The tribe selection menu, showing all 15 tribes and the "random tribe" button.

There currently are 15 tribes in Polytopia, including 12 regular tribes and three special tribes. Different tribes have different terrain spawn rates and start with different technologies.

On mobile, four tribes are available for free (Xin-xi, Bardur, Imperius, and Oumaji), and the other 11 are available as in-app purchases. Purchasing a tribe unlocks online multiplayer. In-app purchases help pay for game development while keeping the game free of advertisements.[1]

The Steam version of Polytopia includes all regular tribes and access to online multiplayer. Special tribes are sold as DLC.

Each tribe has its own unique cosmetic design for terrain, resources, units, cities, and monuments. These cosmetic differences do not impact gameplay. Also, each tribe has its own ambience that plays on tiles of their "native lands." For instance, a rattlesnake is heard in Oumaji terrain, and howling wind and wolves are heard in Bardur terrain.

More tribes will continue to be added in the future; however, all future tribes will be special tribes. (Yădakk is the final regular tribe.)

Regular Tribes

Regular tribes, formerly known as "human tribes," share the same standard technologies and units. Each tribe has its own unique starting technology, except for Luxidoor, which instead starts with a level 3 city and a city wall. The four free tribes, Xin-xi, Imperius, Bardur, and Oumaji, are all regular tribes.

Luxidoor costs $3.99 USD, while all other paid regular tribes cost $0.99 USD.

Image Name Starting Technology Release Date Color
Xin-Xi.png
Xin-xi Climbing February 4th, 2016 Red
Large 2 1.png
Imperius Organization February 4th, 2016 Blue
Bardur.png
Bardur Hunting February 4th, 2016 Black
Oumaji.png
Oumaji Riding February 4th, 2016 Yellow
Kickoo.png
Kickoo Fishing February 4th, 2016 Lime green
Hoodrick.png
Hoodrick Archery March 23rd, 2016 Brown
Luxidoor.png
Luxidoor None, starts with a level 3 city and a city wall March 23rd, 2016 Purple
Vengir Head Moonrise.png
Vengir Smithery June 23rd, 2016 White
Zebasi.png
Zebasi Farming August 4th, 2016 Orange
Ai-Mo.png
Ai-Mo Meditation December 1st, 2016 Teal
Quetzali.png
Quetzali Shields October 19th, 2017 Dark green
Yadakk.png
Yădakk Roads December 25th, 2018 Crimson

Special Tribes

Special tribes have unique, tribe-specific modifications to their technologies and units, such as unique Super Units in place of the Giant. There are currently three special tribes: Aquarion, ∑∫ỹriȱŋ, and Polaris. Aquarion, based on Atlantis, has a modified Chivalry branch with two unique units: the Amphibian, replacing the Rider, and the Tridention, replacing the Knight. ∑∫ỹriȱŋ, based on "nature magic," can enchant animals into powerful special units, build a unique building (the Sanctuary), and see Ruins through clouds. Finally, Polaris can freeze water into Ice and freeze enemy units.

All special tribes cost $1.99 USD.

Image Name Starting Technology Release Date Color
Aquarion.png
Aquarion None June 8th, 2017 Salmon Pink
Elyrion.png
∑∫ỹriȱŋ Forest Magic (replaces Hunting) May 24th, 2018 Hot Pink
Polaris.png
Polaris Frostwork (replaces Sailing) June 14, 2019 Light Tan

Disabling Tribes

The Xin-Xi tribe has been disabled, as seen by its greyed-out tribe head.

"Tribe disabled; it cannot be used by you or the AI."

-In-game description

Disabled tribes will not appear as an opponent in single-player games. In multiplayer games, tribes disabled by the host cannot be picked by other players. In single-player, disabling tribes is most commonly done to force the opponents to be tribes that are easier to play against (notably Quetzali for 1v1 Domination).

To disable (or enable) a tribe, go to the tribe selection screen (start a new game), select the tribe to be disabled (or enabled), and click "disable" (or "enable") in the upper right corner. 

See also

References

Tribes
Regular tribes: Xin-xi, Imperius, Bardur, Oumaji, Kickoo, Hoodrick, Luxidoor, Vengir, Zebasi, Ai-Mo, Quetzali, Yădakk

Special tribes: Aquarion, ∑∫ỹriȱŋ, Polaris

Game Mechanics
AI Relationships, City Connections, Combat, Movement, Population, Ruins, Score, Stars, Technology, Terrain, Tribes, Unit Abilities, Unit Skills, Unit Stats
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