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Score, measured in points, is a measure of how much a player has achieved in Polytopia. Score is only considered in the Perfection game mode, where the goal is to amass as high of a score as possible in 30 turns, and the Glory game mode, where the win condition is reaching 10,000 points (i.e., score is not considered in the Domination or Might game modes).

Points

Earning Points

There are various ways in which points can be earned.

Army and Territory

  • Units: 5 points per star of a unit's cost, e.g. 10 points per Warrior (since each Warrior costs 2 stars)
    • Note: Super Units "cost" 10 stars. This is evident when Disbanding them (doing so returns 5 stars) and by the fact that they are worth 50 points.
  • Territory: 20 points per tile in your territory
  • Explored tiles: 5 points per explored tile

Cities

  • New cities: 100 points (excluding the 180 points from territory)
  • Upgrading cities: 50 points per level (including the points from gaining population)
    • Population (harvesting resources like fruit and game, building buildings like Lumber Huts and Sawmills, etc.): 5 points per population gained
    • The remainder between the points from population and the total of 50 points for upgrading the city is gained when the city upgrades.
      • Example: upgrading a city to level 2 requires 2 population (which provides 10 points). At the time of the upgrade, another 40 points are gained for the upgrade itself, for a total of 50 points.
  • Parks: 250 points each

Monuments and Temples

  • Monuments: 400 points each (excluding the 15 points from population)
  • Temples:
    • Level 1: 100 points
    • Level 2: 150 points
    • Level 3: 200 points
    • Level 4: 250 points
    • Level 5: 400 points

Science

  • Technology: 100 points per Tier One (T1) technology, 200 points per T2 technology, 300 points per T3 technology

Losing Points

Points can also be lost when the objects providing the points are lost, as follows:

  • Losing a city loses however many points the city is worth.
  • When unit dies or is disbanded, its point value is also lost.
  • When a building is destroyed, the points it provides (from population or from its status as a monument) are lost.

Difficulty Bonus

A difficulty bonus is applied to the final score in the Perfection game mode. This bonus is equal to 100% plus 41% times the natural logarithm of the number of opponents, with an additional 20%, 40%, or 80% if the opponents are of the normal, hard, or crazy difficulty, respectively. The maximum difficulty with 14 opponents of the crazy difficulty is 288%.

The difficulty bonus for any given number of opponents of the easy difficulty is given in the table below.

Number of Opponents 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Difficulty Bonus (%) 100 128 145 157 166 174 180 185 190 195 199 202 205 208

Point Counting

"Point counting" refers to the deduction of which tribes opponents are playing and what actions they are taking by observing their score.

NOTE: Before Moonrise, it was possible to determine 'visionless' score of opponents in multiplayer games by opening the game when it was not your turn. The score counts displayed for each player would be their score excluding vision. This is no longer possible due to all data being stored on the server instead of locally.

Starting Point Values

  • 415 points: Aquarion, the only tribe with neither a starting technology nor an upgraded capital.
  • 515 points: Tribes starting with a T1 technology and a Warrior (Xin-xi, Imperius, Bardur, Kickoo, or ∑∫ỹriȱŋ) or Luxidoor, which starts with a level 3 city. On Turn 0:
    • Imperius, Bardur, and Kickoo almost always level up their capital, increasing their score to 565 points (or more, if they took an Explorer) at the end of their turn.
    • Xin-xi and Luxidoor almost always train another Warrior, increasing their score to 525 points at the end of their turn. Xin-Xi may also hop on a mountain to explore, giving them +25-45 points.
    • ∑∫ỹriȱŋ typically trains a Polytaur, which does not increase their score.
  • 520 points: Oumaji, the only tribe to start with a T1 tech and a unit worth 3 stars (a Rider). They may also use their Rider to explore, increasing their score to 535 or 545 points.
  • 615 points: Tribes starting with a T2 technology and a Warrior (Zebasi, Ai-Mo, Yadakk). On Turn 0:
    • Zebasi almost always level up their capital, increasing their score to 665 points (or more, if they took an Explorer) at the end of their turn.
    • Ai-Mo almost always trains another Warrior, increasing their score to 625 points at the end of their turn.
    • Yadakk may use Roads to explore more tiles, increasing their score to 630 or 640 points at the end of their turn.
  • 620 points: Tribes starting with a T2 technology and a unit worth 3 stars, namely Hoodrick and Quetzali.
  • 630 points: Polaris, the only tribe to start with a T2 technology and a unit worth 5 stars (a Mooni).
  • 730 points: Vengir, the only tribe to start with a T3 technology and a unit worth 5 stars (a Swordsman).

Actions

If you are not the host, you have to keep in mind that opponents playing before you will have likely taken some action that increased their score:

  • Upgrade capital: +50 points
  • Train another unit: +10 points (Warrior), +15 points (Rider, Archer, or Defender), +25 (Swordsman or Mooni — highly unlikely)
  • Research a T1 tech: +100 points (highly unlikely), or have gotten one from meeting a tribe (more likely, but only in cramped maps with explorer tribes like Oumaji, Yadakk, or Xin-Xi)
  • Obtain a T2 tech from another tribe for +200 point (only if Oumaji meet Yadakk on turn 0 and are given Roads, which they can obtain since it is an offshoot of Riding). This is an incredibly rare occurrence, but if you see a tribe with 735 or 745 points on turn 0, this is almost surely what happened.
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