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*[[Swordsman]]
 
*[[Swordsman]]
 
*[[Knight]]
 
*[[Knight]]
*[[Boat]]
+
*Boat
*[[Ship]]
+
*Ship
*[[Battleship]]
+
*Battleship
 
*[[Amphibian]]
 
*[[Amphibian]]
 
*[[Tridention]]
 
*[[Tridention]]
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|-
 
|-
 
|Heal
 
|Heal
|Grants a unit an [[Unit Abilities|ability]] to heal all adjacent friendly units by up to 4 HP.
+
|Grants a unit the Heal Others [[Unit Abilities|unit ability]], which heals all adjacent friendly units by up to 4 HP.
 
|
 
|
 
*[[Mind Bender]]
 
*[[Mind Bender]]
 
|-
 
|-
 
|Persist
 
|Persist
|Allows a unit to attack again immediately after [[Combat|killing an enemy unit]]. There is no limit on the number of enemy units that can be killed in a single turn.
+
| Allows a unit to attack again immediately after [[Combat|killing an enemy unit]]. There is no limit on the number of enemy units that can be killed in a single turn.
 
|
 
|
 
*[[Knight]]
 
*[[Knight]]
 
*[[Navalon]]
 
*[[Navalon]]
 
|-
 
|-
|Scout
+
| Scout
 
|Allows a unit to explore a 5x5 area instead of the standard 3x3 area.
 
|Allows a unit to explore a 5x5 area instead of the standard 3x3 area.
|
+
|
 
*[[Battleship]]
 
*[[Battleship]]
 
*[[Ice Fortress]]
 
*[[Ice Fortress]]
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|+
 
|+
 
!Skill
 
!Skill
!Description
+
! Description
 
!Units
 
!Units
 
|-
 
|-
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|-
 
|-
 
|Swim
 
|Swim
|Allows a unit to freely travel between water and land but doubles the movement cost of land tiles without [[roads]].
+
| Allows a unit to freely travel between water and land but doubles the movement cost of land tiles without [[roads]].
 
|
 
|
 
*[[Amphibian]]
 
*[[Amphibian]]
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|-
 
|-
 
|Grow
 
|Grow
|Allows a unit to change into a different unit after a given number of turns.
+
| Allows a unit to change into a different unit after a given number of turns.
 
|
 
|
 
*[[Dragon Egg]]
 
*[[Dragon Egg]]
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|-
 
|-
 
|Fly
 
|Fly
|Allows a unit to ignore all movement barriers imposed by [[terrain]] but prohibits the unit from using [[Roads (Building)|roads]].
+
| Allows a unit to ignore all movement barriers imposed by [[terrain]] but prohibits the unit from using [[Roads (Building)|roads]].
 
|
 
|
 
*[[Baby Dragon]]
 
*[[Baby Dragon]]
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*[[Phychi]]
 
*[[Phychi]]
 
|-
 
|-
|Independent
+
| Independent
|Units with this skill do not take up a [[population]] slot in or belong to any city.
+
|Units with this skill do not take up a [[population]] slot in or belong to any city.
 
|
 
|
* [[Polytaur]]
+
*[[Polytaur]]
 
* [[Segment]]
 
* [[Segment]]
 
|-
 
|-
 
|Splash
 
|Splash
|Allows a unit to damage enemy units adjacent to the targeted unit.
+
| Allows a unit to damage enemy units adjacent to the targeted unit.
|
+
|
 
*[[Fire Dragon]]: Half damage, rounded down
 
*[[Fire Dragon]]: Half damage, rounded down
 
*[[Exida]]: Poison
 
*[[Exida]]: Poison
 
|-
 
|-
|Navigate
+
| Navigate
 
|Allows a unit to move in ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, except for capturing [[cities]] and [[Village|villages]].
 
|Allows a unit to move in ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, except for capturing [[cities]] and [[Village|villages]].
 
|
 
|
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|-
 
|-
 
|Freeze
 
|Freeze
|Allows a unit to freeze enemy units it attacks.
+
| Allows a unit to freeze enemy units it attacks.
 
|
 
|
 
*[[Ice Archer]]
 
*[[Ice Archer]]
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*[[Gaami]]
 
*[[Gaami]]
 
|-
 
|-
|Skate
+
| Skate
|Doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land.
+
| Doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land.
 
|
 
|
 
*[[Mooni]]
 
*[[Mooni]]
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! colspan="3" |Cymanti
 
! colspan="3" |Cymanti
 
|-
 
|-
|Boost
+
| Boost
  +
|Grants a unit the Boost unit ability, which boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
|Allows a unit to boost surrounding allies stats until they attack an enemy, capture village, or heal. Boost stats are: +1 movement and +0.5 attack.
 
 
|
 
|
 
*[[Shaman]]
 
*[[Shaman]]
 
|-
 
|-
|Creep
+
| Creep
 
|Allows a unit to ignore movement barriers imposed by mountains, forests, [[Fungi]], and [[Algae]].
 
|Allows a unit to ignore movement barriers imposed by mountains, forests, [[Fungi]], and [[Algae]].
 
|
 
|
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|-
 
|-
 
|Explode
 
|Explode
|Grants a unit the Explode ability, damage equal to its attack to every unit adjacent to it, poisoning those units in the same way as an attack from a unit with the poison skill. Also leaves spores or algae.
+
|Grants a unit the Explode unit ability, which damages and poisons all adjacent enemy units. (The damage dealt is equal to the damage dealt by the unit's attack.) The ability also removes the unit and leaves spores (on land) or Algae (in water) in its place.
 
|
 
|
 
*[[Doomux]]
 
*[[Doomux]]
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|-
 
|-
 
|Poison
 
|Poison
|Allows a unit to poison enemies with spores upon an attack. These spores reduce the enemy's defense to 0.8 of its usual value and cause the unit to drop [[Spores]] (if on land) or [[Algae]] (if on water) upon death. It also causes units to receive 50% less benefit from healing, an removes any bonuses to defense a unit might have. It can be removed by a [[Mind Bender]]'s healing ability or by [[Mycelium]] or by healing to maximum health.
+
|Allows a unit to poison enemy units it attacks. Poison reduces defence by a factor of 0.8, reduces healing by 50%, prevents the unit from receiving any defence bonus, and causes the unit to drop spores (on land) or Algae (in water) upon death. Poison can be removed by self-healing to maximum health, a [[Mind Bender]], or a [[Mycelium]].
 
|
 
|
 
*[[Kiton]]
 
*[[Kiton]]

Revision as of 20:06, 1 March 2021

Unit skills grant certain units special characteristics in combat or movement.

General Skills

Skill Description Units
Carry Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, but doing so turns it into the unit it was carrying and ends the unit's turn.
Convert Allows a unit to convert an enemy unit into a friendly unit by attacking it.
Crush Allows a unit to destroy any building it moves onto.
Dash Allows a unit to attack after moving in the same turn.
Escape Allows a unit to move (or move again) after attacking.
Float Allows a unit to move on water. Navigation or Free Diving must be researched to travel on ocean tiles if the unit does not have the navigate skill.
Fortify Allows a unit to receive a defence bonus in cities.
Heal Grants a unit the Heal Others unit ability, which heals all adjacent friendly units by up to 4 HP.
Persist Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of enemy units that can be killed in a single turn.
Scout Allows a unit to explore a 5x5 area instead of the standard 3x3 area.

Skills Unique to Special Tribes

Skill Description Units
Aquarion
Swim Allows a unit to freely travel between water and land but doubles the movement cost of land tiles without roads.
∑∫ỹriȱŋ
Grow Allows a unit to change into a different unit after a given number of turns.
∑∫ỹriȱŋ and Cymanti
Fly Allows a unit to ignore all movement barriers imposed by terrain but prohibits the unit from using roads.
Independent Units with this skill do not take up a population slot in or belong to any city.
Splash Allows a unit to damage enemy units adjacent to the targeted unit.
Navigate Allows a unit to move in ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, except for capturing cities and villages.
Polaris
Auto Freeze Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves.
Freeze Allows a unit to freeze enemy units it attacks.
Freeze Area Grants a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land.
Skate Doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land.
Cymanti
Boost Grants a unit the Boost unit ability, which boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
Creep Allows a unit to ignore movement barriers imposed by mountains, forests, Fungi, and Algae.
Eat Allows a unit to grow in length for every kill it gets.
Explode Grants a unit the Explode unit ability, which damages and poisons all adjacent enemy units. (The damage dealt is equal to the damage dealt by the unit's attack.) The ability also removes the unit and leaves spores (on land) or Algae (in water) in its place.
Poison Allows a unit to poison enemy units it attacks. Poison reduces defence by a factor of 0.8, reduces healing by 50%, prevents the unit from receiving any defence bonus, and causes the unit to drop spores (on land) or Algae (in water) upon death. Poison can be removed by self-healing to maximum health, a Mind Bender, or a Mycelium.
Sneak Allows a unit to ignore movement barriers imposed enemy units.