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'''Unit abilities''' are actions [[units]] can take on any given turn instead of moving and/or attacking. Some unit abilities are only available to units with certain [[Unit Skills|skills]], while others are available to all units.
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'''Unit abilities''' are actions that [[units]] can take on any given turn instead of moving and/or attacking. Some unit abilities are only available to units with certain [[Unit Skills|skills]] or are unlocked by a certain [[technology]], while other unit abilities are immediately available to all units.
   
 
==List of Unit Abilities==
 
==List of Unit Abilities==
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!Recover
 
!Recover
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|[[File:Recover.png|thumb|center|50px]]
 
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|Heal a unit by up to 4 HP in friendly territory and 2 HP elsewhere. (Cannot heal past maximum HP.)
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Heal a unit by up to 4 HP in friendly territory and 2 HP elsewhere. (Cannot heal past maximum health.) Removes poison if the unit reaches its maximum health.
   
Available to all units.
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Available to all units below their maximum health.
   
Note: If a unit does not take any actions in a given turn, it will automatically heal if it does not already have maximum HP.
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Note: If a unit does not take any actions in a given turn, it will automatically heal if it can do so.
 
|-
 
|-
 
!Disband
 
!Disband
|[[File:Tribe head.png|50px]]
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|[[File:Tribe head.png|thumb|center|50px]]
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|
|Removes a unit and refunds up to half its cost.
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Removes a unit and refunds half its cost, rounded down.
   
Available to all units once [[Free Spirit]] has been researched.
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Available to all units once [[Free Spirit]] has been researched.
   
 
See [[Disband]] for more information.
 
See [[Disband]] for more information.
 
|-
 
|-
 
!Heal Others
 
!Heal Others
|[[File:Heal others.png|50px]]
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|[[File:Heal others.png|thumb|center|50px]]
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|
|Heals all adjacent friendly units by up to 4 HP. (Cannot heal past maximum HP.)
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Heals all adjacent friendly units by up to 4 HP. (Cannot heal past maximum health.)
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Only available to units with the heal [[Unit Skills|skill]] (the [[Mind Bender]]).
 
Only available to units with the heal [[Unit Skills|skill]] (the [[Mind Bender]]).
 
|-
 
|-
! Break Ice
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!Break Ice
|[[File:Ice-0.png|50px]]
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|[[File:Ice-0.png|thumb|center|50px]]
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|
|Breaks all adjacent [[Terrain|ice tiles]] into water. Can only be used when there is an adjacent ice tile.
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Breaks all adjacent [[Terrain|ice tiles]] into water. Can only be used when there is an adjacent ice tile.
   
Available to all units that do not have the break ice ability (all units except the Mooni and Gaami).
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Available to all units except those with the freeze area skill (the [[Mooni]] and the [[Gaami]]).
 
|-
 
|-
 
!Freeze Area
 
!Freeze Area
|[[File:Ice-0.png|50px]]
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|[[File:Ice-0.png|thumb|center|50px]]
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|Freezes all adjacent [[Terrain|water tiles]] into ice and converts all adjacent land tiles into [[Polaris]] land.
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Freezes all adjacent [[Terrain|water tiles]] into ice and converts all adjacent land tiles into [[Polaris]] land if the unit belongs to the [[Polaris]] [[Tribes|tribe]].
   
Only available to units with the freeze area skill (the [[Mooni]] and [[Gaami]]).
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Only available to units with the freeze area skill (the Mooni and the Gaami).
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|-
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!Boost
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|[[File:Boost.png|thumb|center|50px|link=Special:FilePath/Boost.png]]
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|
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Boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
   
Note: Only impacts land tile if the unit belongs to the [[Polaris]] [[Tribes|tribe]].
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Only available to units with the boost skill (the [[Shaman]]).
|}
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|-
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!Explode
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|[[File:Explode icon.png|thumb|center|50px]]
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|
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Damages and poisons all adjacent enemy units. (Damage dealt is equal to half of the unit’s current health.) Removes the unit and leaves spores (on land) or [[Algae]] (in water) in its place.
   
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Only available to units with the explode skill (the [[Segment]], the [[Raychi]], and the [[Doomux]]).
{{Navbox GM}}
 
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|}
   
 
{{Navbox Game Mechanics}}
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[[Category:Game Mechanics]]
 
[[Category:Units]]
 
[[Category:Units]]
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[[Category:Unit Abilities]]

Revision as of 21:19, 12 April 2021

Unit abilities are actions that units can take on any given turn instead of moving and/or attacking. Some unit abilities are only available to units with certain skills or are unlocked by a certain technology, while other unit abilities are immediately available to all units.

List of Unit Abilities

Ability Icon Description
Recover
Recover

Heal a unit by up to 4 HP in friendly territory and 2 HP elsewhere. (Cannot heal past maximum health.) Removes poison if the unit reaches its maximum health.

Available to all units below their maximum health.

Note: If a unit does not take any actions in a given turn, it will automatically heal if it can do so.

Disband
Tribe head

Removes a unit and refunds half its cost, rounded down.

Available to all units once Free Spirit has been researched.

See Disband for more information.

Heal Others
Heal others

Heals all adjacent friendly units by up to 4 HP. (Cannot heal past maximum health.)

Only available to units with the heal skill (the Mind Bender).

Break Ice
Ice-0

Breaks all adjacent ice tiles into water. Can only be used when there is an adjacent ice tile.

Available to all units except those with the freeze area skill (the Mooni and the Gaami).

Freeze Area
Ice-0

Freezes all adjacent water tiles into ice and converts all adjacent land tiles into Polaris land if the unit belongs to the Polaris tribe.

Only available to units with the freeze area skill (the Mooni and the Gaami).

Boost
Boost

Boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).

Only available to units with the boost skill (the Shaman).

Explode
Explode icon

Damages and poisons all adjacent enemy units. (Damage dealt is equal to half of the unit’s current health.) Removes the unit and leaves spores (on land) or Algae (in water) in its place.

Only available to units with the explode skill (the Segment, the Raychi, and the Doomux).