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− | '''Score''' |
+ | '''Score''' is a measure of how much a player has achieved in Polytopia. Points are earned in four categories: Army and Territory, Cities, Monuments and Temples, and Science. Points are lost if a [[city]] is captured by an enemy, a building is [[Destroy|destroyed]], or a unit is killed or [[Disband|disbanded]]. |
+ | The following is a breakdown of how score is calculated. |
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− | Score is only considered in the Perfection and Glory [[Game Modes|game modes]]. In the Perfection game mode, the goal is to get as many points as possible in 30 turns, and a difficulty bonus is applied to the final score (see [[Score#Difficulty Bonus|below]]). In the Glory game mode, the goal is to be the first player to have 10 thousand points, and there is no difficulty bonus. |
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− | == Score Breakdown == |
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− | Points are earned in four categories: [[Units|Army]] and Territory, [[Cities]], [[Monuments]] and [[Temples]], and [[Technology|Science]]. |
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− | When a city is lost, unit is killed or [[Disband|disbanded]], or building is [[Destroy|destroyed]], its point value will also be lost. |
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* Territory: 20 points per tile in the player's territory. |
* Territory: 20 points per tile in the player's territory. |
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− | * |
+ | * Exploration: 5 points per explored tile. |
− | + | Cities: |
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− | [[Cities]] have a value of 100 points plus 50 points per level above level 1. A level 1 city is worth 100 points, excluding points earned from territory control or exploration, and each city upgrade is worth 50 points. Each [[population]] gained is worth five points, and any remainder between the number of points from population gain and the total of 50 points for upgrading a city is resolved when the city upgrade occurs. |
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− | + | * [[Cities]]: 100 points plus 50 points per level above level 1. |
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+ | **Each [[population]] gained is worth five points, and upgrading to level 2 gives a 40 point bonus, upgrading to level 3 gives a 35 point bonus, etc. for a total of 50 points per level above level 1. |
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− | + | Monuments and Temples: |
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− | Excluding points provided by population, the point value of monuments and temples are as follows: |
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− | *Monuments: 400 points each |
+ | *[[Monuments]]: 400 points each. |
+ | *[[Temples]]: 100 points plus 50 points per level above level 1. |
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− | *Temples: |
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− | ** Level 1: 100 points |
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− | ** Level 2: 150 points |
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− | ** Level 3: 200 points |
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− | ** Level 5: 300 points |
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− | + | Science: |
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− | * |
+ | * [[Technology]]: 100 points per tier of the technology. |
− | == |
+ | == References == |
+ | *[https://docs.google.com/document/d/1HYiUbT-3RtP4b2SwlMQEZB4bTdAUtN_6K8DOvY6wNsk/edit Score Counting] by K3IZ3N |
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− | A '''difficulty bonus''' is applied to the final score in the Perfection game mode. This bonus is equal to 100% plus 41% of the natural logarithm of the number of opponents, with an additional 20%, 40%, or 80% if the difficulty level is normal, hard, or crazy, respectively. The maximum difficulty bonus, with 14 crazy-level opponents, is 288%. |
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− | {| class="article-table" |
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− | ! colspan="15" |<span style="text-align: center;">Difficulty Bonus (Easy Difficulty Level)</span> |
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− | |- |
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− | !Number of Opponents |
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− | |1 |
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− | |2 |
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− | |3 |
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− | |4 |
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− | |5 |
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− | |6 |
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− | |7 |
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− | |8 |
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− | |9 |
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− | |10 |
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− | |11 |
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− | |12 |
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− | |13 |
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− | |14 |
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− | |- |
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− | !Difficulty Bonus (%) |
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− | |100 |
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− | |128 |
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− | |145 |
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− | |157 |
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− | |166 |
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− | |174 |
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− | |180 |
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− | |185 |
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− | |190 |
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− | |195 |
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− | |199 |
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− | |202 |
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− | |205 |
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− | |208 |
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− | |} |
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{{Navbox Game Mechanics}} |
{{Navbox Game Mechanics}} |
Revision as of 23:38, 25 May 2021
Score is a measure of how much a player has achieved in Polytopia. Points are earned in four categories: Army and Territory, Cities, Monuments and Temples, and Science. Points are lost if a city is captured by an enemy, a building is destroyed, or a unit is killed or disbanded.
The following is a breakdown of how score is calculated.
Army and Territory:
- Units: 5 points per star of a unit's cost. Super units are worth 50 points each. (They have a theoretical cost of 10 stars.)
- Territory: 20 points per tile in the player's territory.
- Exploration: 5 points per explored tile.
Cities:
- Cities: 100 points plus 50 points per level above level 1.
- Each population gained is worth five points, and upgrading to level 2 gives a 40 point bonus, upgrading to level 3 gives a 35 point bonus, etc. for a total of 50 points per level above level 1.
- Park: 250 points each.
Monuments and Temples:
Science:
- Technology: 100 points per tier of the technology.
References
- Score Counting by K3IZ3N
Game Mechanics | |
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Game | |
General |
Combat, Easter Eggs, Game Modes, Map Generation, Movement, Ruin, Score, Star, Technology, Terrain, Tribes |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |