Score is a measure of how much a player has achieved in Polytopia. Points are earned in four categories: Army and Territory, Cities, Monuments and Temples, and Science. Points are lost when a city is captured by an enemy, a building is destroyed, or a unit is killed or disbanded.
The following is a breakdown of how score is calculated.
Army and Territory:
- Units: 5 points per star of a unit's cost. Super units are worth 50 points each. (They have a theoretical cost of 10 stars.) Ship and battleship upgrades do not give extra score. Converted units do not change score for either player.
- Territory: 20 points per tile in the player's territory.
- Exploration: 5 points per explored tile.
Cities:
- Cities: 100 points plus 50 points per level above level 1.
- Each population gained is worth five points, and upgrading to level 2 gives a 40 point bonus, upgrading to level 3 gives a 35 point bonus, etc. for a total of 50 points per level above level 1. Upgrading to a level of 10 and above will give negative points (not counting park or super unit points).
- Park: 250 points each.
- level 1 city + 9 tiles territory = 280 points
Monuments and Temples:
- Monuments: 400 points each.
- Temples: 100 points plus 50 points per level above level 1.
Science:
- Technology: 100 points per tier of the technology.
Starting Scores by Tribe[]
These scores can be used to guess which tribe opponent players are using.
Score | Tribe(s) |
---|---|
465 | Luxidoor |
515 | Xin-xi, Imperius, Bardur, Elyrion |
520 | Oumaji, |
530 | Polaris |
565 | Bardur, Imperius, (with upgraded capital) |
615 | Zebasi, Yadakk, Ai-Mo, Kickoo |
620 | Quetzali, Hoodrick |
630 | Cymanti |
650 | Yadakk (with roads diagonal expansion and new warrior) |
665 | Zebasi, Kickoo (with upgraded capital) |
730 | Vengir |
Perfection Difficulty Bonus[]
A difficulty bonus is applied to the final score in the Perfection game mode. This bonus is equal to 100% plus 41% of the natural logarithm of the number of opponents, with an additional 20%, 40%, or 80% when the difficulty level is normal, hard, or crazy, respectively. The maximum difficulty bonus, with 15 crazy-level opponents, is 291%.
Difficulty Bonus (Easy Difficulty Level) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number of opponents | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Difficulty bonus (%) | 100 | 128 | 145 | 157 | 166 | 174 | 180 | 185 | 190 | 195 | 199 | 202 | 205 | 208 | 211 |
References[]
- Score Counting by K3IZ3N
Game Mechanics | |
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Game | |
General |
Combat, Easter Eggs, Game Modes, Map Generation, Movement, Ruin, Score, Star, Technology, Terrain, Tribes |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |