Villages are structures that become cities when captured by a unit. A unit can capture a village if it started the turn on the village, and doing so ends the unit’s turn.

Villages, like ruins, are randomly generated at the beginning of the game. No more than one village will spawn in any 3x3 area, and villages do not spawn on the edges of the map. Resources spawn only within a two tile radius from villages.

Each player starts with one village that has already been captured (a capital city).

Game Mechanics
Buildings and Structures, Cities, City Connections, Combat, Game Modes, Movement, Player Relationships, Population, Ruins, Score, Stars, Technology, Terrain, Tribes, Units, Unit Abilities, Unit Skills, Villages
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