Units are troops used for combat and expansion in Polytopia.

There are various types of units in Polytopia. The most basic unit is the Warrior. Other types of units include the Rider, with extra movement, and the Archer, with a ranged attack. Different types of units are unlocked by researching the appropriate technologies: for example, the Riding technology unlocks the Rider. Each type of unit has unique stats and skills. Also, each type of unit has an unique icon shown at the upper right of every unit on the map. For example, the icon for a Rider is shaped like the head of a horse. This feature is useful for units carried in naval vessels, as their icons tells the player what type of unit is inside the vessel. 

Only one more unit can be trained in this Vengir city until it is upgraded.

Most units are typically obtained by training units in cities. The maximum number of units a city can support is equal to the number of population bars (shown below the city's name) it has. Dots in the population bars of a city represent the number of units supported by that city; if every population bar has a dot in it, no more units can be trained in that city until it is upgraded (which increases the number of population bars it has by one). If a unit captures a city or village, then it will be supported by that new city instead of the city it originally was supported by. You can see which city a certain unit belongs to by clicking on the unit, then on its icon in the bottom-left corner.

Super units, such as the Giant, are obtained through city upgrades. Ruins may grant a Battleship, super unit, or Navalon.

Each tribe starts with one unit in their capital on turn 0. Most tribes start with a Warrior; however, tribes with a starting technology that unlocks a different type of that unit will start with a unit of that type. For example, Oumaji starts with the Riding technology and a Rider. The exception to this rule is ∑∫ỹriȱŋ, which starts with the Forest Magic technology allowing it to enchant animals into Polytaur units, but still starts with a Warrior unit in its capital.

The aesthetics of each unit change depending on which tribe it belongs to. Each tribe has a unique color and helmet. (In mirror matches where multiple players play the same tribe, the units of those players are distinguished by different colors.) Also, the animals of mounted units (e.g., the Rider) ride vary from tribe to tribe. (These animals match those that appear in forests.) Finally, Battleships have tribe-specific decorations.

Veteran Units

Once most non-naval units have killed three enemy units (through attacks and/or retaliation), they can be promoted to a veteran unit. Promoting a unit increases its maximum health by five and heals the unit completely (to the new, increased maximum health). Therefore, players may choose not to immediately promote a unit, instead saving the promotion to use it as a "heal."

Super units (e.g., the Giant), units with the carry skill (naval units), enchanted units (i.e., Polytaurs and Navalons), and units that cannot kill other units (i.e., Mind Benders and Ice Archers) cannot be promoted.

Upgrading Naval Units

A Boat can be upgraded into a Ship for five stars, and a Ship can be upgraded into a Battleship for 15 stars once Navigation is researched. (The total cost of upgrading a Boat into a Battleship is 20 stars.) Upgrading a naval unit does not heal it.

The warning that appears when attempting to move a Battleship onto land

Moving an upgraded naval unit onto land causes the unit to permanently lose its upgrade: if that unit is once again moved onto a Port, it will become a Boat.

List of Units

Image Name Health Attack Defence Movement Range Cost Skills
WarriorX cropped.png
Warrior 10 2 2 1 1 2 stars Dash, Fortify
Rider 10 2 1 2 1 3 stars Dash, Escape, Fortify
Defender 15 1 3 1 1 3 stars Fortify
Swordsman 15 3 3 1 1 5 stars Dash, Fortify
Archer 10 2 1 1 2 3 stars Dash, Fortify
Catapult 10 4 0 1 3 8 stars None
Knight 15 3.5 1 3 1 8 stars Dash, Persist, Fortify
Mind Bender.png
Mind Bender 10 0 1 1 1 5 stars Heal, Convert
Giant 40 5 4 1 1 N/A None
Boat Varies 1 1 2 2 N/A Dash, Carry
Ship Varies 2 2 3 2 5 stars to upgrade from a Boat Dash, Carry
Battleship Varies 4 3 3 2 15 stars to upgrade from a Ship (20 stars total from a Boat) Dash, Scout, Carry

Special Units

The special tribes have unique units:

In addition, the Nature Bunny unit is an Easter egg.

Image Name Health Attack Defence Movement Range Cost Skills
Amphibian 10 2 1 2 1 3 stars Dash, Escape, Swim, Fortify
Tridention 15 3 1 2 2 8 stars Dash, Escape, Swim, Fortify
Crab 40 4 4 1 1 N/A Swim, Escape
Polytaur 15 3 1 1 1 2 stars to enchant Dash, Fortify
Navalon 30 4 4 2 1 5 stars to enchant Dash, Navigate, Persist
Dragon Egg-0.png
Dragon Egg 10 0 2 1 N/A N/A Grow
Baby Dragon.png
Baby Dragon 15 3 3 2 1 N/A Dash, Escape, Grow, Fly
Fire Dragon.png
Fire Dragon 20 4 3 3 2 N/A Dash, Fly, Splash
Mooni 10 0 2 1 1 5 stars Skate, Freeze Area
Ice archer.png
Ice Archer 10 0.1 1 1 2 3 stars Dash, Freeze, Fortify
Battle Sled.png
Battle Sled 15 3 2 2 1 5 stars Dash, Escape, Skate
Ice fortress.png
Ice Fortress 20 4 3 1 2 15 stars Skate, Scout
Gaami 30 4 4 1 1 N/A Auto Freeze, Freeze Area
Nature Bunny 20 5 1 1 1 N/A Crush

Removed Units

Image Unit Health Attack Defence Movement Range Cost Skills
A scout.
Scout 5 0 0 2 N/A 2 stars Scout, Sneak
A guard tower.
Guard Tower 20 3 2 0 2 20 stars Build
Land units: Warrior, Rider, Archer, Swordman, Catapult, Knight, Defender, Mind Bender, Nature Bunny
Naval units: Boat, Ship, Battleship
Super units: Giant, Crab, Dragon, Gaami
Aquarion units: Amphibian, Tridention
∑∫ỹriȱŋ units: Polytaur, Navalon
Polaris units: Mooni, Battle Sled, Ice Fortress, Ice Archer
Removed units: Scout, Guard Tower
Community content is available under CC-BY-SA unless otherwise noted.