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− | '''Technology''' is research that unlocks new resources, [[Buildings and Structures|buildings]], [[units]], and [[:Category:Abilities|abilities]]. Technology can be researched using [[stars]], discovered in [[ruins]], or |
+ | [[File:Tech tree HD.png|thumb|The technology tree]]'''Technology''' is research that unlocks new resources, [[Buildings and Structures|buildings]], [[units]], and/or [[:Category:Abilities|abilities]]. Technology can be researched using [[stars]], discovered in [[ruins]], or obtanined by meeting enemy players (except in the Domination [[game mode]]). Each [[Tribes|tribe]], except for [[Luxidoor]] and [[Aquarion]], has a unique starting technology that is unlocked at the start of the game. |
− | Technology is divided into three tiers. |
+ | [[File:Science.png|thumb|100px|The technology tree's icon]]Technology is divided into three tiers. All tier one (T1) technologies can immediately be researched at the start of the game and initially cost five [[stars]]. Each tier two and three technology can be only researched after the T1 or T2 technology of its branch is researched and initially costs six or seven stars, respectively. |
− | The cost to research technology increases with the number of [[cities]] |
+ | The cost to research technology increases with the number of [[cities]] the player controls. For each additional city, research costs increase by one, two, or three stars for T1, T2, and T3 technologies, respectively. In other words, the cost of a technology is calculated as follows: <pre>cost = (tier of technology) × (number of cities) + 4</pre> |
− | The |
+ | [[File:Literacy.png|thumb|The Literacy icon]]Literacy, which is unlocked by the [[Philosophy]] technology, reduces research costs by 33% (rounded up). |
+ | <br style="clear: both;" /> |
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− | Tech tree HD.png|The technology tree |
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− | Science.png|The technology tree's icon |
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− | Literacy.png|The Literacy icon |
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− | </gallery> |
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!Technology |
!Technology |
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|Cymanti: Unlocks the [[Shaman]], Literacy, and the Genius task |
|Cymanti: Unlocks the [[Shaman]], Literacy, and the Genius task |
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− | ==References== |
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+ | == Resources == |
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{{Navbox Game Mechanics}} |
{{Navbox Game Mechanics}} |
Revision as of 19:28, 13 May 2021
Technology is research that unlocks new resources, buildings, units, and/or abilities. Technology can be researched using stars, discovered in ruins, or obtanined by meeting enemy players (except in the Domination game mode). Each tribe, except for Luxidoor and Aquarion, has a unique starting technology that is unlocked at the start of the game.
Technology is divided into three tiers. All tier one (T1) technologies can immediately be researched at the start of the game and initially cost five stars. Each tier two and three technology can be only researched after the T1 or T2 technology of its branch is researched and initially costs six or seven stars, respectively. The cost to research technology increases with the number of cities the player controls. For each additional city, research costs increase by one, two, or three stars for T1, T2, and T3 technologies, respectively. In other words, the cost of a technology is calculated as follows:
cost = (tier of technology) × (number of cities) + 4
Literacy, which is unlocked by the Philosophy technology, reduces research costs by 33% (rounded up).
List of Technology
Technology | Unlocks | Starting technology of | Special tribe modifications |
---|---|---|---|
Tier One | |||
Climbing | Movement in mountain, allows players to see metal | Xin-xi | |
Fishing | Fishing, allows players to see whales | Kickoo | |
Hunting | Hunting | Bardur, ∑∫ỹriȱŋ (as Forest Magic) | ∑∫ỹriȱŋ: Replaced with Forest Magic, unlocks the Polytaur |
Organization | Harvest fruit, allows players to see crop | Imperius | |
Riding | Rider | Oumaji | Aquarion: Unlocks the Amphibian and movement in shallow water |
Tier Two | |||
Archery | Archer, defence bonus in forest | Hoodrick | Polaris: Unlocks the Ice Archer and defence bonus in forest
Cymanti: Unlocks the Phychi and defence bonus in forest |
Farming | Farm | Zebasi, Cymanti (modified) |
Cymanti: Unlocks the Fungi |
Forestry | Lumber Hut | ∑∫ỹriȱŋ: Unlocks the Sanctuary and the Lumber Hut | |
Free Spirit | Temple, Clear Forest ability, Disband ability | Aquarion: Replaced with Free Diving, unlocks the Temple, movement in ocean, Clear Forest ability, and the Disband ability | |
Meditation | Mountain Temple, defence bonus on mountain tiles, Pacifist task | Ai-Mo | |
Mining | Mine | ||
Roads | Roads, Network task | Yădakk | Cymanti: Unlocks the Mycelium and the Network task |
Sailing | Port, Boat, Ship, movement on shallow water tiles | Polaris (as Frostwork) | Polaris: Unlocks the Mooni and the Outpost
Cymanti: Replaced with Hydrology, unlocks the Algae |
Shields | Defender | Quetzali | Cymanti: Unlocks the Kiton |
Whaling | Whale Hunting | ∑∫ỹriȱŋ: Replaced with Water Magic, unlocks the Navalon | |
Tier Three | |||
Aquatism | Water Temple, defence bonus on ocean and shallow water tiles | Polaris: Replaced with Polarism, unlocks the Ice Temple and Glide | |
Chivalry | Knight, Burn Forest ability | Aquarion: Replaced with Spearing, unlocks the Tridention and the Burn Forest ability
Cymanti: Replaced with Shock Tactics, unlocks the Doomux | |
Construction | Windmill, Destroy ability | Cymanti: Replaced with Recycling, unlocks Decompose | |
Diplomacy (future) | Unknown | ||
Engineering (removed) | Guard Tower, Destroy ability | ||
Mathematics | Catapult, Sawmill | Cymanti: Unlocks the Exida and the Sawmill | |
Navigation | Battleship, movement on ocean tiles, Explorer task | Polaris: Replaced with Polar Warfare, unlocks the Battle Sled, the Ice Fortress, and the Explorer task
Cymanti: Replaced with Oceanology, unlocks the Raychi and the Explorer task | |
Smithery | Forge, Swordsman | Vengir | |
Spiritualism | Forest Temple, Grow Forest ability | ||
Trade | Customs House, Wealth task | Polaris: Unlocks the Ice Bank and the Wealth task
Cymanti: Unlocks the Clathrus and the Wealth task | |
Philosophy | Mind Bender, Literacy, Genius task | Cymanti: Unlocks the Shaman, Literacy, and the Genius task |
Resources
Game Mechanics | |
---|---|
Game | |
General |
Combat, Easter Eggs, Game Modes, Map Generation, Movement, Ruin, Score, Star, Technology, Terrain, Tribes |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |
Template:Navbox Ruin Rewards
Technology | |
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Climbing | |
Fishing | |
Hunting | |
Organization | |
Riding |