Polytopia Wiki
(Added poison and explode abilities)
Tag: Source edit
mNo edit summary
Tag: Source edit
(46 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{TOCright}}[[File:Warrior Info.png|thumb|The information box for a [[Warrior]], showing its unit skills (dash and fortify).]]'''Unit skills''' grant certain [[units]] special characteristics in [[combat]] or [[movement]].
+
'''Unit skills''' give [[units]] special characteristics in [[combat]] or [[movement]].
  +
[[File:Warrior Info.png|thumb|none|The information box for a Warrior, showing its unit skills (dash and fortify).]]
   
 
==General Skills==
 
==General Skills==
  +
{| class="article-table"
===Dash===
 
  +
!Skill
The '''dash skill''' allows a unit to attack after moving in the same turn. Units with the dash skill include:
 
  +
!Description
 
  +
!Units
  +
|-
  +
|Carry
  +
|Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, which releases the unit it was carrying and ends the unit's turn.
  +
|
  +
*[[Boat]]
  +
*[[Ship]]
  +
*[[Battleship]]
  +
|-
  +
|Convert
  +
|Allows a unit to convert an enemy unit into a friendly unit by attacking it.
  +
|
  +
*[[Mind Bender]]
  +
*[[Shaman]]
  +
|-
  +
|Crush
  +
|Allows a unit to destroy any [[Buildings and Structures|building]] it moves onto.
  +
|
  +
*[[Nature Bunny]]
  +
|-
  +
|Dash
  +
|Allows a unit to attack after moving in the same turn.
  +
|
 
*[[Warrior]]
 
*[[Warrior]]
  +
*[[Archer]]
 
*[[Rider]]
 
*[[Rider]]
*[[Archer]]
 
 
*[[Swordsman]]
 
*[[Swordsman]]
 
*[[Knight]]
 
*[[Knight]]
*[[Boat]]
+
*Boat
*[[Ship]]
+
*Ship
*[[Battleship]]
+
*Battleship
 
*[[Amphibian]]
 
*[[Amphibian]]
 
*[[Tridention]]
 
*[[Tridention]]
  +
*[[Polytaur]]
  +
*[[Navalon]]
 
*[[Baby Dragon]]
 
*[[Baby Dragon]]
 
*[[Fire Dragon]]
 
*[[Fire Dragon]]
*[[Navalon]]
 
*[[Polytaur]]
 
 
*[[Ice Archer]]
 
*[[Ice Archer]]
 
*[[Battle Sled]]
 
*[[Battle Sled]]
  +
*[[Hexapod]]
 
  +
*[[Phychi]]
===Escape===
 
  +
*[[Raychi]]
The '''escape skill''' allows a unit to move (or move again) after attacking. Units with the escape skill include:
 
  +
*[[Doomux]]
 
*[[Rider]]
+
*[[Centipede]]
  +
|-
*[[Amphibian]]
 
  +
|Escape
*[[Tridention]]
 
  +
|Allows a unit to move after attacking.
  +
|
  +
*Rider
  +
*Amphibian
  +
*Tridention
 
*[[Crab]]
 
*[[Crab]]
*[[Baby Dragon]]
+
*Baby Dragon
*[[Battle Sled]]
+
*Battle Sled
  +
*Hexapod
  +
|-
  +
|Float
  +
|
  +
Allows a unit to move on water.
   
  +
[[Navigation]] or [[Free Diving]] must be researched to travel on ocean tiles if the unit does not have the navigate skill.
===Persist===
 
  +
|
The '''persist skill''' allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of enemy units that can be killed in a single turn. Units with the persist skill include:
 
  +
*Boat
 
  +
*Ship
*[[Knight]]
 
  +
*Battleship
*[[Navalon]]
 
  +
*Navalon
 
  +
*Raychi
===Fortify===
 
  +
|-
The '''fortify skill''' allows a unit to receive a [[Combat|defence bonus]] in [[cities]]. Units with the fortify skill include:
 
  +
|Fortify
 
  +
|Allows a unit to receive a [[Defence Bonus|defence bonus]] in [[cities]].
*[[Warrior]]
 
  +
|
*[[Rider]]
 
  +
*Warrior
*[[Archer]]
 
  +
*Archer
 
*[[Defender]]
 
*[[Defender]]
  +
*Rider
*[[Swordsman]]
 
  +
*Swordsman
*[[Knight]]
 
  +
*Knight
*[[Amphibian]]
 
  +
*Amphibian
*[[Tridention]]
 
  +
*Tridention
*[[Polytaur]]
 
  +
*Polytaur
*[[Ice Archer]]
 
  +
*Ice Archer
 
  +
|-
===Convert===
 
  +
|Heal
The '''convert skill''' allows a unit to convert an enemy unit into a friendly unit by attacking it. Units with the convert skill include:
 
  +
|Gives a unit the Heal Others [[Unit Abilities|unit ability]], which heals all adjacent friendly units by up to 4 HP.
 
  +
|
*[[Mind Bender]]
 
  +
*Mind Bender
 
  +
|-
===Heal===
 
  +
|Persist
The '''heal skill''' grants a unit an [[Unit Abilities|ability]] to heal all adjacent friendly units by up to 4 HP. The only unit with the heal skill is the [[Mind Bender]].
 
  +
|Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn.
 
  +
|
===Carry===
 
  +
*Knight
The '''carry skill''' allows a unit to carry another unit inside and travel on [[Terrain|water]]. ([[Navigation]] or [[Free Diving]] must be researched to travel on ocean tiles.) A unit with the carry skill can move to land tiles adjacent to water, but doing so turns it into the unit it was carrying and ends the unit's turn. Units with the carry skill include:
 
  +
*Navalon
 
  +
|-
*[[Boat]]
 
  +
|Scout
*[[Ship]]
 
  +
|Allows a unit to explore a 5x5 area instead of a 3x3 area.
*[[Battleship]]
 
  +
|
 
  +
*Battleship
===Scout===
 
The '''scout skill''' allows a unit to explore a 5x5 area instead of the standard 3x3 area. Units with the scout skill include:
 
 
*[[Battleship]]
 
 
*[[Ice Fortress]]
 
*[[Ice Fortress]]
  +
*Baby Dragon
  +
*Fire Dragon
 
*[[Scout]] (removed)
 
*[[Scout]] (removed)
  +
|}
 
=== Sneak===
 
The '''sneak skill''' allows a unit to ignore [[movement]] barriers imposed by mountains and forests. Units with the sneak skill include:
 
 
*[[Scout]] (removed)
 
 
===Crush===
 
The '''crush skill''' allows a unit to destroy any [[Buildings and Structures|building]] it moves onto. The only unit with the crush skill is the [[Nature Bunny]].
 
 
 
==Skills Unique to Special Tribes==
 
==Skills Unique to Special Tribes==
  +
{| class="article-table"
 
  +
|+
=== Swim ===
 
  +
!Skill
The '''swim skill''' allows a unit to freely travel between water and land but doubles the movement cost of land tiles without [[roads]]. The skill is unique to the following [[Aquarion]] units:
 
  +
!Tribe
 
  +
!Description
*[[Amphibian]]
 
  +
!Units
*[[Tridention]]
 
  +
|-
*[[Crab]]
 
  +
|Grow
 
  +
|
===Grow===
 
  +
* [[∑∫ỹriȱŋ]]
The '''grow skill''' allows a unit to change into a different unit after a given number of turns. The skill is unique to the following stages of the [[∑∫ỹriȱŋ]] [[Dragon]]:
 
  +
|Allows a unit to grow into a different unit after a given number of turns.
 
  +
|
*[[Dragon Egg]]
 
*[[Baby Dragon]]
+
*Dragon Egg
  +
* Baby Dragon
 
  +
|-
===Fly===
 
  +
|Auto Freeze
The '''fly skill''' allows a unit to ignore all movement barriers imposed by [[terrain]]. ∑∫ỹriȱŋ units with this skill can also explore a 5x5 area (like the scout skill). However, units with the fly skill cannot utilize [[Roads (Building)|roads]]. Units with the fly skill include:
 
  +
| rowspan="4" |
 
*[[Baby Dragon]]
+
* [[Polaris]]
  +
|Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves.
*[[Fire Dragon]]
 
  +
|
 
  +
*[[Gaami]]
===Splash===
 
  +
|-
The '''splash skill''' allows a unit to deal splash damage. All enemy units adjacent to the targeted unit receive half damage, rounded down. Units with the splash skill include:
 
  +
|Freeze
 
  +
|Allows a unit to freeze enemy units it attacks.
* [[Fire Dragon]]
 
  +
|
 
  +
*Ice Archer
===Navigate===
 
  +
|-
The '''navigate skill''' allows a unit to move across shallow water and ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, although they can capture [[cities]] (but not [[Village|villages]]). Units with the navigate skill include:
 
  +
| Freeze Area
 
  +
|Gives a unit the Freeze Area [[unit ability]], which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land.
* [[Navalon]]
 
  +
|
 
===Skate===
 
The '''skate skill''' doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land. The skill is unique to the following [[Polaris]] units:
 
 
 
*[[Mooni]]
 
*[[Mooni]]
  +
*Gaami
*[[Battle Sled]]
 
  +
|-
*[[Ice Fortress]]
 
  +
|Skate
 
  +
|Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land.
===Freeze===
 
  +
|
The '''freeze skill''' allows a unit to freeze enemy units it attacks. The only unit with the freeze skill is the Polaris [[Ice Archer]].
 
  +
* Mooni
 
  +
*Battle Sled
===Freeze Area===
 
  +
* Ice Fortress
The '''freeze area skill''' grants a unit an [[Unit Abilities|ability]] to freeze adjacent enemy units, freeze adjacent water tiles into ice tiles, and convert adjacent land tiles into Polaris land. The skill is unique to the following Polaris units:
 
  +
|-
 
  +
|Boost
*[[Mooni]]
 
  +
| rowspan="6" |
*[[Gaami]]
 
  +
* [[Cymanti]]
 
  +
| Gives a unit the Boost [[unit ability]], which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
===Auto Freeze===
 
  +
|
The '''auto freeze skill''' allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves. The only unit with the auto freeze skill is the Polaris [[Gaami]].
 
  +
*Shaman
 
  +
|-
===Poison===
 
  +
|Creep
The '''poison skill''' allows a unit to poison enemies with spores upon an attack. These spores reduce the enemy's defense to 0.8 of its usual value and cause the unit to drop [[Spores]] (if on land) or [[Algae]] (if on water) upon death.
 
  +
|Allows a unit to ignore movement barriers imposed by [[terrain]] and [[Buildings and Structures|buildings]] ([[Algae]] and [[Fungi]]).
 
  +
|
This skill is unique to the [[Cymanti]] tribe, and is used by the following units:
 
  +
*Hexapod
 
  +
*Raychi
  +
*Doomux
  +
*Centipede
  +
*Segment
  +
|-
  +
|Eat
  +
|Allows a unit to grow in length for every kill.
  +
|
  +
*Centipede
  +
|-
  +
|Explode
  +
| Gives a unit the Explode unit ability, which damages and [[Poison|poisons]] all adjacent enemy units, kills the unit itself, and leaves spores (on land) or [[Algae]] (in water) in its place.
  +
|
  +
*Doomux
  +
*Raychi
  +
*Segment
  +
|-
  +
|Poison
  +
|Allows a unit to [[poison]] enemy units it attacks.
  +
|
 
*[[Kiton]]
 
*[[Kiton]]
*[[Phychi]]
+
*Phychi
  +
*Exida
 
  +
|-
===Explode===
 
  +
|Sneak
The '''explode skill''' gives a unit the [[Unit Abilities|ability]] to explode, dealing damage proportional to its health to every unit adjacent to it, poisoning those units in the same way as an attack from a unit with the poison skill.
 
  +
| Allows a unit to ignore movement barriers imposed enemy units.
 
  +
|
This skill is unique to the [[Cymanti]] tribe, and is used by the following units:
 
  +
*Hexapod
 
  +
*Scout (removed)
*[[Doomux]]
 
  +
|-
*[[Raychi]]
 
  +
|Fly
*[[Centipede]]
 
  +
| rowspan="4" |
  +
* ∑∫ỹriȱŋ
  +
* Cymanti
  +
|Allows a unit to ignore all movement barriers imposed by terrain and buildings but prohibits the unit from using [[Roads (Building)|roads]].
  +
|
  +
*Baby Dragon
  +
*Fire Dragon
  +
*Phychi
  +
|-
  +
|Independent
  +
|Units with this skill do not take up a [[population]] slot in or belong to any city.
  +
|
  +
* Polytaur
  +
*Segment
  +
*Nature Bunny
  +
|-
  +
|Splash
  +
|Allows a unit to damage enemy units adjacent to the targeted unit.
  +
|
  +
*Fire Dragon: Half damage, rounded down
  +
*[[Exida]]: Poison
  +
|-
  +
|Navigate
  +
|Allows a unit to move in ocean even if the prerequisite technology is not researched. Units with this skill cannot move onto land, except for capturing [[cities]] and [[Village|villages]].
  +
|
  +
*Navalon
  +
*Raychi
  +
|}
   
 
{{Navbox Game Mechanics}}
 
{{Navbox Game Mechanics}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
  +
[[Category:Units]]

Revision as of 01:20, 7 June 2021

Unit skills give units special characteristics in combat or movement.

Warrior Info

The information box for a Warrior, showing its unit skills (dash and fortify).

General Skills

Skill Description Units
Carry Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, which releases the unit it was carrying and ends the unit's turn.
Convert Allows a unit to convert an enemy unit into a friendly unit by attacking it.
Crush Allows a unit to destroy any building it moves onto.
Dash Allows a unit to attack after moving in the same turn.
Escape Allows a unit to move after attacking.
  • Rider
  • Amphibian
  • Tridention
  • Crab
  • Baby Dragon
  • Battle Sled
  • Hexapod
Float

Allows a unit to move on water.

Navigation or Free Diving must be researched to travel on ocean tiles if the unit does not have the navigate skill.

  • Boat
  • Ship
  • Battleship
  • Navalon
  • Raychi
Fortify Allows a unit to receive a defence bonus in cities.
  • Warrior
  • Archer
  • Defender
  • Rider
  • Swordsman
  • Knight
  • Amphibian
  • Tridention
  • Polytaur
  • Ice Archer
Heal Gives a unit the Heal Others unit ability, which heals all adjacent friendly units by up to 4 HP.
  • Mind Bender
Persist Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn.
  • Knight
  • Navalon
Scout Allows a unit to explore a 5x5 area instead of a 3x3 area.

Skills Unique to Special Tribes

Skill Tribe Description Units
Grow Allows a unit to grow into a different unit after a given number of turns.
  • Dragon Egg
  • Baby Dragon
Auto Freeze Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves.
Freeze Allows a unit to freeze enemy units it attacks.
  • Ice Archer
Freeze Area Gives a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land.
Skate Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land.
  • Mooni
  • Battle Sled
  • Ice Fortress
Boost Gives a unit the Boost unit ability, which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
  • Shaman
Creep Allows a unit to ignore movement barriers imposed by terrain and buildings (Algae and Fungi).
  • Hexapod
  • Raychi
  • Doomux
  • Centipede
  • Segment
Eat Allows a unit to grow in length for every kill.
  • Centipede
Explode Gives a unit the Explode unit ability, which damages and poisons all adjacent enemy units, kills the unit itself, and leaves spores (on land) or Algae (in water) in its place.
  • Doomux
  • Raychi
  • Segment
Poison Allows a unit to poison enemy units it attacks.
Sneak Allows a unit to ignore movement barriers imposed enemy units.
  • Hexapod
  • Scout (removed)
Fly
  • ∑∫ỹriȱŋ
  • Cymanti
Allows a unit to ignore all movement barriers imposed by terrain and buildings but prohibits the unit from using roads.
  • Baby Dragon
  • Fire Dragon
  • Phychi
Independent Units with this skill do not take up a population slot in or belong to any city.
  • Polytaur
  • Segment
  • Nature Bunny
Splash Allows a unit to damage enemy units adjacent to the targeted unit.
  • Fire Dragon: Half damage, rounded down
  • Exida: Poison
Navigate Allows a unit to move in ocean even if the prerequisite technology is not researched. Units with this skill cannot move onto land, except for capturing cities and villages.
  • Navalon
  • Raychi