Units are troops used for combat and expansion in Polytopia.

There are 37 unit types in Polytopia, and every type has unique stats and skills. The most basic unit type is the Warrior. Other types include the Rider, which has extra movement, and the Archer, which has a ranged attack. Every unit type is unlocked by a technology (except the Warrior, which is unlocked for all tribes at the start of the game). Some unit types are unique to a special tribe. Furthermore, every unit type has an unique icon shown at every unit's upper right on the map. For example, the icon for a Rider is shaped like the head of a horse. These icons can be used to determine which unit a naval vessel carries at a glance.

Units are primarily obtained by training them in cities. Every unit type has a specific cost. Also, a unit can be Disbanded, which removes the unit and returns half of its cost (rounded down).

A super unit is the most powerful unit of its tribe. They are primarily obtained through city upgrades. The super unit of all regular tribes is the Giant. Special tribes have unique super units.

Every tribe starts the game with one unit in its capital. Most tribes start with a Warrior. Those that do not typically start with a technology that unlocks a different unit type.

The aesthetics of every unit change based on the tribe it belongs to. Every tribe has a unique color and helmet. (In mirror matches where multiple players use the same tribe, different players of the same tribe are distinguished by different colors.) Also, the animals that mounted units (like the Rider) use vary from tribe to tribe. Finally, the Battleship has a tribe-specific decoration.

Unit Stats

The information box of a Warrior, which includes its stats

Unit stats are associated with the unit type. Every unit type has unique stats.

Stat Description

Determines the maximum health of the unit. The health stat of veteran units is increased by 5 HP.

For information on healing, see Unit Abilities.

Attack Determines how much damage the unit deals when it attacks. For more information, see Combat.
Defence Determines how much retaliation damage the unit deals and how much damage it takes when attacked. For more information, see Combat.
Movement Determines how far the unit can move, barring other factors like terrain. For more information, see Movement.
Range Determines how close enemy units have to be for the unit to attack them. A unit can attack enemy units whose distance, as measured using chessboard distance, is not more than the unit's range stat.

Unit Skills

Main article: Unit Skills

Unit Abilities

Main article: Unit Abilities

Veteran Units

Once a unit kills three enemy units (through attacks or retaliation), it can be promoted to a veteran. Promoting a unit increases its maximum health by five and then heals the unit completely. Therefore, players may choose to save promotions to nullify later damage.

Naval units (the Boat, Ship, and Battleship), super units, and enchanted units (the Polytaur and Navalon) cannot be promoted.

List of Units

Land Units

Image Name Cost (stars) Health Attack Defence Movement Range Skills
WarriorX cropped.png
Warrior 2 10 2 2 1 1 Dash, Fortify
Rider 3 10 2 1 2 1 Dash, Escape, Fortify
Defender 3 15 1 3 1 1 Fortify
Swordsman 5 15 3 3 1 1 Dash, Fortify
Archer 3 10 2 1 1 2 Dash, Fortify
Catapult 8 10 4 0 1 3 None
Knight 8 15 3.5 1 3 1 Dash, Persist, Fortify
Mind Bender.png
Mind Bender 5 10 0 1 1 1 Heal, Convert
Giant N/A 40 5 4 1 1 None
Nature Bunny N/A 20 5 1 1 1 Crush

Naval Units

Image Name Cost (stars) Health Attack Defence Movement Range Skills
Boat N/A Varies 1 1 2 2 Dash, Carry, Float
Ship Upgrade from Boat: 5 stars Varies 2 2 3 2 Dash, Carry, Float
Battleship Upgrade from Ship: 15 stars Varies 4 3 3 2 Dash, Scout, Carry, Float

Aquarion Units

Image Name Replaces Cost (stars) Health Attack Defence Movement Range Skills
Amphibian Rider 3 10 2 1 2 1 Dash, Escape, Float, Fortify
Tridention Knight 8 15 3 1 2 2 Dash, Escape, Float, Fortify
Crab Super unit N/A 40 4 4 1 1 Escape, Float

∑∫ỹriȱŋ Units

Image Name Replaces Cost (stars) Health Attack Defence Movement Range Skills
Polytaur Hunting 2 15 3 1 1 1 Dash, Fortify, Independent
Navalon Whale Hunting 5 30 4 4 2 1 Dash, Persist, Navigate, Float
Dragon Egg-0.png
Dragon Egg Super unit N/A 10 0 2 1 N/A Grow, Fortify
Baby Dragon.png
Baby Dragon Super unit N/A 15 3 3 2 1 Grow, Dash, Fly, Escape, Scout
Fire Dragon.png
Fire Dragon Super unit N/A 20 4 3 3 2 Dash, Fly, Splash, Scout

Polaris Units

Image Name Replaces Cost (stars) Health Attack Defence Movement Range Skills
Mooni Naval units 5 10 0 2 1 1 Skate, Freeze Area
Ice archer.png
Ice Archer Archer 3 stars 10 0.1 1 1 2 Dash, Freeze, Fortify
Battle Sled.png
Battle Sled Naval units 5 15 3 2 2 1 Dash, Escape, Skate
Ice fortress.png
Ice Fortress Battleship 15 20 4 3 1 2 Skate, Scout
Gaami Super unit N/A 30 4 4 1 1 Auto Freeze, Freeze Area

Cymanti Units

Image Name Replaces Cost (stars) Health Attack Defence Movement Range Skills
Hexapod Rider 2 5 3 1 2 1 Dash, Escape, Creep, Sneak
Kiton Defender 3 20 1 3 1 1 Poison
Phychi Archer 3 5 1 1 2 2 Fly, Dash, Poison
Raychi Naval units 5 15 3 2 3 1 Dash, Float, Creep, Navigate, Explode
Shaman Mind Bender 5 10 1 1 1 1 Convert, Boost
Exida Catapult 8 10 3 1 1 3 Poison, Splash
Doomux Knight 10 20 4 2 3 1 Dash, Creep, Explode
Centipede Super unit N/A 20 4 3 2 1 Dash, Eat, Creep
Segment Super unit N/A 10 2 2 1 1 Independent, Creep, Explode

Removed Units

Image Unit Cost (stars) Health Attack Defence Movement Range Skills
Scout 2 5 0 0 2 N/A Scout, Sneak
Guard tower.png
Guard Tower 20 20 3 2 0 2 Build


  • The Swordsman is the only unit shared by all tribes.
Land Warrior, Archer, Defender, Rider, Mind Bender, Swordsman, Catapult, Knight, Giant, Nature Bunny
Naval Boat, Ship, Battleship
Aquarion Amphibian, Tridention, Crab
∑∫ỹriȱŋ Polytaur, Navalon, Dragon Egg, Baby Dragon, Fire Dragon
Polaris Ice Archer, Battle Sled, Mooni, Ice Fortress, Gaami
Cymanti Hexapod, Kiton, Phychi, Raychi, Shaman, Exida, Doomux, Centipede
Removed Scout, Guard Tower
Game Mechanics
Buildings and Structures, Cities, City Connections, Combat, Game Modes, Movement, Player Relationships, Population, Ruins, Score, Stars, Technology, Terrain, Tribes, Units, Unit Abilities, Unit Skills, Villages
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