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'''Score''', measured in '''points''', is a measure of how much a player has achieved in Polytopia. Score is only considered in the [[Singleplayer|Perfection]] game mode, where the goal is to amass as high of a score as possible in 30 turns, and the [[Multiplayer|Glory]] game mode, where the win condition is reaching 10,000 points (i.e., score is not considered in the Domination or Might game modes).
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'''Score''' is a measure of how much a player has achieved in Polytopia. Points are earned in four categories: Army and Territory, Cities, Monuments and Temples, and Science. Points are lost if a [[city]] is captured by an enemy, a building is [[Destroy|destroyed]], or a unit is killed or [[Disband|disbanded]].
   
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The following is a breakdown of how score is calculated.
== Points ==
 
   
 
Army and Territory:
=== Earning Points ===
 
There are various ways in which points can be earned.
 
   
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*[[Units]]: 5 points per star of a unit's cost. [[Super Unit|Super units]] are worth 50 points each. (They have a theoretical cost of 10 stars.)
==== Army and Territory ====
 
 
* Territory: 20 points per tile in the player's territory.
* [[Units]]: 5 points per [[Stars|star]] of a unit's cost, e.g. 10 points per [[Warrior]] (since each Warrior costs 2 stars)
 
 
* Exploration: 5 points per explored tile.
** Note: [[Super Unit|Super Units]] "cost" 10 stars. This is evident when [[Disband|Disbanding]] them (doing so returns 5 stars) and by the fact that they are worth 50 points.
 
* Territory: 20 points per tile in your territory
 
* Explored tiles: 5 points per explored tile
 
   
==== Cities ====
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Cities:
* New [[cities]]: 100 points (excluding the 180 points from territory)
 
* Upgrading cities: 50 points per level (including the points from gaining [[population]])
 
** Population (harvesting resources like [[Organization|fruit]] and [[Hunting|game]], building buildings like [[Lumber Hut|Lumber Huts]] and [[Sawmill|Sawmills]], etc.): 5 points per population gained
 
** The remainder between the points from population and the total of 50 points for upgrading the city is gained when the city upgrades.
 
*** Example: upgrading a city to level 2 requires 2 population (which provides 10 points). At the time of the upgrade, another 40 points are gained for the upgrade itself, for a total of 50 points.
 
* [[Park|Parks]]: 250 points each
 
   
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* [[Cities]]: 100 points plus 50 points per level above level 1.
==== Monuments and Temples ====
 
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**Each [[population]] gained is worth five points, and upgrading to level 2 gives a 40 point bonus, upgrading to level 3 gives a 35 point bonus, etc. for a total of 50 points per level above level 1.
* [[Monuments]]: 400 points each (excluding the 15 points from population)
 
* [[Temples]]:
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* [[Park]]: 250 points each.
** Level 1: 100 points
 
** Level 2: 150 points
 
** Level 3: 200 points
 
** Level 4: 250 points
 
** Level 5: 400 points
 
   
 
Monuments and Temples:
==== Science ====
 
* [[Technology]]: 100 points per Tier One (T1) technology, 200 points per T2 technology, 300 points per T3 technology
 
   
 
*[[Monuments]]: 400 points each.
=== Losing Points ===
 
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*[[Temples]]: 100 points plus 50 points per level above level 1.
Points can also be lost when the objects providing the points are lost, as follows:
 
* Losing a city loses however many points the city is worth.
 
* When unit dies or is disbanded, its point value is also lost.
 
* When a building is destroyed, the points it provides (from population or from its status as a monument) are lost.
 
   
 
Science:
== Difficulty Bonus ==
 
In the [[Singleplayer|Perfection]] game mode, a "difficulty bonus" is applied to the final score at the end of the game. This bonus is equal to 100% + 41% times the natural logarithm of the number of opponents, with an additional 100% if the opponents are of the crazy difficulty. For example, the maximum difficulty with 14 opponents of the crazy difficulty is 308%.
 
   
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* [[Technology]]: 100 points per tier of the technology.
The difficulty bonus for any given number of opponents not of the crazy difficulty is given in the table below.
 
{| class="article-table"
 
!Number of Opponents
 
|1
 
|2
 
|3
 
|4
 
|5
 
|6
 
|7
 
|8
 
|9
 
|10
 
|11
 
|12
 
|13
 
|14
 
|-
 
!Difficulty Bonus (%)
 
|100
 
|128
 
|145
 
|157
 
|166
 
|174
 
|180
 
|185
 
|190
 
|195
 
|199
 
|202
 
|205
 
|208
 
|}
 
   
== Point Counting ==
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== References ==
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*[https://docs.google.com/document/d/1HYiUbT-3RtP4b2SwlMQEZB4bTdAUtN_6K8DOvY6wNsk/edit Score Counting] by K3IZ3N
"Point counting" refers to the deduction of which tribes opponents are playing and what actions they are taking by observing their score.
 
 
=== Starting Point Values ===
 
* 415 points: [[Aquarion]], the only tribe with neither a starting technology nor an upgraded capital.
 
* 515 points: Tribes starting with a T1 technology and a Warrior ([[Xin-xi]], [[Imperius]], [[Bardur]], [[Kickoo]], or [[∑∫ỹriȱŋ]]) or [[Luxidoor]], which starts with a level 3 city. On Turn 0:
 
** Imperius, Bardur, and Kickoo almost always level up their capital, increasing their score to 565 points (or more, if they took an [[Explorer]]) at the end of their turn.
 
** Xin-xi and Luxidoor almost always train another Warrior, increasing their score to 525 points at the end of their turn. Xin-Xi may also hop on a mountain to explore, giving them +25-45 points.
 
** ∑∫ỹriȱŋ typically trains a Polytaur, which does not increase their score.
 
* 520 points: [[Oumaji]], the only tribe to start with a T1 tech and a unit worth 3 stars (a [[Rider]]).
 
* 615 points: Tribes starting with a T2 technology and a Warrior ([[Zebasi]], [[Ai-Mo]], [[Yadakk]]). On Turn 0:
 
** Zebasi almost always level up their capital, increasing their score to 665 points (or more, if they took an Explorer) at the end of their turn.
 
** Ai-Mo almost always trains another Warrior, increasing their score to 625 points at the end of their turn.
 
** Yadakk may use Roads to explore more tiles, increasing their score to 630 or 635 points at the end of their turn.
 
 
* 620 points: Tribes starting with a T2 technology and a unit worth 3 stars, namely [[Hoodrick]] and [[Quetzali]].
 
 
* 630 points: [[Polaris]], the only tribe to start with a T2 technology and a unit worth 5 stars (a [[Mooni]]).
 
* 730 points: [[Vengir]], the only tribe to start with a T3 technology and a unit worth 5 stars (a [[Swordsman]]).
 
 
=== Actions ===
 
If you are not the host, you have to keep in mind that opponents playing before you will have likely taken some action that increased their score:
 
* Upgrade capital: +50 points
 
* Train another unit: +10 points (Warrior), +15 points (Rider, Archer, or Defender), +25 (Swordsman or Mooni — highly unlikely)
 
* Research a T1 tech: +100 points (highly unlikely), or get it from meeting a tribe (more likely, but only in cramped maps/with explorer tribes like Oumaji, Yadakk, or Xin-Xi)
 
*Obtain a T2 tech from another tribe (only if Oumaji run into Yadakk on turn 0).
 
   
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{{Navbox Game Mechanics}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 23:38, 25 May 2021

Score is a measure of how much a player has achieved in Polytopia. Points are earned in four categories: Army and Territory, Cities, Monuments and Temples, and Science. Points are lost if a city is captured by an enemy, a building is destroyed, or a unit is killed or disbanded.

The following is a breakdown of how score is calculated.

Army and Territory:

  • Units: 5 points per star of a unit's cost. Super units are worth 50 points each. (They have a theoretical cost of 10 stars.)
  • Territory: 20 points per tile in the player's territory.
  • Exploration: 5 points per explored tile.

Cities:

  • Cities: 100 points plus 50 points per level above level 1.
    • Each population gained is worth five points, and upgrading to level 2 gives a 40 point bonus, upgrading to level 3 gives a 35 point bonus, etc. for a total of 50 points per level above level 1.
  • Park: 250 points each.

Monuments and Temples:

  • Monuments: 400 points each.
  • Temples: 100 points plus 50 points per level above level 1.

Science:

  • Technology: 100 points per tier of the technology.

References