The Polytaur is a high-attack, low-defence unit exclusive to the ∑∫ỹriȱŋ tribe. It is not trained in cities; rather, it is created by enchanting a wild animal, which costs two stars. The Polytaur is unlocked by the Forest Magic technology.
The head of a Polytaur is the same as the head of the animal enchanted to create it. When a Quetzali animal (Qui-Qui) is enchanted, the resulting Polytaur will have small wings; when an Aquarion animal (Turmelon) is enchanted, the Polytaur will have flippers.
Strategy[]
The Polytaur is the most powerful in the early game:
- It is not affected by the unit capacity of cities.
- Multiple Polytaurs can quickly overpower an enemy in this stage.
- If a unit stands on a wild animal while it is enchanted, the unit will be "boosted" (see Forced Unit Spawns). This aids early game exploration.
The Polytaur is relatively weaker in the mid and late game because of its low defence.
Trivia[]
- It is impossible to enchant a Polaris animal (Mamoo). Polaris terrain only exists in territory it controls, so it is impossible for an ∑∫ỹriȱŋ player to obtain a tile with a Mamoo on it. (However, this was previously possible before Moonrise when a different map generation algorithm was used.[1])
- Theoretically, there are 256 ways that a Polytaur can look. It has one of the sixteen animal heads and one of the sixteen tribe colors. However, only 240 varieties can appear in-game because a Mamoo Polytaur is impossible to obtain.
- In beta, the Polytaur had the "decay" skill, which made it expire after a short lifespan of three turns.
- In update 2.0.44, the Polytaur gained the independent skill.
- In the ₼idŋighţ skin for ∑∫ỹriȱŋ, the Polytaur is renamed to "Demon" and has a different appearance.
Gallery[]
Tribe Skins[]
References[]
Information | |
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Land | |
Naval | |
Aquarion | |
∑∫ỹriȱŋ | |
Polaris | |
Cymanti | |
Other |