Unit skills, also called unit abilities, give units special characteristics in combat or movement. A unit may have zero or multiple skills.
List of Unit Skills[]
- This table lists units by skill. For a list of skills by unit, see List of Units.
Skill | Description | Units |
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Amphibious | Allows a unit to move on both land and water tiles but slows movement on land. | |
Autoflood | Allows a unit to automatically flood any tile it moves onto. | |
Auto Freeze | Allows a unit to automatically freeze adjacent enemy units and water tiles (turning them into ice tiles) as it moves. | |
Boost | Gives a unit the Boost unit action, which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving). | |
Carry | Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water. Doing so releases the unit it was carrying and ends the unit's turn. | |
Convert | Allows a unit to convert an enemy unit into a friendly unit by attacking it.
Converted units take up population in the attacker's city but do not change score for either players. |
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Creep | Allows a unit to ignore movement barriers imposed by terrain. | |
Dash | Allows a unit to attack after moving in the same turn |
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Drench | Allows a unit to flood any tile it attacks. | |
Eat | Allows a unit to grow in length for every kill. |
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Escape | Allows a unit to move after attacking in the same turn. |
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Explode | Gives a unit the Explode unit action, which damages using the unit's attack value and poisons all adjacent enemy units, kills the unit itself, and leaves in its place spores (on land) or Algae (on water). |
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Float | Allows a unit to move in water. Navigation or Free Diving must be researched to travel in ocean tiles if the unit does not have the navigate skill. |
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Fly | Allows a unit to ignore all movement barriers imposed by terrain but prohibits the unit from using roads. |
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Fortify | Allows a unit to receive a defence bonus in a city. |
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Freeze | Allows a unit to freeze enemy units it attacks. |
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Freeze Area | Gives a unit the Freeze Area unit action, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles to the style of the tribe the unit belongs to. |
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Grow | Allows a unit to grow into a different unit after a given number of turns. |
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Heal | Gives a unit the Heal Others unit action, which heals all adjacent friendly units by up to 4 HP. |
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Hide | Allows a unit to hide itself and become invisible to enemies when it moves. |
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Independent | Units with this skill do not take up a population slot in or belong to any city. |
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Infiltrate | Allows a unit to incite a revolt and spawn Daggers by entering an enemy city. |
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Navigate | Allows a unit to move in ocean even if no prerequisite technology is researched but prevents the unit from moving onto land, except for capturing cities and villages. |
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Persist | Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn. |
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Poison | Allows a unit to poison enemy units it attacks. | |
Static | Prevents a unit from becoming a veteran. | |
Scout | Allows a unit to explore a 5x5 area instead of a 3x3 area. |
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Skate | Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land. |
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Sneak (REMOVED) | Allowed a unit to ignore movement barriers imposed by terrain. Was removed and the Creep skill was later added to fulfill the same purpose. The skill was later re-added with a different mechanic. |
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Sneak | Allows a unit to ignore movement barriers imposed by enemy units. |
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Splash | Allows a unit to damage or poison enemy units adjacent to the targeted unit. |
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Stiff | Prevents a unit from being able to do retaliation attacks when attacked by an enemy unit. |
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Stomp | Causes a unit to deal damage to all adjacent enemy units when it moves. |
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Surprise | Prevents a unit from triggering retaliation attacks when attacking an enemy unit. |
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Tentacles | Allows a unit to damage any enemy that moves next to it, as well as when it moves next to an enemy or when it is trained. |
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Water | Restricts a unit to only being able to move on water tiles. |
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- ↑ Although they do not have Static, naval units, super units, Daggers, Pirates and Polytaurs are all also unable to be promoted to veterans.
Information | |
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Land | |
Naval | |
Aquarion | |
∑∫ỹriȱŋ | |
Polaris | |
Cymanti | |
Other |
Game Mechanics | |
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Game | |
General | |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |