Gives a unit the Boost unit action, which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
Allows a unit to ignore movement barriers imposed by terrain.
Allows a unit to grow in length for every kill.
Gives a unit the Explode unit action, which damages using the unit's attack value and poisons all adjacent enemy units, kills the unit itself, and leaves in its place spores (on land) or Algae (on water).
Allows a unit to ignore all movement barriers imposed by terrain but prohibits the unit from using roads.
Allows a unit to freeze enemy units it attacks.
Gives a unit the Freeze Area unit action, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles to the style of the tribe the unit belongs to.