mNo edit summary Tag: Source edit |
No edit summary Tag: Visual edit |
||
Line 39: | Line 39: | ||
*[[Swordsman]] |
*[[Swordsman]] |
||
*[[Knight]] |
*[[Knight]] |
||
− | * |
+ | *Boat |
− | * |
+ | *Ship |
− | * |
+ | *Battleship |
*[[Amphibian]] |
*[[Amphibian]] |
||
*[[Tridention]] |
*[[Tridention]] |
||
Line 91: | Line 91: | ||
|- |
|- |
||
|Heal |
|Heal |
||
− | |Grants a unit |
+ | |Grants a unit the Heal Others [[Unit Abilities|unit ability]], which heals all adjacent friendly units by up to 4 HP. |
| |
| |
||
*[[Mind Bender]] |
*[[Mind Bender]] |
||
|- |
|- |
||
|Persist |
|Persist |
||
− | |Allows a unit to attack again immediately after [[Combat|killing an enemy unit]]. There is no limit on the number of enemy units that can be killed in a single turn. |
+ | | Allows a unit to attack again immediately after [[Combat|killing an enemy unit]]. There is no limit on the number of enemy units that can be killed in a single turn. |
| |
| |
||
*[[Knight]] |
*[[Knight]] |
||
*[[Navalon]] |
*[[Navalon]] |
||
|- |
|- |
||
− | |Scout |
+ | | Scout |
|Allows a unit to explore a 5x5 area instead of the standard 3x3 area. |
|Allows a unit to explore a 5x5 area instead of the standard 3x3 area. |
||
− | | |
+ | | |
*[[Battleship]] |
*[[Battleship]] |
||
*[[Ice Fortress]] |
*[[Ice Fortress]] |
||
Line 114: | Line 114: | ||
|+ |
|+ |
||
!Skill |
!Skill |
||
− | !Description |
+ | ! Description |
!Units |
!Units |
||
|- |
|- |
||
Line 120: | Line 120: | ||
|- |
|- |
||
|Swim |
|Swim |
||
− | |Allows a unit to freely travel between water and land but doubles the movement cost of land tiles without [[roads]]. |
+ | | Allows a unit to freely travel between water and land but doubles the movement cost of land tiles without [[roads]]. |
| |
| |
||
*[[Amphibian]] |
*[[Amphibian]] |
||
Line 129: | Line 129: | ||
|- |
|- |
||
|Grow |
|Grow |
||
− | |Allows a unit to change into a different unit after a given number of turns. |
+ | | Allows a unit to change into a different unit after a given number of turns. |
| |
| |
||
*[[Dragon Egg]] |
*[[Dragon Egg]] |
||
Line 137: | Line 137: | ||
|- |
|- |
||
|Fly |
|Fly |
||
− | |Allows a unit to ignore all movement barriers imposed by [[terrain]] but prohibits the unit from using [[Roads (Building)|roads]]. |
+ | | Allows a unit to ignore all movement barriers imposed by [[terrain]] but prohibits the unit from using [[Roads (Building)|roads]]. |
| |
| |
||
*[[Baby Dragon]] |
*[[Baby Dragon]] |
||
Line 143: | Line 143: | ||
*[[Phychi]] |
*[[Phychi]] |
||
|- |
|- |
||
− | |Independent |
+ | | Independent |
− | |Units with this skill do not take up a [[population]] slot in or belong to any city. |
+ | |Units with this skill do not take up a [[population]] slot in or belong to any city. |
| |
| |
||
− | * |
+ | *[[Polytaur]] |
* [[Segment]] |
* [[Segment]] |
||
|- |
|- |
||
|Splash |
|Splash |
||
− | |Allows a unit to damage enemy units adjacent to the targeted unit. |
+ | | Allows a unit to damage enemy units adjacent to the targeted unit. |
− | | |
+ | | |
*[[Fire Dragon]]: Half damage, rounded down |
*[[Fire Dragon]]: Half damage, rounded down |
||
*[[Exida]]: Poison |
*[[Exida]]: Poison |
||
|- |
|- |
||
− | |Navigate |
+ | | Navigate |
|Allows a unit to move in ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, except for capturing [[cities]] and [[Village|villages]]. |
|Allows a unit to move in ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, except for capturing [[cities]] and [[Village|villages]]. |
||
| |
| |
||
Line 169: | Line 169: | ||
|- |
|- |
||
|Freeze |
|Freeze |
||
− | |Allows a unit to freeze enemy units it attacks. |
+ | | Allows a unit to freeze enemy units it attacks. |
| |
| |
||
*[[Ice Archer]] |
*[[Ice Archer]] |
||
Line 179: | Line 179: | ||
*[[Gaami]] |
*[[Gaami]] |
||
|- |
|- |
||
− | |Skate |
+ | | Skate |
− | |Doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land. |
+ | | Doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land. |
| |
| |
||
*[[Mooni]] |
*[[Mooni]] |
||
Line 188: | Line 188: | ||
! colspan="3" |Cymanti |
! colspan="3" |Cymanti |
||
|- |
|- |
||
− | |Boost |
+ | | Boost |
+ | |Grants a unit the Boost unit ability, which boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving). |
||
− | |Allows a unit to boost surrounding allies stats until they attack an enemy, capture village, or heal. Boost stats are: +1 movement and +0.5 attack. |
||
| |
| |
||
*[[Shaman]] |
*[[Shaman]] |
||
|- |
|- |
||
− | |Creep |
+ | | Creep |
|Allows a unit to ignore movement barriers imposed by mountains, forests, [[Fungi]], and [[Algae]]. |
|Allows a unit to ignore movement barriers imposed by mountains, forests, [[Fungi]], and [[Algae]]. |
||
| |
| |
||
Line 208: | Line 208: | ||
|- |
|- |
||
|Explode |
|Explode |
||
− | |Grants a unit the Explode ability, |
+ | |Grants a unit the Explode unit ability, which damages and poisons all adjacent enemy units. (The damage dealt is equal to the damage dealt by the unit's attack.) The ability also removes the unit and leaves spores (on land) or Algae (in water) in its place. |
| |
| |
||
*[[Doomux]] |
*[[Doomux]] |
||
Line 215: | Line 215: | ||
|- |
|- |
||
|Poison |
|Poison |
||
− | |Allows a unit to poison |
+ | |Allows a unit to poison enemy units it attacks. Poison reduces defence by a factor of 0.8, reduces healing by 50%, prevents the unit from receiving any defence bonus, and causes the unit to drop spores (on land) or Algae (in water) upon death. Poison can be removed by self-healing to maximum health, a [[Mind Bender]], or a [[Mycelium]]. |
| |
| |
||
*[[Kiton]] |
*[[Kiton]] |
Revision as of 20:06, 1 March 2021
Unit skills grant certain units special characteristics in combat or movement.
General Skills
Skill | Description | Units |
---|---|---|
Carry | Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, but doing so turns it into the unit it was carrying and ends the unit's turn. | |
Convert | Allows a unit to convert an enemy unit into a friendly unit by attacking it. | |
Crush | Allows a unit to destroy any building it moves onto. | |
Dash | Allows a unit to attack after moving in the same turn. |
|
Escape | Allows a unit to move (or move again) after attacking. | |
Float | Allows a unit to move on water. Navigation or Free Diving must be researched to travel on ocean tiles if the unit does not have the navigate skill. | |
Fortify | Allows a unit to receive a defence bonus in cities. | |
Heal | Grants a unit the Heal Others unit ability, which heals all adjacent friendly units by up to 4 HP. | |
Persist | Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of enemy units that can be killed in a single turn. | |
Scout | Allows a unit to explore a 5x5 area instead of the standard 3x3 area. |
|
Skills Unique to Special Tribes
Skill | Description | Units |
---|---|---|
Aquarion | ||
Swim | Allows a unit to freely travel between water and land but doubles the movement cost of land tiles without roads. | |
∑∫ỹriȱŋ | ||
Grow | Allows a unit to change into a different unit after a given number of turns. | |
∑∫ỹriȱŋ and Cymanti | ||
Fly | Allows a unit to ignore all movement barriers imposed by terrain but prohibits the unit from using roads. | |
Independent | Units with this skill do not take up a population slot in or belong to any city. | |
Splash | Allows a unit to damage enemy units adjacent to the targeted unit. |
|
Navigate | Allows a unit to move in ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, except for capturing cities and villages. | |
Polaris | ||
Auto Freeze | Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves. | |
Freeze | Allows a unit to freeze enemy units it attacks. | |
Freeze Area | Grants a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land. | |
Skate | Doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land. | |
Cymanti | ||
Boost | Grants a unit the Boost unit ability, which boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving). | |
Creep | Allows a unit to ignore movement barriers imposed by mountains, forests, Fungi, and Algae. | |
Eat | Allows a unit to grow in length for every kill it gets. | |
Explode | Grants a unit the Explode unit ability, which damages and poisons all adjacent enemy units. (The damage dealt is equal to the damage dealt by the unit's attack.) The ability also removes the unit and leaves spores (on land) or Algae (in water) in its place. | |
Poison | Allows a unit to poison enemy units it attacks. Poison reduces defence by a factor of 0.8, reduces healing by 50%, prevents the unit from receiving any defence bonus, and causes the unit to drop spores (on land) or Algae (in water) upon death. Poison can be removed by self-healing to maximum health, a Mind Bender, or a Mycelium. | |
Sneak | Allows a unit to ignore movement barriers imposed enemy units. |
Game Mechanics | |
---|---|
Game | |
General | |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |