Technology refers to skills that can be researched using resources that unlock new abilities, units and buildings. All tribes except for the Luxidoor and Aquarion tribes start with a technology that is already unlocked.
The cost to research a new technology increases as more cities are added to a tribe's empire. Tier One technologies start at 5 resources, Tier Two technologies at 6, and Tier Three at 7. For each city, the cost of Tier One technologies increases by 1, Tier Two by 2, and Tier Three by 3. It also states at the bottom of the tech tree: "Tech costs increase for each city in your empire", and "Literacy reduce the price of technologies by 20%!" if Philosophy has been researched.
To access the Tech Tree to research technology, tap the blue beaker at the bottom of the screen. If you can currently afford a technology, the button will glow blue. If not, it will be black.
Tier One Technologies Edit
Tier One technologies are the first ones that players can research, and cost 5 resources at one city.
Tier Two Technologies Edit
Tier Two technologies can be researched after the Tier One technology of the branch is researched, and cost 6 resources at one city.
- Archery (Hoodrick)
- Farming (Zebasi)
- Free Spirit (Free Diving in Aquarion tech tree)
- Meditation (Ai-Mo)
- Roads (Yădakk )
- Shields (Quetzali)
Tier Three Technologies Edit
Tier Three technologies are the last that players can research, and cost 7 resources at one city.
- Chivalry (Spearing in Aquarion tech tree)
- Smithery (Vengir)
- Engineering (removed from the game)
There are 3 orientations, or categories, of techs: Exploration, Economy, and Military.
Exploration: A tech with the Exploration orientation helps the player explore the Square.
Economy: A tech with the Economy orientation helps the player build up their cities and increase star production.
Military: A tech with the Military orientation unlocks new units and helps the player in combat (such as Defence bonuses).
Some techs can have more than one orientation.
|Climbing||Exploration, Economy||Movement on mountain tiles, allows players to see mountains with ore, allows explorers to move on mountain tiles||Xin-Xi||1|
|Fishing||Economy||Fishing, allows players to see whales||Kickoo||1|
|Organization||Economy||Gathering fruit, allows players to see fields with crop||Imperius||1|
|Rider, movement on shallow water tiles (Aquarion)||Oumaji||1|
|Archery||Military||Archer, Defence bonus on forest tiles||Hoodrick||2|
|Forestry||Economy||Lumber Hut, Clear Forest||none||2|
|Free Spirit||Economy, Military||Temple, Disband, movement on ocean tiles (Aquarion)||none||2|
|Meditation||Military, Economy||Mountain Temple, defence bonus on mountain tiles, Pacifist task||Ai-Mo||2|
|Roads||All||Roads, Network task||none||2|
|Sailing||All||Ports, Boat, Ship, allows explorers to move on shallow water tiles||none||2|
|Aquatism||Economy, Military||Water Temple, defence bonus on ocean and shallow water tiles||Aquarion (removed after BETA)||3|
|Chivalry||All||Knight, Burn Forest||none||3|
|Mathematics||Military, Economy||Sawmill, Catapult||3|
|Navigation||Exploration, Military||Battleship, movement on shallow water tiles (units with carry), Explorer task, allows explorers to move on ocean tiles||none||3|
|Smithery||Military, Economy||Forge, Swordsman||Vengir||3|
|Spiritualism||Economy||Forest Temple, Grow Forest||none||3|
|Trade||Economy||Customs House, Wealth task||none||3|
|Philosophy||Economy, Military||Mind Bender, Literacy Bonus, Genius task||none||3|
| Battleship, Crab, Explorer, Giant, Population, Population Growth, Stars, Super Unit, Technology