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(Added Nature Bunny to “Independent” skill.) Tag: Visual edit |
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* Polytaur |
* Polytaur |
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*Segment |
*Segment |
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+ | *Nature Bunny |
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|Splash |
|Splash |
Revision as of 09:15, 16 May 2021
Unit skills grant certain units special characteristics in combat or movement.
General Skills
Skill | Description | Units |
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Carry | Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, but doing so turns it into the unit it was carrying and ends the unit's turn. | |
Convert | Allows a unit to convert an enemy unit into a friendly unit by attacking it. | |
Crush | Allows a unit to destroy any building it moves onto. | |
Dash | Allows a unit to attack after moving in the same turn. |
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Escape | Allows a unit to move (or move again) after attacking. |
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Float | Allows a unit to move on water. Navigation or Free Diving must be researched to travel on ocean tiles if the unit does not have the navigate skill. |
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Fortify | Allows a unit to receive a defence bonus in cities. |
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Heal | Grants a unit the Heal Others unit ability, which heals all adjacent friendly units by up to 4 HP. |
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Persist | Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of enemy units that can be killed in a single turn. |
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Scout | Allows a unit to explore a 5x5 area instead of the standard 3x3 area. |
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Skills Unique to Special Tribes
Skill | Tribe | Description | Units |
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Grow | Allows a unit to change into a different unit after a given number of turns. |
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Auto Freeze | Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves. | ||
Freeze | Allows a unit to freeze enemy units it attacks. |
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Freeze Area | Grants a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land. |
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Skate | Doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land. |
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Boost | Grants a unit the Boost unit ability, which boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (excluding moving). |
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Creep | Allows a unit to ignore movement barriers imposed by mountains, forests, Fungi, and Algae. |
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Eat | Allows a unit to grow in length for every kill it gets. |
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Explode | Grants a unit the Explode unit ability, which kills the unit while damaging and poisoning all adjacent enemy units. This damage is equivalent to half the unit's current health, rounded down (A 20hp unit will deal 10 damage, a 15 hp unit will deal 7). This damage ignores any defence bonuses, such as walls. This also leaves spores (on land) or Algae (in water) in its place. |
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Poison | Allows a unit to poison enemy units it attacks. Poison reduces defence to 80%, reduces healing by 50%, prevents the unit from receiving any defence bonus, and causes the unit to drop spores (on land) or Algae (in water) upon death. Poison can be removed by self-healing to maximum health, a Mind Bender, or a Mycelium. |
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Sneak | Allows a unit to ignore movement barriers imposed enemy units. |
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Fly |
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Allows a unit to ignore all movement barriers imposed by terrain but prohibits the unit from using roads. |
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Independent | Units with this skill do not take up a population slot in or belong to any city. |
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Splash | Allows a unit to damage enemy units adjacent to the targeted unit. |
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Navigate | Allows a unit to move in ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, except for capturing cities and villages. |
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Game Mechanics | |
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Game | |
General | |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |