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Unit skills, also called unit abilities, give units special characteristics in combat or movement. A unit may have zero or multiple skills.

List of Unit Skills[]

This table lists units by skill. For a list of skills by unit, see List of Units.
Skill Description Units
Amphibious Allows a unit to move on both land and water tiles but slows movement on land.
Autoflood Allows a unit to automatically flood any tile it moves onto.
Auto Freeze Allows a unit to automatically freeze adjacent enemy units and water tiles (turning them into ice tiles) as it moves.
Boost Gives a unit the Boost unit action, which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
Carry Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water. Doing so releases the unit it was carrying and ends the unit's turn.
Convert Allows a unit to convert an enemy unit into a friendly unit by attacking it.

Converted units take up population in the attacker's city but do not change score for either players.

Creep Allows a unit to ignore movement barriers imposed by terrain.
Dash Allows a unit to attack after moving in the same turn
Drench Allows a unit to flood any tile it attacks.
Eat Allows a unit to grow in length for every kill.
  • Centipede
Escape Allows a unit to move after attacking in the same turn.
  • Rider
  • Amphibian
  • Crab
  • Baby Dragon
  • Battle Sled
  • Hexapod
Explode Gives a unit the Explode unit action, which damages using the unit's attack value and poisons all adjacent enemy units, kills the unit itself, and leaves in its place spores (on land) or Algae (on water).
  • Doomux
  • Raychi
  • Segment
Float Allows a unit to move in water. Navigation or Free Diving must be researched to travel in ocean tiles if the unit does not have the navigate skill.
Fly Allows a unit to ignore all movement barriers imposed by terrain but prohibits the unit from using roads.
  • Baby Dragon
  • Fire Dragon
  • Phychi
Fortify Allows a unit to receive a defence bonus in a city.
  • Warrior
  • Archer
  • Defender
  • Rider
  • Swordsman
  • Knight
  • Amphibian
  • Tridention
  • Polytaur
  • Ice Archer
Freeze Allows a unit to freeze enemy units it attacks.
  • Ice Archer
Freeze Area Gives a unit the Freeze Area unit action, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles to the style of the tribe the unit belongs to.
  • Gaami
Grow Allows a unit to grow into a different unit after a given number of turns.
  • Dragon Egg
  • Baby Dragon
Heal Gives a unit the Heal Others unit action, which heals all adjacent friendly units by up to 4 HP.
  • Mind Bender
Hide Allows a unit to hide itself and become invisible to enemies when it moves.
  • Cloak
  • Dinghy
Independent Units with this skill do not take up a population slot in or belong to any city.
  • Dagger
  • Polytaur
  • Segment
  • Nature Bunny
  • Pirate
Infiltrate Allows a unit to incite a revolt and spawn Daggers by entering an enemy city.
  • Cloak
  • Dinghy
Navigate Allows a unit to move in ocean even if no prerequisite technology is researched but prevents the unit from moving onto land, except for capturing cities and villages.
  • Navalon
  • Raychi
Persist Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn.
  • Knight
  • Navalon (removed)
  • Tridention
Poison Allows a unit to poison enemy units it attacks.
Static Prevents a unit from becoming a veteran.
Scout Allows a unit to explore a 5x5 area instead of a 3x3 area.
Skate Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land.
  • Mooni
  • Battle Sled
  • Ice Fortress
Sneak (REMOVED) Allowed a unit to ignore movement barriers imposed by terrain. Was removed and the Creep skill was later added to fulfill the same purpose. The skill was later re-added with a different mechanic.
  • Scout (removed)
Sneak Allows a unit to ignore movement barriers imposed by enemy units.
  • Cloak
  • Hexapod
Splash Allows a unit to damage or poison enemy units adjacent to the targeted unit.
Stiff Prevents a unit from being able to do retaliation attacks when attacked by an enemy unit.
Stomp Causes a unit to deal damage to all adjacent enemy units when it moves.
  • Juggernaut
Surprise Prevents a unit from triggering retaliation attacks when attacking an enemy unit.
  • Dagger
  • Phychi
  • Pirate
Tentacles Allows a unit to damage any enemy that moves next to it, as well as when it moves next to an enemy or when it is trained.
  • Jelly
Water Restricts a unit to only being able to move on water tiles.
  1. Although they do not have Static, naval units, super units, Daggers, Pirates and Polytaurs are all also unable to be promoted to veterans.
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