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The Navalon was a special unit that was unlocked with Water Magic, exclusive to the ∑∫ỹriȱŋ tribe. It was replaced by the Starfish in the Path of the Ocean update.

It was created by Enchanting a whale for 5 stars. It cannot move onto land, with the exception of moving into cities and capturing villages.

The Navalon's persist ability was extremely powerful compared to the Knight. Most naval units are weak in comparison to land units, making them easy targets for the Navalon.

Due to the Navalon's navigate ability, it could automatically travel in both water and ocean tiles without researching any technology.

With the "Freeze" update, Navalons gained the ability to capture cities; in the Moonrise update, they were also given the ability of capturing villages.

Strengths and weaknesses[]

Navalons were good for:

  • Killing swarms of squishy units. A Navalon could one-shot any 10-hp naval unit, even a battleship (except with a defence bonus). Therefore, the Navalon could easily deal with swarms of squishy units thanks to its persist skill, just as the Knight could deal with swarms of weak units on land.
  • Sieging cities. With its 3 movement, it could easily get near a city, kill it thanks to its 4 attack and then be safe from death thanks to its 30 health and 4 defence, the latter being the same as a Giant.

Navalons weren't good for:

  • Dealing with swarms of high-hp units. The Navalon could not one-shot a 15-hp unit, even a boat. The problem was that the Navalon won't be able to attack more units in the same turn, and even though there was only a low risk that a Navalon would be killed by boats, 15-hp battleships in great amounts would easily deal with the Navalon, unable to use its persist while also taking no retaliation thanks to the battleship's range.


  • The Navalon was known in some game files as the "Sea Monster".
  • The Navalon used a "claw" attack much like that of the Polytaur.