Polytopia Wiki
Advertisement
Polytopia Wiki

Unit skills, also called unit abilities, give units special characteristics in combat or movement.

The information box for a Warrior, showing its unit skills (dash and fortify).

List of Unit Skills[]

General[]

Skill Description Units
Carry Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, which releases the unit it was carrying and ends the unit's turn.
Convert Allows a unit to convert an enemy unit into a friendly unit by attacking it.
Dash Allows a unit to attack after moving in the same turn.
Escape Allows a unit to move after attacking.
  • Rider
  • Amphibian
  • Tridention
  • Crab
  • Baby Dragon
  • Battle Sled
  • Hexapod
Float

Allows a unit to move on water.

Navigation or Free Diving must be researched to travel on ocean tiles if the unit does not have the navigate skill.

  • Boat
  • Ship
  • Battleship
  • Navalon
  • Raychi
Fortify Allows a unit to receive a defence bonus in cities.
  • Warrior
  • Archer
  • Defender
  • Rider
  • Swordsman
  • Knight
  • Amphibian
  • Tridention
  • Polytaur
  • Ice Archer
Heal Gives a unit the Heal Others unit ability, which heals all adjacent friendly units by up to 4 HP.
  • Mind Bender
Persist Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn.
  • Knight
  • Navalon
Scout Allows a unit to explore a 5x5 area instead of a 3x3 area.

Special Tribes[]

Skill Tribe Description Units
Auto Freeze Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves.
Boost Gives a unit the Boost unit ability, which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
  • Shaman
Creep Allows a unit to ignore movement barriers imposed by terrain and buildings (Algae and Fungi).
  • Hexapod
  • Raychi
  • Doomux
  • Centipede
  • Segment
Eat Allows a unit to grow in length for every kill.
  • Centipede
Explode Gives a unit the Explode unit ability, which damages and poisons all adjacent enemy units, kills the unit itself, and leaves spores (on land) or Algae (in water) in its place.
  • Doomux
  • Raychi
  • Segment
Fly Allows a unit to ignore all movement barriers imposed by terrain and buildings but prohibits the unit from using roads.
  • Baby Dragon
  • Fire Dragon
  • Phychi
Freeze
  • Polaris
Allows a unit to freeze enemy units it attacks.
  • Ice Archer
Freeze Area Gives a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land.
Grow
  • ∑∫ỹriȱŋ
Allows a unit to grow into a different unit after a given number of turns.
  • Dragon Egg
  • Baby Dragon
Independent
  • ∑∫ỹriȱŋ
  • Cymanti
Units with this skill do not take up a population slot in or belong to any city.
  • Polytaur
  • Segment
  • Nature Bunny
Navigate Allows a unit to move in ocean even if the prerequisite technology is not researched. Units with this skill cannot move onto land, except for capturing cities and villages.
  • Navalon
  • Raychi
Poison
  • Cymanti
Allows a unit to poison enemy units it attacks.
Skate
  • Polaris
Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land.
  • Mooni
  • Battle Sled
  • Ice Fortress
Sneak
  • Cymanti
Allows a unit to ignore movement barriers imposed by enemy units.
  • Hexapod
  • Scout (removed)
Splash
  • ∑∫ỹriȱŋ
  • Cymanti
Allows a unit to damage or poison enemy units adjacent to the targeted unit.
  • Fire Dragon
  • Exida
Surprise
  • Cymanti
Prevents a unit from triggering retaliation attacks when attacking an enemy unit.
  • Phychi
Advertisement