Technology is research that unlocks new resources, buildings, units, and abilities. Technology can be researched using stars, discovered in Ruins, or obtained by meeting enemy tribes (in Perfection and multiplayer). All tribes, except for Luxidoor and Aquarion, start the game with one technology researched.
Technology is divided into three tiers. Tier one (T1) technologies can immediately be researched at the start of the game and initially cost five stars. Tier two and three technologies can be only researched after the T1 or T2 technology of the branch is researched and initially cost six or seven stars, respectively.
The cost to research technology increases with the number of cities in one's empire. For each additional city, the cost of technologies increases by one, two, or three stars for T1, T2, and T3 technologies, respectively. In other words, the cost of a technology is calculated as follows:
cost = (tier of technology) × (number of cities) + 4
The Literacy Bonus, unlocked with the Philosophy technology, reduces the price of technologies by 20% (rounded up).
To access the technology tree, where new technologies are researched, click the blue beaker at the bottom of the screen. If the player can afford to purchase a technology, the button will glow blue. If not, it will be black.
List of Technologies
Technology | Unlocks | Notes |
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Tier One | ||
Climbing | Movement on mountain tiles, allows players to see metal (ore) | Native to Xin-xi |
Fishing | Fishing, allows players to see whales | Native to Kickoo |
Hunting | Hunting | Native to Bardur
Replaced with Forest Magic for ∑∫ỹriȱŋ (Forest Magic is native to ∑∫ỹriȱŋ) |
Organization | Harvest fruit, allows players to see crop | Native to Imperius |
Riding | Rider (or Amphibian for Aquarion) | Native to Oumaji |
Tier Two | ||
Archery | Archer (or Ice Archer for Polaris), defence bonus on forest tiles | Native to Hoodrick |
Farming | Farm | Native to Zebasi |
Forestry | Lumber Hut (or Sanctuary for ∑∫ỹriȱŋ), Clear Forest ability | |
Free Spirit | Temple, Disband ability | Replaced with Free Diving for Aquarion |
Meditation | Mountain Temple, defence bonus on mountain tiles, Pacifist task | Native to Ai-Mo |
Mining | Mine | |
Roads | Roads, Network task | Native to Yădakk |
Sailing | Port, Boat, Ship, movement on shallow water tiles | Replaced with Frostwork for Polaris (Frostwork is native to Polaris) |
Shields | Defender | Native to Quetzali |
Whaling | Whale Hunting | Replaced with Water Magic for ∑∫ỹriȱŋ |
Tier Three | ||
Aquatism | Water Temple, defence bonus on ocean and shallow water tiles | Replaced with Polarism for Polaris |
Chivalry | Knight, Burn Forest | Replaced with Spearing for Aquarion |
Construction | Windmill, Destroy ability | |
Mathematics | Sawmill, Catapult | |
Navigation | Battleship, movement on ocean tiles, Explorer task | Replaced with Polar Warfare for Polaris |
Smithery | Forge, Swordsman | Native to Vengir |
Spiritualism | Forest Temple, Grow Forest ability | |
Trade | Customs House (or Ice Bank for Polaris), Wealth task | |
Philosophy | Mind Bender, Literacy Bonus, Genius task | |
Removed | ||
Engineering | Guard Tower, Destroy ability | Diplomacy will replace Engineering as the technology after Shields in the future. |
References
- Technology Costs, with and without Literacy
Game Mechanics |
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AI Relationships, City Connections, Combat, Movement, Population, Ruins, Score, Stars, Technology, Terrain, Tribes, Unit Abilities, Unit Skills, Unit Stats |
Ruin Rewards |
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Battleship, Explorer, Navalon, Population Growth, Stars, Super Unit, Technology |