Unit skills grant certain units special characteristics in combat or movement.
The information box for a Warrior, showing its unit skills (dash and fortify).
General Skills
Skill
Description
Units
Carry
Allows a unit to carry another unit inside. A unit with the carry skill can move to a land tile adjacent to water, but doing so turns it into the unit it was carrying and ends the unit's turn.
Allows a unit to attack again immediately after killing an enemy unit. There is no limit on the number of enemy units that can be killed in a single turn.
Allows a unit to move in ocean even if the prerequisite technologies are not researched. Units with the navigate skill cannot move to land tiles, except for capturing cities and villages.
Grants a unit the Freeze Area unit ability, which freezes adjacent enemy units, freezes adjacent water tiles into ice tiles, and converts adjacent land tiles into Polaris land.
Grants a unit the Explode ability, damage equal to its attack to every unit adjacent to it, poisoning those units in the same way as an attack from a unit with the poison skill. Also leaves spores or algae.
Allows a unit to poison enemies with spores upon an attack. These spores reduce the enemy's defense to 0.8 of its usual value and cause the unit to drop Spores (if on land) or Algae (if on water) upon death. It also causes units to receive 50% less benefit from healing, an removes any bonuses to defense a unit might have. It can be removed by a Mind Bender's healing ability or by Mycelium or by healing to maximum health.