The Oumaji tribe starts the game with a Rider.
- Attack: 2
- Defence: 1
- Movement: 2
- Health: 10 (15 after reaching Veteran status)
- Range: 1
- Cost: 3 stars
- Skills: dash, escape
Strengths and Weaknesses Edit
Riders are good for:
- Exploring. Riders, with their large movement, can quickly cover large distances and explore faster than other starting units. And if necessary, they can retreat after attacking if they see any hostiles.
- Quick capturing. If your enemies have any open cities, you can use an enemy unit as bonus movement. You can move up to the hostile, hit it, and escape into the city in one swift motion.
- Early Expansion. Due to riders having 2 movement, they can easily move around, which can often lead to them claiming villages faster.
Riders aren't good for:
- Making Armies. Their low defense and health means that a mass of these units are not good for attacking defensive positions. They can be easily killed by Knights, Swordsmen and Warriors.
- Swarming. This is debatable. Although effective early on for keeping the pressure on the enemy and constantly attacking them, this only lasts until the enemy gets Knights, in which case they can take out your whole army with persist, and it requires enough cities to maintain constant production and the usage of Roads to get the riders from the rear to the front fast.
- If you convert a Rider to Aquarion, the sprite is exactly the same as the Amphibian, but slightly larger.
|Warrior, Rider, Archer, Swordsman, Catapult, Knight, Defender, Giant, Boat, Ship, Battleship, Mind Bender, Amphibian, Tridention, Crab, Polytaur, Navalon, Dragon Egg, Baby Dragon, Fire Dragon, Nature Bunny, Scout (removed), Guard Tower (removed)|