Units are troops used for combat and expansion in Polytopia.

There are various types of units in Polytopia. The most basic unit is the Warrior. Other types of units include the Rider, with extra movement, and the Archer, with a ranged attack. Different types of units are unlocked by researching the appropriate technologies. For example, the Riding technology unlocks the Rider. Each type of unit has unique stats and skills. Also, each type of unit has an unique icon shown at its upper right on the map. For example, the icon for a Rider is shaped like the head of a horse. This is useful to see which unit is being carried in a naval vessel at a glance.

Super units, such as the Giant, are primarily obtained through city upgrades. Ruins may provide a Battleship, super unit, or Navalon.

Each tribe starts with one unit in their capital on turn 0. Most tribes start with a Warrior. Those that do not typically start with a technology that unlocks a different type of unit. For example, Oumaji starts with the Riding technology and a Rider.

The aesthetics of each unit change depending on the tribe it belongs to. Each tribe has a unique color and helmet. (In mirror matches where multiple players play the same tribe, different players of the same tribe are distinguished by different colors.) Also, the animals of mounted units (like the Rider) ride vary from tribe to tribe, matching the animals that appear in forests. Finally, Battleships have tribe-specific decorations.

Unit Stats

The information box for a Warrior, showing its unit stats.

Units have different stats that vary by the type of unit.

Stat Description
Health Determines the maximum health of a unit. The health stat of veteran units (see below) is increased by 5 HP.

For information on healing, see Unit Abilities.

Attack Determines how much damage a unit deals when it attacks. For more information, see Combat.
Defence Determines how much retaliation damage a unit deals and how much damage it takes when attacked. For more information, see Combat.
Movement Determines how far a unit can move, barring other factors like terrain. For more information, see Movement.
Range Determines how close enemy units have to be for a unit to attack them. A unit can attack enemy units whose distance, as measured using chessboard distance, is not more than the unit's range stat.

Unit Skills

Main article: Unit Skills

Unit Abilities

Main article: Unit Abilities

Veteran Units

Once most non-naval units have killed three enemy units (through attacks and/or retaliation), they can be promoted to a veteran unit. Promoting a unit increases its maximum health by five and heals the unit completely (to the increased maximum health). Therefore, players may choose not to immediately promote a unit, instead saving the promotion to nullify later damage.

Super units, units with the carry skill (naval units), enchanted units (i.e., Polytaurs and Navalons), and units that cannot kill other units (i.e., Mind Benders and Ice Archers) cannot be promoted.

List of Units

General Units

Image Name Cost (stars) Health Attack Defence Movement Range Skills
WarriorX cropped.png
Warrior 2 10 2 2 1 1 Dash, Fortify
RiderO.png
Rider 3 10 2 1 2 1 Dash, Escape, Fortify
Defender-2.png
Defender 3 15 1 3 1 1 Fortify
Swordsman-1.png
Swordsman 5 15 3 3 1 1 Dash, Fortify
Archer-1.png
Archer 3 10 2 1 1 2 Dash, Fortify
CatapultB.png
Catapult 8 10 4 0 1 3 None
KnightZ.png
Knight 8 15 3.5 1 3 1 Dash, Persist, Fortify
Mind Bender.png
Mind Bender 5 10 0 1 1 1 Heal, Convert
GiantX.png
Giant N/A 40 5 4 1 1 None
BoatK.png
Boat N/A Varies 1 1 2 2 Dash, Carry
ShipK.png
Ship 5 stars to upgrade from a Boat Varies 2 2 3 2 Dash, Carry
BattleshipZ.png
Battleship 15 stars to upgrade from a Ship (20 stars total from a Boat) Varies 4 3 3 2 Dash, Scout, Carry
Bunny.png
Nature Bunny N/A 20 5 1 1 1 Crush

Aquarion Units

Image Name Replaces Cost (stars) Health Attack Defence Movement Range Skills
Amphibian.png
Amphibian Rider 3 10 2 1 2 1 Dash, Escape, Swim, Fortify
Tridention-1.png
Tridention Knight 8 15 3 1 2 2 Dash, Escape, Swim, Fortify
Crab.png
Crab Super unit N/A 40 4 4 1 1 Swim, Escape

∑∫ỹriȱŋ Units

Image Name Replaces Cost (stars) Health Attack Defence Movement Range Skills
PolytaurE.png
Polytaur Hunting 2 15 3 1 1 1 Dash, Fortify, Independent
NavalonE.png
Navalon Whale Hunting 5 30 4 4 2 1 Dash, Persist, Navigate, Float
Dragon Egg-0.png
Dragon Egg Super unit N/A 10 0 2 1 N/A Grow, Fortify
Baby Dragon.png
Baby Dragon Super unit N/A 15 3 3 2 1 Grow, Dash, Fly, Escape, Scout
Fire Dragon.png
Fire Dragon Super unit N/A 20 4 3 3 2 Dash, Fly, Splash, Scout

Polaris Units

Image Name Replaces Cost (stars) Health Attack Defence Movement Range Skills
Mooni-0.png
Mooni Naval units 5 10 0 2 1 1 Skate, Freeze Area
Ice archer.png
Ice Archer Archer 3 stars 10 0.1 1 1 2 Dash, Freeze, Fortify
Battle Sled.png
Battle Sled Naval units 5 15 3 2 2 1 Dash, Escape, Skate
Ice fortress.png
Ice Fortress Battleship 15 20 4 3 1 2 Skate, Scout
GaamiP.png
Gaami Super unit N/A 30 4 4 1 1 Auto Freeze, Freeze Area

Cymanti Units

Image Name Replaces Cost (stars) Health Attack Defence Movement Range Skills
Hexapod.png
Hexapod Rider 2 5 3 1 2 1 Dash, Escape, Creep, Sneak
Kiton.png
Kiton Defender 3 20 1 3 1 1 Poison
Phychi.png
Phychi Archer 3 5 1 1 2 2 Fly, Dash, Poison
Raychi.png
Raychi Naval units 5 15 3 2 3 1 Dash, Float, Creep, Navigate, Explode
Shaman.png
Shaman Mind Bender 5 10 1 1 1 1 Convert, Boost
Exida.png
Exida Catapult 8 10 3 1 1 3 Poison, Splash
Doomux.png
Doomux Knight 10 20 4 2 3 1 Dash, Creep, Explode
Centipede.png
Centipede Super unit N/A 20 4 3 2 1 Dash, Eat, Creep
Segment.png
Segment Super unit N/A 10 2 2 1 1 Independent, Creep, Explode

Removed Units

Image Unit Cost (stars) Health Attack Defence Movement Range Skills
Scout.png
Scout 2 5 0 0 2 N/A Scout, Sneak
Guard tower.png
Guard Tower 20 20 3 2 0 2 Build
Game Mechanics
Buildings and Structures, Cities, City Connections, Combat, Game Modes, Movement, Player Relationships, Population, Ruins, Score, Stars, Technology, Terrain, Tribes, Units, Unit Abilities, Unit Skills, Villages
Units
Land units: Warrior, Archer, Defender, Rider, Mind Bender, Swordman, Catapult, Knight, Giant, Nature Bunny
Naval units: Boat, Ship, Battleship
Aquarion units: Amphibian, Tridention, Crab
∑∫ỹriȱŋ units: Polytaur, Navalon, Dragon Egg, Baby Dragon, Fire Dragon
Polaris units: Ice Archer, Mooni, Battle Sled, Ice Fortress, Gaami
Cymanti units: Hexapod, Kiton, Phychi, Raychi, Shaman, Exida, Doomux, Centipede
Removed units: Scout, Guard Tower
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