There are a total of 15 tribes in Polytopia, including 12 regular tribes and three special tribes. Different tribes have different resource spawn rates (terrain) and start with different technologies. Of the 15 tribes, four are available for free and 11 are available as in-app purchases. In-app purchases help support Midjiwan and the development team in addition to the costs of the multiplayer server.

Furthermore, the different tribes have cosmetic differences (that do not impact gameplay). For example, each tribe's terrain, resources, units, cities, and monuments are unique in appearance. Also, each tribe has its own ambient soundtrack that plays in tiles of their "native" lands. For instance, a rattlesnake can be heard in the Oumaji terrain, and howling wind and wolves are heard in the Bardur terrain.

Regular tribes, formerly known as "human tribes," share the same, standard technologies and units. Each has its own unique starting technology, except for Luxidoor, which starts with a level 3 city and a city wall instead. Four regular tribes are free (Xin-Xi, Bardur, Imperius, and Oumaji), while eight are available as in-app purchases (Kickoo, Hoodrick, Luxidoor, Vengir, Zebasi, Ai-Mo, Quetzali, and Yădakk).

Special tribes have unique, tribe-specific modifications to their technologies and units (including unique Super Units in place of the Giant). The three special tribes currently in the game are Aquarion, ∑∫ỹriȱŋ, and Polaris. Aquarion, based on Atlantis, has a modified Chivalry branch with two unique units: the Amphibian, replacing the Rider, and the Tridention, replacing the Knight. ∑∫ỹriȱŋ, based on "nature magic," can enchant animals into powerful special units, build a unique building (the Sanctuary), and see Ruins through clouds. Finally, Polaris can freeze water into Ice and freeze enemy units.

Midjiwan has confirmed that there will be more tribes added in the future; however, all future tribes will be special tribes (Yadakk will be the last regular tribe added to the game). In addition, according to Midjiwan, all Polytopians are genderless and reproduce by laying eggs.

Regular Tribes

Tribe Image Name Starting Tech Cost Release Date Color
Xin-Xi Climbing Free Free February 4th, 2016 Red
Large 2 1
Imperius Organization Free Free February 4th, 2016 Blue
Bardur Hunting Free Free February 4th, 2016 Black
Oumaji Riding Free Free February 4th, 2016 Yellow
Kickoo Fishing $0.99 USD $1.39 CAD February 4th, 2016 Lime Green
Hoodrick Archery $0.99 USD $1.39 CAD March 23rd, 2016 Brown
Luxidoor None, starts with a level 3 city and a city wall $3.99 USD $5.29 CAD (?) March 23rd, 2016 Purple
Large 8

Vengir Smithery $0.99 USD $1.39 CAD June 23rd, 2016 White
Large 9

Zebasi Farming $0.99 USD $1.39 CAD August 4th, 2016 Orange
Large 10
Ai-Mo Meditation $0.99 USD $1.39 CAD December 1st, 2016 Teal
Large 12
Quetzali Shields $0.99 USD $1.39 CAD October 19th, 2017 Dark Green
Yădakk Roads $0.99 USD $1.39 CAD December 25th, 2018 Crimson

Special Tribes

Tribe Head


Starting Technology

Release Date Color
Large 11
Aquarion None June 8th, 2017 Salmon
Large 13
∑∫ỹriȱŋ Forest Magic (Hunting) May 24th, 2018 Hot Pink
Polaris Frostwork (Sailing) June 14, 2019 Light Tan

See also

Regular Tribes: Xin-Xi, Imperius, Bardur, Oumaji, Kickoo, Hoodrick, Luxidoor, Vengir, Zebasi, Ai-Mo, Quetzali, Yădakk

Special Tribes: Aquarion, ∑∫ỹriȱŋ, Polaris

Start a Discussion Discussions about Tribes

  • A few human tribe suggestions.

    2 messages
    • I suggest 6 more tribes that could have a place in the game. Those are: 1. North American Indians 2. Australian aboriginals 3. An african tr...
    • I really wish content like what you are saying would be added to the game, sadly - Midjiwan announced that there would be no further add ‘hu...
  • Revolts/Revolutions

    13 messages
    • Polytopia should stay quite simple. Maybe a way to implement your idea simply would be that you would lose control of your city if you keep it...
    • I honestly think it might be a great mechanic, buuuuuuut... there is the fact that it is indeed a too complex system to implement might and w...
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