Technology is research that unlocks new resources, buildings, units, and/or abilities. Technology can be researched using stars and discovered in ruins. Each tribe, except for Luxidoor and Aquarion, has a unique starting technology that is unlocked at the start of the game.
Technology is divided into three tiers. Tier one (T1) technology can immediately be researched at the start of the game, while tier two (T2) and tier three (T3) technology can be only researched after the previous technology in their branch is unlocked.
The cost of a technology depends on its tier and the number of cities controlled by the player. Initially, tier one technology cost five stars, tier two cost six, and tier three cost seven. For each additional city the player controls, research costs increase by one, two, or three stars for T1, T2, and T3 technology, respectively. In other words, the cost of a technology is calculated as follows: (technology tier) × (number of cities) + 4
.
Literacy, an ability unlocked by the Philosophy technology, reduces research costs by 33%. (Discounted costs are rounded up to the nearest star.)
List of Technology[]
Technology | Unlocks | Starting technology of | Special tribe modifications |
---|---|---|---|
Tier One | |||
Climbing | Movement and defence bonus in mountain, allows players to see metal | Xin-xi | |
Fishing | Fishing, allows players to see whales | Kickoo | |
Hunting | Hunting | Bardur, ∑∫ỹriȱŋ (as Forest Magic) | ∑∫ỹriȱŋ: Replaced with Forest Magic, unlocks the Polytaur through the Enchant Animal ability |
Organization | Harvest fruit, allows players to see crop[note 1] | Imperius | Cymanti: Does not allow player to see crop |
Riding | Rider | Oumaji | Aquarion: Unlocks the Amphibian and movement in shallow water |
Tier Two | |||
Archery | Archer, defence bonus in forest | Hoodrick | Polaris: Unlocks the Ice Archer and defence bonus in forest
Cymanti: Unlocks the Phychi and defence bonus in forest |
Farming | Farm | Zebasi, Cymanti (modified) |
Cymanti: Unlocks the Fungi |
Forestry | Lumber Hut, Clear Forest ability | ∑∫ỹriȱŋ: Unlocks the Sanctuary and the Lumber Hut | |
Free Spirit | Temple, Disband ability | Aquarion: Replaced with Free Diving, unlocks the Temple, movement in ocean, and the Disband ability | |
Meditation | Mountain Temple, Pacifist task | Ai-Mo | |
Mining | Mine | ||
Roads | Roads, Network task | Yădakk | Cymanti: Unlocks the Mycelium and the Network task |
Sailing | Port, Boat, Ship, movement on shallow water tiles | Polaris (as Frostwork) | Polaris: Unlocks the Mooni and the Outpost
Cymanti: Replaced with Hydrology, unlocks the Algae |
Strategy | Defender, Peace Treaty | Quetzali | Cymanti: Unlocks the Kiton and Peace Treaty |
Whaling | Whale Hunting | ∑∫ỹriȱŋ: Replaced with Water Magic, unlocks the Navalon | |
Tier Three | |||
Aquatism | Water Temple, defence bonus on ocean and shallow water tiles | Polaris: Replaced with Polarism, unlocks the Ice Temple and Glide | |
Chivalry | Knight, Burn Forest ability | Aquarion: Replaced with Spearing, unlocks the Tridention and the Burn Forest ability
∑∫ỹriȱŋ: Only unlocks the Knight Cymanti: Replaced with Shock Tactics, unlocks the Doomux | |
Construction | Windmill, Destroy ability | Cymanti: Replaced with Recycling, unlocks Decompose | |
Diplomacy | Cloak, Embassy, Capital Vision | ||
Engineering (removed) | Guard Tower, Destroy ability | ||
Mathematics | Catapult, Sawmill | Cymanti: Unlocks the Exida and the Sawmill | |
Navigation | Battleship, movement on ocean tiles, Explorer task | Polaris: Replaced with Polar Warfare, unlocks the Battle Sled, the Ice Fortress, and the Explorer task
Cymanti: Replaced with Oceanology, unlocks the Raychi and the Explorer task | |
Smithery | Forge, Swordsman | Vengir | |
Spiritualism | Forest Temple, Grow Forest ability | ||
Trade | Customs House, Wealth task | Polaris: Unlocks the Ice Bank and the Wealth task
Cymanti: Unlocks the Clathrus and the Wealth task | |
Philosophy | Mind Bender, Literacy, Genius task | Cymanti: Unlocks the Shaman, Literacy, and the Genius task |
Technology Costs[]
# of Cities | Tier 1 | Tier 2 | Tier 3 | |||
---|---|---|---|---|---|---|
w/o Literacy | w/ Literacy | w/o Literacy | w/ Literacy | w/o Literacy | w/ Literacy | |
0 | 4 | 3 | 4 | 3 | 4 | 3 |
1 | 5 | 4 | 6 | 4 | 7 | 5 |
2 | 6 | 4 | 8 | 6 | 10 | 7 |
3 | 7 | 5 | 10 | 7 | 13 | 9 |
4 | 8 | 6 | 12 | 8 | 16 | 11 |
5 | 9 | 6 | 14 | 10 | 19 | 13 |
6 | 10 | 7 | 16 | 11 | 22 | 15 |
7 | 11 | 8 | 18 | 12 | 25 | 17 |
8 | 12 | 8 | 20 | 14 | 28 | 19 |
9 | 13 | 9 | 22 | 15 | 31 | 21 |
10 | 14 | 10 | 24 | 16 | 34 | 23 |
11 | 15 | 10 | 26 | 18 | 37 | 25 |
12 | 16 | 11 | 28 | 19 | 40 | 27 |
13 | 17 | 12 | 30 | 20 | 43 | 29 |
14 | 18 | 12 | 32 | 22 | 46 | 31 |
15 | 19 | 13 | 34 | 23 | 49 | 33 |
16 | 20 | 14 | 36 | 24 | 52 | 35 |
17 | 21 | 14 | 38 | 26 | 55 | 37 |
18 | 22 | 15 | 40 | 27 | 58 | 39 |
19 | 23 | 16 | 42 | 28 | 61 | 41 |
20 | 24 | 16 | 44 | 30 | 64 | 43 |
21 | 25 | 17 | 46 | 31 | 67 | 45 |
22 | 26 | 18 | 48 | 32 | 70 | 47 |
23 | 27 | 18 | 50 | 34 | 73 | 49 |
24 | 28 | 19 | 52 | 35 | 76 | 51 |
25 | 29 | 20 | 54 | 36 | 79 | 53 |
26 | 30 | 20 | 56 | 38 | 82 | 55 |
27 | 31 | 21 | 58 | 39 | 85 | 57 |
28 | 32 | 22 | 60 | 40 | 88 | 59 |
29 | 33 | 22 | 62 | 42 | 91 | 61 |
30 | 34 | 23 | 64 | 43 | 94 | 63 |
31 | 35 | 24 | 66 | 44 | 97 | 65 |
32 | 36 | 24 | 68 | 46 | 100 | 67 |
33 | 37 | 25 | 70 | 47 | 103 | 69 |
34 | 38 | 26 | 72 | 48 | 106 | 71 |
35 | 39 | 26 | 74 | 50 | 109 | 73 |
36 | 40 | 27 | 76 | 51 | 112 | 75 |
Notes[]
- ↑ Zebasi can see crop without needing Organization, since they start with Farming.
Technology | |
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Climbing | |
Fishing | |
Hunting | |
Organization | |
Riding |
Game Mechanics | |
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Game | |
General |
Combat, Easter Eggs, Game Modes, Map Generation, Movement, Ruin, Score, Star, Technology, Terrain, Tribes |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |