Units are troops used for combat and expansion in Polytopia.
There are various types of units in Polytopia. The most basic unit is the Warrior. Other types of units include the Rider, with extra movement, and the Archer, with a ranged attack. Different types of units are unlocked by researching the appropriate technologies. For example, the Riding technology unlocks the Rider. Each type of unit has unique stats and skills. Also, each type of unit has an unique icon shown at its upper right on the map. For example, the icon for a Rider is shaped like the head of a horse. This is useful to see which unit is being carried in a naval vessel at a glance.
Each tribe starts with one unit in their capital on turn 0. Most tribes start with a Warrior. Those that do not typically start with a technology that unlocks a different type of unit. For example, Oumaji starts with the Riding technology and a Rider.
The aesthetics of each unit change depending on the tribe it belongs to. Each tribe has a unique color and helmet. (In mirror matches where multiple players play the same tribe, different players of the same tribe are distinguished by different colors.) Also, the animals of mounted units (like the Rider) ride vary from tribe to tribe, matching the animals that appear in forests. Finally, Battleships have tribe-specific decorations.
Units have different stats that vary by the type of unit.
|Health||Determines the maximum health of a unit. The health stat of veteran units (see below) is increased by 5 HP.
For information on healing, see Unit Abilities.
|Attack||Determines how much damage a unit deals when it attacks. For more information, see Combat.|
|Defence||Determines how much retaliation damage a unit deals and how much damage it takes when attacked. For more information, see Combat.|
|Movement||Determines how far a unit can move, barring other factors like terrain. For more information, see Movement.|
|Range||Determines how close enemy units have to be for a unit to attack them. A unit can attack enemy units whose distance, as measured using chessboard distance, is not more than the unit's range stat.|
- Main article: Unit Skills
- Main article: Unit Abilities
Once most non-naval units have killed three enemy units (through attacks and/or retaliation), they can be promoted to a veteran unit. Promoting a unit increases its maximum health by five and heals the unit completely (to the increased maximum health). Therefore, players may choose not to immediately promote a unit, instead saving the promotion to nullify later damage.
List of Units
|Rider||3||10||2||1||2||1||Dash, Escape, Fortify|
|Knight||8||15||3.5||1||3||1||Dash, Persist, Fortify|
|Mind Bender||5||10||0||1||1||1||Heal, Convert|
|Ship||5 stars to upgrade from a Boat||Varies||2||2||3||2||Dash, Carry|
|Battleship||15 stars to upgrade from a Ship (20 stars total from a Boat)||Varies||4||3||3||2||Dash, Scout, Carry|
|Amphibian||Rider||3||10||2||1||2||1||Dash, Escape, Swim, Fortify|
|Tridention||Knight||8||15||3||1||2||2||Dash, Escape, Swim, Fortify|
|Crab||Super unit||N/A||40||4||4||1||1||Swim, Escape|
|Polytaur||Hunting||2||15||3||1||1||1||Dash, Fortify, Independent|
|Navalon||Whale Hunting||5||30||4||4||2||1||Dash, Persist, Navigate, Float|
|Dragon Egg||Super unit||N/A||10||0||2||1||N/A||Grow, Fortify|
|Baby Dragon||Super unit||N/A||15||3||3||2||1||Grow, Dash, Fly, Escape, Scout|
|Fire Dragon||Super unit||N/A||20||4||3||3||2||Dash, Fly, Splash, Scout|
|Mooni||Naval units||5||10||0||2||1||1||Skate, Freeze Area|
|Ice Archer||Archer||3 stars||10||0.1||1||1||2||Dash, Freeze, Fortify|
|Battle Sled||Naval units||5||15||3||2||2||1||Dash, Escape, Skate|
|Ice Fortress||Battleship||15||20||4||3||1||2||Skate, Scout|
|Gaami||Super unit||N/A||30||4||4||1||1||Auto Freeze, Freeze Area|
|Hexapod||Rider||2||5||3||1||2||1||Dash, Escape, Creep, Sneak|
|Phychi||Archer||3||5||1||1||2||2||Fly, Dash, Poison|
|Raychi||Naval units||5||15||3||2||3||1||Dash, Float, Creep, Navigate, Explode|
|Shaman||Mind Bender||5||10||1||1||1||1||Convert, Boost|
|Doomux||Knight||10||20||4||2||3||1||Dash, Creep, Explode|
|Centipede||Super unit||N/A||20||4||3||2||1||Dash, Eat, Creep|
|Segment||Super unit||N/A||10||2||2||1||1||Independent, Creep, Explode|
|Buildings and Structures, Cities, City Connections, Combat, Game Modes, Movement, Player Relationships, Population, Ruins, Score, Stars, Technology, Terrain, Tribes, Units, Unit Abilities, Unit Skills, Villages|
|Land units: Warrior, Archer, Defender, Rider, Mind Bender, Swordman, Catapult, Knight, Giant, Nature Bunny|
Naval units: Boat, Ship, Battleship
Aquarion units: Amphibian, Tridention, Crab
∑∫ỹriȱŋ units: Polytaur, Navalon, Dragon Egg, Baby Dragon, Fire Dragon
Polaris units: Ice Archer, Mooni, Battle Sled, Ice Fortress, Gaami
Cymanti units: Hexapod, Kiton, Phychi, Raychi, Shaman, Exida, Doomux, Centipede
Removed units: Scout, Guard Tower