The Warrior is a cheap and primitive melee unit immediately available to train for all tribes. Most tribes start the game with a Warrior; those that do not (namely, Oumaji, Hoodrick, Vengir, Quetzali, and Polaris) start with a technology that unlocks a different unit.


  • Attack: 2
  • Defence: 2
  • Movement: 1
  • Health: 10 (15 with Veteran status)
  • Range: 1
  • Cost: 2 stars
  • Skills: Dash, Fortify

Strengths and Weaknesses

Warriors are good for:

  • Cheap swarms early-game. Due to their extremely low cost, it is viable to mass-produce them to overwhelm most opponents early game.
  • Early exploration. Warriors are decent explorers, as normally there are no other units early game that can easily kill it. They can capture villages and ruins just as well as any other land troop.
  • Bait. Most easy or medium AIs will tend to kill an undefended warrior. One can use this to their advantage, leading enemy units into places where they can be hit, or stationing a Mind Bender next to the warrior.

Warriors aren't good for:

  • Cheap swarms late-game. A Knight can one-hit them, so the potency of a swarm gets severely reduced.
  • Killing Giants. Even the retaliation damage can take out a warrior.
  • Getting rid of Catapults. It takes two turns for a warrior to destroy a catapult, giving the enemy enough time to react. However, the catapult's damage capabilities will be severely hindered.


Warrior, Rider, Archer, Swordsman, Catapult, Knight, Defender, Giant, Boat, Ship, Battleship, Mind Bender, Amphibian, Tridention, Crab, Polytaur, Navalon, Dragon Egg, Baby Dragon, Fire Dragon, Mooni, Ice Archer, Battle Sled, Ice Fortress, Gaami, Nature Bunny, Scout (removed), Guard Tower (removed)
Community content is available under CC-BY-SA unless otherwise noted.