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− | '''Score''' |
+ | '''Score''' is a measure of how much a player has achieved in Polytopia. Points are earned in four categories: Army and Territory, Cities, Monuments and Temples, and Science. Points are lost if a [[city]] is captured by an enemy, a building is [[Destroy|destroyed]], or a unit is killed or [[Disband|disbanded]]. |
+ | The following is a breakdown of how score is calculated. |
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− | == Points == |
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− | === Earning Points === |
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− | There are various ways in which points can be earned. |
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+ | *[[Units]]: 5 points per star of a unit's cost. [[Super Unit|Super units]] are worth 50 points each. (They have a theoretical cost of 10 stars.) |
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− | * [[Units]]: 5 points per [[Stars|star]] of a unit's cost, e.g. 10 points per [[Warrior]] (since each Warrior costs 2 stars) |
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− | ** Note: [[Super Unit|Super Units]] "cost" 10 stars. This is evident when [[Disband|Disbanding]] them (doing so returns 5 stars) and by the fact that they are worth 50 points. |
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− | + | Cities: |
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− | * New [[cities]]: 100 points (excluding the 180 points from territory) |
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− | * Upgrading cities: 50 points per level (including the points from gaining [[population]]) |
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− | ** Population (harvesting resources like [[Organization|fruit]] and [[Hunting|game]], building buildings like [[Lumber Hut|Lumber Huts]] and [[Sawmill|Sawmills]], etc.): 5 points per population gained |
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− | ** The remainder between the points from population and the total of 50 points for upgrading the city is gained when the city upgrades. |
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− | *** Example: upgrading a city to level 2 requires 2 population (which provides 10 points). At the time of the upgrade, another 40 points are gained for the upgrade itself, for a total of 50 points. |
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+ | * [[Cities]]: 100 points plus 50 points per level above level 1. |
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+ | **Each [[population]] gained is worth five points, and upgrading to level 2 gives a 40 point bonus, upgrading to level 3 gives a 35 point bonus, etc. for a total of 50 points per level above level 1. |
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− | * [[Monuments]]: 400 points each (excluding the 15 points from population) |
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− | * [[ |
+ | * [[Park]]: 250 points each. |
− | ** Level 1: 100 points |
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− | ** Level 2: 150 points |
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− | ** Level 3: 200 points |
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− | ** Level 4: 250 points |
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− | ** Level 5: 400 points |
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− | * [[Technology]]: 100 points per Tier One (T1) technology, 200 points per T2 technology, 300 points per T3 technology |
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− | === Losing Points === |
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+ | *[[Temples]]: 100 points plus 50 points per level above level 1. |
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− | Points can also be lost when the objects providing the points are lost, as follows: |
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− | * Losing a city loses however many points the city is worth. |
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− | * When unit dies or is disbanded, its point value is also lost. |
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− | * When a building is destroyed, the points it provides (from population or from its status as a monument) are lost. |
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− | == Difficulty Bonus == |
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− | In the [[Singleplayer|Perfection]] game mode, a "difficulty bonus" is applied to the final score at the end of the game. This bonus is equal to 100% + 41% times the natural logarithm of the number of opponents, with an additional 100% if the opponents are of the crazy difficulty. For example, the maximum difficulty with 14 opponents of the crazy difficulty is 308%. |
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+ | * [[Technology]]: 100 points per tier of the technology. |
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− | The difficulty bonus for any given number of opponents not of the crazy difficulty is given in the table below. |
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− | {| class="article-table" |
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− | !Number of Opponents |
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− | |1 |
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− | |2 |
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− | |3 |
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− | |4 |
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− | |5 |
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− | |6 |
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− | |7 |
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− | |8 |
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− | |9 |
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− | |10 |
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− | |11 |
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− | |12 |
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− | |13 |
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− | |14 |
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− | |- |
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− | !Difficulty Bonus (%) |
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− | |100 |
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− | |128 |
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− | |145 |
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− | |157 |
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− | |166 |
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− | |174 |
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− | |180 |
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− | |185 |
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− | |190 |
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− | |195 |
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− | |199 |
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− | |202 |
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− | |205 |
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− | |208 |
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− | |} |
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− | == |
+ | == References == |
+ | *[https://docs.google.com/document/d/1HYiUbT-3RtP4b2SwlMQEZB4bTdAUtN_6K8DOvY6wNsk/edit Score Counting] by K3IZ3N |
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− | "Point counting" refers to the deduction of which tribes opponents are playing and what actions they are taking by observing their score. |
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− | === Starting Point Values === |
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− | * 415 points: [[Aquarion]], the only tribe with neither a starting technology nor an upgraded capital. |
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− | * 515 points: Tribes starting with a T1 technology and a Warrior ([[Xin-xi]], [[Imperius]], [[Bardur]], [[Kickoo]], or [[∑∫ỹriȱŋ]]) or [[Luxidoor]], which starts with a level 3 city. On Turn 0: |
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− | ** Imperius, Bardur, and Kickoo almost always level up their capital, increasing their score to 565 points (or more, if they took an [[Explorer]]) at the end of their turn. |
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− | ** Xin-xi and Luxidoor almost always train another Warrior, increasing their score to 525 points at the end of their turn. Xin-Xi may also hop on a mountain to explore, giving them +25-45 points. |
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− | ** ∑∫ỹriȱŋ typically trains a Polytaur, which does not increase their score. |
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− | * 520 points: [[Oumaji]], the only tribe to start with a T1 tech and a unit worth 3 stars (a [[Rider]]). |
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− | * 615 points: Tribes starting with a T2 technology and a Warrior ([[Zebasi]], [[Ai-Mo]], [[Yadakk]]). On Turn 0: |
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− | ** Zebasi almost always level up their capital, increasing their score to 665 points (or more, if they took an Explorer) at the end of their turn. |
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− | ** Ai-Mo almost always trains another Warrior, increasing their score to 625 points at the end of their turn. |
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− | ** Yadakk may use Roads to explore more tiles, increasing their score to 630 or 635 points at the end of their turn. |
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− | * 620 points: Tribes starting with a T2 technology and a unit worth 3 stars, namely [[Hoodrick]] and [[Quetzali]]. |
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− | * 630 points: [[Polaris]], the only tribe to start with a T2 technology and a unit worth 5 stars (a [[Mooni]]). |
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− | * 730 points: [[Vengir]], the only tribe to start with a T3 technology and a unit worth 5 stars (a [[Swordsman]]). |
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− | === Actions === |
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− | If you are not the host, you have to keep in mind that opponents playing before you will have likely taken some action that increased their score: |
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− | * Upgrade capital: +50 points |
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− | * Train another unit: +10 points (Warrior), +15 points (Rider, Archer, or Defender), +25 (Swordsman or Mooni — highly unlikely) |
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− | * Research a T1 tech: +100 points (highly unlikely), or get it from meeting a tribe (more likely, but only in cramped maps/with explorer tribes like Oumaji, Yadakk, or Xin-Xi) |
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− | *Obtain a T2 tech from another tribe (only if Oumaji run into Yadakk on turn 0). |
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+ | {{Navbox Game Mechanics}} |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
Revision as of 23:38, 25 May 2021
Score is a measure of how much a player has achieved in Polytopia. Points are earned in four categories: Army and Territory, Cities, Monuments and Temples, and Science. Points are lost if a city is captured by an enemy, a building is destroyed, or a unit is killed or disbanded.
The following is a breakdown of how score is calculated.
Army and Territory:
- Units: 5 points per star of a unit's cost. Super units are worth 50 points each. (They have a theoretical cost of 10 stars.)
- Territory: 20 points per tile in the player's territory.
- Exploration: 5 points per explored tile.
Cities:
- Cities: 100 points plus 50 points per level above level 1.
- Each population gained is worth five points, and upgrading to level 2 gives a 40 point bonus, upgrading to level 3 gives a 35 point bonus, etc. for a total of 50 points per level above level 1.
- Park: 250 points each.
Monuments and Temples:
Science:
- Technology: 100 points per tier of the technology.
References
- Score Counting by K3IZ3N
Game Mechanics | |
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Game | |
General |
Combat, Easter Eggs, Game Modes, Map Generation, Movement, Ruin, Score, Star, Technology, Terrain, Tribes |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |