Score, measured in points, is a measure of how much a player has achieved in Polytopia. Score is only considered in the Perfection game mode, where the goal is to amass as high of a score as possible in 30 turns, and the Glory game mode, where the win condition is reaching 10,000 points. (Score is not considered in the Domination or Might game modes.)
Contents
Score Calculation
Points are divided into four categories: Army and Territory, Cities, Monuments and Temples, and Science. When a city is lost, unit is killed or disbanded, or building is destroyed, its point value will also be lost.
Army and Territory
- Units: 5 points per star of a unit's cost. Super units are worth 50 points each. (They have a de facto cost of 10 stars.)
- Territory: 20 points per tile in the player's territory.
- Explored tiles: 5 points per explored tile.
Cities
Cities have a value of 100 points plus 50 points per level above level 1. A level 1 city is worth 100 points, excluding points earned from territory control or exploration, and each city upgrade is worth 50 points. Each population gained is worth five points, and any remainder between the number of points from population gain and the total of 50 points for upgrading a city is resolved when the city upgrade occurs. Each Park is worth 250 points.
Monuments and Temples
Excluding points provided by population, the point value of monuments and temples are as follows:
- Monuments: 400 points each
- Temples:
- Level 1: 100 points
- Level 2: 150 points
- Level 3: 200 points
- Level 4: 250 points
- Level 5: 400 points
Science
- Each tier one technology researched is worth 100 points, each T2 technology researched is worth 200, and each T3 technology researched is worth 300.
Difficulty Bonus
A difficulty bonus is applied to the final score in the Perfection game mode. This bonus is equal to 100% plus 41% of the natural logarithm of the number of opponents, with an additional 20%, 40%, or 80% if the difficulty level is normal, hard, or crazy, respectively. The maximum difficulty bonus, with 14 crazy-level opponents, is 288%.
Difficulty Bonuses for the Easy Difficulty Level | ||||||||||||||
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Number of Opponents | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Difficulty Bonus (%) | 100 | 128 | 145 | 157 | 166 | 174 | 180 | 185 | 190 | 195 | 199 | 202 | 205 | 208 |
Game Mechanics |
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Buildings and Structures, Cities, City Connections, Combat, Game Modes, Movement, Player Relationships, Population, Ruins, Score, Stars, Technology, Terrain, Tribes, Units, Unit Abilities, Unit Skills, Villages |