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The Giant is the super unit for all regular tribes. Giants have an extremely high health, attack, and defence, but their movement is very limited (without the Dash skill, they cannot move and attack in the same turn).

(Giants were often used in Battleships due to Giants' extremely high health and to counter their slow movement on land.)

Special tribes have their own unique super units in place of the Giant. The Aquarion, ∑∫ỹriȱŋ, Polaris, and Cymanti tribes instead have the Crab, Dragon, Gaami, and Centipede respectively.

Strengths and Weaknesses[]

Giants are good for:

  • Sieging cities. The Giant's high health makes killing a sieging Giant much more difficult than killing a sieging warrior or rider. Giants are thus very useful for taking contested cities (when you are certain you can protect it for long enough to capture the city).
  • Battleships. All battleships have the same statistics, however, not all units have 40 health. A 40 health Battleship as opposed to a 10 health one will be much more likely to survive and continue to deliver firepower, making it a more worthwhile investment of resources.
  • Fighting on the front line. The Giant has unrivaled attack and defence, and can easily outclass any other melee units. As such, attacking a Giant in melee using any other unit will be a costly exchange. The Giant's high attack also allows it to get killing blows more often, being able to kill even slightly damaged Swordsmen or Defenders and advance into those tiles.
  • Forcing a unit to move off a city. As described on the Super Unit page, levelling up a city to level 5 or beyond will immediately spawn the Giant in the city tile itself, pushing out any enemy unit which might be besieging the city and stopping them from being able to capture it.

Giants aren't good for:

  • Chasing Ranged units. Although the giant has high attack and defence, its lack of the dash skill means any ranged unit with dash, e.g. Archers or Ships, can kite the giant without taking damage as long as they have space to back up.
  • Fighting large quantities of strong units. Large amounts of Swordsmen and Knights can easily overwhelm even a strong giant.
  • Fighting units with the Freeze skill. The Polaris special tribe can train units with the ability to freeze enemies, and getting frozen will prevent the giant from moving, healing, attacking, or retaliating. The high stats of the giant will thus be of no use as the enemy units will be able to freely attack your Giant even from melee range without taking damage in return.

Gallery[]

Tribe Skins[]

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