Units are available to all tribes in the game, and look different for all tribes. All tribes except for the Oumaji, Hoodrick, Vengir, Quetzali and Elyrion start out with only 1 type of unit available. However, more units can be unlocked by researching new technologies.
For information about the various stats of units, visit the Unit Stats page. For information about various skills that units possess, visit the Unit Skills page. For more in-depth information about combat, visit the Combat page.
Each unit follows a set design and is changed according to the tribe.
The only things that change are the body, which gets recoloured to the tribe's colour, and the head getting the appropriate tribe helmet. In addition, for mounted units such as the Rider and the Knight, the unit will ride the animal of that tribe.
The weapon and other overall structure of the unit will stay the same, but recolour where necessary.
List of Units
|Rider||2||1||2||10||1||3 stars||Dash, Escape|
|Knight||3.5||1||3||15||1||8 stars||Dash, Persist|
|Ship||2||2||3||varying||2||5 stars to upgrade from Boat||Dash|
|Battleship||4||3||3||varying||2||15 stars to upgrade from Ship (20 total)||Dash, Scout|
|Mind Bender||0||1||1||10||1||5 stars||Heal, Convert|
|Amphibian||2||1||2 on water (both types), 1 on land||10||1||3 stars||Dash, Escape, Swim|
|Tridention||3||1||2 on water (both types), 1 on land||15||2||8 stars||Dash, Escape, Swim|
|Navalon||4||4||2||30||1||5 stars||Dash, Navigate, Persist|
|Baby Dragon||3||3||2||15||1||N/A||Dash, Escape, Grow, Fly|
|Fire Dragon||4||3||3||20||2||N/A||Dash, Fly, Splash|
|Guard Tower||3||2||0||20||2||20 stars||Build|
Abilities & Upgrades
In contrast to normal Abilities, unit abilities are performed by the unit and not the player. All units have the ability "Heal", but other units can have other abilities. Certain units can also upgrade after certain criteria has been met.
The difference is that Upgrades are permanent, and will not take up a unit's turn when used.
All units have this ability. This allows you to heal a certain amount of health points to the caster, but will use up its move (it will not be able to move or attack in that move). You may not heal if you have already attacked or moved.
If in your territory, the unit will heal 4 health. Everywhere else, it will heal 2.
If a unit has not done any actions in its turn, it will automatically heal.
This ability allows you to heal 4 health to all friendly units within a 3x3 radius except for the caster.
Once a unit has killed 3 units, whether by attacks or retaliation, you are given the option to promote the unit to Veteran. This will immediately increase the unit's maximum health by 5 and heal it completely.
Upgrade to Ship/Battleship
|Warrior, Rider, Archer, Swordsman, Catapult, Knight, Defender, Giant, Boat, Ship, Battleship, Mind Bender, Amphibian, Tridention, Crab, Polytaur, Navalon, Dragon Egg, Baby Dragon, Fire Dragon, Nature Bunny, Scout (removed), Guard Tower (removed)|