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'''Unit skills''' grant certain [[units]] special characteristics in [[combat]] or [[movement]].
+
'''Unit skills''' give [[units]] special characteristics in [[combat]] or [[movement]].
 
[[File:Warrior Info.png|thumb|none|The information box for a Warrior, showing its unit skills (dash and fortify).]]
 
<gallery hideaddbutton=true>
 
 
Warrior Info.png|The information box for a [[Warrior]], showing its unit skills (dash and fortify).
 
 
</gallery>
 
   
 
==General Skills==
 
==General Skills==
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|-
 
|-
 
|Carry
 
|Carry
|Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, but doing so turns it into the unit it was carrying and ends the unit's turn.
+
|Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, which releases the unit it was carrying and ends the unit's turn.
 
|
 
|
 
*[[Boat]]
 
*[[Boat]]
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*[[Swordsman]]
 
*[[Swordsman]]
 
*[[Knight]]
 
*[[Knight]]
*[[Boat]]
+
*Boat
*[[Ship]]
+
*Ship
*[[Battleship]]
+
*Battleship
 
*[[Amphibian]]
 
*[[Amphibian]]
 
*[[Tridention]]
 
*[[Tridention]]
Line 57: Line 52:
 
|-
 
|-
 
|Escape
 
|Escape
|Allows a unit to move (or move again) after attacking.
+
|Allows a unit to move after attacking.
 
|
 
|
*[[Rider]]
+
*Rider
*[[Amphibian]]
+
*Amphibian
*[[Tridention]]
+
*Tridention
 
*[[Crab]]
 
*[[Crab]]
*[[Baby Dragon]]
+
*Baby Dragon
*[[Battle Sled]]
+
*Battle Sled
*[[Hexapod]]
+
*Hexapod
 
|-
 
|-
 
|Float
 
|Float
|Allows a unit to move on water. [[Navigation]] or [[Free Diving]] must be researched to travel on ocean tiles if the unit does not have the navigate skill.
 
 
|
 
|
  +
Allows a unit to move on water.
*[[Boat]]
 
  +
*[[Ship]]
 
 
[[Navigation]] or [[Free Diving]] must be researched to travel on ocean tiles if the unit does not have the navigate skill.
*[[Battleship]]
 
 
|
*[[Navalon]]
 
 
*Boat
*[[Raychi]]
 
 
*Ship
 
*Battleship
 
*Navalon
 
*Raychi
 
|-
 
|-
 
|Fortify
 
|Fortify
 
|Allows a unit to receive a [[Defence Bonus|defence bonus]] in [[cities]].
 
|Allows a unit to receive a [[Defence Bonus|defence bonus]] in [[cities]].
 
|
 
|
*[[Warrior]]
+
*Warrior
*[[Archer]]
+
*Archer
 
*[[Defender]]
 
*[[Defender]]
*[[Rider]]
+
*Rider
*[[Swordsman]]
+
*Swordsman
*[[Knight]]
+
*Knight
*[[Amphibian]]
+
*Amphibian
*[[Tridention]]
+
*Tridention
*[[Polytaur]]
+
*Polytaur
*[[Ice Archer]]
+
*Ice Archer
 
|-
 
|-
 
|Heal
 
|Heal
|Grants a unit an [[Unit Abilities|ability]] to heal all adjacent friendly units by up to 4 HP.
+
|Gives a unit the Heal Others [[Unit Abilities|unit ability]], which heals all adjacent friendly units by up to 4 HP.
 
|
 
|
*[[Mind Bender]]
+
*Mind Bender
 
|-
 
|-
 
|Persist
 
|Persist
|Allows a unit to attack again immediately after [[Combat|killing an enemy unit]]. There is no limit on the number of enemy units that can be killed in a single turn.
+
|Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn.
 
|
 
|
*[[Knight]]
+
*Knight
*[[Navalon]]
+
*Navalon
 
|-
 
|-
 
|Scout
 
|Scout
|Allows a unit to explore a 5x5 area instead of the standard 3x3 area.
+
|Allows a unit to explore a 5x5 area instead of a 3x3 area.
 
|
 
|
*[[Battleship]]
+
*Battleship
 
*[[Ice Fortress]]
 
*[[Ice Fortress]]
*[[Baby Dragon]]
+
*Baby Dragon
*[[Fire Dragon]]
+
*Fire Dragon
 
*[[Scout]] (removed)
 
*[[Scout]] (removed)
 
|}
 
|}
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|+
 
|+
 
!Skill
 
!Skill
  +
!Tribe
 
!Description
 
!Description
 
!Units
 
!Units
|-
 
! colspan="3" |Aquarion
 
|-
 
|Swim
 
|Allows a unit to freely travel between water and land but doubles the movement cost of land tiles without [[roads]].
 
|
 
*[[Amphibian]]
 
*[[Tridention]]
 
*[[Crab]]
 
|-
 
! colspan="3" |∑∫ỹriȱŋ
 
 
|-
 
|-
 
|Grow
 
|Grow
|Allows a unit to change into a different unit after a given number of turns.
 
 
|
 
|
*[[Dragon Egg]]
+
* [[∑∫ỹriȱŋ]]
 
|Allows a unit to grow into a different unit after a given number of turns.
*[[Baby Dragon]]
 
|-
 
! colspan="3" |∑∫ỹriȱŋ and Cymanti
 
|-
 
|Fly
 
|Allows a unit to ignore all movement barriers imposed by [[terrain]] but prohibits the unit from using [[Roads (Building)|roads]].
 
 
|
 
|
*[[Baby Dragon]]
+
*Dragon Egg
*[[Fire Dragon]]
+
* Baby Dragon
*[[Phychi]]
 
|-
 
|Independent
 
|Units with this skill do not take up a [[population]] slot in or belong to any city.
 
|
 
* [[Polytaur]]
 
* [[Segment]]
 
|-
 
|Splash
 
|Allows a unit to damage enemy units adjacent to the targeted unit.
 
|
 
*[[Fire Dragon]]: Half damage, rounded down
 
*[[Exida]]: Poison
 
|-
 
|Navigate
 
|Allows a unit to move in ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, except for capturing [[cities]] and [[Village|villages]].
 
|
 
*[[Navalon]]
 
*[[Raychi]]
 
|-
 
! colspan="3" |Polaris
 
 
|-
 
|-
 
|Auto Freeze
 
|Auto Freeze
  +
| rowspan="4" |
  +
* [[Polaris]]
 
|Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves.
 
|Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves.
 
|
 
|
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|Allows a unit to freeze enemy units it attacks.
 
|Allows a unit to freeze enemy units it attacks.
 
|
 
|
*[[Ice Archer]]
+
*Ice Archer
 
|-
 
|-
|Freeze Area
+
| Freeze Area
|Grants a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land.
+
|Gives a unit the Freeze Area [[unit ability]], which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land.
 
|
 
|
 
*[[Mooni]]
 
*[[Mooni]]
*[[Gaami]]
+
*Gaami
 
|-
 
|-
 
|Skate
 
|Skate
|Doubles movement on ice but limits movement to one and bars the use of the dash and escape skills on land.
+
|Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land.
 
|
 
|
*[[Mooni]]
+
* Mooni
*[[Battle Sled]]
+
*Battle Sled
*[[Ice Fortress]]
+
* Ice Fortress
|-
 
! colspan="3" |Cymanti
 
 
|-
 
|-
 
|Boost
 
|Boost
  +
| rowspan="6" |
|Allows a unit to boost surrounding allies stats until they attack an enemy, capture village, or heal. Boost stats are: +1 movement and +0.5 attack.
 
  +
* [[Cymanti]]
|
 
  +
| Gives a unit the Boost [[unit ability]], which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
*[[Shaman]]
 
 
|
 
*Shaman
 
|-
 
|-
 
|Creep
 
|Creep
|Allows a unit to ignore movement barriers imposed by mountains and forests.
+
|Allows a unit to ignore movement barriers imposed by [[terrain]] and [[Buildings and Structures|buildings]] ([[Algae]] and [[Fungi]]).
 
|
 
|
*[[Hexapod]]
+
*Hexapod
*[[Raychi]]
+
*Raychi
*[[Doomux]]
+
*Doomux
*[[Centipede]]
+
*Centipede
*[[Segment]]
+
*Segment
 
|-
 
|-
 
|Eat
 
|Eat
|Allows a unit to grow in length for every kill it gets.
+
|Allows a unit to grow in length for every kill.
 
|
 
|
*[[Centipede]]
+
*Centipede
 
|-
 
|-
 
|Explode
 
|Explode
|Grants a unit the Explode ability, damage equal to its attack to every unit adjacent to it, poisoning those units in the same way as an attack from a unit with the poison skill. Also leaves spores or algae.
+
| Gives a unit the Explode unit ability, which damages and [[Poison|poisons]] all adjacent enemy units, kills the unit itself, and leaves spores (on land) or [[Algae]] (in water) in its place.
 
|
 
|
*[[Doomux]]
+
*Doomux
*[[Raychi]]
+
*Raychi
*[[Segment]]
+
*Segment
 
|-
 
|-
 
|Poison
 
|Poison
  +
|Allows a unit to [[poison]] enemy units it attacks.
|Allows a unit to poison enemies with spores upon an attack. These spores reduce the enemy's defense to 0.8 of its usual value and cause the unit to drop [[Spores]] (if on land) or [[Algae]] (if on water) upon death. It also causes units to receive 50% less benefit from healing, an removes any bonuses to defense a unit might have. It can be removed by a [[Mind Bender]]'s healing ability or by [[Mycelium]] or by healing to maximum health.
 
 
|
 
|
 
*[[Kiton]]
 
*[[Kiton]]
*[[Phychi]]
+
*Phychi
*[[Exida]]
+
*Exida
 
|-
 
|-
 
|Sneak
 
|Sneak
|Allows a unit to ignore movement barriers imposed enemy units.
+
| Allows a unit to ignore movement barriers imposed enemy units.
 
|
 
|
*[[Hexapod]]
+
*Hexapod
*[[Scout]] (removed)
+
*Scout (removed)
 
|-
 
|Fly
  +
| rowspan="4" |
 
* ∑∫ỹriȱŋ
  +
* Cymanti
 
|Allows a unit to ignore all movement barriers imposed by terrain and buildings but prohibits the unit from using [[Roads (Building)|roads]].
 
|
 
*Baby Dragon
  +
*Fire Dragon
 
*Phychi
 
|-
 
|Independent
 
|Units with this skill do not take up a [[population]] slot in or belong to any city.
 
|
 
* Polytaur
 
*Segment
  +
*Nature Bunny
 
|-
 
|Splash
 
|Allows a unit to damage enemy units adjacent to the targeted unit.
 
|
 
*Fire Dragon: Half damage, rounded down
 
*[[Exida]]: Poison
 
|-
 
|Navigate
 
|Allows a unit to move in ocean even if the prerequisite technology is not researched. Units with this skill cannot move onto land, except for capturing [[cities]] and [[Village|villages]].
 
|
 
*Navalon
 
*Raychi
 
|}
 
|}
   
 
{{Navbox Game Mechanics}}
 
{{Navbox Game Mechanics}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
  +
[[Category:Units]]

Revision as of 01:20, 7 June 2021

Unit skills give units special characteristics in combat or movement.

Warrior Info

The information box for a Warrior, showing its unit skills (dash and fortify).

General Skills

Skill Description Units
Carry Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, which releases the unit it was carrying and ends the unit's turn.
Convert Allows a unit to convert an enemy unit into a friendly unit by attacking it.
Crush Allows a unit to destroy any building it moves onto.
Dash Allows a unit to attack after moving in the same turn.
Escape Allows a unit to move after attacking.
  • Rider
  • Amphibian
  • Tridention
  • Crab
  • Baby Dragon
  • Battle Sled
  • Hexapod
Float

Allows a unit to move on water.

Navigation or Free Diving must be researched to travel on ocean tiles if the unit does not have the navigate skill.

  • Boat
  • Ship
  • Battleship
  • Navalon
  • Raychi
Fortify Allows a unit to receive a defence bonus in cities.
  • Warrior
  • Archer
  • Defender
  • Rider
  • Swordsman
  • Knight
  • Amphibian
  • Tridention
  • Polytaur
  • Ice Archer
Heal Gives a unit the Heal Others unit ability, which heals all adjacent friendly units by up to 4 HP.
  • Mind Bender
Persist Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn.
  • Knight
  • Navalon
Scout Allows a unit to explore a 5x5 area instead of a 3x3 area.

Skills Unique to Special Tribes

Skill Tribe Description Units
Grow Allows a unit to grow into a different unit after a given number of turns.
  • Dragon Egg
  • Baby Dragon
Auto Freeze Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves.
Freeze Allows a unit to freeze enemy units it attacks.
  • Ice Archer
Freeze Area Gives a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land.
Skate Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land.
  • Mooni
  • Battle Sled
  • Ice Fortress
Boost Gives a unit the Boost unit ability, which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving).
  • Shaman
Creep Allows a unit to ignore movement barriers imposed by terrain and buildings (Algae and Fungi).
  • Hexapod
  • Raychi
  • Doomux
  • Centipede
  • Segment
Eat Allows a unit to grow in length for every kill.
  • Centipede
Explode Gives a unit the Explode unit ability, which damages and poisons all adjacent enemy units, kills the unit itself, and leaves spores (on land) or Algae (in water) in its place.
  • Doomux
  • Raychi
  • Segment
Poison Allows a unit to poison enemy units it attacks.
Sneak Allows a unit to ignore movement barriers imposed enemy units.
  • Hexapod
  • Scout (removed)
Fly
  • ∑∫ỹriȱŋ
  • Cymanti
Allows a unit to ignore all movement barriers imposed by terrain and buildings but prohibits the unit from using roads.
  • Baby Dragon
  • Fire Dragon
  • Phychi
Independent Units with this skill do not take up a population slot in or belong to any city.
  • Polytaur
  • Segment
  • Nature Bunny
Splash Allows a unit to damage enemy units adjacent to the targeted unit.
  • Fire Dragon: Half damage, rounded down
  • Exida: Poison
Navigate Allows a unit to move in ocean even if the prerequisite technology is not researched. Units with this skill cannot move onto land, except for capturing cities and villages.
  • Navalon
  • Raychi