This article is about types of tiles. For information on map generation and spawn rates, see Map Generation.
Every tile on the map belongs to one of several terrain types. The primary terrain types are field, forest, mountain, water, and ocean. A tile's terrain type determines the types of resources that can spawn and the types of buildings that can be built on it. In addition, certain terrain types reduce movement. The movement penalty may be removed by unlocking the relevant technology or may be permanent for some or all units.
List of Terrain Types[]
Image
Name
Notes
Resources
Buildings
Cloud
Covers all unexplored tiles. Players cannot see the terrain of a tile covered by a cloud, although ∑∫ỹriȱŋ can see ruins through clouds.
A unit cannot move onto a cloud tile until it has been explored.
N/A
N/A
Field
The default terrain. Most buildings can only be built on this terrain.
The Grow Forest ability can be used on this terrain.
Hinders movement. Units cannot move on this terrain until Climbing has been researched, and units without the creep or flyskills cannot move through this terrain without stopping.
All units on this terrain have a sight radius of two tiles.
Provides a defence bonus once Climbing has been researched.
Does not share any edges with land tiles (except cities in the ocean).
Restricts movement. Only units with the float or fly skills can move in this terrain. In addition, a unit must have the navigate skill, or Navigation or Free Diving must be unlocked, to move in this terrain.
Provides a defence bonus once Aquatism has been researched.
An alternative state of aquatic terrain. Tiles retain any resources, buildings, or structures present when they are frozen or unfrozen.
Movement cost is halved for units with the skate skill. If Polarism has been researched, all units without that skill gain an extra move when entering ice for the first time in any given turn.
Unique because it is also a building. Can be built at a cost of five stars; also, is created when a poisoned unit dies or a unit explodes over water. Like other buildings, it does not remove any resources present underneath it when it is created.
Affects movement. Any unit can move on Algae. However, units without the creep or fly skills can never move through Algae without stopping, even if the Algae is frozen.
Can be frozen, but Algae remains present as a building.
N/A
N/A
Trivia[]
When tapped on, a cloud tile plays one of four notes: G, B♭, C♯, or D. These four notes make up the melody of the main theme.[1]