which tribe will be defeated?...

Lifestyle of the Tribes (by DeathOwlPokemon)

Each tribe has a certain ruler, or idol (in the case of Quetzali).

Xin-xi - ruled by the Labu (emperor). The Xin-xi are famed for their artistic flow, and the Labu has its own team of artists to paint grand portraits. A wealthy Xin-xi citizen always has a Mi-kah (cross between a flute and a horn) hanging up in its house.

Imperius - ruled by the Emperor. The Imperius deal heavily in the Polytopian slave market, and the workplace is harsh for the poor. The Imperius army is famed for its success inbattle strategies, and can take out an entire legion without a scratch to the helmet.

Bardur - ruled by the King. The Bardur are supreme warlords, and tend to act on instinct, rather than strategy. The Bardur's rivalry with the Luxidoor, while recent, is already legendary, and work camps for the Luxidoor are reasonably common.

Oumaji - ruled by the Kalim (a sort of pharaoh). One of the smartest tribes on the square, the Oumaji scholar Leyjak built the first Tower of Wisdom recorded. They have a particularly strong sarcasm muscle, and are calm in battle, but can be ruthless if it truly matters.

Kickoo - ruled by the Grand Chief. Likeable and peaceful, the Kickoo has a particularly strong navy. While not the brightest of tribes, their motto is, "The life of one is the life of us all" and strive to help their neighbours. They have no true enemies.

Hoodrick - ruled by the Hoodrick King. They prefer to live simplistic lives, and love eating Mushroom and Quissberry Soup. They are the best shots on the square, and practise every week on the nearby game. Their iconic hats are the most requested for among the whole Polytopian Fashion Market.

Luxidoor - ruled by the Sultan. The Luxidoor are conceited, snobby, and generally the most unlikeable. They send navies of friendly pirates to captured youths from other tribes, and brainwash them into becoming Luxidoor. They are strong rivals with the Bardur and consider the Zebasi as "weak and futile".

Zebasi - ruled by the Sopama State. The Zebasi are the only democracy in the square, and are also the poorest, with most of the income dedicated to fertilising the soil. Betrayed by the Elyrion and pushed back onto Zebasia, they plot revenge, some day.

Vengir - no true ruler. The Vengir have hearts of stone, and fight among themselves. They paint their cheeks grey in honour of their fallen legions, and are aggressive, taking large amounts of enemy soldiers for the slaughter. Their Swordsmen can kill 10 soldiers with a single swing of the sword.

Ai-Mo - ruled by the Sensei. The opposite of Vengir, the Ai-Mo strive for a peaceful world, creating beautiful structures in the style of the other tribes. This is mostly ignored, and since the Ai-Mo Sensei regard fighting in wars as a sin, the Ai-Mo military is the weakest on the square.

Quetzali - ruled under the name of the Bird God. They are fiercely loyal to whoever's cause they approve of. They hone their shield to perfection, until not even an Ice Arrow can break through their Defender forces. They are regarded as a dangerous enemy by almost all.

Yadakk - ruled by the Aboma. Their fezes are iconic. The are one of the weaker tribes, instead focusing on connecting their empire to great standards. They are the chief traders on the square, with Khalmek pies and Khizuz juice a regional speciality.

Aquarion - ruled by the Mercurian. The aquarion were discovered by accident, when the Kickoo ship, the Ohniyck, ran across a "humanoid fish".

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