This page contains the update history for Polytopia, as found on Steam and the App Store, edited for readability. Major updates are bolded. In Moonrise updates, gameplay changes are noted with an asterisk (*). Notes and additional changes not mentioned in the changelog are added in [brackets].

"Moonrise" is the current version of Polytopia, which uses the Unity game engine. "Adobe AIR" refers to the now-depreciated original version of Polytopia, which used the Adobe AIR system.

Moonrise

Version Date Platform(s) Changelog
2.0.53 6/9/2021 Steam

Mobile

  • Battle preview
  • Award kills correctly when a unit explodes
  • Mycelium no longer gives movement bonus
  • Finish metropolis task when capturing high-level city
  • More likely to spawn further apart
  • Sound updates
  • Adjustments to Russian localization
  • Dim background for better readability in menus
  • Moved add friend button to top
  • Fixed random tribe picking in online games
2.0.49 4/21/2021 Steam

Mobile

*Balance Pass 1

  • Whales no longer spawn next to cities or other whales
  • "Clear Forest" moved from "Forestry" to "Free Spirit" (open up for some interesting strategies)
  • "Clear Forest" reward changed to 1 star
  • Luxidoor capital is now level 2 instead of level 3 on game start (still impressive though)

Other improvements:

  • Make it possible to play while the resources are counting at the beginning of the turn
  • Shows a notification and a badge when you have new friend requests
  • Fixed a bunch of small bugs
2.0.46 2/23/2021 Steam

Mobile

Fixed some bugs with the bugs:
  • *Adjustments to temple scores and descriptions
  • Allow healing when hp is full but unit is poisoned
  • Algae outside borders give population when expanding borders
  • Standing on mycelium heals
  • Ruins don't give explorers if the explorers can't move
  • Explorers can move on algae
  • Softlock after leveling up city to level 5 with fungi fixed
  • Converted independents no longer get tied to a city
  • Centipede push order prioritize direction of its following segment to avoid getting stretched
  • Xin-xi and Quetzali metal rates restored to pre-Cymanti levels
  • Bunnies and algae can coexist in harmony
  • Fixed bug where boost info would be shown in non-boosted unit info popups
  • Made city level ups more robust when server connection is poor
  • Fix crash when trying to open game that waits for nature
  • Network setting in game setup is no longer doubled
  • Cymanti battleships graphics fixed
  • Mixed shaman gets correct head
  • Localization fixes
2.0.45 2/20/2021 Mobile If a bug explodes in the forest and nobody sees, does it still soft-lock the game?

- Not anymore!

2.0.44 2/17/2021 Steam

Mobile

  • *Coaxed the Cymanti from their wetlands out into the Square - The Cymanti have joined as a new Special Tribe!
  • *Taught the Polytopians about how to improve their schools through the power of reading, so Literacy (Philosophy) now gives a 33% technology discount (20% -> 33%)
  • *∑∫ỹriȱŋ Polytaurs are no longer bound to their place of enchantment, and no longer take up a population slot in the city where they’re made
  • Various bug fixes and improvements (and the addition of new bugs, both big and small, of course)
  • [The Disband icon was changed from a generic tribe head to three stars arranged in a triangle.]
Cymanti Release.png
2.0.40 2/5/2021 Mobile
  • Patches bug where the game appears to load twice when opening a multiplayer game for the first time
2.0.38 1/26/2021 Steam

Mobile

  • Improved ruin spawns
  • Internal tribe disputes have been settled (random siege fires fixed)
  • Fixed achieving Metropolis by taking over high level city
  • Fixed ability to promote unit after capturing city
  • Meet tribe triggers when discovering enemy city
  • Various bug fixes and improvements
2.0.32 12/18/2020 Steam
  • Fixed crop outline size
  • Fixed interaction bar double-animating if visiting settings.
Mobile
  • Optimisations
  • Fix bug where you end up waiting for nature
  • Fix bug where meeting tribes would not trigger popup
  • Fix bug where routes did not update when freezing / unfreezing
  • Fix bug where you didn't get unit upgrade options
  • Adjusted drag sensitivity
  • Various bug fixes
2.0.31.4156 12/11/2020 Steam
  • Fixed a bug where you sometimes have to press a tile several times to select it
2.0.31.4155 12/3/2020 Steam

Mobile

  • *Any unit can capture cities (even if the text says otherwise)
  • *Sanctuaries no longer count animals that live in forests with lumber huts.
  • Fix incorrect score when pushing with Polytaurs
  • Fix unresponsive buttons
  • Optimisations
  • Various bugfixes
  • Improved mouse & stylus support [mobile only]
2.0 11/23/2020 Mobile MAJOR UPDATE [Moonrise released on mobile]
  • Multiplayer matchmaking. (Find players all over the world)
  • Mirror Matches. (Meet opponents with the same tribe)
  • Multiplayer real-time view.
  • New map size (massive).
  • Configurable map types.
  • Creative Game mode. (Set up any kind of you like - even with no opponents)
  • Player Avatars.
  • Russian translation of the game.
2.0.27 11/6/2020 Steam
  • Various bug fixes
2.0.22 10/27/2020 Steam
  • Added ability to see pending friends in the player picker
  • Various bug fixes
2.0.21 10/16/2020 Steam
  • Fixed an issue causing Kickoo to sometimes spawn with only one fish
  • Fixed an issue with some tasks not updating upon completion
  • Improved the replay experience when playing the same game on multiple devices
  • Various bugfixes and improvements
2.0.20 10/1/2020 Steam Bug Fixes:
  • Added map type to game summary and tribe picking
  • Fixed an issue that enabled Navalons to capture unowned villages
  • Fixed an issue that caused the replay to continue playing behind popups
  • Fixed an issue with underflowing currency when upgrading a city beyond level 10
  • Fixed an issue where players became a bot’s tribe in multiplayer
  • Fixed kick/resign related issues
  • Various UI and crash fixes

*Balance Changes:

  • General:
    • Mountain spawn rate increased: 0.15 → 0.2
    • Metal spawn rate increased: 0.5 → 0.85
  • Xin-Xi:
    • Mountain spawn rate increased: 1.5 → 2
    • Metal spawn rate increased: 1 → 1.5
  • Quetzali:
    • Metal spawn rate increased: 0.1 → 1
2.0.17 9/2/2020 Steam
  • Fixed an issue that could prevent the game from loading some graphical assets and sprites
  • Fixed an issue that enabled destroying and rebuilding of monuments
  • Various replay improvements
  • Various UI improvements
2.0.15 8/6/2020 Steam
  • Removed mandatory singleplayer tutorial

Adobe AIR

1.15.5 Jul 1, 2020

  • Fixed bug with purchases not saving locally when "Personal Data" was disabled.

1.15.4 Jun 23, 2020

  • Fixed a bug with saving your purchased tribes and new high scores

1.15.3 Jun 16, 2020

  • Moving to a new user database, preparing for great things to come. You should not notice any difference, if you do please contact feedback@midjiwan.com and we will help you out.

1.15.2 Jun 4, 2020

The Instagram post announcing the Spanish, Italian, and French translations

  • French, Italian & Spanish translation of the game.
  • New start screen background graphics.
  • Minor bug fixes.

1.15.1 Apr 14, 2020

The Instagram post announcing the German translation

  • German translation of the game (plus a secret language added [the Elyrion language Easter Egg])
  • Made the bots more likely to pick "expand borders" over "population" city bonus.
  • Fixed a bug causing yellow screen crash if you added a broken custom language file

1.15.0 "Língua" Jan 7, 2020

The Instagram post announcing the Brazilian Portuguese translation

We have translated the whole game to Portuguese! More languages coming in the future.

1.14.2 Oct 7, 2019

  • Fixed screen fit bug on iPhone 11
  • Added something strange [the Mixed Tribes Easter Egg]

1.14.1 Jul 5, 2019

Some bug fixes and modifications to Polaris.

  • Ice bank now has 10 levels [formerly had 8 levels]
  • Outposts only give 1 population [formerly gave 2 population]
  • Improved explanation of penalties for skate units

Fixed bugs:

  • Gaami freeze animation on each move
  • ships become land units when water under them freeze
  • Pushing a Gaami from a city by building a Giant crash the game

1.14 "Freeze" Jun 14, 2019

The Instagram post announcing the release of Polaris

Finally, after years of rumors, the Polaris tribe has emerged from the subzero regions! They are a Special tribe with the unique ability to freeze while regions of the map! The Polaris will introduce a wide range of features such as Sleds, Ice Magic, Evil Gaamis and much more...

[This update introduced the fortify skill, which allows a unit to receive a defence bonus in cities. Previously, super units could receive a defence bonus, while the Amphibian and Tridention could not; however, in this update, super units were not given the fortify skill, while the Aquarion units were.]

1.13.3 Jun 6, 2019

Bug fixes & improvements.

1.13.2 May 21, 2019

Bug fixes and improvements

1.13.1 Apr 29, 2019

Bug fixes & minor adjustments

1.13 "QoL and Design" Apr 8, 2019

  • A royal makeover of the design to celebrate the new Polytopia Logo.
  • "Pick Random Tribe" magic button!
  • Complete removal of the old multiplayer server

1.12.1 Jan 16, 2019

A patch with some bug fixes for the public release:

  • Fixed bug with kicking other players
  • Fixed bug with disappearing hint buttons on the map
  • Better loading of images in the news section
  • Kicked players now get properly notified
  • Fixed bug that caused strangeness when resigning the game after you picked tribe but before the game had started
  • Fixed bug that multiplayer is stuck loading player data forever
  • Fixed bug when adding a empty string as the ID for a new friend

1.12 "Snappy A" Dec 25, 2018

The Instagram post announcing the release of Yădakk

  • Introducing the Yădakk, once a nomadic desert tribe, now the traders of the square connecting their cities with an impressive network of roads. Yădakk start the game with the "Roads" tech.
  • Brand new multiplayer server that can handle the massive pressure of all ongoing multiplayer games better. It will deliver a snappier experience and also introduce a few new features:
    • Stay in the game after your turn ends and wait for you opponents move.
    • Resign a game even if it is not your turn
    • Improved game name generator for higher diversity

1.11.2 Sep 6, 2018

  • Improved notification system for multiplayer games.
  • Made the AI more reasonable and less aggressive.
  • bug fixes

1.11.1 Jun 20, 2018

This is a small patch that fixes some bits & bots that was wonky in the last version, including but not limited to:

  • Fixed bug with clouds that would not disappear when exploring. 
  • Improved info about where to build sanctuaries and made it possible to build them with no animals around to repopulate forests.
  • Corrected missing score/rating stars on tribe popups
  • Fixed bug that made newly started multiplayer games go into deadlock after picking tribes.

1.11 “Rainbow A” May 24, 2018

The Instagram post announcing the release of ∑∫ỹriȱŋ

Ever since the dawn of Polytopian time, unicorns and rainbows have been a popular demand by the community. Now the time has come! I have teamed up with the most imaginative person I know, my 5-year old kid, to create a tribe out of the ordinary. 

Unicorns, Dragons, Polytaurs and crystal sanctuaries.

Meet the ∑∫ỹriȱŋ!

1.10.3 Mar 27, 2018

  • Fixed a bug that caused units to become invisible in multiplayer games
  • Made it possible to reload a multiplayer if it got stuck by some reason (just tap the green/red timer and you will see a "reload" button)
  • General improvements to the multiplayer server

1.10.2 Mar 4, 2018

  • fixed the "black screen of death" bug that some older iPads suffered from.

1.10.1 Feb 15, 2018

  • Fixed a bug that caused some multiplayer games to stop working.

1.10 “Multitopia A” Feb 15, 2018

The Instagram post announcing the release of online multiplayer

After months of testing and blisters on my keyboard fingers it is finally here:

Challenge your friends and enemies in ONLINE MULTIPLAYER games!

  • Works cross platform (Android & iOS)
  • Free for anyone who has purchased any of the paid tribes.
  • Up to 12 Players in each game.

We are also sporting an updated UI that looks a lot more squoochie and wimbiewoo.

Full resolution support for all devices, including iPhone X.

This is the first take on online multiplayer and I have lots of cool things I want to add to it in the future. Midjiwan is basically a one man operation so development will take some time. In the meantime, play nice!

[This update replaced custom game names in favor of randomized names.]

1.9 "New World" Oct 18, 2017

While Midjiwan is on "Parental Leave" we, the Quetzali tribe, are taking over this show. We will release our people from the moist dungeons of Polytopia to once again populate the square with style!

  • Added the Quetzali tribe

1.8.1 Jun 16, 2017

Fixed a bug with those cheap ruins not giving you your well deserved treasures.

1.8 "Atlantis" Jun 8, 2017

From the deep ocean a long lost tribe appears, the Aquarion! They are the first tribe ever to have unique units and a modified tech tree.

Feature list:

  • New Aquarion tribe
  • Improved map generator with more intersecting continents
  • Increased movement for ships
  • Option to confirm when ending your turn
  • Access settings menu from the start screen
  • Long press end turn to move to the next unit
  • Some bug fixes

1.7 "Power" Mar 31, 2017

The Instagram post announcing update 1.7

This is a major update that balances the gameplay by adding and modifying units and technologies. Lots of new fun things to play with!

  • a new technology, PHILOSOPHY, enters the tech tree and introduces the MIND BENDER UNIT that can flip any enemy unit to your team.
  • You can now upgrade your boats to ships and if you are really rich you can evolve them further into mighty BATTLE SHIPS for 15 stars.
  • Added the ability to DISBAND UNITS and DESTROY BUILDINGS to the tech tree.
  • The KNIGHTS now have the ability to attack several weak units in a row, clearing the field of enemies.
  • The attack of the CATAPULTS have been balanced to provide better gameplay. [Catapult attack decreased from 6 to 4 and cost increased from 5 stars to 8 stars]
  • You can now add COMPUTER CONTROLLED PLAYERS to pass & play.
  • A new MAP GENERATOR will create more diverse worlds.

1.6.2 Mar 10, 2017

Removed a black hole that swallowed some of the first time users (that's very rude)

1.6.1 Jan 25, 2017

This is a patch that solves a lot of bugs and improve performance.

  • Improved memory handling to reduce crashes.
  • Improved route calculations to minimise lag when building roads and harbours.

Fixed Bugs:

1.6 "Myriad" Nov 30, 2016

The Instagram post announcing update 1.6

[Polytopia was released on Android with this update.]

Other news:

  • UI improvements.
  • Reduced cost of Forest Temple.
  • Doubled bonus for forge.
  • Capitals always spawn with two usable resources (if tech available).
  • First time users can pick tribe for the intro game.
  • Reduced file size.

1.5 "Dawn" Oct 6, 2016

The Instagram post announcing update 1.5

The Battle between the tribes gets more intense each day and with over a million tribal leaders out there the high score obviously gets crowded. So, in this version we have created unique leaderboards for each tribe. Now all Oumaji fans can compete with each other and the Kickoo warriors can have their own little gathering in their leaderboard. There is also the all mighty collected High Score list of course to show who the real winner is.

You will now receive a 3-star rating on each game you play, and it is saved per tribe in the throne room.

I also put a tiny effort into improving the AI and the automated scout a bit (a bigger AI update will come in the future).

Last but not least there are rumours of a new shining Easter egg... (more hints on Instagram @midjiwan).

Rest assured that we are hard at work with Multiplayer, but it is not ready for your eyes yet.

1.4.1 Aug 10, 2016

This is a tiny update.

  • Fixes a bug that caused some players to lose their data and purchased tribes.

If you ever lose any of your purchased tribes, just tap the "Restore purchases" button in the tribe picker screen.

1.4 "Summer" Aug 4, 2016

  • Introducing two new technologies: Trade & Whaling!
  • Added a brand new tribe to keep the summer alive: The Zebasi thrive on the warm savannah and are great farmers.
  • Added a new unit: Scout!
  • Option to play against all unlocked tribes at once (up to 8 opponents).

1.3 Jun 22, 2016

[The game's name was changed from Super Tribes to The Battle of Polytopia in this update.]

  • A new tribe has appeared! Vengir are really dark and aggressive, cast out on the unpleasant wastelands equipped with sharp swords!
  • Major UI improvements.
  • Better map generation logic.
  • Even easier easy mode.

1.2 May 4, 2016

The Instagram post announcing update 1.2

Introducing a whole new game mode called DOMINATION!

Play without a time limit until there is only one tribe left. This tends to get really violent.

  • Larger tile graphics with more detail.
  • Really cool ambient sounds for the different biomes.
  • Improved performance, particularly if you run on a non retina display.

1.1.1 Apr 2, 2016

The Instagram post announcing update 1.1.1

This is just a tiny update that fixes a few bugs in the last version.

  • Patches a bug that prevented local hiscore and purchased tribes from saving correctly.
  • Fixed bug that showed wrong resource count on some games at startup.
  • Saving game properly when exiting to menu etc.

1.1 "Bunny" Mar 23, 2016

The Instagram post announcing update 1.1

Introducing two new tribes! 

  • The Hoodrick starts with archery and lives in secret woods lit by the delightful afternoon sun. 
  • The Luxidoor are old world mystic upper class, riding elephants and flexing purple silk garments.

1.0.1 Feb 25, 2016

  • Game Center connection will sync settings and high score data between your devices.
  • Added a Video Preview
Community content is available under CC-BY-SA unless otherwise noted.