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The Ice Archer is a unit exclusive to the Polaris tribe that has the ability to freeze enemy units from a distance, putting them out of action for a turn. The Ice Archer is unlocked with the Archery technology and replaces the Archer. The Ice Archer does not deal any damage when attacking, instead freezing the targeted enemy.

Strengths and Weaknesses[]

Ice Archers are good at:

  • Back-end support. The Ice Archer's range, combined with their freeze ability, allows them to completely stop enemies from retaliating.
  • Taking down Giants. Combined with other high damage units or Mind Benders, Giants can easily be destroyed or converted.
  • Playing in riskier positions than normal ranged units. The Ice Archer's freeze ability means that their target will never retaliate against them. Ice archers can thus theoretically be pushed up next to strong melee enemies such as Giants or Swordsmen and attack them from tiles that would cause normal Archers to be killed by retaliation.

Ice Archers aren't good at:

  • Fighting alone. An Ice Archer can incapacitate one other unit at a time, but it requires every action until support arrives. If there are more enemy units than there are Ice Archers in an all-Ice Archer army, the Ice Archers will lose. The Ice Archer additionally does not deal damage, so at best they can stall the enemy indefinitely. Other units are still necessary to capitalize on the enemies being frozen.

Trivia[]

  • The "ice arrow" projectile is unique to the Ice Archer.
  • The Ice Archer can deal damage if it is boosted by a Shaman, making it technically possible to promote an Ice Archer to veteran status.

Gallery[]

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