(Undo revision 44068 by Kommentator009 (talk) Navalons can capture villages?) Tag: Undo |
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− | '''Unit skills''' |
+ | '''Unit skills''' give [[units]] special characteristics in [[combat]] or [[movement]]. |
[[File:Warrior Info.png|thumb|none|The information box for a Warrior, showing its unit skills (dash and fortify).]] |
[[File:Warrior Info.png|thumb|none|The information box for a Warrior, showing its unit skills (dash and fortify).]] |
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|Carry |
|Carry |
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− | |Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, |
+ | |Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, which releases the unit it was carrying and ends the unit's turn. |
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*[[Boat]] |
*[[Boat]] |
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|Escape |
|Escape |
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− | |Allows a unit to move |
+ | |Allows a unit to move after attacking. |
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*Rider |
*Rider |
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|Float |
|Float |
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⚫ | |||
⚫ | |||
+ | Allows a unit to move on water. |
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+ | |||
⚫ | |||
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*Boat |
*Boat |
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|Heal |
|Heal |
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− | | |
+ | |Gives a unit the Heal Others [[Unit Abilities|unit ability]], which heals all adjacent friendly units by up to 4 HP. |
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*Mind Bender |
*Mind Bender |
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|Persist |
|Persist |
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− | |Allows a unit to attack again immediately after |
+ | |Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn. |
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*Knight |
*Knight |
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|Scout |
|Scout |
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− | |Allows a unit to explore a 5x5 area instead of |
+ | |Allows a unit to explore a 5x5 area instead of a 3x3 area. |
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*Battleship |
*Battleship |
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|+ |
|+ |
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!Skill |
!Skill |
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+ | !Tribe |
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!Description |
!Description |
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!Units |
!Units |
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− | ! colspan="3" |Aquarion |
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⚫ | |||
− | |Swim |
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− | |Allows a unit to freely travel between water and land but doubles the movement cost of land tiles without [[roads]]. |
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⚫ | |||
− | *Amphibian |
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− | *Tridention |
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− | *Crab |
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⚫ | |||
⚫ | |||
|- |
|- |
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|Grow |
|Grow |
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⚫ | |||
⚫ | |||
+ | * [[∑∫ỹriȱŋ]] |
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⚫ | |||
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*Dragon Egg |
*Dragon Egg |
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* Baby Dragon |
* Baby Dragon |
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⚫ | |||
− | ! colspan="3" |∑∫ỹriȱŋ and Cymanti |
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− | |- |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
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⚫ | |||
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |- |
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⚫ | |||
⚫ | |||
− | | |
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⚫ | |||
⚫ | |||
− | |- |
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− | ! colspan="3" |Polaris |
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|- |
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|Auto Freeze |
|Auto Freeze |
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+ | | rowspan="4" | |
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+ | * [[Polaris]] |
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|Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves. |
|Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves. |
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| Freeze Area |
| Freeze Area |
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− | | |
+ | |Gives a unit the Freeze Area [[unit ability]], which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land. |
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*[[Mooni]] |
*[[Mooni]] |
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|Skate |
|Skate |
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− | |Doubles movement on ice but limits movement to one and |
+ | |Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land. |
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* Mooni |
* Mooni |
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*Battle Sled |
*Battle Sled |
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* Ice Fortress |
* Ice Fortress |
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− | |- |
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− | ! colspan="3" |Cymanti |
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|- |
|- |
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|Boost |
|Boost |
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+ | | rowspan="6" | |
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⚫ | |||
+ | * [[Cymanti]] |
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⚫ | |||
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*Shaman |
*Shaman |
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|- |
|- |
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|Creep |
|Creep |
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− | |Allows a unit to ignore movement barriers imposed by |
+ | |Allows a unit to ignore movement barriers imposed by [[terrain]] and [[Buildings and Structures|buildings]] ([[Algae]] and [[Fungi]]). |
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*Hexapod |
*Hexapod |
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|- |
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|Eat |
|Eat |
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− | |Allows a unit to grow in length for every kill |
+ | |Allows a unit to grow in length for every kill. |
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*Centipede |
*Centipede |
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|- |
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|Explode |
|Explode |
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− | | |
+ | | Gives a unit the Explode unit ability, which damages and [[Poison|poisons]] all adjacent enemy units, kills the unit itself, and leaves spores (on land) or [[Algae]] (in water) in its place. |
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*Doomux |
*Doomux |
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|Poison |
|Poison |
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+ | |Allows a unit to [[poison]] enemy units it attacks. |
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− | |Allows a unit to poison enemy units it attacks. Poison reduces defence to 80%, reduces healing by 50%, prevents the unit from receiving any defence bonus, and causes the unit to drop spores (on land) or Algae (in water) upon death. Poison can be removed by self-healing to maximum health, a [[Mind Bender]], or a [[Mycelium]]. |
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*[[Kiton]] |
*[[Kiton]] |
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*Hexapod |
*Hexapod |
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*Scout (removed) |
*Scout (removed) |
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⚫ | |||
⚫ | |||
+ | | rowspan="4" | |
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⚫ | |||
+ | * Cymanti |
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⚫ | |||
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⚫ | |||
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+ | *Nature Bunny |
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Revision as of 01:20, 7 June 2021
Unit skills give units special characteristics in combat or movement.
General Skills
Skill | Description | Units |
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Carry | Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, which releases the unit it was carrying and ends the unit's turn. | |
Convert | Allows a unit to convert an enemy unit into a friendly unit by attacking it. | |
Crush | Allows a unit to destroy any building it moves onto. | |
Dash | Allows a unit to attack after moving in the same turn. |
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Escape | Allows a unit to move after attacking. |
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Float |
Allows a unit to move on water. Navigation or Free Diving must be researched to travel on ocean tiles if the unit does not have the navigate skill. |
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Fortify | Allows a unit to receive a defence bonus in cities. |
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Heal | Gives a unit the Heal Others unit ability, which heals all adjacent friendly units by up to 4 HP. |
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Persist | Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of kills in a single turn. |
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Scout | Allows a unit to explore a 5x5 area instead of a 3x3 area. |
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Skills Unique to Special Tribes
Skill | Tribe | Description | Units |
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Grow | Allows a unit to grow into a different unit after a given number of turns. |
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Auto Freeze | Allows a unit to automatically freeze adjacent enemy units and freeze adjacent water tiles into ice tiles as it moves. | ||
Freeze | Allows a unit to freeze enemy units it attacks. |
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Freeze Area | Gives a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land. |
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Skate | Doubles movement on ice but limits movement to one and prohibits the use of the dash and escape skills on land. |
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Boost | Gives a unit the Boost unit ability, which boosts all adjacent friendly units by increasing their attack by 0.5 and movement by 1 until their next action (excluding moving). |
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Creep | Allows a unit to ignore movement barriers imposed by terrain and buildings (Algae and Fungi). |
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Eat | Allows a unit to grow in length for every kill. |
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Explode | Gives a unit the Explode unit ability, which damages and poisons all adjacent enemy units, kills the unit itself, and leaves spores (on land) or Algae (in water) in its place. |
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Poison | Allows a unit to poison enemy units it attacks. |
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Sneak | Allows a unit to ignore movement barriers imposed enemy units. |
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Fly |
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Allows a unit to ignore all movement barriers imposed by terrain and buildings but prohibits the unit from using roads. |
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Independent | Units with this skill do not take up a population slot in or belong to any city. |
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Splash | Allows a unit to damage enemy units adjacent to the targeted unit. |
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Navigate | Allows a unit to move in ocean even if the prerequisite technology is not researched. Units with this skill cannot move onto land, except for capturing cities and villages. |
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Game Mechanics | |
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Game | |
General | |
Abilities | |
Buildings | |
City | |
Diplomacy | |
Units |