- "Resources" redirects here. For resource distributions, see Map Generation.
The star is the in-game currency of Polytopia. It is used for training units, buying technologies, harvesting resources and constructing buildings.
Stars are produced every turn by cities and buildings like the Market. This income is measured in stars per turn (SPT) and is shown in brackets next to the current amount of stars. One-time sources of stars can also be obtained from various methods, outlined below.
Stars were originally called "resources." They still represent resources in the Polytopian world.[1]
Income Sources[]
Item | Income (stars per turn) |
---|---|
Cities | 1 per level[note 1] |
Clathrus | 1 per adjacent Algae |
Ice Bank | 3 per every 20 frozen tiles in the world; max. 30 SPT |
Market | 2 per each level of adjacent Windmill, Sawmill, or Forge, max. level 8 |
Sanctuary | 1 per adjacent wild animal |
One-Time Star Sources[]
Item | Stars |
---|---|
Clear Forest | 1 |
Disband | 1/2 of the unit's cost, rounded down |
Meeting an enemy player | 1 star plus 2 stars per 1000 points of the enemy's score rounded up to the next thousand; max. 11 stars |
Resources city upgrade bonus | 5 |
Starfish Harvesting | 8 |
Resources ruin reward | 10 |
References[]
Game Mechanics | |
---|---|
Game | |
General |
Combat, Easter Eggs, Game Modes, Map Generation, Movement, Ruin, Score, Star, Technology, Terrain, Tribes |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |