Technology is research that unlocks new resources, buildings, units, and abilities. Technology can be researched using stars, discovered in Ruins, or obtained by meeting enemy tribes (in Perfection and multiplayer). All tribes, except for Luxidoor and Aquarion, start the game with one technology researched.

Technology is divided into three tiers. Tier one (T1) technologies can immediately be researched at the start of the game and initially cost five stars. Tier two and three technologies can be only researched after the T1 or T2 technology of the branch is researched and initially cost six or seven stars, respectively.

The cost to research technology increases with the number of cities in one's empire. For each additional city, the cost of technologies increases by one, two, or three stars for T1, T2, and T3 technologies, respectively. In other words, the cost of a technology is calculated as follows:

cost = (tier of technology) × (number of cities) + 4

The Literacy Bonus, unlocked with the Philosophy technology, reduces the price of technologies by 20% (rounded up).

To access the technology tree, where new technologies are researched, click the blue beaker at the bottom of the screen. If the player can afford to purchase a technology, the button will glow blue. If not, it will be black.

List of Technologies

Technology Unlocks Notes
Tier One
Climbing Movement on mountain tiles, allows players to see metal (ore) Native to Xin-xi
Fishing Fishing, allows players to see whales Native to Kickoo
Hunting Hunting Native to Bardur

Replaced with Forest Magic for ∑∫ỹriȱŋ (Forest Magic is native to ∑∫ỹriȱŋ)

Organization Harvest fruit, allows players to see crop Native to Imperius
Riding Rider (or Amphibian for Aquarion) Native to Oumaji
Tier Two
Archery Archer (or Ice Archer for Polaris), defence bonus on forest tiles Native to Hoodrick
Farming Farm Native to Zebasi
Forestry Lumber Hut (or Sanctuary for ∑∫ỹriȱŋ), Clear Forest ability
Free Spirit Temple, Disband ability Replaced with Free Diving for Aquarion
Meditation Mountain Temple, defence bonus on mountain tiles, Pacifist task Native to Ai-Mo
Mining Mine
Roads Roads, Network task Native to Yădakk
Sailing Port, Boat, Ship, movement on shallow water tiles Replaced with Frostwork for Polaris (Frostwork is native to Polaris)
Shields Defender Native to Quetzali
Whaling Whale Hunting Replaced with Water Magic for ∑∫ỹriȱŋ
Tier Three
Aquatism Water Temple, defence bonus on ocean and shallow water tiles Replaced with Polarism for Polaris
Chivalry Knight, Burn Forest Replaced with Spearing for Aquarion
Construction Windmill, Destroy ability
Mathematics Sawmill, Catapult
Navigation Battleship, movement on ocean tiles, Explorer task Replaced with Polar Warfare for Polaris
Smithery Forge, Swordsman Native to Vengir
Spiritualism Forest Temple, Grow Forest ability
Trade Customs House (or Ice Bank for Polaris), Wealth task
Philosophy Mind Bender, Literacy Bonus, Genius task
Removed
Engineering Guard Tower, Destroy ability Diplomacy will replace Engineering as the technology after Shields in the future.

References

Game Mechanics
AI Relationships, City Connections, Combat, Movement, Population, Ruins, Score, Stars, Technology, Terrain, Tribes, Unit Abilities, Unit Skills, Unit Stats
Ruin Rewards
Battleship, Explorer, Navalon, Population Growth, Stars, Super Unit, Technology
Technology
Hunting
Archery - Spiritualism
Forestry - Mathematics

Riding
Roads - Trade
Free Spirit - Chivalry

Organization
Farming - Construction
Shields

Climbing
Mining - Smithery
Meditation - Philosophy

Fishing
Sailing - Navigation
Whaling - Aquatism
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