Grants a unit the Boost unit ability, which boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
Allows a unit to ignore movement barriers imposed by mountains, forests, Fungi, and Algae.
Allows a unit to grow in length for every kill it gets.
Grants a unit the Explode unit ability, which kills the unit while damaging and poisoning all adjacent enemy units. This damage is equivalent to half the unit's current health, rounded down (A 20hp unit will deal 10 damage, a 15 hp unit will deal 7). This damage ignores any defence bonuses, such as walls. This also leaves spores (on land) or Algae (in water) in its place.
Allows a unit to poison enemy units it attacks. Poison reduces defence to 80%, reduces healing by 50%, prevents the unit from receiving any defence bonus, and causes the unit to drop spores (on land) or Algae (in water) upon death. Poison can be removed by self-healing to maximum health, a Mind Bender, or a Mycelium.