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Units are troops used for expansion and combat.

There are 42 unit types in The Battle of Polytopia. Every type has unique stats and skills. The most basic unit type is the Warrior. Other types include the Rider, which has extra movement, and the Archer, which has a ranged attack. Every unit type is unlocked by a technology, except for the Warrior. Some unit types are unique to a special tribe. Every unit type has an unique icon shown on the map at the unit's upper right. For example, the icon for a Rider is shaped like the head of a horse. These icons can be used to determine at a glance which unit a naval vessel carries. The white outline of a unit's icon disappears when it cannot make any attacks, which is useful for identifying if a unit with the escape skill can attack after moving.

Units are primarily obtained through training in cities. The cost to train a unit depends on its type. Inversely, a player can disband a unit, which removes the unit and returns half of its cost (rounded down).

A super unit is the most powerful unit of its tribe. They are primarily obtained through city upgrades. The super unit for all regular tribes is the Giant. Special tribes have unique super units.

The aesthetics of each individual unit depends on the tribe that it belongs to. Every tribe has a unique color and helmet. (In mirror matches where multiple players pick the same tribe, different players of the same tribe are distinguished by color.) Also, the animals that mounted units (like the Rider) ride on vary from tribe to tribe. Finally, the Battleship had a tribe-specific decoration until it was removed.

List of Units[]

Main article: List of Units

Unit Actions[]

During each turn, every unit has the option to perform any available unit action in lieu of moving and/or attacking. Some unit actions are only available to units with certain skills or are unlocked by a certain technology.

Action Icon Description

Heals a unit by up to 4 HP in friendly territory and 2 HP elsewhere. (Cannot heal past maximum health.) Removes poison and heals 0 HP if the unit is poisoned.

Available to all units below their maximum health.

Note: If a unit does not take any action in a given turn, it will automatically heal if it can do so.

Tribe head

Removes a unit and refunds half its cost, rounded down.

Available to all units once Free Spirit has been researched.

See Disband for more information.

Heal Others
Heal others

Heals all adjacent friendly units by up to 4 HP. (Cannot heal past maximum health.)

Only available to units with the heal skill (i.e., the Mind Bender).

Break Ice
Break Ice icon

Breaks all adjacent ice tiles into what they were before they were frozen. Can only be used when there is at least one adjacent ice tile.

Available to all units except those with the freeze area skill (i.e., the Mooni and the Gaami).

Freeze Area
Freeze Area icon

Freezes all adjacent water and ocean tiles into ice and converts all adjacent land tiles into Polaris land (if and only if the unit belongs to the Polaris tribe). Also freezes all adjacent units.

Only available to units with the freeze area skill (i.e., the Mooni and the Gaami).


Boosts all adjacent friendly units, increasing their attack by 0.5 and movement by 1 until their next action (not including moving).

Only available to units with the boost skill (i.e., the Shaman).

Explode icon

Poisons and damages (the same amount as if it was an individual attack) all adjacent enemy units. Removes the unit and leaves spores (on land) or Algae (in water) in its place.

Only available to units with the explode skill (i.e., the Segment, Raychi, and Doomux).

Unit Skills[]

Main article: Unit Skills

Unit Stats[]

Warrior Info

The information box of a Warrior, which includes its stats.

The stats of each individual unit are associated with its type. Every unit type has unique stats.

Stat Description
Health The maximum health of the unit. The health stat of veteran units is increased by 5 HP.
Attack Determines how much damage the unit deals when it attacks. For more information, see Combat.
Defence Determines how much retaliation damage the unit deals and how much damage it takes when attacked. For more information, see Combat.
Movement Determines how far the unit can move. For more information, see Movement.
Range Determines how close enemy units have to be for the unit to attack them. A unit can attack enemy units whose chessboard distance is not more than the unit's range.

Veteran Units[]

A unit can be promoted to a veteran after it kills three enemy units (through attacks or retaliation). Promoting a unit increases its maximum health by five and then heals the unit completely. Therefore, a player may choose to not immediately promote a unit when it becomes eligible to do so because the promotion can be used as a "free" heal later.

Naval units, super units, the Dagger and Pirate, enchanted units (the Polytaur and the Navalon), and units that are not controlled by any player (the Bunny and the Bunta) cannot be promoted.