The Battle of Polytopia: Moonrise, or simply Moonrise, is the current version of The Battle of Polytopia, using the Unity game engine. Moonrise was initially released on Steam on August 4, 2020 and was released as a free update to mobile on November 23, 2020. All previous mobile versions of Polytopia used the Adobe AIR system. The developers decided to port the game to Unity in order to ease future development. However, the port caused a lengthy delay in the release of the Steam port and resulted in an unprecedented hiatus in gameplay and content updates.
Notable new features of Moonrise include:
- A new multiplayer server for online multiplayer games:
- Lobby for random matchmaking.
- Player avatars (players choose from randomly generated options).
- Turn time limit options ranging from 5 minutes to 7 days.
- Every move is uploaded to the server in real time, preventing players from "turn resetting" (where in online multiplayer games, players could undo the actions they had taken that turn or reset the game's spawn if hosting the game, given that the player had not saved the game by returning to the main menu).
- Players can see opponents' moves in real time instead of having to wait for their turn.
- Players can add opponents by their Steam username (friend codes are not used in the Steam port).
- Larger maps with up to 900 tiles. (Larger maps were known to cause performance issues in the Adobe AIR version.)
- Map customization options (“Dryland,” “Lakes,” “Continents,” “Archipelago,” and “Water World”).
- Mirror matches where multiple players (or bots) can pick the same tribe.
- A new world generation system that eliminates island spawns, among other changes.
- General bug fixes.
Additionally, using Unity makes it easier for the developers to hire programmers, as Unity is a more common game engine than Adobe Air, which will speed up future content development. The developers have also since hired a team of dedicated Unity programmers for this purpose.
|This article or section is currently under construction and may not be ready for use yet. This could be because not all information has been compiled yet or because the feature has not been released yet. You are welcome to assist in the article or section's construction by editing it as well. |
Some of the gameplay changes (excluding those considered "new features") introduced in Moonrise are listed below. (This list is incomplete.)
- In Adobe AIR, the push order for forced unit spawns was consistent for every incident, as shown in the image to the right. In Moonrise, the push order varies depending on the direction the unit was previously moving in.
- In Adobe AIR, units with 0 attack, namely the Mind Bender and the Mooni, could not capture enemy cities. In Moonrise, those units can do so, which makes the 0.1 attack of the Ice Archer redundant.
- The Perfection difficulty bonus was changed in Moonrise. The difficulty bonus in Adobe AIR mobile increased linearly per additional opponent. The base difficulty bonus was 100% for Easy opponents, 120% for Normal opponents, 140% for Hard opponents, and 180% for Crazy opponents. An additional 10% bonus was added per opponent (including the first opponent). In Moonrise, the difficulty bonus increases logarithmically per additional opponent.
- In Adobe AIR, disabling tribes was purely local and did not affect other players in online multiplayer.