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The Sanctuary is a building unique to the ∑∫ỹriȱŋ tribe that produces one star per turn for every adjacent wild animal in the player's territory. While there are empty forests adjacent to a Sanctuary, it will attract one wild animal to one of them at random every three turns. Only one Sanctuary can be built per city.

The Sanctuary is unique for land buildings in that it can be built on any land tile: field, forest, or mountain.

The Sanctuary is unlocked by the Forestry technology and replaces the Clear Forest and Burn Forest abilities for ∑∫ỹriȱŋ. (Note that before version 2.0.49, Clear Forest was unlocked by Forestry.)

In ∑∫ỹriȱŋ's ₼idŋighţ skin, Sanctuaries are renamed to Crypts and have a different appearance.

Trivia[]

  • If a city with a Sanctuary is captured by a tribe other than ∑∫ỹriȱŋ, they can hunt the animals attracted by the Sanctuary, theoretically providing infinite population.
  • Level 7 and 8 Sanctuaries have a "rainbow flame" floating above them identical to the ones ∑∫ỹriȱŋ sees above ruins.
  • Elyrion sanctuary - beta

    A screenshot from an early version of ∑∫ỹriȱŋ, showing the old Sanctuary design.

    In early beta versions, the Sanctuary bore a resemblance to ∑∫ỹriȱŋ's city buildings and showed a wild animal in them.

Gallery[]

Crypt[]