Unit skills, also called unit abilities, give units special characteristics in combat or movement. A unit may have zero or multiple skills.
List of Unit Skills[]
- This table lists units by skill. For a list of skills by unit, see List of Units.
| Skill | Description | Units |
|---|---|---|
| Algae | Allows a unit to make algae at any tiles it travels. | |
| Amphibious | Allows a unit to move on both land and water tiles but slows movement on land. | |
| Auto Flood | Allows a unit to automatically flood any tile it moves onto. | |
| Auto Freeze | Allows a unit to automatically freeze adjacent enemy units and water tiles (turning them into ice tiles) as it moves. | |
| Swarm | Gives a unit the Swarm unit action, which boosts all adjacent friendly units by increasing their movement by 1 until being attacked. | |
| Carry | Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water. Doing so releases the unit it was carrying and ends the unit's turn. | |
| Convert /Parasite | Allows a unit to convert an enemy unit into a friendly unit by attacking it.
Converted units take up population in the attacker's city(except units with Independent skill) but do not change score for either players. |
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| Creep | Allows a unit to ignore movement barriers imposed by terrain except mountains. Note that zone of control cannot be negated. | |
| Dash | Allows a unit to attack after moving in the same turn |
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| Double Attack | Allows a unit to attack twice in one turn. | |
| Drench | Allows a unit to flood any tile it attacks. | |
| Eat | Allows a unit to grow in length for every kill. | |
| Escape | Allows a unit to move after attacking in the same turn. | |
| Explode | Gives a unit the Explode unit action, which damages using the unit's attack value and poisons all adjacent enemy units, kills the unit itself, and leaves in its place spores (on land) or Algae (on water). | |
| Air | Allows a unit to ignore all movement barriers imposed by terrain but prohibits the unit from using roads. |
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| Fortify | Allows a unit to receive a defence bonus in a city. | |
| Freeze | Allows a unit to freeze enemy units it attacks. | |
| Freeze Area | Gives a unit the Freeze Area unit action, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles to the style of the tribe the unit belongs to. | |
| Grow | Allows a unit to grow into a different unit after a given number of turns. |
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| Heal | Gives a unit the Heal Others unit action, which heals all adjacent friendly units by up to 4 HP. | |
| Hide | Allows a unit to hide itself and become invisible to enemies when it moves. | |
| Independent | Units with this skill do not take up a population slot in or belong to any city. | |
| Infiltrate | Allows a unit to incite a revolt and spawn Daggers by entering an enemy city. | |
| Navigate(removed) | Allows a unit to move in ocean even if no prerequisite technology is researched but prevents the unit from moving onto land, except for capturing cities and villages. | |
| Persist | Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn. |
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| Poison | Allows a unit to poison enemy units it attacks. | |
| Static | Prevents a unit from becoming a veteran. |
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| Scout | Allows a unit to explore a 5x5 area instead of a 3x3 area. |
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| Skate | Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land. | |
| Sneak (REMOVED) | Allowed a unit to ignore movement barriers imposed by terrain. Was removed and the Creep skill was later added to fulfill the same purpose. The skill was later re-added with a different mechanic. |
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| Sneak | Allows a unit to ignore movement barriers imposed by enemy units. |
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| Splash | Allows a unit to damage or poison enemy units adjacent to the targeted unit. | |
| Stiff | Prevents a unit from being able to do retaliation attacks when attacked by an enemy unit. |
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| Stomp | Causes a unit to deal damage to all adjacent enemy units when it moves. | |
| Surprise | Prevents a unit from triggering retaliation attacks when attacking an enemy unit. | |
| Tentacles | Allows a unit to damage any enemy that moves next to it, as well as when it moves next to an enemy or when it is trained. | |
| Water | Restricts a unit to only being able to move on water tiles. |
| Information | |
|---|---|
| Land | |
| Naval | |
| Aquarion | |
| ∑∫ỹriȱŋ | |
| Polaris | |
| Cymanti | |
| Other | |
Game Mechanics | |
|---|---|
| Game | |
| General | |
| Abilities | |
| Buildings | |
| City | |
| Diplomacy | |
| Units | |