Units are troops used for combat and expansion in Polytopia.
There are various types of units in Polytopia. The most basic unit is the Warrior. Other types of units include the Rider, with extra movement, and the Archer, with a ranged attack. Different types of units are unlocked by researching the appropriate technologies: for example, the Riding technology unlocks the Rider. Each type of unit has unique stats and skills. Also, each type of unit has an unique icon shown at the upper right of every unit on the map. For example, the icon for a Rider is shaped like the head of a horse. This feature is useful for units carried in naval vessels, as their icons tells the player what type of unit is inside the vessel.
Most units are typically obtained by training units in cities. The maximum number of units a city can support is equal to the number of population bars (shown below the city's name) it has. Dots in the population bars of a city represent the number of units supported by that city; if every population bar has a dot in it, no more units can be trained in that city until it is upgraded (which increases the number of population bars it has by one). If a unit captures a city or village, then it will be supported by that new city instead of the city it originally was supported by. You can see which city a certain unit belongs to by clicking on the unit, then on its icon in the bottom-left corner.
Each tribe starts with one unit in their capital on turn 0. Most tribes start with a Warrior; however, tribes with a starting technology that unlocks a different type of that unit will start with a unit of that type. For example, Oumaji starts with the Riding technology and a Rider. The exception to this rule is ∑∫ỹriȱŋ, which starts with the Forest Magic technology allowing it to enchant animals into Polytaur units, but still starts with a Warrior unit in its capital.
The aesthetics of each unit change depending on which tribe it belongs to. Each tribe has a unique color and helmet. (In mirror matches where multiple players play the same tribe, the units of those players are distinguished by different colors.) Also, the animals of mounted units (e.g., the Rider) ride vary from tribe to tribe. (These animals match those that appear in forests.) Finally, Battleships have tribe-specific decorations.
Once most non-naval units have killed three enemy units (through attacks and/or retaliation), they can be promoted to a veteran unit. Promoting a unit increases its maximum health by five and heals the unit completely (to the new, increased maximum health). Therefore, players may choose not to immediately promote a unit, instead saving the promotion to use it as a "heal."
Super units (e.g., the Giant), units with the carry skill (naval units), enchanted units (i.e., Polytaurs and Navalons), and units that cannot kill other units (i.e., Mind Benders and Ice Archers) cannot be promoted.
A Boat can be upgraded into a Ship for five stars, and a Ship can be upgraded into a Battleship for 15 stars once Navigation is researched. (The total cost of upgrading a Boat into a Battleship is 20 stars.) Upgrading a naval unit does not heal it.
Moving an upgraded naval unit onto land causes the unit to permanently lose its upgrade: if that unit is once again moved onto a Port, it will become a Boat.
List of Units
|Warrior||10||2||2||1||1||2 stars||Dash, Fortify|
|Rider||10||2||1||2||1||3 stars||Dash, Escape, Fortify|
|Swordsman||15||3||3||1||1||5 stars||Dash, Fortify|
|Archer||10||2||1||1||2||3 stars||Dash, Fortify|
|Knight||15||3.5||1||3||1||8 stars||Dash, Persist, Fortify|
|Mind Bender||10||0||1||1||1||5 stars||Heal, Convert|
|Ship||Varies||2||2||3||2||5 stars to upgrade from a Boat||Dash, Carry|
|Battleship||Varies||4||3||3||2||15 stars to upgrade from a Ship (20 stars total from a Boat)||Dash, Scout, Carry|
The special tribes have unique units:
- Aquarion: Amphibian, Tridention, Crab
- Elyrion: Polytaur, Navalon, Dragon (three separate stages)
- Polaris: Mooni, Ice Archer, Battle Sled, Ice Fortress, Gaami
|Amphibian||10||2||1||2||1||3 stars||Dash, Escape, Swim, Fortify|
|Tridention||15||3||1||2||2||8 stars||Dash, Escape, Swim, Fortify|
|Polytaur||15||3||1||1||1||2 stars to enchant||Dash, Fortify|
|Navalon||30||4||4||2||1||5 stars to enchant||Dash, Navigate, Persist|
|Baby Dragon||15||3||3||2||1||N/A||Dash, Escape, Grow, Fly|
|Fire Dragon||20||4||3||3||2||N/A||Dash, Fly, Splash|
|Mooni||10||0||2||1||1||5 stars||Skate, Freeze Area|
|Ice Archer||10||0.1||1||1||2||3 stars||Dash, Freeze, Fortify|
|Battle Sled||15||3||2||2||1||5 stars||Dash, Escape, Skate|
|Ice Fortress||20||4||3||1||2||15 stars||Skate, Scout|
|Gaami||30||4||4||1||1||N/A||Auto Freeze, Freeze Area|
|Scout||5||0||0||2||N/A||2 stars||Scout, Sneak|
|Guard Tower||20||3||2||0||2||20 stars||Build|
|Land units: Warrior, Rider, Archer, Swordman, Catapult, Knight, Defender, Mind Bender, Nature Bunny|
Naval units: Boat, Ship, Battleship
Super units: Giant, Crab, Dragon, Gaami
Aquarion units: Amphibian, Tridention
∑∫ỹriȱŋ units: Polytaur, Navalon
Polaris units: Mooni, Battle Sled, Ice Fortress, Ice Archer
Removed units: Scout, Guard Tower