Moonrise Poster.jpg

The Battle of Polytopia: Moonrise is the current version of The Battle of Polytopia. It was released with the Steam version of Polytopia on August 4, 2020. Moonrise later was released on mobile as an update on November 23, 2020.

Moonrise uses the Unity game engine, while previous versions used the Adobe AIR system. The developers decided to port the game to Unity to ease future development. For example, because Unity is more commonly used than Adobe AIR, using Unity makes hiring additional programmers easier. However, the port delayed the release of the Steam version and led to an unprecedented hiatus in content updates.

New Features

Moonrise's new features include:

  • The menu for starting a multiplayer game

    A new online multiplayer server:
    • Lobby for random matchmaking.
    • Player avatars.
    • Turn time limit options ranging from 5 minutes to 7 days. Previously, 24 hours was the only option.
    • Every move is uploaded to the server in real time, which prevents players from "turn resetting" (undoing the actions they had taken that turn or resetting the game's spawn if hosting the game).
    • See opponents' moves in real time instead of having to wait for their turn.
    • Add opponents by their username. Previously, 16-character friend codes were used.
  • Larger maps. The maximum map size was increased from 324 tiles to 900 tiles.
  • Adjustable water amount.
  • Mirror matches (multiple players can pick the same tribe).
  • A new world generation system that eliminates island spawns, among other changes.

Gameplay Changes

This list is incomplete.

In Moonrise:

  • The push order before Moonrise

    The push order for forced spawns depends on the direction the pushed unit previously moved in. Previously, the push order was consistent for every incident.
  • Units with 0 attack, namely the Mind Bender and the Mooni, can capture cities. (This makes the 0.1 attack of the Ice Archer redundant.)
  • Converted Dragon Eggs and Baby Dragons will grow.
  • The Perfection difficulty bonus increases logarithmically per additional opponent. Previously, it increased linearly per additional opponent. The base bonus was 100% for Easy opponents, 120% for Normal opponents, 140% for Hard opponents, and 180% for Crazy opponents, and an additional 10% bonus was added per opponent.
  • Disabling tribes prevents opponents in online multiplayer from picking them.

Trivia

  • Before Moonrise, player IDs were used to add friends in multiplayer. Attempting to add yourself as a friend would produce the following message:

    Me, myself & I
    Seems like you tried to add yourself as a friend. That might sound like a nice thing to do but it would add an existential layer to the game that we cannot handle at the moment. Please submit a player ID of someone else.

    Submitting an empty player ID would produce the following message:

    Emptiness
    The player ID you entered was complete empty! You should not try to make friends with the void, it is a very lonely path.

  • Before Moonrise, Luxidoor could be force-spawned by disabling all other tribes, even if the player did not own Luxidoor, due to the Easter egg involving that tribe.

References

Zoythrus. "The Battle of Polytopia: Moonrise FAQ". Steam.

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