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− | '''Unit skills''' |
+ | '''Unit skills''' give [[units]] special characteristics in [[combat]] or [[movement]]. |
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− | <gallery hideaddbutton=true> |
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− | </gallery> |
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==General Skills== |
==General Skills== |
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|Carry |
|Carry |
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− | |Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, |
+ | |Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, which releases the unit it was carrying and ends the unit's turn. |
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*[[Boat]] |
*[[Boat]] |
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*[[Swordsman]] |
*[[Swordsman]] |
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*[[Knight]] |
*[[Knight]] |
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− | * |
+ | *Boat |
− | * |
+ | *Ship |
− | * |
+ | *Battleship |
*[[Amphibian]] |
*[[Amphibian]] |
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*[[Tridention]] |
*[[Tridention]] |
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|Escape |
|Escape |
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− | |Allows a unit to move |
+ | |Allows a unit to move after attacking. |
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− | * |
+ | *Rider |
− | * |
+ | *Amphibian |
− | * |
+ | *Tridention |
*[[Crab]] |
*[[Crab]] |
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− | * |
+ | *Baby Dragon |
− | * |
+ | *Battle Sled |
− | * |
+ | *Hexapod |
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|Float |
|Float |
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+ | Allows a unit to move on water. |
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+ | |||
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|- |
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|Fortify |
|Fortify |
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|Allows a unit to receive a [[Defence Bonus|defence bonus]] in [[cities]]. |
|Allows a unit to receive a [[Defence Bonus|defence bonus]] in [[cities]]. |
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− | * |
+ | *Warrior |
− | * |
+ | *Archer |
*[[Defender]] |
*[[Defender]] |
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− | * |
+ | *Rider |
− | * |
+ | *Swordsman |
− | * |
+ | *Knight |
− | * |
+ | *Amphibian |
− | * |
+ | *Tridention |
− | * |
+ | *Polytaur |
− | * |
+ | *Ice Archer |
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|- |
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|Heal |
|Heal |
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− | | |
+ | |Gives a unit the Heal Others [[Unit Abilities|unit ability]], which heals all adjacent friendly units by up to 4 HP. |
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− | * |
+ | *Mind Bender |
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|Persist |
|Persist |
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− | |Allows a unit to attack again immediately after |
+ | |Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn. |
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− | * |
+ | *Knight |
− | * |
+ | *Navalon |
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|- |
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|Scout |
|Scout |
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− | |Allows a unit to explore a 5x5 area instead of |
+ | |Allows a unit to explore a 5x5 area instead of a 3x3 area. |
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− | * |
+ | *Battleship |
*[[Ice Fortress]] |
*[[Ice Fortress]] |
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− | * |
+ | *Baby Dragon |
− | * |
+ | *Fire Dragon |
*[[Scout]] (removed) |
*[[Scout]] (removed) |
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!Skill |
!Skill |
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+ | !Tribe |
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!Description |
!Description |
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!Units |
!Units |
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− | ! colspan="3" |Aquarion |
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− | |Swim |
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− | |Allows a unit to freely travel between water and land but doubles the movement cost of land tiles without [[roads]]. |
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− | *[[Amphibian]] |
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− | *[[Tridention]] |
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− | *[[Crab]] |
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|Grow |
|Grow |
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− | *[[ |
+ | * [[∑∫ỹriȱŋ]] |
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− | ! colspan="3" |∑∫ỹriȱŋ and Cymanti |
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− | * |
+ | *Dragon Egg |
− | * |
+ | * Baby Dragon |
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− | |- |
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− | | |
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− | |- |
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− | ! colspan="3" |Polaris |
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|- |
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|Auto Freeze |
|Auto Freeze |
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+ | | rowspan="4" | |
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+ | * [[Polaris]] |
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|Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves. |
|Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves. |
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|Allows a unit to freeze enemy units it attacks. |
|Allows a unit to freeze enemy units it attacks. |
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− | * |
+ | *Ice Archer |
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− | |Freeze Area |
+ | | Freeze Area |
− | | |
+ | |Gives a unit the Freeze Area [[unit ability]], which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land. |
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*[[Mooni]] |
*[[Mooni]] |
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− | * |
+ | *Gaami |
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|Skate |
|Skate |
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− | |Doubles movement on ice but limits movement to one and |
+ | |Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land. |
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− | * |
+ | * Mooni |
− | * |
+ | *Battle Sled |
− | * |
+ | * Ice Fortress |
− | |- |
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− | ! colspan="3" |Cymanti |
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|Boost |
|Boost |
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+ | | rowspan="6" | |
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− | |Allows a unit to boost surrounding allies stats until they attack an enemy, capture village, or heal. Boost stats are: +1 movement and +0.5 attack. |
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+ | * [[Cymanti]] |
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− | | |
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+ | | Gives a unit the Boost [[unit ability]], which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving). |
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|Creep |
|Creep |
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− | |Allows a unit to ignore movement barriers imposed by |
+ | |Allows a unit to ignore movement barriers imposed by [[terrain]] and [[Buildings and Structures|buildings]] ([[Algae]] and [[Fungi]]). |
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− | * |
+ | *Hexapod |
− | * |
+ | *Raychi |
− | * |
+ | *Doomux |
− | * |
+ | *Centipede |
− | * |
+ | *Segment |
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|Eat |
|Eat |
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− | |Allows a unit to grow in length for every kill |
+ | |Allows a unit to grow in length for every kill. |
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− | * |
+ | *Centipede |
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|Explode |
|Explode |
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+ | | Gives a unit the Explode unit ability, which damages and [[Poison|poisons]] all adjacent enemy units, kills the unit itself, and leaves spores (on land) or [[Algae]] (in water) in its place. |
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− | * |
+ | *Doomux |
− | * |
+ | *Raychi |
− | * |
+ | *Segment |
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|Poison |
|Poison |
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+ | |Allows a unit to [[poison]] enemy units it attacks. |
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− | |Allows a unit to poison enemies with spores upon an attack. These spores reduce the enemy's defense to 0.8 of its usual value and cause the unit to drop [[Spores]] (if on land) or [[Algae]] (if on water) upon death. It also causes units to receive 50% less benefit from healing, an removes any bonuses to defense a unit might have. It can be removed by a [[Mind Bender]]'s healing ability or by [[Mycelium]] or by healing to maximum health. |
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*[[Kiton]] |
*[[Kiton]] |
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− | * |
+ | *Phychi |
− | * |
+ | *Exida |
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|Sneak |
|Sneak |
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− | |Allows a unit to ignore movement barriers imposed enemy units. |
+ | | Allows a unit to ignore movement barriers imposed enemy units. |
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− | * |
+ | *Hexapod |
− | * |
+ | *Scout (removed) |
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+ | | rowspan="4" | |
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+ | * Cymanti |
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+ | *Fire Dragon |
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+ | *Nature Bunny |
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{{Navbox Game Mechanics}} |
{{Navbox Game Mechanics}} |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
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+ | [[Category:Units]] |
Revision as of 01:20, 7 June 2021
Unit skills give units special characteristics in combat or movement.
General Skills
Skill | Description | Units |
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Carry | Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, which releases the unit it was carrying and ends the unit's turn. | |
Convert | Allows a unit to convert an enemy unit into a friendly unit by attacking it. | |
Crush | Allows a unit to destroy any building it moves onto. | |
Dash | Allows a unit to attack after moving in the same turn. |
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Escape | Allows a unit to move after attacking. |
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Float |
Allows a unit to move on water. Navigation or Free Diving must be researched to travel on ocean tiles if the unit does not have the navigate skill. |
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Fortify | Allows a unit to receive a defence bonus in cities. |
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Heal | Gives a unit the Heal Others unit ability, which heals all adjacent friendly units by up to 4 HP. |
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Persist | Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn. |
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Scout | Allows a unit to explore a 5x5 area instead of a 3x3 area. |
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Skills Unique to Special Tribes
Skill | Tribe | Description | Units |
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Grow | Allows a unit to grow into a different unit after a given number of turns. |
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Auto Freeze | Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves. | ||
Freeze | Allows a unit to freeze enemy units it attacks. |
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Freeze Area | Gives a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land. |
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Skate | Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land. |
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Boost | Gives a unit the Boost unit ability, which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving). |
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Creep | Allows a unit to ignore movement barriers imposed by terrain and buildings (Algae and Fungi). |
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Eat | Allows a unit to grow in length for every kill. |
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Explode | Gives a unit the Explode unit ability, which damages and poisons all adjacent enemy units, kills the unit itself, and leaves spores (on land) or Algae (in water) in its place. |
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Poison | Allows a unit to poison enemy units it attacks. |
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Sneak | Allows a unit to ignore movement barriers imposed enemy units. |
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Fly |
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Allows a unit to ignore all movement barriers imposed by terrain and buildings but prohibits the unit from using roads. |
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Independent | Units with this skill do not take up a population slot in or belong to any city. |
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Splash | Allows a unit to damage enemy units adjacent to the targeted unit. |
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Navigate | Allows a unit to move in ocean even if the prerequisite technology is not researched. Units with this skill cannot move onto land, except for capturing cities and villages. |
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Game Mechanics | |
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Game | |
General | |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |