Doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land.
Grants a unit the Boost unit ability, which boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
Allows a unit to ignore movement barriers imposed by mountains, forests, Fungi, and Algae.
Allows a unit to grow in length for every kill it gets.
Grants a unit the Explode unit ability, which damages and poisons all adjacent enemy units. (The damage dealt is equal to the damage dealt by the unit's attack.) The ability also removes the unit and leaves spores (on land) or Algae (in water) in its place.
Allows a unit to poison enemy units it attacks. Poison reduces defence by a factor of 0.8, reduces healing by 50%, prevents the unit from receiving any defence bonus, and causes the unit to drop spores (on land) or Algae (in water) upon death. Poison can be removed by self-healing to maximum health, a Mind Bender, or a Mycelium.