Unit abilities are actions that units can take on any given turn instead of moving and/or attacking. Some unit abilities are only available to units with certain skills or are unlocked by a certain technology, while other unit abilities are immediately available to all units.
List of Unit Abilities
|Recover||Heal a unit by up to 4 HP in friendly territory and 2 HP elsewhere. (Cannot heal past maximum health.) Removes poison if the unit reaches its maximum health.
Available to all units below their maximum health.
Note: If a unit does not take any actions in a given turn, it will automatically heal if it can do so.
|Disband||Removes a unit and refunds half its cost, rounded down.
Available to all units once Free Spirit has been researched.
See Disband for more information.
|Heal Others||Heals all adjacent friendly units by up to 4 HP. (Cannot heal past maximum health.)|
|Break Ice||Breaks all adjacent ice tiles into water. Can only be used when there is an adjacent ice tile.|
|Freeze Area||Freezes all adjacent water tiles into ice and converts all adjacent land tiles into Polaris land if the unit belongs to the Polaris tribe.
Only available to units with the freeze area skill (the Mooni and the Gaami).
|Boost||Boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
Only available to units with the boost skill (the Shaman).
|Explode||Damages and poisons all adjacent enemy units. (Damage dealt is equal to the unit's attack.) Removes the unit and leaves spores (on land) or Algae (in water) in its place.|
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