Although a super unit cannot be trained in a city using stars, all super units have a theoretical cost of 10 stars. This is reflected in a super unit's information card, Disband value of 5 stars, and point value of 50 points. (A unit's point value is five times its cost in stars.)
Spawning a super unit in a besieged city will push out the invading unit. This is known as a forced unit spawn. Most super units are well-suited for defending a city because most super units have high health; the exception is the Dragon Egg, which can be destroyed easily.
List of Super Units
|Giant||All regular tribes||40||5||4||1||1||None|
|Dragon Egg||∑∫ỹriȱŋ||10||0||2||1||1||Grow, Fortify|
|Baby Dragon||15||3||3||2||1||Grow, Dash, Fly, Escape, Scout|
|Fire Dragon||20||4||3||3||2||Dash, Fly, Splash, Scout|
|Gaami||Polaris||30||4||4||1||1||Auto Freeze, Freeze Area|
|Centipede||Cymanti||20||4||3||2||1||Dash, Eat, Creep|
|Segment||10||2||2||1||1||Independent, Creep, Explode|
- Before update 2.0.58, super units could be obtained in ruins.
Park ‧ Super Unit