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Score, measured in points, is a measure of how much a player has achieved in Polytopia. Score is only considered in the [[Singleplayer|Perfection]] game mode, where the goal is to amass as high of a score as possible in 30 turns, and the [[Multiplayer|Glory]] game mode, where the win condition is reaching 10,000 points.
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'''Score''' is a measure of how much a player has achieved in Polytopia. Points are earned in four categories: Army and Territory, Cities, Monuments and Temples, and Science. Points are lost if a [[city]] is captured by an enemy, a building is [[Destroy|destroyed]], or a unit is killed or [[Disband|disbanded]].
   
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The following is a breakdown of how score is calculated.
== Points ==
 
   
 
Army and Territory:
=== Earning Points ===
 
There are various ways in which points can be earned.
 
   
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*[[Units]]: 5 points per star of a unit's cost. [[Super Unit|Super units]] are worth 50 points each. (They have a theoretical cost of 10 stars.)
==== Army and Territory ====
 
 
* Territory: 20 points per tile in the player's territory.
* [[Units]]: 5 points per [[Stars|star]] of a unit's cost, e.g. 10 points per [[Warrior]] (since each Warrior costs 2 stars)
 
 
* Exploration: 5 points per explored tile.
** Note: [[Super Unit|Super Units]] "cost" 10 stars. This is evident when [[Disband|Disbanding]] them (doing so returns 5 stars) and by the fact that they are worth 50 points.
 
* Territory: 20 points per tile in your territory
 
* Explored tiles: 5 points per explored tile
 
   
==== Cities ====
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Cities:
* New [[cities]]: 100 points (excluding the 180 points from territory)
 
* Upgrading cities: 50 points per level (including the points from gaining [[population]])
 
** Population (harvesting resources like [[Organization|fruit]] and [[Hunting|game]], building buildings like [[Lumber Hut|Lumber Huts]] and [[Sawmill|Sawmills]], etc.): 5 points per population gained
 
** The remainder between the points from population and the total of 50 points for upgrading the city is gained when the city upgrades.
 
*** Example: upgrading a city to level 2 requires 2 population (which provides 10 points). At the time of the upgrade, another 40 points are gained for the upgrade itself, for a total of 50 points.
 
* [[Park|Parks]]: 250 points each
 
   
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* [[Cities]]: 100 points plus 50 points per level above level 1.
==== Monuments and Temples ====
 
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**Each [[population]] gained is worth five points, and upgrading to level 2 gives a 40 point bonus, upgrading to level 3 gives a 35 point bonus, etc. for a total of 50 points per level above level 1.
* [[Monuments]]: 400 points each (excluding the 15 points from population)
 
* [[Temples]]:
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* [[Park]]: 250 points each.
** Level 1: 100 points
 
** Level 2: 150 points
 
** Level 3: 200 points
 
** Level 4: 250 points
 
** Level 5: 400 points
 
   
 
Monuments and Temples:
==== Science ====
 
* [[Technology]]: 100 points per Tier One (T1) technology, 200 points per T2 technology, 300 points per T3 technology
 
   
 
*[[Monuments]]: 400 points each.
=== Losing Points ===
 
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*[[Temples]]: 100 points plus 50 points per level above level 1.
Points can also be lost when the objects providing the points are lost, as follows:
 
* Losing a city loses however many points the city is worth.
 
* When unit dies or is disbanded, its point value is also lost.
 
* When a building is destroyed, the points it provides (from population or from its status as a moument) are lost.
 
   
 
Science:
== Difficulty Bonus ==
 
In the [[Singleplayer|Perfection]] game mode, a "difficulty bonus" is applied to your score at the end of the game. The base base difficulty bonus is 100% for Easy opponents, 120% for Normal opponents, 140% for Hard opponents, or 180% for Crazy opponents. An additional 10% bonus is added per opponent.
 
   
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* [[Technology]]: 100 points per tier of the technology.
For example, a game with two Easy opponents would have a 120% difficulty bonus. If your score at the end the end of Turn 30 in such a game was 10,000 points, your final score (after the difficulty bonus is applied) would be 12,000 points. (Note that if you had the same score at the end of Turn 30 in a game with 3 Crazy opponents, the final score would be 21,000 points.)
 
== Point Counting ==
 
"Point counting" refers to the deduction of which tribes opponents are playing and what actions they are taking by their score.
 
   
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== References ==
=== Starting Point Values by Tribe ===
 
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*[https://docs.google.com/document/d/1HYiUbT-3RtP4b2SwlMQEZB4bTdAUtN_6K8DOvY6wNsk/edit Score Counting] by K3IZ3N
* 415 points: [[Aquarion]], the only tribe with neither any starting technology nor an upgraded capital.
 
* 515 points: tribes starting with a T1 technology and a Warrior ([[Xin-Xi]], [[Imperius]], [[Bardur]], [[Kickoo]], or [[Elyrion]]) OR [[Luxidoor]] (which starts with a level 3 city). On Turn 0:
 
** Imperius, Bardur, and Kickoo almost always level up their capital, increasing their score to 565 points (or more, if they took an [[Explorer]]) at the end of their turn.
 
** Xin-Xi and Luxidoor almost always train another Warrior, increasing their score to 525 points by the end of the turn.
 
** Elyrion typically trains a Polytaur, which does not increase their score.
 
* 520 points: [[Oumaji]], the only tribe to start with a T1 tech and a unit worth 3 stars (a [[Rider]]).
 
* 615 points: tribes starting with a T2 technology and a Warrior ([[Zebasi]], [[Ai-Mo]], [[Yadakk]]). On Turn 0:
 
** Zebasi almost always level up their capital, increasing their score to 665 points (or more, if they took an Explorer) at the end of their turn.
 
** Ai-Mo almost always trains another Warrior, increasing their score to 625 points by the end of the turn.
 
** Yadakk may use Roads to explore more tiles, increasing their score to 630 or 640 points by the end of the turn.
 
   
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{{Navbox Game Mechanics}}
* 620 points: tribes starting with a T2 technology and a unit worth 3 stars, namely [[Hoodrick]] and [[Quetzali]].
 
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[[Category:Game Mechanics]]
 
* 630 points: [[Polaris]], the only tribe to start with a T2 technology and a unit worth 5 stars (a [[Mooni]]).
 
* 730 points: [[Vengir]], the only tribe to start with a T3 technology and a unit worth 5 stars (a [[Swordsman]]).
 
 
=== Actions ===
 
If you are not the host, you have to keep in mind that opponents playing before you will have likely taken some action that increased their score:
 
* Upgrade capital: +50 points
 
* Train another unit: +10 points (Warrior), +15 points (Rider, Archer, or Defender), +25 (Swordsman or Mooni — highly unlikely)
 
* Research a T1 tech: +100 points (highly unlikely)[[Category:Game Mechanics]]
 

Revision as of 23:38, 25 May 2021

Score is a measure of how much a player has achieved in Polytopia. Points are earned in four categories: Army and Territory, Cities, Monuments and Temples, and Science. Points are lost if a city is captured by an enemy, a building is destroyed, or a unit is killed or disbanded.

The following is a breakdown of how score is calculated.

Army and Territory:

  • Units: 5 points per star of a unit's cost. Super units are worth 50 points each. (They have a theoretical cost of 10 stars.)
  • Territory: 20 points per tile in the player's territory.
  • Exploration: 5 points per explored tile.

Cities:

  • Cities: 100 points plus 50 points per level above level 1.
    • Each population gained is worth five points, and upgrading to level 2 gives a 40 point bonus, upgrading to level 3 gives a 35 point bonus, etc. for a total of 50 points per level above level 1.
  • Park: 250 points each.

Monuments and Temples:

  • Monuments: 400 points each.
  • Temples: 100 points plus 50 points per level above level 1.

Science:

  • Technology: 100 points per tier of the technology.

References