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The world in Polytopia is randomly generated for each new game and consists of various types of terrain. Different terrain will provide different population or income boost to your cities, depending on how you use them.

Frequency of certain terrain location on territory of different tribes may be different. Some tribes have less resources on their land, others have more. Resource distribution along with starting technology is the only difference between Human Tribes.

Verttext Fruit-0
Verttext Crop
Verttext Forest
Verttext Game
Verttext Mountain
Verttext Metal
Verttext Water
Verttext Fish

Xin-Xi

Imperius

Bardur

Oumaji

Kickoo

Hoodrick

Luxidoor

Vengir

Zebasi

Ai-Mo

Quetzali

Yădakk

Aquarion

∑∫ỹriȱŋ

Cyan — highly increased levels; Green — increased levels; Yellow — normal, Orange — decreased levels, Red — highly decreased levels.

Resources such as fruit, wild animal and whales only spawn within 2 tiles of villages or cities, so you can use this to help you find more villages.

Certain terrain blocks movement: units can't keep going, if their trajectory of movement cross this kind of terrain. Units can avoid it by entering this tiles along the road (in the case of forest).

Design of field, fruits, forest, wild animals and mountain tiles will vary according to the tribe.

Image Terrain Name Information Building Blocks

Movement?

Clouds
[Cloud] Any tile that is unexplored will be covered with a cloud. These will disappear when they come into the line of sight of your unit. Clouds also block your units from moving further until the cloud tile is explored. Clouds that disappear are only visible to the player who explores them so you can't see what AI or other players explored. N/A N/A
Grass
Field At the beginning of the game, crop and fruit will spawn randomly on these tiles.

You also Grow Forest on a field tile after Spiritualism has been researched.

Monuments, Sawmill, Windmill, Temple, Custons House, Forge, Sanctuary, Road No
Field with Fruit
Field, fruit The fruit can be harvested for 1 population after Organization has been researched. Once harvested, the tile becomes a field.

Ruins can be found on this tile, although the fruit won't be visible until the ruin is examined.

Monuments, Sawmill, Windmill, Temple, Custons House, Forge, Sanctuary, Road No
Field with crop
Field, crop Crop can be farmed for 2 population by building a Farm after Farming has been researched. Fields with Crop can only be seen after Organization has been researched. With Chivalry you can burn down forest turning it into crop.

If you build something on this tile and then Destroy it, the crop will still be there.

Farm, Monuments, Sawmill, Windmill, Temple, Custons House, Forge, Sanctuary, Road No
Imperius ground with forest
Forest Forest provide a 50% defence bonus after Archery has been researched.

At the beginning of the game, wild animals will spawn randomly on these tiles.

Forest can be chopped for 2 stars after Forestry has been researched.

You can Burn Forest into a field after Chivalry has been researched.

You can also Grow Forest on a field tile after Spiritualism has been researched.

Road, Lumber Hut, Sanctuary, Forest Temple, Road Yes
Imperius ground with forest with wild animal
Forest, wild animal The animal can be hunted for 1 population after Hunting has been researched. Once hunted, the tile becomes a forest.

If you chop down a forest with wild animal it will be gone.

Animals near the Sanctuary define its level. Sanctuary also produce one animal on a nearby forest every 3 turns.

You can enchant an animal after Forest Magic has been researched.

Ruins can be found on this tile, although the animal won't be visible until the ruin is examined.

Lumber Hut, Sanctuary, Forest Temple, Road Yes
Imperius ground with mountain
Mountain You must research Climbing to move onto a mountain.

Mountains provide a 50% defence bonus after Meditation has been researched.

Increases sight radius to 2 tiles away instead of 1.

At the beginning of the game, metal will spawn randomly on these tiles.

Mountain Temple Yes
Imperius ground with mountain and metal
Mountain, metal Can be mined for 2 population by building a Mine after Mining has been researched. Mountains with Ore can only be seen after Climbing has been researched.

Ruins can be found on this tile, although metal won't be visible until the ruin is examined.

Mine, Mountain Temple Yes
Shallow water-1
Water You must research Sailing (or Riding as Aquarion, which allows the Amphibian unit) before you can move in shallow water. Water provide a 50% defence bonus once Aquatism has been researched.

At the beginning of the game, fish will spawn randomly on these tiles.

It is the only tile in the game, where Ruins can't spawn.

Port, Monuments, Water Temple No
Shallow water with fish
Water, fish The fish can be harvested for 1 population after Fishing has been researched. Once harvested, the tile becomes water.

Ruins can't be found on this tile.

Port, Monuments, Water Temple No
Ocean
Ocean You must research Navigation (or Free Diving as Aquarion) before you can move in the ocean. Ocean provide a 50% defence bonus once Aquatism has been researched.

At the beginning of the game, whales will spawn randomly on these tiles at a distance to the nearest village/city not greater than 2.

Water Temple No
Ocean with whale
Ocean, whale The whale can be hunted for 10 stars (turned into Navalon at a price of 5 stars) after Whaling (Water Magic) has been researched. Whales can only be seen after Fishing has been researched.

Ruins can be found on these tiles, although any Whales that might be underneath will not be visible until the ruin is examined.

Water Temple No

Please note: Fish in Ocean and Whales in Shallow Water have been seen before, but they are rare. Whales in Shallow water occur as Bardur, Zebasi, and Imperius capitals always need at least 2 resources (game, crops and fruits, respectively), and in which case some water tiles will be replaced by missing resources and shallow water will be created next to the newly formed beaches. Sometimes this bug affects mountains which transform into game/fruits tiles with distance of view equals two.

Game Mechanics
AI Relationships, Combat, Population, Stars, Technology, Terrain, Unit Skills