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|Heal a unit by up to 4 HP in friendly territory and 2 HP elsewhere. (Cannot heal past maximum health.) Removes poison if the unit reaches its maximum health. |
|Heal a unit by up to 4 HP in friendly territory and 2 HP elsewhere. (Cannot heal past maximum health.) Removes poison if the unit reaches its maximum health. |
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Available to all units below their maximum health. |
Available to all units below their maximum health. |
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Note: If a unit does not take any actions in a given turn, it will automatically heal if it can do so. |
Note: If a unit does not take any actions in a given turn, it will automatically heal if it can do so. |
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|[[File:Tribe head.png|thumb|center|50px]] |
|[[File:Tribe head.png|thumb|center|50px]] |
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| Removes a unit and refunds half its cost, rounded down. |
| Removes a unit and refunds half its cost, rounded down. |
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− | Available to all units once [[Free Spirit]] has been researched. |
+ | Available to all units once [[Free Spirit]] has been researched. |
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See [[Disband]] for more information. |
See [[Disband]] for more information. |
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Revision as of 15:41, 1 March 2021
Unit abilities are actions that units can take on any given turn instead of moving and/or attacking. Some unit abilities are only available to units with certain skills or are unlocked by a certain technology, while other unit abilities are immediately available to all units.
List of Unit Abilities
Ability | Icon | Description |
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Recover | Heal a unit by up to 4 HP in friendly territory and 2 HP elsewhere. (Cannot heal past maximum health.) Removes poison if the unit reaches its maximum health.
Available to all units below their maximum health. Note: If a unit does not take any actions in a given turn, it will automatically heal if it can do so. | |
Disband | Removes a unit and refunds half its cost, rounded down.
Available to all units once Free Spirit has been researched. See Disband for more information. | |
Heal Others | Heals all adjacent friendly units by up to 4 HP. (Cannot heal past maximum health.)
Only available to units with the heal skill (the Mind Bender). | |
Break Ice | Breaks all adjacent ice tiles into water. Can only be used when there is an adjacent ice tile.
Available to all units except those with the freeze area skill (the Mooni and the Gaami). | |
Freeze Area | Freezes all adjacent water tiles into ice and converts all adjacent land tiles into Polaris land if the unit belongs to the Polaris tribe.
Only available to units with the freeze area skill (the Mooni and the Gaami). | |
Explode | Damages and poisons all adjacent enemy units. (Damage dealt is equal to the unit's attack.) Removes the unit and leaves spores or Algae in its place.
Only available to units with the explode skill (the Segment, the Raychi, and the Doomux). |
Game Mechanics | |
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Game | |
General | |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |