Technologies belong to one of three tiers. Tier one (T1) technologies can immediately be researched at the start of the game and initially cost five stars. Tier two and three technologies can be only researched after the T1 or T2 technology of the branch is researched and initially cost six or seven stars, respectively.
The cost to research a technology increases with the number of cities in the tribe's empire. The cost of a technology is calculated as follows:
cost = (tier of technology) × (number of cities) + 4In other words, for each additional city or village captured, the cost of technologies increases by one, two, or three stars for T1, T2, and T3 technologies, respectively.
The Literacy ability, unlocked with the Philosophy technology, decreases the price of technologies by 20% (rounded up).
To access the technology tree, where new technologies are researched, tap the blue beaker at the bottom of the screen. If you can currently afford a technology, the button will glow blue. If not, it will be black.
List of Technologies
|Climbing||Movement on mountain tiles (including that for explorers), allows players to see ore||Native to Xin-Xi|
|Fishing||Fishing, allows players to see whales||Native to Kickoo|
|Hunting||Hunting||Native to Bardur, replaced with Forest Magic for Elyrion (native to Elyrion)|
|Organization||Gathering fruit, allows players to see crop||Native to Imperius|
|Riding||Rider (or Amphibian for Aquarion)||Native to Oumaji|
|Archery||Archer (or Ice Archer for Polaris), defence bonus on forest tiles||Native to Hoodrick|
|Farming||Farm||Native to Zebasi|
|Forestry||Lumber Hut (or Sanctuary for Elyrion), Clear Forest|
|Free Spirit||Temple, Disband||Replaced with Free Diving for Aquarion|
|Meditation||Mountain Temple, defence bonus on mountain tiles, Pacifist task||Native to Ai-Mo|
|Roads||Roads, Network task||Native to Yădakk|
|Sailing||Ports, Boat, Ship, allows explorers to move on shallow water tiles||Replaced with Frostwork for Polaris (native to Polaris)|
|Shields||Defender||Native to Quetzali|
|Whaling||Hunt Whale||Replaced with Water Magic for Elyrion|
|Aquatism||Water Temple, defence bonus on ocean and shallow water tiles||Replaced with Polarism for Polaris|
|Chivalry||Knight, Burn Forest||Replaced with Spearing for Aquarion|
|Navigation||Battleship, movement on shallow water tiles (for units with carry and explorers), Explorer task||Replaced with Polar Warfare for Polaris|
|Smithery||Forge, Swordsman||Native to Vengir|
|Spiritualism||Forest Temple, Grow Forest|
|Trade||Customs House (or Ice Bank for Polaris), Wealth task|
|Philosophy||Mind Bender, Literacy Bonus, Genius task|
|Engineering||Guard Tower, Destroy||Diplomacy will replace Engineering as the technology after Shields in the future.|
|Battleship, Crab, Explorer, Giant, Population, Population Growth, Stars, Super Unit, Technology|
|AI Relationships, Combat, Population, Stars, Technology, Terrain, Unit Skills|