Strengths and Weaknesses
- Kitons have 20 health instead of 15. This make them an effective protective screen when pushing the lines with low-defense units such as Doomux and Exida. They are also great at capturing cities. They can be especially powerful when coupled with Mycelium, which constantly heals them up each turn.
- Kitons have the poison skill, which reduces their enemy's defense (by 20%) and healing (by 50%) upon an attack. Passive defense can also trigger this skill.
- Kitons do not have the fortify skill. This makes them relatively vulnerable when defending cities against groups of high-attack units, such as giants, swordsmen, knights, or battleships.
|Land||Warrior, Archer, Defender, Rider, Mind Bender, Swordsman, Catapult, Knight, Giant, Nature Bunny|
|Naval||Boat, Ship, Battleship|
|Aquarion||Amphibian, Tridention, Crab|
|∑∫ỹriȱŋ||Polytaur, Navalon, Dragon Egg, Baby Dragon, Fire Dragon|
|Polaris||Ice Archer, Battle Sled, Mooni, Ice Fortress, Gaami|
|Cymanti||Hexapod, Kiton, Phychi, Raychi, Shaman, Exida, Doomux, Centipede|
|Removed||Scout, Guard Tower|
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